Fivem
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 7600 + Intel Arc B370, In-Depth Analysis
Fivem, a multiplayer modification framework built on Grand Theft Auto V, presents an unusual performance profile for the AMD Ryzen 5 7600 and Intel Arc B370 combination. The measured results show a system that is consistently playable only at lower resolutions and settings, with a hard ceiling imposed by the graphics solution. Benchmark data across 3840x2160, 2560x1440, and 1920x1080 resolutions, with Low, Medium, High, and Ultra presets, reveals that this combo ranks 2762nd out of 3005 tested combinations in Fivem, placing it in the bottom 8% of all systems. The Arc B370, with its 25 W TDP and integrated-class design, acts as the primary bottleneck, while the Ryzen 5 7600’s 6-core/12-thread Zen 4 architecture provides ample headroom that the GPU simply cannot exploit at higher visual loads.
Resolution Scaling
The transition from 1080p to 4K exposes a severe performance cliff that points squarely at the GPU as the limiting component. At 1920x1080 with Low settings, the combo achieves 80 FPS average. Moving to 2560x1440 at the same preset drops that figure to 53 FPS, a reduction of 27 FPS or roughly 34%. Pushing further to 3840x2160 at Low yields just 29 FPS, meaning the jump from 1440p to 4K costs another 24 FPS (45% loss). The scaling pattern is consistent across all settings: every resolution step upward produces a disproportionately large FPS decline, which is characteristic of a system where pixel throughput is the hard limit.
At Medium settings, the measured rows show 63 FPS at 1080p, 41 FPS at 1440p, and 23 FPS at 4K. The 1440p to 4K transition again cuts performance by nearly half (from 41 to 23 FPS). High settings follow the same trajectory: 50 FPS at 1080p, 33 FPS at 1440p, and 18 FPS at 4K. Ultra settings start at 39 FPS at 1080p, fall to 26 FPS at 1440p, and bottom out at 14 FPS at 4K. The consistency of these drops—roughly 35-40% loss from 1080p to 1440p and another 45-50% from 1440p to 4K—indicates that the Arc B370’s fill rate and memory bandwidth (both listed as System Shared and System Dependent) are saturated well before the CPU becomes relevant.
The data also reveals that resolution scaling is not linear. The gap between Low and Ultra at 1080p is 41 FPS (80 vs 39), but at 4K that gap narrows to just 15 FPS (29 vs 14). This compression of performance at higher resolutions is a classic sign of a GPU-limited scenario: when the render target grows, the difference between presets shrinks because the GPU is already maxed out even at Low. The Ryzen 5 7600, with its 5.10 GHz boost clock and 32 MB L3 cache, never becomes the constraint here—the FPS curves are entirely dictated by the graphics subsystem’s ability to push pixels.
For Fivem specifically, this means players running busy multiplayer servers with many vehicles and player models will see the resolution scaling amplify the GPU bottleneck. The 4K results, with average FPS in the teens for High and Ultra, are effectively unplayable for any competitive or immersive experience. Even 1440p at Medium (41 FPS) and Low (53 FPS) sit at the edge of acceptable smoothness, while 1080p remains the only resolution where this combo can deliver consistently playable frame rates across all presets.
Settings Recommendations
The measured FPS rows make it clear that Low settings at 1080p, delivering 80 FPS average, is the only preset that provides a truly smooth experience for Fivem’s multiplayer chaos. This is the recommended configuration for any user prioritizing responsiveness over visual fidelity. The 80 FPS figure at Low is 17 FPS higher than Medium’s 63 FPS, meaning the jump from Low to Medium costs over 21% performance—a substantial penalty for modest visual gains in a game where draw distances and object density matter more than texture quality.
At 1440p, Low settings (53 FPS) are the sole viable option for near-smooth gameplay, though 53 FPS still carries occasional dips that could affect aim in firefights. Medium at 1440p (41 FPS) is borderline, and the data shows a 12 FPS drop from Low to Medium at this resolution. High at 1440p (33 FPS) and Ultra (26 FPS) fall below the 30 FPS threshold that most players consider the minimum for playable third-person action. The 4K resolution is not recommended under any settings: Low produces 29 FPS, Medium 23 FPS, High 18 FPS, and Ultra 14 FPS—all below playable thresholds.
The medium preset at 1080p (63 FPS) offers the best balance between visual quality and performance if users insist on higher fidelity. It provides a 13 FPS advantage over High (50 FPS) while looking noticeably better than Low in terms of shadows and texture filtering. However, for Fivem’s multiplayer environments, where other players’ vehicles and character models can cause frametime spikes, the extra headroom from Low settings is more valuable than the visual upgrade. The measured min FPS data supports this: the only rows with min FPS values are Medium at 1080p (54 min, 72 max), Medium at 1440p (35 min, 48 max), and Medium at 4K (20 min, 26 max). These ranges show that Medium presets carry a 9-15 FPS variance, which in crowded server moments could feel stuttery even when averages look acceptable.
Ultra settings are effectively unusable at any resolution. Even at 1080p, Ultra yields 39 FPS—a 41 FPS deficit compared to Low. The performance cost of Ultra over High is 11 FPS at 1080p (50 to 39), 7 FPS at 1440p (33 to 26), and 4 FPS at 4K (18 to 14). This diminishing gap as resolution rises reinforces that the GPU is the binding constraint, and Ultra’s extra effects (likely higher shadow quality and post-processing) cannot be afforded by the Arc B370 at any resolution. Users should avoid Ultra entirely and treat High as the maximum acceptable setting only if they accept 50 FPS at 1080p as their floor.
GPU Role
The Intel Arc B370, based on the Xe3-LPG architecture and fabricated on Intel’s 3 nm process, is the decisive factor in this combo’s Fivem performance. Its benchmark results are meager: a 3DMark Steel Nomad DX12 score of 1184 places it at the 5th percentile of all GPUs, with nearest rivals including the ATI Mobility Radeon HD 5570 (1186, -0.2% delta), ATI Radeon HD 5770 (1190, -0.5%), AMD Radeon HD 7650M (1192, -0.7%), and AMD FirePro M2000 (1168, +1.4%). These comparisons are damning—the Arc B370 performs at the level of integrated and entry-level discrete GPUs from over a decade ago, which explains why Fivem’s open-world rendering pushes it to its limits.
The GPU’s specifications reinforce this diagnosis. With 1280 shading units, 40 texture mapping units, and 20 raster output pipelines, the Arc B370 has a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. Its FP32 compute is rated at 6.144 TFLOPS, and it boosts to 2400 MHz from a 300 MHz base clock. Critically, the memory configuration is System Shared with System Dependent bandwidth—there is no dedicated VRAM, which means the GPU competes with the CPU for DDR5 memory access. This shared memory architecture is a severe handicap for Fivem, which loads large texture packs and streaming geometry as players move across the map.
The 25 W TDP and IGP slot width classify the Arc B370 as an integrated-class solution, despite its separate chip designation (Panther Lake). This is fundamentally a power-constrained part, and the measured FPS data reflects that: at 4K Ultra, the combo manages only 14 FPS, which is below the threshold for even basic slideshow-level interaction. The GPU’s percentile ranking (5th) puts it in the bottom tier of all tested graphics cards, and its average benchmark score of 1184 is the single data point that defines its capability. In Fivem, this translates to a hard ceiling of 80 FPS at 1080p Low—and that ceiling exists only because the CPU can feed frames quickly enough at that low resolution.
The RT cores (10) and DirectX 12 Ultimate support do not help in Fivem’s case, as the game’s engine is not known for ray-traced effects. The Vulkan 1.4 and OpenGL 4.6 API support are also irrelevant to a title that primarily uses DirectX 11-style rendering through the GTA V engine. What matters is raw rasterization throughput, and the Arc B370’s 20 ROPs are simply insufficient for 4K workloads. Users should view this GPU as a 1080p-class part with limited headroom, and Fivem’s measured results confirm that assessment.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings produce 80 FPS average, which is the highest measured frame rate in the entire dataset. Medium settings follow at 63 FPS, with a min of 54 and max of 72 FPS, showing a playable range but with noticeable variance. High settings drop to 50 FPS, and Ultra falls to 39 FPS. The spread from Low to Ultra at 1080p is 41 FPS, indicating that preset selection has a massive impact at this resolution. The 1080p Medium row is the only one at this resolution with min/max values, suggesting that the other presets had stable enough frame delivery to not record extremes.
At 2560x1440, performance degrades significantly. Low settings yield 53 FPS, Medium drops to 41 FPS (min 35, max 48), High falls to 33 FPS, and Ultra bottoms out at 26 FPS. The 1440p results show that only Low and Medium clear the 40 FPS mark, while High and Ultra fall below 35 FPS. The Medium preset’s min/max range of 35-48 FPS indicates a 13 FPS swing, which in Fivem’s multiplayer contexts could cause perceptible hitches. Compared to 1080p, the resolution increase to 1440p costs 27 FPS at Low (80 to 53), 22 FPS at Medium (63 to 41), 17 FPS at High (50 to 33), and 13 FPS at Ultra (39 to 26). The smaller absolute drops at higher presets again confirm the GPU bottleneck.
At 3840x2160, the results are largely unplayable. Low settings produce 29 FPS, Medium 23 FPS (min 20, max 26), High 18 FPS, and Ultra 14 FPS. The 4K Medium row’s min/max of 20-26 FPS shows that even the most stable preset at this resolution cannot maintain a consistent 30 FPS. The step from 1440p to 4K costs 24 FPS at Low (53 to 29), 18 FPS at Medium (41 to 23), 15 FPS at High (33 to 18), and 12 FPS at Ultra (26 to 14). The 4K results are uniformly below 30 FPS, making this resolution a non-starter for any serious Fivem session. The progression across all three resolutions shows a consistent pattern: Low settings always provide roughly 55-60% more FPS than Ultra at the same resolution, and each resolution step roughly halves the frame rate when moving from 1080p to 4K.
How This Combo Ranks
In Fivem’s tested combo database, this AMD Ryzen 5 7600 + Intel Arc B370 pairing ranks 2762nd out of 3005 combinations. That places it in the bottom 8.1% of all systems tested—a percentile that aligns with the GPU’s own 5th percentile ranking. The combo’s rank of 2762 means that 2761 other CPU+GPU pairings delivered higher average FPS in Fivem, while only 243 combinations performed worse. This is a poor showing that reflects the Arc B370’s fundamental limitations rather than any CPU deficiency.
The CPU’s standalone benchmarks tell a different story. The Ryzen 5 7600 has an average benchmark score of 26324, placing it at the 78th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 9 6900HX (26274, +0.2% delta), AMD Ryzen 7 7435HS (26402, -0.3%), Intel Core i9-11900KF (26212, +0.4%), and AMD Ryzen 5 8540U (26187, +0.5%). These deltas are within 0.5% of each other, showing that the 7600 is a mid-range performer that sits comfortably above the 75th percentile. In multi-threaded workloads like Cinebench R23, it scores 12735 multi-core and 1852 single-core, while Geekbench shows 13413 multi-core and 2521 single-core. This CPU is clearly not the bottleneck in Fivem—its 6 cores and 12 threads with a 5.10 GHz boost clock are more than adequate for a game that primarily uses 4-6 threads.
The disparity between CPU percentile (78th) and combo rank (8th percentile) is stark. It indicates that the Arc B370’s 5th percentile GPU performance drags the entire system down to near-bottom tier in Fivem. If the combo had been paired with a GPU in the 50th percentile, the rank would likely be hundreds of positions higher. As it stands, the 2762nd rank out of 3005 is a direct consequence of the GPU’s inability to handle Fivem’s rendering demands at any resolution above 1080p Low. Users considering this combo for Fivem should understand that the CPU is capable, but the GPU will limit them to low-resolution, low-detail gameplay.
CPU Role
The AMD Ryzen 5 7600, a 6-core/12-thread processor from the Zen 4 Raphael family, provides more than enough computational power for Fivem’s workloads. Its base clock of 3.80 GHz and boost clock of 5.10 GHz, combined with 32 MB of shared L3 cache and 1 MB L2 per core, ensure that the CPU can feed frames to the GPU without becoming a limiting factor. The 65 W TDP and 5 nm TSMC process node (with 6,570 million transistors on a 71 mm² die) make it an efficient part that runs cool under load. Its memory support for DDR5 with 83.2 GB/s bandwidth, while shared with the GPU’s System Shared memory, is sufficient for Fivem’s streaming needs.
Benchmark data shows the 7600’s strengths: 3DMark scores of 999 single-thread, 1938 for 2 threads, 3686 for 4 threads, 5508 for 8 threads, 6499 for 16 threads, and 6503 max threads. The near-linear scaling from 4 to 8 to 16 threads indicates strong multi-threading efficiency, which helps in Fivem’s server-side processing and NPC AI calculations. Cinebench R23 results of 1852 single-core and 12735 multi-core place it in a competitive range against mobile and desktop parts alike. PassMark scores further confirm its capability: 3910 single-thread, 27058 multithread, 80581 integer math, 48107 floating point math, and 304942 data compression. These numbers suggest the CPU can handle any CPU-bound scenario Fivem presents, including large player counts and complex vehicle physics.
In Fivem specifically, the CPU’s role is to manage the game’s simulation layer—pedestrian AI, vehicle dynamics, and network synchronization for multiplayer. The measured FPS data shows that at 1080p Low, the 80 FPS result is likely CPU-limited, as the GPU has little work to do at that low preset. However, at higher resolutions and settings, the GPU takes over as the bottleneck, and the CPU sits idle waiting for frames. The 7600’s 78th percentile rank among all CPUs means it outperforms the vast majority of processors, and its nearest rivals (Ryzen 9 6900HX, Ryzen 7 7435HS, Core i9-11900KF) are all solid performers in their own right. The fact that this combo ranks 2762nd in Fivem has nothing to do with the CPU—it is purely a GPU limitation.
The CPU’s 12 threads are important for Fivem because multiplayer servers often have dozens of connected players, each with their own physics and AI computations. The 7600’s ability to maintain high single-thread performance (999 in 3DMark single-thread, 1852 in Cinebench R23 single-core) ensures that the main game thread, which is typically single-threaded, runs efficiently. However, users should not expect the CPU to compensate for the GPU’s shortcomings. Even a top-tier CPU like the 7600 cannot push Fivem past 80 FPS at 1080p Low when paired with the Arc B370, because the GPU’s 20 ROPs and 6.144 TFLOPS FP32 throughput cap the render output. For users who already own this CPU, the takeaway is that upgrading the GPU will yield massive Fivem performance gains, while keeping the 7600 intact.
Hardware Specifications
AMD Ryzen 5 7600
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + Intel Arc B370 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 39.0 |
Fivem with Ryzen 5 7600 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B370 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.