Downfall

Downfall

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 35
3840x2160 High 29
3840x2160 Ultra 18
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 High 46
2560x1440 Ultra 29
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 High 64
1920x1080 Ultra 40

Downfall with AMD Ryzen 5 7600X + Intel Arc B370, In-Depth Analysis

Downfall pairs the AMD Ryzen 5 7600X with the Intel Arc B370, a combination that produces severely GPU-limited results across all tested settings. The measured data shows a system where the processor’s substantial multi-threaded headroom is wasted, as the graphics solution struggles to maintain playable frame rates at higher resolutions. The Arc B370’s benchmark percentile of 5 versus all GPUs, alongside its average 3DMark Steel Nomad DX12 score of 1184, places it in extremely low-end territory. The Ryzen 5 7600X, by contrast, sits at the 79th percentile among all CPUs with an average benchmark score of 27636. This mismatch defines every performance figure in the measured FPS table; the game’s frame rate is dictated almost entirely by the Intel integrated graphics, not the six-core Zen 4 processor.

Resolution Scaling

The measured FPS data for Downfall reveals a predictable but steep decline as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average frame rate drops from 96 FPS at 1080p to 68 FPS at 1440p, then further to 43 FPS at 4K. That represents a 55% reduction from 1080p to 4K at Low, showing that even the least demanding preset cannot escape the GPU’s limits. The drop from 1440p to 4K alone is 25 FPS, a 37% loss, which is a clear indicator that the Arc B370’s fill rate and memory bandwidth (system shared, system dependent) are the bottleneck. The transition from 1080p to 1440p at Low costs 28 FPS, a 29% decline, while the 1440p to 4K step costs another 25 FPS, a 37% decline. The scaling is not linear; the gap widens at higher resolutions because the GPU’s 20 ROPs and 40 TMUs are insufficient for the pixel workload of 3840x2160.

At High settings, the same pattern emerges but with lower absolute numbers. The average FPS at 1080p High is 64, falling to 46 at 1440p High, and then to 29 at 4K High. The 1080p to 1440p drop is 18 FPS (28%), while the 1440p to 4K drop is 17 FPS (37%). The percentage loss from 1080p to 4K at High is 55%, identical to the Low preset’s relative decline. This consistency suggests that the limiting component, the GPU, scales predictably with resolution regardless of the graphics load. The Ultra preset shows the most dramatic collapse: 40 FPS at 1080p, 29 FPS at 1440p, and 18 FPS at 4K. The 1080p to 4K loss is 22 FPS, a 55% reduction again. The medium preset, which includes min and max FPS data, shows 78 average FPS at 1080p, 56 at 1440p, and 35 at 4K, with the same 55% total decline. The uniformity of these percentage drops across all four settings is the key finding: resolution scaling is purely a function of the GPU’s pixel throughput, and the CPU plays no measurable role in this game’s frame rate degradation.

The limiting component is unambiguously the Intel Arc B370. The Ryzen 5 7600X, with its 6 cores and 12 threads, has a base clock of 4.70 GHz and a boost clock of 5.30 GHz, and its Cinebench R23 multi-core score of 15236 indicates ample processing power for a horror title like Downfall. Yet even at 1080p Low, where the CPU should have the least work, the system only reaches 96 FPS. If the CPU were the constraint, we would see similar FPS numbers across resolutions, but the data shows a monotonic decrease. The 4K Ultra result of 18 FPS is a clear symptom of a GPU that cannot handle the pixel count, not a processor that is lagging. The Arc B370’s 1280 shading units and 6.144 TFLOPS FP32 performance are simply too weak for 3840x2160 Ultra. The data suggests that a stronger GPU would yield immediate gains at every resolution, while upgrading the CPU would produce no measurable improvement in this specific pairing.

FAQ

Q: Why does the frame rate drop so much from 1080p to 4K?

A: The Intel Arc B370 is the bottleneck. Its 20 ROPs and 40 TMUs, combined with system-shared memory, cannot keep up with the pixel workload at higher resolutions. The average FPS at Low settings falls from 96 at 1080p to 43 at 4K, a 55% loss, while at Ultra it falls from 40 to 18, also a 55% loss. The consistent percentage decline across all settings proves the GPU is the limiting component.

Q: Is the Ryzen 5 7600X strong enough for Downfall?

A: Yes, the CPU is more than adequate. The Ryzen 5 7600X has 6 cores and 12 threads, with a Cinebench R23 multi-core score of 15236 and a single-core score of 1965. Its percentile of 79 versus all CPUs indicates it ranks above the vast majority of processors. The measured FPS data shows no sign of CPU limitation, as frame rates scale directly with resolution, which is a GPU-bound pattern.

Q: What is the best resolution to play Downfall with this combo?

A: 1920x1080 is the only resolution where the frame rates approach playable levels. At Low settings, the average FPS is 96, and at Medium it is 78, with a min FPS of 67. At 1440p, the best average is 68 FPS on Low, but High drops to 46. At 4K, even Low only reaches 43 FPS, which is below a smooth 60 FPS target.

Q: How does the Arc B370 compare to its nearest rivals?

A: The Arc B370 has an average benchmark score of 1184, which is 0.2% lower than the ATI Mobility Radeon HD 5570 (1186), 0.5% lower than the ATI Radeon HD 5770 (1190), and 0.7% lower than the AMD Radeon HD 7650M (1192). It is 1.4% higher than the AMD FirePro M2000 (1168). These are all older, low-end parts, confirming the B370’s position at the 5th percentile of all GPUs.

Q: Does the Ultra preset ever deliver playable frame rates?

A: No. The Ultra preset yields an average of 40 FPS at 1080p, 29 FPS at 1440p, and 18 FPS at 4K. None of these results meet a 60 FPS standard, and the 4K figure is especially poor. The data shows that Ultra is not a viable option for this hardware combination.

Q: What does the min and max FPS data for Medium settings tell us?

A: At 1080p Medium, the average FPS is 78, with min 67 and max 90. At 1440p Medium, the average is 56, with min 48 and max 64. At 4K Medium, the average is 35, with min 30 and max 40. The min FPS values stay relatively close to the averages, suggesting stable frame pacing, but the absolute numbers are too low at 4K for a smooth experience.

How This Combo Ranks

Among the 2928 tested combos for Downfall, this pairing of AMD Ryzen 5 7600X and Intel Arc B370 ranks 2688th. That places it in the bottom 8% of all tested configurations, which is consistent with the GPU’s 5th percentile standing. The combo rank is not a reflection of the CPU, which performs at the 79th percentile, but rather a direct consequence of the Arc B370’s weak rendering capabilities. The rank of 2688 out of 2928 means there are 240 combos that perform worse, but the vast majority of systems tested for this game will deliver higher frame rates.

The delta between the CPU’s percentile (79) and the combo’s rank (2688th out of 2928) illustrates the severe imbalance. If the GPU were stronger, this combo would rank much higher, as the Ryzen 5 7600X provides enough headroom for a mid-range or even high-end graphics card. The data shows that the combo’s rank is entirely driven by the GPU, and any user considering this pairing should expect performance at the bottom of the spectrum for Downfall. The nearest rival CPUs to the Ryzen 5 7600X, such as the AMD Ryzen 7 5700X (avg score 27578, delta 0.2%) and the Intel Core i5-12600K (avg score 27578, delta 0.2%), would not change this ranking because the bottleneck is not the processor. The combo rank would remain nearly identical if the CPU were swapped for any of these rivals, as long as the Arc B370 stays in place.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings, providing a complete picture of this combo’s performance in Downfall. At 1920x1080, the results are as follows: Low averages 96 FPS, Medium averages 78 FPS with min 67 and max 90, High averages 64 FPS, and Ultra averages 40 FPS. The gap between Low and Ultra is 56 FPS, which is a 58% reduction. The Medium preset’s min FPS of 67 is still above the High preset’s average of 64, showing that the settings scaling is consistent and the GPU is the sole determinant.

At 2560x1440, the numbers drop noticeably: Low averages 68 FPS, Medium averages 56 FPS with min 48 and max 64, High averages 46 FPS, and Ultra averages 29 FPS. The Low to Ultra gap is 39 FPS, a 57% reduction. The Medium min FPS of 48 is only 2 FPS above the High average of 46, indicating that the GPU is running out of headroom. The 1440p results show that only Low and Medium come close to playable frame rates, and even those fall short of a solid 60 FPS standard.

At 3840x2160, the performance collapses: Low averages 43 FPS, Medium averages 35 FPS with min 30 and max 40, High averages 29 FPS, and Ultra averages 18 FPS. The Low to Ultra gap is 25 FPS, a 58% reduction, which mirrors the pattern at lower resolutions. The Medium min FPS of 30 is the lowest recorded min value in the entire dataset, and the Ultra average of 18 FPS is essentially unplayable for a horror game that likely requires quick reactions. The 4K results confirm that this combo is not suitable for 3840x2160 gaming, regardless of settings.

The data also shows a consistent relationship between settings at each resolution. At 1080p, the step from Low to Medium costs 18 FPS, from Medium to High costs 14 FPS, and from High to Ultra costs 24 FPS. At 1440p, the steps are 12, 10, and 17 FPS respectively. At 4K, the steps are 8, 6, and 11 FPS. The diminishing absolute differences at higher resolutions are due to the GPU being already saturated, so reducing settings has less impact. The percentage differences remain similar, but the absolute FPS gains from lowering settings shrink as the pixel count rises. This is a classic sign of a GPU that is the hard limit in every configuration.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. For 1920x1080, the Low preset delivers an average of 96 FPS, which is the only configuration that comfortably exceeds a 60 FPS target. The Medium preset, with an average of 78 FPS and a min of 67 FPS, also provides a smooth experience for most of the gameplay, and it offers better visual quality than Low. The High preset at 64 FPS is borderline; it may dip below 60 in demanding scenes, but it is still playable. The Ultra preset at 40 FPS is not recommended, as it drops below the threshold for a fluid horror experience.

For 2560x1440, the Low preset at 68 FPS is the only option that maintains an average above 60 FPS. The Medium preset at 56 FPS is acceptable for slower-paced sections, but the min FPS of 48 suggests potential stutter during intense moments. The High preset at 46 FPS is marginal, and the Ultra preset at 29 FPS is not viable. Users at 1440p should stick to Low for the best frame rate, or Medium if they prioritize visuals over the risk of occasional frame drops.

For 3840x2160, none of the settings deliver a consistently playable experience. The Low preset at 43 FPS is the best result, but it still falls short of 60 FPS and is likely to feel sluggish. The Medium preset at 35 FPS has a min of 30 FPS, which is below the standard for smooth motion. The High preset at 29 FPS and Ultra at 18 FPS are unplayable. The data suggests that 4K is not a realistic target for this hardware, and users should either lower the resolution or accept a compromised experience.

The best overall experience is at 1920x1080 with Medium settings. This configuration provides an average FPS of 78, a min of 67, and a max of 90, which offers a solid balance of visual fidelity and performance. The High preset at 64 FPS is a reasonable alternative if the user prefers better graphics, but the Medium preset’s min FPS of 67 ensures that the game stays smooth even in demanding scenes. At 1440p, the Low preset is the only recommendation, as it provides 68 FPS average. The data does not support any settings above Low at 1440p, and no settings at 4K are recommended for a playable experience.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture, codenamed Raphael, manufactured on TSMC’s 5 nm process. Its base clock is 4.70 GHz, with a boost clock of 5.30 GHz, and it has a TDP of 105 W. The CPU supports DDR5 memory with a dual-channel bus and a bandwidth of 83.2 GB/s. Its cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. These specifications are far beyond what Downfall requires, as evidenced by the benchmark scores: Cinebench R23 multi-core reaches 15236, single-core 1965, and Geekbench multi-core 13858 with a single-core score of 2603.

The CPU’s role in this game is minimal. The measured FPS data shows a consistent 55% drop from 1080p to 4K across all settings, which is a pure GPU scaling pattern. If the Ryzen 5 7600X were the bottleneck, the frame rates would be similar regardless of resolution, or at least the percentage drop would be smaller at lower settings where the CPU has more work relative to the GPU. Instead, the data shows that even at 1080p Low, where the CPU has the least load, the system only reaches 96 FPS. The Arc B370’s 25 W TDP and 1280 shading units are simply too weak to push higher numbers, regardless of the CPU’s capability.

The nearest rivals to the Ryzen 5 7600X, such as the AMD Ryzen 7 5700X and Intel Core i5-12600K, both have an average score of 27578 with a delta of 0.2%, meaning they are virtually identical in overall CPU performance. Swapping the 7600X for either of these would not change the Downfall results because the GPU is the limiting factor. The CPU’s percentile of 79 versus all CPUs confirms that it is a high-performing part, but that performance is irrelevant when paired with a GPU at the 5th percentile. The 3DMark 16-thread score of 6879 and the Passmark multi-thread score of 28390 further demonstrate that the processor has ample headroom. The data indicates that the Ryzen 5 7600X is not a contributor to any performance issue in Downfall; it is the Intel Arc B370 that holds the system back.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + Intel Arc B370 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 35.0
3840x2160 High 29.0
3840x2160 Ultra 18.0
2560x1440 Low 68.0
2560x1440 Medium 56.0
2560x1440 High 46.0
2560x1440 Ultra 29.0
1920x1080 Low 96.0
1920x1080 Medium 78.0
1920x1080 High 64.0
1920x1080 Ultra 40.0

Downfall with Ryzen 5 7600X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B370 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.