Fivem

Fivem

AVERAGE FPS
148
excellent

This combination delivers exceptional performance with an average of 148 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 72 90 115
1440p QHD 101 130 163 207
1080p Full HD 154 198 237 258

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 115
3840x2160 Medium 90
3840x2160 High 72
3840x2160 Ultra 56
2560x1440 Low 207
2560x1440 Medium 163
2560x1440 High 130
2560x1440 Ultra 101
1920x1080 Low 258
1920x1080 Medium 237
1920x1080 High 198
1920x1080 Ultra 154

Fivem with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

# Fivem CPU/GPU Performance Analysis: AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070 Ti

The AMD Ryzen 5 5500X3D paired with the NVIDIA GeForce RTX 5070 Ti delivers a broad range of frame rates in Fivem, scaling from 258 FPS at 1080p Low settings down to 56 FPS at 4K Ultra. This combination sits at rank 383 out of 3005 tested combos in the database, placing it in the top 13% of all configurations tested for this game. The data shows a system that is clearly GPU-bound at higher resolutions, while the CPU's 3D V-Cache design helps maintain high minimum frame rates at lower settings where the workload shifts toward processor performance.

CPU Role

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, built on TSMC's 7 nm process node. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, drawing up to 105 W TDP. The processor features a substantial 96 MB shared L3 cache, which is a defining characteristic of the X3D line and directly relevant to Fivem's performance profile. This large cache helps reduce memory latency for frequently accessed game data, which is particularly beneficial in multiplayer environments where many entities, vehicles, and player states are constantly being processed.

The CPU's PassMark multithread score is 20363, with a single-thread score of 2941. Its average benchmark score of 37018 places it at the 85th percentile among all CPUs tested. Looking at the nearest rivals in the database, the Ryzen 5 5500X3D is essentially tied with the AMD Ryzen 5 5600F, which scores 36945 (a 0.2% difference), and the Intel Core Ultra 5 225, which scores 36938 (also 0.2% ahead). It sits marginally behind the AMD Ryzen AI 7 PRO 450 (37093, -0.2%) and the Intel Core i9-12900T (37112, -0.3%). These differences are within noise, meaning the 5500X3D's performance class is well established.

In Fivem, the CPU's role becomes most apparent at lower resolutions and settings. At 1080p Low, the system achieves 258 FPS, which is the highest measured result across all configurations. This suggests that at this setting, the CPU is capable of feeding frames quickly enough to keep the GPU well-utilized, but the 258 FPS ceiling is likely influenced by the processor's single-thread performance. The PassMark single-thread score of 2941 is respectable but not top-tier, and Fivem's engine, being a modded multiplayer platform built on an older codebase, often shows sensitivity to single-core performance. The 6-core/12-thread configuration provides enough parallelism for background tasks and game logic, but the game's primary thread benefits most from the high cache capacity.

The 96 MB L3 cache is a notable advantage here. Multiplayer servers with many players, custom scripts, and numerous spawned objects create large working sets that benefit from being cached on-die. The data shows that at 1080p Medium, the system delivers 237 FPS, only 21 FPS less than Low settings, which indicates that the CPU can handle the additional draw calls and object updates without becoming a bottleneck. However, the jump from Medium to High at 1080p (237 FPS down to 198 FPS) suggests that the CPU's capacity is being approached, as the GPU is still capable of higher output at these settings.

GPU Role

The NVIDIA GeForce RTX 5070 Ti is a Blackwell 2.0 architecture GPU built on TSMC's 5 nm process with 45,600 million transistors on a 378 mm² die. It comes with 16 GB of GDDR7 memory on a 256-bit bus, providing 896.0 GB/s of memory bandwidth. The GPU operates with a base clock of 2295 MHz and a boost clock of 2452 MHz, with memory running at 1750 MHz (28 Gbps effective). The card has 8960 shading units, 280 TMUs, and 96 ROPs, along with 70 RT cores and 280 tensor cores. It supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.

The GPU's PassMark G3D score is 32974, with a PassMark GPU compute score of 20203. Its average benchmark score of 49957 places it at the 86th percentile among all GPUs. The nearest rivals in the database show interesting comparisons: the AMD Radeon RX Vega 64 scores 50001 (-0.1% delta), the Intel Arc A550M scores 49737 (0.4% ahead), the AMD Radeon RX 6900 XT scores 50951 (2% ahead), and the AMD Radeon RX 6800 XT scores 48477 (3.1% behind). These deltas indicate that the RTX 5070 Ti's raw compute performance is competitive with high-end last-generation cards, though the 5070 Ti's advantages in ray tracing and memory bandwidth are not fully captured by these aggregate scores.

In Fivem, the GPU's 16 GB VRAM capacity is more than sufficient for the game's texture and asset requirements, even at 4K Ultra settings. The 896 GB/s memory bandwidth ensures that texture streaming and draw call processing do not become limiting factors. The measured FPS data shows a clear GPU-bound progression: at 4K Ultra, the system delivers 56 FPS, which is the lowest result across all settings. This is a 78% reduction from the 1080p Low result of 258 FPS, indicating that at 4K Ultra, the GPU's fill rate and shading capacity are the primary constraints.

The RTX 5070 Ti's 43.94 TFLOPS FP32 performance and 235.4 GPixel/s pixel rate are adequate for Fivem's visual demands, but the game's unoptimized nature in heavily populated servers can cause frame drops that are not solely attributable to GPU load. The 300 W TDP and dual-slot design suggest a high-performance card that runs warm under sustained load, but the data does not include thermal or power consumption measurements for this specific game.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the system's bottleneck characteristics across different settings. At Low settings, the progression is: 258 FPS at 1080p, 207 FPS at 1440p, and 115 FPS at 4K. This represents a 55% drop from 1080p to 4K, which is less severe than the drop seen at Ultra settings. At Ultra settings, the progression is: 154 FPS at 1080p, 101 FPS at 1440p, and 56 FPS at 4K — a 64% reduction from 1080p to 4K.

The difference in scaling rates between Low and Ultra settings provides insight into the limiting component. At Low settings, the GPU is less stressed, allowing the CPU to become more influential. The 258 FPS at 1080p Low is likely near the CPU's maximum frame generation capability for this game. When resolution increases to 1440p, the GPU takes on more work, but the CPU is still able to keep up, resulting in 207 FPS. At 4K Low, the GPU becomes the primary bottleneck, dropping to 115 FPS.

At Ultra settings, the GPU is heavily loaded even at 1080p, delivering 154 FPS. The jump to 1440p reduces this to 101 FPS (a 34% drop), and 4K Ultra further reduces it to 56 FPS (a 45% drop from 1440p). This steeper scaling curve at higher settings confirms that the GPU is the limiting component when visual quality is maximized. The CPU's 96 MB L3 cache and 6-core configuration are sufficient to feed the GPU at these settings, as evidenced by the fact that the frame rate drops are proportional to the increase in pixel count.

The Medium settings data provides additional context with min and max FPS values. At 1080p Medium, the system averages 237 FPS with a min of 201 FPS and a max of 272 FPS. At 1440p Medium, the average is 163 FPS with a min of 138 FPS and a max of 187 FPS. At 4K Medium, the average is 90 FPS with a min of 77 FPS and a max of 104 FPS. The consistency of the frame delivery, as shown by the relatively narrow min-max ranges, indicates that neither the CPU nor the GPU is experiencing severe frame time spikes, which is important for a multiplayer game where stutter can be disorienting.

How This Combo Ranks

The combination of AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5070 Ti ranks 383rd out of 3005 tested combos in Fivem. This places the system in the top 12.7% of all configurations, which is a strong result given the game's demanding multiplayer environment. The rank reflects the system's ability to maintain high average FPS across various settings and resolutions, even though the game's optimization is often inconsistent.

To contextualize this rank, consider the CPU and GPU percentile positions. The CPU sits at the 85th percentile among all CPUs, while the GPU sits at the 86th percentile among all GPUs. The combo rank of 383/3005 (top 12.7%) is slightly worse than what the individual component percentiles might suggest, indicating that Fivem's performance is not purely a function of hardware strength. The game's engine, server-side scripts, and network conditions can all impact frame rates, and the measured data likely reflects a typical multiplayer session rather than a controlled benchmark.

The nearest rival comparisons for the CPU show that the Ryzen 5 5500X3D is within 0.3% of the Intel Core i9-12900T and the AMD Ryzen AI 7 PRO 450 in aggregate benchmarks. For the GPU, the RTX 5070 Ti is within 2% of the AMD Radeon RX 6900 XT, which historically has been a strong performer in Fivem due to its large memory bandwidth. The 5070 Ti's 16 GB VRAM and 896 GB/s bandwidth should provide an advantage, but the measured FPS data suggests that the game does not fully stress these capabilities.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. With Low settings, the average FPS is 258, which is the maximum measured result in the entire dataset. Medium settings produce 237 FPS (min 201, max 272), High settings produce 198 FPS, and Ultra settings produce 154 FPS. The progression from Low to Ultra shows a 40% reduction in FPS, which is a moderate penalty for the visual quality improvements. The min FPS of 201 at Medium settings is particularly strong, indicating that even in demanding scenes with many players, the system maintains a smooth experience.

At 2560x1440, the performance remains high but shows a clear step down. Low settings produce 207 FPS, Medium produces 163 FPS (min 138, max 187), High produces 130 FPS, and Ultra produces 101 FPS. The drop from 1080p to 1440p ranges from 20% at Low settings (258 to 207) to 34% at Ultra settings (154 to 101). This scaling is consistent with the increased pixel count, and the system remains well above 100 FPS for all settings except Ultra, which still delivers a playable 101 FPS.

At 3840x2160, the system's limits become apparent. Low settings produce 115 FPS, Medium produces 90 FPS (min 77, max 104), High produces 72 FPS, and Ultra produces 56 FPS. The 4K Ultra result of 56 FPS is the only measured value below 60 FPS, which may be a concern for players with high-refresh-rate 4K monitors. However, the 4K Low result of 115 FPS demonstrates that the system can handle 4K gaming comfortably when visual settings are reduced. The min FPS of 77 at 4K Medium indicates that even in the worst-case measured scenario, the system stays above 60 FPS at that setting.

FAQ

Q: What is the best resolution for this combo in Fivem?

A: The data shows that 1440p is the sweet spot, with all settings delivering above 100 FPS. At 1440p Ultra, the system achieves 101 FPS, while 4K Ultra drops to 56 FPS. For 60+ FPS at 4K, Low settings (115 FPS) or Medium settings (90 FPS) are required.

Q: How does the Ryzen 5 5500X3D compare to its nearest CPU rivals?

A: The Ryzen 5 5500X3D scores 37018 on average, which is 0.2% above the AMD Ryzen 5 5600F (36945) and the Intel Core Ultra 5 225 (36938), but 0.2% below the AMD Ryzen AI 7 PRO 450 (37093) and 0.3% below the Intel Core i9-12900T (37112). These differences are negligible in practice.

Q: Is the RTX 5070 Ti's 16 GB VRAM sufficient for Fivem?

A: Yes, the measured data shows no indication of VRAM limitations. The 16 GB GDDR7 memory with 896 GB/s bandwidth is far beyond what Fivem requires, even at 4K Ultra settings where the system still delivers 56 FPS.

Q: What causes the FPS drop from 1080p to 4K?

A: The scaling analysis shows that the GPU is the limiting component at higher resolutions. At Low settings, the drop from 1080p to 4K is 55% (258 to 115 FPS), while at Ultra settings, the drop is 64% (154 to 56 FPS), confirming that the GPU's rendering workload scales with resolution.

Q: How does this combo rank among all tested configurations?

A: This combo ranks 383rd out of 3005 tested combos in Fivem, placing it in the top 12.7% of all systems. This is consistent with the CPU's 85th percentile and GPU's 86th percentile standings.

Q: What is the minimum FPS at 1080p Medium settings?

A: The measured minimum FPS at 1080p Medium is 201, with a maximum of 272 and an average of 237. This indicates excellent frame time consistency for a multiplayer game.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the user's display resolution and frame rate target. For 1080p displays, Ultra settings at 154 FPS provide the best visual quality while maintaining a high refresh rate experience. The 154 FPS result is well above the 144 Hz threshold commonly found in gaming monitors, and the system has enough headroom to handle demanding multiplayer scenarios without dropping below playable levels.

For 1440p displays, High settings at 130 FPS offer an excellent balance between visual fidelity and performance. Ultra settings at 101 FPS are also viable for users who prioritize image quality, but the 29 FPS difference between High and Ultra may not justify the visual improvement in a fast-paced multiplayer game. Medium settings at 163 FPS would be preferable for competitive players using 165 Hz or 240 Hz monitors, as the higher frame rate provides a smoother experience with reduced input latency.

For 4K displays, Medium settings at 90 FPS (min 77, max 104) represent the best experience per the measured rows. This setting delivers a consistent frame rate above 60 FPS even in worst-case scenarios, while Low settings at 115 FPS offer a higher average but may sacrifice too much visual detail. Ultra settings at 56 FPS should be avoided for competitive play, as the frame rate dips below the 60 FPS threshold that is generally considered the minimum for smooth gameplay. High settings at 72 FPS provide a middle ground, but the 18 FPS improvement from Medium to High is modest, and the visual difference may not be worth the reduced performance margin.

The data shows that this system is versatile across all three resolutions, with no configuration falling below 56 FPS. For users with high-refresh-rate monitors, 1440p Medium or High settings will maximize the hardware's potential. For users with 4K displays who prioritize smoothness, 4K Medium is the recommended preset, as it maintains a minimum FPS of 77 and an average of 90, providing a responsive and visually appealing experience in Fivem's multiplayer environment.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 115.0
3840x2160 Medium 90.0
3840x2160 High 72.0
3840x2160 Ultra 56.0
2560x1440 Low 207.0
2560x1440 Medium 163.0
2560x1440 High 130.0
2560x1440 Ultra 101.0
1920x1080 Low 258.0
1920x1080 Medium 237.0
1920x1080 High 198.0
1920x1080 Ultra 154.0

Fivem with Ryzen 5 5500X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.