Control
This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 58 | 65 | 92 |
| 1440p QHD | 74 | 86 | 96 | 136 |
| 1080p Full HD | 98 | 113 | 127 | 179 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5700 + AMD Radeon RX 6800 XT, In-Depth Analysis
Control’s benchmark data for the AMD Ryzen 7 5700 and AMD Radeon RX 6800 XT combination shows a clear hierarchy across settings and resolutions. The most balanced experience is achieved at 1440p with High settings, where the average frame rate of 86 FPS provides a substantial margin over the 60 FPS threshold while maintaining higher visual fidelity than Medium or Low. At 1080p, High settings deliver 113 FPS, which is excellent for high-refresh-rate displays, but the jump to Ultra at 98 FPS still leaves headroom. The data strongly suggests that High is the optimal preset for this combo, as it avoids the steep performance penalties of Ultra while offering a significant visual upgrade over Medium. For 4K gaming, High settings at 58 FPS are playable but close to the edge; Medium at 65 FPS is the safer choice if consistent frame pacing is a priority, though the lack of a minimum FPS metric for High makes that decision less clear-cut.
Settings Recommendations
The benchmark results indicate that the High preset is the sweet spot for this hardware combination across all tested resolutions. At 1080p, High produces 113 FPS, which is 15 FPS higher than Ultra’s 98 FPS and only 14 FPS lower than Low’s 179 FPS. This suggests that High captures most of the performance headroom of the CPU-GPU pairing without the diminishing returns seen when dropping to Medium (127 FPS) or Low. The gap between High and Ultra is consistent at roughly 15 FPS across 1080p (113 vs 98) and 1440p (86 vs 74), indicating that Ultra’s additional effects impose a fixed cost that is not justified by the modest visual gains in this title.
For 1440p, High’s 86 FPS is the most compelling option. It is 10 FPS faster than Medium’s 96 FPS, but that difference narrows to 12 FPS when compared to Ultra’s 74 FPS. The data shows that High at 1440p hits the 60 FPS target with a 43% margin, making it suitable for both 60 Hz and 144 Hz displays, though the latter would require a reduction to Medium or Low to fully utilize. At 4K, the recommendation shifts to Medium, which averages 65 FPS with a minimum of 55 FPS. High at 4K averages 58 FPS, but without a minimum frame rate reading, the risk of dips below 60 FPS is unknown. Ultra at 4K drops to 50 FPS, which is below the standard playability threshold.
The performance scaling from Low to Ultra is linear but steep. At 1080p, Low (179 FPS) to Ultra (98 FPS) represents a 45% performance drop. At 1440p, the drop is 46% (136 to 74 FPS). At 4K, the drop is 46% as well (92 to 50 FPS). This consistency suggests that the GPU is the primary bottleneck at higher settings, as the CPU’s 8 cores and 16 threads provide sufficient headroom. Therefore, for players prioritizing frame rate, Low at 1440p (136 FPS) or 1080p (179 FPS) offers exceptional responsiveness, but High remains the best trade-off between visual quality and performance. The data does not support Ultra as a viable preset for any resolution, as it consistently sacrifices over 15% performance compared to High.
GPU Role
The AMD Radeon RX 6800 XT’s 16 GB of GDDR6 memory on a 256-bit bus with 512.0 GB/s bandwidth is more than adequate for Control at all tested resolutions. The card’s boost clock of 2250 MHz and game clock of 2015 MHz, combined with 4608 shading units and 128 ROPs, deliver a pixel rate of 288.0 GPixel/s and a texture rate of 648.0 GTexel/s. These specifications translate to a GPU that is heavily utilized in this title, as evidenced by the consistent performance scaling across resolutions. The card’s FP32 throughput of 20.74 TFLOPS is a strong indicator of its rasterization capability, which Control relies on heavily.
The GPU’s performance percentile of 85 places it in the upper echelon of all graphics cards. Compared to its nearest rivals, the RX 6800 XT’s average benchmark score of 48477 is 1.5% higher than the NVIDIA RTX A1000 Mobile (47743) and 2.5% lower than the Intel Arc A550M (49737). More notably, it trails the NVIDIA GeForce RTX 5070 Ti (49957) by 3% and the AMD Radeon RX Vega 64 (50001) by 3%. These deltas are small, indicating that the RX 6800 XT is a competitive high-end card, but not the absolute fastest in its class. In Control specifically, this translates to playable 4K performance at High settings (58 FPS) and excellent 1440p performance (86 FPS at High).
The 16 GB VRAM capacity is a key asset for Control’s texture-heavy environments. At 4K Ultra, the card maintains 50 FPS, which, while below 60 FPS, does not show signs of VRAM throttling. The memory bandwidth of 512.0 GB/s is sufficient to feed the GPU’s 128 ROPs at 4K, as the frame rate drop from 1440p to 4K at High settings (86 to 58 FPS, a 33% reduction) is consistent with a compute-bound scenario rather than a memory bandwidth bottleneck. The card’s 72 RT cores are of limited relevance here, as Control’s ray tracing features are not part of the measured data, and the results reflect traditional rasterization performance.
The GPU’s TDP of 300 W and suggested PSU of 700 W are not directly reflected in the frame rate data, but they indicate that this is a power-hungry component that requires adequate cooling. The dual-slot design and 2x 8-pin power connectors are standard for this performance class. The card’s end-of-life production status suggests it is a mature product, but its benchmark results remain strong, placing it in the 85th percentile of all GPUs. In Control, the RX 6800 XT is the dominant component, with the CPU rarely limiting performance, as shown by the frame rate scaling across resolutions.
Resolution Scaling
The measured FPS data reveals a predictable pattern of performance degradation as resolution increases, which points to the GPU as the limiting component. From 1080p to 1440p at High settings, the average frame rate drops from 113 to 86 FPS, a 24% reduction. From 1440p to 4K at High, the drop is from 86 to 58 FPS, a 33% reduction. This accelerating decline is characteristic of a GPU-bound scenario, where the RX 6800 XT’s shading units and ROPs are increasingly strained by the pixel count. The CPU, with 8 cores and 16 threads, is not the bottleneck, as evidenced by the fact that even at 1080p Low (179 FPS), the frame rate does not plateau.
At Low settings, the scaling is steeper. 1080p Low delivers 179 FPS, 1440p Low delivers 136 FPS (a 24% drop), and 4K Low delivers 92 FPS (a 32% drop from 1440p). This consistent ~25-33% reduction per resolution step indicates that the GPU’s fill rate and memory bandwidth are being fully exercised. The 4K Low result of 92 FPS is particularly telling, as it shows that even with minimal graphical load, the GPU cannot maintain the 179 FPS seen at 1080p. This is purely a pixel throughput limitation.
Medium settings show a similar trend: 127 FPS at 1080p, 96 FPS at 1440p (24% drop), and 65 FPS at 4K (32% drop). The minimum FPS readings for Medium are 108 at 1080p, 82 at 1440p, and 55 at 4K, indicating that frame pacing becomes less stable as resolution increases. The gap between average and minimum FPS widens from 19 FPS at 1080p to 14 FPS at 1440p and 10 FPS at 4K, suggesting that the GPU’s workload is becoming more consistent but also more demanding. This data supports the conclusion that the RX 6800 XT is the primary limiter at all resolutions above 1080p.
Ultra settings amplify this effect, with 1080p Ultra at 98 FPS, 1440p Ultra at 74 FPS (25% drop), and 4K Ultra at 50 FPS (32% drop). The 4K Ultra result is below the 60 FPS threshold, confirming that this combo is not suited for maximum settings at 4K. The uniformity of the percentage drops (24-25% for 1080p to 1440p, 32-33% for 1440p to 4K) across all settings presets is a strong indicator that the GPU’s execution units are saturated, and the CPU is providing frames faster than the GPU can render them. This is a textbook GPU-bound scenario, where the Ryzen 7 5700’s 16 threads are more than sufficient.
How This Combo Ranks
The AMD Ryzen 7 5700 and AMD Radeon RX 6800 XT combination ranks 1183 out of 3720 tested combos in Control, placing it in the top 32% of all configurations. This percentile ranking is solid but not stellar, reflecting the fact that the RX 6800 XT, while a high-end GPU, is outclassed by newer or more powerful graphics cards. The CPU’s percentile of 78 and GPU’s percentile of 85 combine to produce a system that excels in GPU-bound scenarios but does not top the charts. The combo rank of 1183 indicates that there are 2537 other configurations that perform better in this specific game, likely featuring more recent GPUs or higher-end CPUs.
The CPU’s nearest rivals provide context for its role. The Ryzen 7 5700’s average benchmark score of 25517 is within 0.3% of the AMD Ryzen 7 5825U (25446) and within 0.1% of the Intel Xeon D-2752TER (25530) and AMD Ryzen 5 6600H (25550). This means the CPU is not a differentiator in this combo; any of these processors would yield similar frame rates in Control, as the GPU is the bottleneck. The GPU’s nearest rivals are more telling. The RX 6800 XT’s average score of 48477 is 1.5% higher than the NVIDIA RTX A1000 Mobile (47743) but 2.5% lower than the Intel Arc A550M (49737) and 3% lower than both the NVIDIA GeForce RTX 5070 Ti (49957) and AMD Radeon RX Vega 64 (50001).
In practical terms, this means the combo’s 4K High performance of 58 FPS could be improved by switching to a GPU with a higher average score, such as the RX Vega 64, which would likely push frame rates above 60 FPS. However, the deltas are small, and the RX 6800 XT remains a capable performer. The combo rank of 1183 out of 3720 suggests that while this configuration is above average, it is not optimized for maximum frame rates in Control. The data shows that the GPU is the limiting factor, and any upgrade path would focus on the graphics card rather than the CPU. The fact that the combo ranks in the 68th percentile (100% - 1183/3720) indicates that it outperforms a majority of tested systems, but the gap to the top is significant.
FAQ
Q: What is the best resolution for this combo in Control?
A: The data shows 1440p High at 86 FPS is the best balance, as 4K High drops to 58 FPS and 1080p High at 113 FPS does not fully utilize the GPU’s potential.
Q: Is the CPU or GPU the bottleneck in this game?
A: The GPU is the bottleneck. Frame rates drop by 24-33% when moving from 1080p to 4K, while the CPU’s 8 cores and 16 threads provide ample headroom, as shown by the consistent scaling.
Q: Can this combo achieve 60 FPS at 4K?
A: Only at Medium settings, which averages 65 FPS with a minimum of 55 FPS. High settings average 58 FPS, which is below the 60 FPS threshold, and Ultra averages 50 FPS.
Q: How does the RX 6800 XT compare to its nearest rivals?
A: The RX 6800 XT’s average benchmark score of 48477 is 1.5% higher than the RTX A1000 Mobile (47743) but 3% lower than both the RTX 5070 Ti (49957) and RX Vega 64 (50001).
Q: What is the performance difference between Low and Ultra settings?
A: At 1080p, Low delivers 179 FPS while Ultra delivers 98 FPS, a 45% reduction. At 4K, Low delivers 92 FPS and Ultra delivers 50 FPS, a 46% reduction.
Q: Does the 16 GB VRAM help at 4K?
A: Yes, the 16 GB GDDR6 memory with 512.0 GB/s bandwidth prevents VRAM throttling, as evidenced by the playable 4K Medium performance of 65 FPS.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 179 FPS, which is the maximum measured in this dataset. Medium settings reduce the average to 127 FPS, with a minimum of 108 FPS and a maximum of 146 FPS. High settings average 113 FPS, while Ultra settings average 98 FPS. The gap between Low and Ultra is 81 FPS, representing a 45% performance penalty for maximum visual quality. The Medium preset’s minimum FPS of 108 indicates that even in demanding scenes, the frame rate stays well above 100 FPS.
At 2560x1440, the performance is still strong but shows the GPU’s increasing workload. Low settings average 136 FPS, a 24% drop from 1080p. Medium settings average 96 FPS, with a minimum of 82 FPS and a maximum of 111 FPS. High settings average 86 FPS, which is 27 FPS lower than at 1080p. Ultra settings average 74 FPS. The Medium preset’s minimum of 82 FPS means that 1440p gaming is viable even at High settings, which stay above 86 FPS on average. The drop from Low to Ultra at 1440p is 62 FPS, a 46% reduction.
At 3840x2160, the performance becomes more constrained. Low settings average 92 FPS, which is still playable. Medium settings average 65 FPS, with a minimum of 55 FPS and a maximum of 75 FPS. High settings average 58 FPS, which is below the 60 FPS target. Ultra settings average 50 FPS. The Medium preset is the only one that consistently hits 60 FPS, albeit with a minimum that dips to 55 FPS. The drop from Low to Ultra at 4K is 42 FPS, a 46% reduction. The data shows that 4K gaming is only recommended at Medium settings for a stable experience, while High is borderline and Ultra is not advisable.
Hardware Specifications
AMD Ryzen 7 5700
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + AMD Radeon RX 6800 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 92.0 |
| 3840x2160 | Medium | 65.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 96.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 179.0 |
| 1920x1080 | Medium | 127.0 |
| 1920x1080 | High | 113.0 |
| 1920x1080 | Ultra | 98.0 |
Control with Ryzen 7 5700 + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6800 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.