Fivem
This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 52 | 69 | 85 |
| 1440p QHD | 78 | 101 | 125 | 158 |
| 1080p Full HD | 118 | 152 | 192 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 5700 + AMD Radeon RX 6800 XT, In-Depth Analysis
Fivem is a multiplayer modding platform that stresses both CPU and GPU heavily, and this AMD Ryzen 7 5700 + Radeon RX 6800 XT combination lands in the 641st spot out of 1792 tested combos, placing it in the upper-middle tier of the database. The pairing of a 7nm Zen 3 octa-core with a 16GB RDNA 2 flagship produces a wide spread of framerates depending on resolution and quality, making it a flexible but not universally dominant setup.
Resolution Scaling
The measured FPS data reveals a steep and consistent scaling curve as resolution climbs. At 1080p with Low settings, the system delivers 239.7 FPS, which drops to 157.5 FPS at 1440p and further to 85.4 FPS at 4K. That represents a 34% reduction from 1080p to 1440p and a 64% reduction from 1080p to 4K at the same Low preset. The pattern holds across presets: High settings go from 151.7 FPS at 1080p to 101 FPS at 1440p to 52.4 FPS at 4K, while Ultra falls from 117.7 FPS to 78 FPS to 40.5 FPS across the same resolutions.
The magnitude of these drops indicates that the GPU becomes the limiting component as pixel count increases, particularly at 4K. At 1080p Low, the 239.7 FPS result suggests the CPU is still capable of feeding the GPU effectively, but the 4K Low figure of 85.4 FPS shows the RX 6800 XT’s rasterization throughput is being saturated by the 3840x2160 pixel workload. The gap between Medium and High at each resolution is also telling: at 1080p, Medium hits 192.3 FPS while High drops to 151.7 FPS, a 21% penalty. At 4K, the same preset change costs 24% (68.9 to 52.4 FPS), confirming that the GPU’s fill rate and shading units are the primary bottleneck when resolution rises.
GPU Role
The Radeon RX 6800 XT brings 16 GB of GDDR6 memory on a 256-bit bus with 512.0 GB/s of bandwidth, which is substantial for a multiplayer game that often loads custom assets and large open-world maps. The GPU’s 4608 shading units, 288 TMUs, and 128 ROPs are backed by a boost clock of 2250 MHz and a game clock of 2015 MHz, delivering 20.74 TFLOPS of FP32 compute. These specifications translate into a PassMark G3D score of 24980, placing the card in the 87th percentile of all GPUs.
The benchmark results show the card’s strength in raw throughput. At 1080p Ultra, the system still manages 117.7 FPS, which is only 51% lower than the 1080p Low result, indicating the GPU has enough headroom to absorb heavy quality settings at lower resolutions. However, the 4K Ultra result of 40.5 FPS is below the 60 FPS threshold that many players consider playable, and even 4K High at 52.4 FPS falls short. The 16 GB VRAM capacity is not the limiting factor here; rather, the card’s pixel rate of 288.0 GPixel/s and texture rate of 648.0 GTexel/s are being overwhelmed by 4K’s pixel count combined with High and Ultra shader complexity.
Compared to its nearest rivals, the RX 6800 XT’s average benchmark score of 49982 is 2.6% ahead of the NVIDIA GeForce RTX 4070 Ti SUPER (48704) and 1.9% ahead of the NVIDIA CMP 50HX (49071), but it trails the NVIDIA RTX A1000 by 1.7% (50826). The Intel Arc A550M scores 49737, putting it 0.5% behind. These small deltas suggest the card is well-positioned against its direct competitors, though the measured Fivem results show that real-world performance in this specific title is more dependent on resolution and preset than on raw benchmark averages.
CPU Role
The AMD Ryzen 7 5700 is an 8-core, 16-thread Zen 3 processor with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, built on TSMC’s 7 nm process. It features 16 MB of L3 cache and supports DDR4 memory at 51.2 GB/s bandwidth. The CPU’s average benchmark score is 27220, placing it in the 84th percentile of all CPUs, which is a strong showing for a mid-range desktop part.
In Fivem, the CPU’s role is most evident at 1080p where framerates are high enough to expose any processing bottleneck. At 1080p Low, the 239.7 FPS result is close to the upper limit of what most displays can show, and the CPU’s single-thread score of 901 in 3DMark and 2916 in Cinebench R23 suggest it can handle the game’s simulation and scripting load. The multi-threaded results are also healthy: Cinebench R20 multicore scores 8675 and PassMark multithread hits 24303, indicating that the chip can manage Fivem’s server-side and client-side workloads that often use multiple cores.
However, the CPU’s 65W TDP and 16 MB L3 cache are modest compared to higher-end parts, and the data shows that the processor is not the primary bottleneck in most configurations. At 1440p High, the 101 FPS result is 33% lower than 1080p High’s 151.7 FPS, a drop that is far too large to be attributed to CPU limitations. The CPU’s nearest rivals include the Intel Core i9-9900K (27043, 0.7% behind), Intel Core i7-12700H (27006, 0.8% behind), and Intel Core i7-1370P (26991, 0.8% behind), showing the Ryzen 7 5700 is competitive in synthetic tests but does not dominate its peers. In Fivem, the measured data indicates that the CPU can sustain high framerates at 1080p but becomes less relevant as resolution increases and GPU load takes over.
Settings Recommendations
The measured rows provide a clear hierarchy for optimizing the gameplay experience. At 1080p, Medium settings deliver 192.3 FPS, which is 20% higher than High (151.7 FPS) and 63% higher than Ultra (117.7 FPS), while the visual difference between Medium and High is often minor in fast-paced multiplayer scenarios. The Low preset at 1080p hits 239.7 FPS, but that level of performance is only useful for competitive play on 240Hz monitors, and the visual quality trade-off is severe.
At 1440p, the Medium preset at 124.5 FPS is the best balance of smoothness and fidelity, as High drops to 101 FPS and Ultra falls to 78 FPS. The Low setting at 157.5 FPS is viable for high-refresh 1440p panels but sacrifices too much detail for most users. At 4K, the situation is more constrained: High at 52.4 FPS is marginally playable, but Medium at 68.9 FPS is the recommended choice for a consistent experience above 60 FPS. Ultra at 40.5 FPS and Low at 85.4 FPS represent the extremes — the former is too choppy for action, and the latter undermines the point of 4K resolution.
The data suggests that Medium is the sweet spot across all three resolutions, offering framerates that are 63% higher than Ultra at 1080p and 70% higher at 4K, while maintaining enough graphical quality for the game’s detailed environments. For users with 144Hz or 165Hz displays, 1440p Medium is the optimal pairing, as it stays above the refresh rate threshold with headroom to spare.
FAQ
Q: What framerate can I expect at 1080p with High settings?
A: The measured average is 151.7 FPS, which is suitable for high-refresh monitors and indicates that the CPU-GPU combination handles this resolution comfortably.
Q: Is this system capable of 4K gaming in Fivem?
A: Yes, but with caveats. At 4K Medium, it averages 68.9 FPS, while 4K High drops to 52.4 FPS and 4K Ultra falls to 40.5 FPS. The 4K Low setting reaches 85.4 FPS but sacrifices visual quality.
Q: How does the Ryzen 7 5700 compare to the Intel Core i9-9900K?
A: The Ryzen 7 5700 has an average benchmark score of 27220, which is 0.7% higher than the i9-9900K’s 27043 score, making them effectively equivalent in synthetic tests.
Q: What is the GPU’s percentile ranking among all GPUs?
A: The Radeon RX 6800 XT sits in the 87th percentile, with a PassMark G3D score of 24980 and an average benchmark score of 49982.
Q: Which preset gives the best performance at 1440p?
A: Medium at 124.5 FPS is the recommended preset, as it stays well above 100 FPS and offers a strong balance between quality and speed. High at 101 FPS is also playable, while Ultra at 78 FPS is more demanding.
Q: Is the 16 GB VRAM sufficient for this game?
A: The 16 GB GDDR6 memory with 512.0 GB/s bandwidth is ample for Fivem’s custom content, and the measured data shows that resolution and preset have a larger impact on framerate than memory capacity.
Hardware Specifications
AMD Ryzen 7 5700
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + AMD Radeon RX 6800 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.4 |
| 3840x2160 | Medium | 68.9 |
| 3840x2160 | High | 52.4 |
| 3840x2160 | Ultra | 40.5 |
| 2560x1440 | Low | 157.5 |
| 2560x1440 | Medium | 124.5 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 78.0 |
| 1920x1080 | Low | 239.7 |
| 1920x1080 | Medium | 192.3 |
| 1920x1080 | High | 151.7 |
| 1920x1080 | Ultra | 117.7 |
Fivem with Ryzen 7 5700 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6800 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.