Doom
This combination delivers exceptional performance with an average of 194 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 80 | 98 | 115 | 133 |
| 1440p QHD | 147 | 180 | 213 | 245 |
| 1080p Full HD | 227 | 278 | 296 | 311 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
# Doom — AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5070 Ti
This analysis examines the measured performance of the AMD Ryzen 7 5700X3D paired with the NVIDIA GeForce RTX 5070 Ti in Doom, based on benchmark data collected across three resolutions and four quality presets. The combination ranks 558th out of 3,712 tested combos in this game, placing it in the top 15% of configurations. The data reveals a system that delivers highly playable frame rates at every setting, with the GPU becoming the primary bottleneck only at 4K Ultra, while the CPU’s 3D V-Cache architecture proves decisive for maintaining high minimums at lower resolutions.
Resolution Scaling
The measured FPS data shows a clear and predictable scaling pattern as resolution increases, but the magnitude of the drop varies significantly by settings preset. At High settings, the average frame rate falls from 278 FPS at 1920x1080 to 180 FPS at 2560x1440, a reduction of 98 FPS, and then to 98 FPS at 3840x2160, another 82 FPS drop. This translates to a 64.7% performance retention from 1080p to 1440p, and only 35.3% retention from 1080p to 4K. The scaling curve is steep, indicating that pixel throughput becomes increasingly dominant as resolution climbs.
At Low settings, the scaling pattern is slightly different. The 1080p result of 311 FPS drops to 245 FPS at 1440p (78.8% retention) and then to 133 FPS at 4K (42.8% retention). The 4K Low result is notably higher relative to 1080p than the High settings 4K result, suggesting that the reduced shading load at Low settings allows the GPU to maintain better efficiency at higher resolutions. Medium settings follow a similar trajectory: 296 FPS at 1080p, 213 FPS at 1440p (72.0% retention), and 115 FPS at 4K (38.9% retention).
Ultra settings show the most dramatic scaling loss. The 227 FPS at 1080p drops to 147 FPS at 1440p (64.8% retention) and then plummets to 80 FPS at 4K (35.2% retention). The 4K Ultra figure of 80 FPS is the lowest measured in the entire dataset, and the gap between 4K Ultra (80 FPS) and 4K High (98 FPS) is 18 FPS, while the gap between 4K Medium (115 FPS) and 4K High (98 FPS) is 17 FPS. This suggests that the Ultra preset imposes a substantial additional rendering cost beyond High, likely from increased shadow quality and post-processing effects.
The resolution scaling data indicates that the CPU is not the limiting factor at 1080p or 1440p, as the frame rates exceed 227 FPS in all presets at those resolutions. The GPU becomes the bottleneck at 4K, where even Low settings (133 FPS) cannot reach the 1080p High result (278 FPS). The 4K Low result being 42.8% of 4K-capable versus 35.2% for 4K Ultra shows that the GPU’s compute and memory subsystems scale more efficiently when shading complexity is reduced.
GPU Role
The NVIDIA GeForce RTX 5070 Ti brings substantial hardware resources to this title. Its 16 GB of GDDR7 memory on a 256-bit bus delivers 896.0 GB/s of bandwidth, which is critical for Doom’s texture streaming at 4K. The GPU’s base clock of 2295 MHz and boost clock of 2452 MHz, combined with 8,960 shading units, produce a peak FP32 throughput of 43.94 TFLOPS. The 280 texture mapping units and 96 ROPs provide a texture rate of 686.6 GTexel/s and a pixel rate of 235.4 GPixel/s.
The GPU’s benchmark scores confirm its high-end positioning. Its Passmark G3D score of 32,974 and average benchmark score of 49,957 place it in the 86th percentile against all GPUs. The nearest rivals in the database are the AMD Radeon RX Vega 64 (average score 50,001, deltaPct -0.1%), Intel Arc A550M (49,737, deltaPct 0.4%), AMD Radeon RX 6900 XT (50,951, deltaPct -2%), and AMD Radeon RX 6800 XT (48,477, deltaPct 3.1%). This places the RTX 5070 Ti in a tight performance band, within 2% of the RX 6900 XT and 3.1% ahead of the RX 6800 XT.
In Doom specifically, the GPU’s role is clearly demonstrated by the 4K scaling. The 4K Ultra result of 80 FPS versus the 4K Low result of 133 FPS represents a 53 FPS swing purely from settings changes. This 66.3% performance uplift from Ultra to Low at 4K shows that the GPU’s shading units and memory bandwidth are the primary determinants of frame rate at this resolution. The 4K Medium result of 115 FPS (with min 98 FPS and max 133 FPS) and the 4K High result of 98 FPS bracket the GPU’s capability curve at this resolution.
The GPU’s 70 RT cores and 280 tensor cores are not directly stressed in Doom’s traditional rasterization pipeline, but the Blackwell 2.0 architecture’s efficiency at higher resolutions is evident. The 4K Medium result (115 FPS) is 43.8% higher than the 4K Ultra result (80 FPS), while the 4K Low result (133 FPS) is 15.7% higher than 4K Medium. This nonlinear scaling between presets indicates that the GPU’s bottleneck shifts from pixel fill to shader complexity as settings increase.
CPU Role
The AMD Ryzen 7 5700X3D is an 8-core, 16-thread processor based on the Zen 3 architecture (Vermeer) on a 7 nm process. Its base clock of 3.00 GHz and boost clock of 4.10 GHz are modest by modern standards, but the defining feature is the 96 MB of shared L3 cache, which is the largest in the 5000 series. This cache capacity is crucial for gaming workloads that exhibit high data locality, and Doom’s engine benefits significantly from reduced memory latency.
The CPU’s benchmark results show a balanced multi-threaded profile. The Cinebench R23 multi-core score of 22,366 and single-core score of 3,157 indicate solid all-around performance. The Geekbench multi-core score of 11,086 and single-core score of 1,849 align with expectations for an 8-core Zen 3 part. The Passmark multi-thread score of 26,318 and single-thread score of 2,970 place it in the 77th percentile against all CPUs, with an average benchmark score of 24,709.
The nearest CPU rivals in the database are all within a narrow band: the AMD Ryzen 5 7600X3D (average score 24,728, deltaPct -0.1%), AMD Ryzen 9 5900HX (24,822, deltaPct -0.5%), Intel Core i5-12450HX (24,576, deltaPct 0.5%), and Intel Core i5-11600 (24,563, deltaPct 0.6%). The 5700X3D sits essentially tied with these parts in aggregate benchmarks, but its 96 MB L3 cache provides a gaming-specific advantage that aggregate scores do not capture.
In Doom, the CPU’s role is most apparent at 1080p, where frame rates exceed 227 FPS even at Ultra settings. The 1080p Low result of 311 FPS and 1080p Medium result of 296 FPS (with min 252 FPS and max 341 FPS) show that the CPU can feed the GPU at very high frame rates. The 1080p Ultra result of 227 FPS versus the 1080p High result of 278 FPS indicates that the Ultra preset adds CPU-side overhead, but the 5700X3D’s 8 cores and 16 threads handle Doom’s multi-threaded rendering efficiently. The CPU’s 3D V-Cache configuration (96 MB shared L3) is particularly effective for Doom’s level geometry and texture lookup patterns, allowing the CPU to maintain high minimum frame rates even when the GPU is not the bottleneck.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are as follows: Low settings produce 311 FPS, Medium settings produce 296 FPS (min 252 FPS, max 341 FPS), High settings produce 278 FPS, and Ultra settings produce 227 FPS. The spread from Low to Ultra is 84 FPS, representing a 27.0% performance reduction at the highest settings. The Medium preset’s minimum of 252 FPS and maximum of 341 FPS shows a 89 FPS range, indicating some frame time variability but still well above any display refresh rate concerns.
At 2560x1440, the results are: Low settings produce 245 FPS, Medium settings produce 213 FPS (min 181 FPS, max 245 FPS), High settings produce 180 FPS, and Ultra settings produce 147 FPS. The Low to Ultra spread is 98 FPS, a 40.0% reduction. The 1440p Medium minimum of 181 FPS remains comfortably above 144 Hz refresh rates, making this resolution highly viable for competitive play. The Ultra preset at 147 FPS is still smooth, though the gap between High (180 FPS) and Ultra (147 FPS) is 33 FPS, the largest settings-based delta at this resolution.
At 3840x2160, the results are: Low settings produce 133 FPS, Medium settings produce 115 FPS (min 98 FPS, max 133 FPS), High settings produce 98 FPS, and Ultra settings produce 80 FPS. The Low to Ultra spread is 53 FPS, a 39.8% reduction. The 4K Medium minimum of 98 FPS is the lowest measured minimum in the dataset, while the 4K High result of 98 FPS matches that minimum as an average. The 4K Ultra result of 80 FPS is the only average below 90 FPS in the entire dataset, suggesting that this preset stretches the GPU to its limits.
How This Combo Ranks
The combination of AMD Ryzen 7 5700X3D and NVIDIA GeForce RTX 5070 Ti ranks 558th out of 3,712 tested combos in Doom, placing it in the 85th percentile of all configurations. This ranking reflects the strong synergy between the CPU’s 96 MB L3 cache and the GPU’s 16 GB GDDR7 memory, which together provide sufficient data throughput for Doom’s demanding geometry and texture workloads.
The CPU’s percentile ranking of 77th against all CPUs and the GPU’s percentile ranking of 86th against all GPUs are both high, but the combined ranking of 558th out of 3,712 suggests that the pairing is slightly better than either component’s individual percentile would predict. This is likely due to the CPU’s cache advantage preventing GPU starvation at lower resolutions, where the RTX 5070 Ti’s 43.94 TFLOPS of FP32 throughput can be fully utilized.
The combo ranking places this configuration ahead of the vast majority of tested systems, with only 557 other combinations achieving higher performance in Doom. The tight benchmark band among the GPU’s nearest rivals (all within ±3.1% in aggregate scores) suggests that the RTX 5070 Ti’s performance in Doom is representative of its class, while the CPU’s cache-heavy design provides a measurable edge in this specific title.
Settings Recommendations
For 1920x1080 gaming, the Ultra preset delivers 227 FPS, which is sufficient for any refresh rate currently available. The High preset (278 FPS) and Medium preset (296 FPS) offer diminishing returns in frame rate for the visual quality loss, so Ultra is the recommended choice at this resolution. The 1080p Medium minimum of 252 FPS indicates that even the most demanding scenes remain fluid.
For 2560x1440, the High preset offers 180 FPS, which is ideal for 144 Hz displays, while the Ultra preset (147 FPS) still exceeds 144 Hz thresholds. The Medium preset (213 FPS) provides headroom for 240 Hz displays but sacrifices visual fidelity. The recommended choice is High for balanced quality, or Ultra if a 144 Hz display is the target and visual quality takes precedence.
For 3840x2160, the Medium preset delivers 115 FPS (min 98 FPS, max 133 FPS), which is the best balance of quality and performance at this resolution. The High preset (98 FPS) is also viable for 60-90 Hz displays, but the Medium preset’s 17 FPS advantage over High makes it the preferred choice for maintaining smoother motion. The Ultra preset (80 FPS) should be avoided unless a 60 Hz display is in use and maximum visual quality is the sole priority. The Low preset (133 FPS) offers the highest frame rate at 4K but at a significant visual quality cost.
Across all resolutions, the data shows that the Medium preset provides the most consistent frame time performance, as evidenced by its recorded minimum and maximum values. The 4K Medium minimum of 98 FPS and 1440p Medium minimum of 181 FPS both align with their respective averages, indicating stable rendering.
FAQ
Q: What is the highest measured average frame rate for this combo in Doom?
A: The highest measured average frame rate is 311 FPS at 1920x1080 with Low settings.
Q: How does the RTX 5070 Ti compare to its nearest GPU rival in aggregate benchmarks?
A: The RTX 5070 Ti has an average benchmark score of 49,957, while its closest rival, the AMD Radeon RX Vega 64, scores 50,001, representing a -0.1% delta. The RTX 5070 Ti is 3.1% ahead of the AMD Radeon RX 6800 XT (48,477) and 2% behind the AMD Radeon RX 6900 XT (50,951).
Q: What is the minimum FPS recorded in the entire dataset?
A: The lowest minimum FPS recorded is 98 FPS, which appears as the minimum for both the 3840x2160 Medium preset and as the average for the 3840x2160 High preset.
Q: Does the CPU become a bottleneck at any measured resolution?
A: No. The CPU maintains frame rates above 227 FPS at 1920x1080 across all presets, and the GPU becomes the limiting factor at 3840x2160 where even Low settings (133 FPS) cannot reach the 1080p High result (278 FPS).
Q: How much performance is gained by lowering settings from Ultra to Low at 4K?
A: At 3840x2160, Low settings produce 133 FPS compared to Ultra’s 80 FPS, representing a 53 FPS improvement, or 66.3% higher performance.
Q: What is the combo’s overall rank in this game?
A: The AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5070 Ti combination ranks 558th out of 3,712 tested combos in Doom.
Hardware Specifications
AMD Ryzen 7 5700X3D
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 133.0 |
| 3840x2160 | Medium | 115.0 |
| 3840x2160 | High | 98.0 |
| 3840x2160 | Ultra | 80.0 |
| 2560x1440 | Low | 245.0 |
| 2560x1440 | Medium | 213.0 |
| 2560x1440 | High | 180.0 |
| 2560x1440 | Ultra | 147.0 |
| 1920x1080 | Low | 311.0 |
| 1920x1080 | Medium | 296.0 |
| 1920x1080 | High | 278.0 |
| 1920x1080 | Ultra | 227.0 |
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