Fivem
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 58 | 72 | 91 |
| 1440p QHD | 80 | 104 | 130 | 164 |
| 1080p Full HD | 122 | 157 | 197 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis
The AMD Ryzen 5 5500X3D paired with the NVIDIA GeForce RTX 3080 presents a compelling 1080p and 1440p configuration for Fivem, though the data reveals a predictable ceiling at 4K. Benchmark results indicate a system that scales efficiently across resolutions, with the CPU's large cache proving beneficial in a multiplayer setting where draw calls and entity updates are frequent.
Resolution Scaling
The measured FPS data shows a clear and consistent progression as resolution increases, a classic sign of a system transitioning from a CPU-bound state at lower resolutions to a GPU-bound state at 4K. At 1920x1080 with Low settings, the combo achieves 250 FPS. This figure is exceptionally high and strongly suggests that the CPU is the limiting factor, as the GPU is not being pushed hard enough to become the bottleneck. The Ryzen 5 5500X3D's 96 MB of shared L3 cache is likely a significant contributor here, helping to maintain high minimum frame pacing in Fivem's busy server environments.
Moving to 2560x1440 on Low settings, the average FPS drops to 164, a substantial 34.4% reduction from the 1080p figure. This scaling is more pronounced than what a purely GPU-bound scenario would typically show, indicating that the CPU is still heavily involved in the rendering pipeline at this resolution. The RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s of bandwidth are sufficient to feed the frames, but the gap between 1080p and 1440p suggests the CPU is still working near its limit.
The transition to 3840x2160 on Low settings yields an average of 91 FPS. This represents a 44.5% drop from the 1440p result, which is a much steeper decline and points to the GPU finally becoming the primary constraint. The RTX 3080, while powerful, is being tasked with rendering nearly double the pixels of 1440p, and its 10 GB frame buffer becomes a more critical factor. The scaling pattern across these three resolutions tells a clear story: the 5500X3D is a potent partner up to 1440p, but the RTX 3080's architectural limits at 4K are the deciding factor in this game.
When examining the High and Ultra presets, the scaling pattern shifts. At 1080p High, the average is 157 FPS, only a 3.5% drop from the 1080p Low result of 250 FPS. This is a surprisingly small penalty, suggesting that the CPU is still the primary limiter even with increased graphical fidelity. The GPU has plenty of headroom left. However, at 4K High, the average drops to 58 FPS from 91 FPS at Low, a 36.3% reduction. This confirms that at 4K, the GPU's workload is the dominant factor, and the CPU's performance is no longer the main constraint.
GPU Role
The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip and fabricated on Samsung's 8 nm process. Its specifications are substantial for a 30-series card: 8704 shading units, 272 TMUs, and 96 ROPs. The card operates at a base clock of 1440 MHz and a boost clock of 1710 MHz, with 10 GB of GDDR6X memory on a 320-bit bus. This configuration provides a memory bandwidth of 760.3 GB/s, which is a key asset for a game like Fivem that often loads large, detailed maps and high-resolution textures.
The benchmark results show that the GPU's role changes dramatically depending on the resolution. At 1080p and 1440p, the RTX 3080 is not the limiting factor. The data shows it can deliver 250 FPS at 1080p Low and 164 FPS at 1440p Low, indicating it is being underutilized. The high memory bandwidth and fast clock speeds are more than adequate for the data being sent by the CPU. The GPU's 10 GB frame buffer is also less of a concern at these resolutions, as the texture data required is smaller.
At 4K, the scenario is different. The average FPS at 4K High is 58, and at 4K Ultra it falls to 45. This is where the RTX 3080's 10 GB VRAM capacity and its raw compute power become the limiting factor. While the card was a flagship at its launch, the data suggests that Fivem at 4K, especially with Ultra settings, creates a workload that stresses the GPU significantly. The 45 FPS at 4K Ultra is the lowest score in the entire measured set, indicating the GPU is struggling to maintain playable frame rates at the highest fidelity in this resolution. The card's performance is strong, but it is clearly designed for high-refresh-rate 1440p gaming rather than 4K Ultra in this specific title.
CPU Role
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer) on a 7 nm process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. Its most distinctive feature is the 96 MB of shared L3 cache, which is a massive amount compared to standard Ryzen 5 parts. This cache is the likely reason for the strong performance in Fivem, a game that is heavily reliant on CPU performance for physics, AI, and network processing in multiplayer scenarios.
The CPU's benchmark scores reinforce its standing as a solid mid-range performer. Its Passmark multithread score is 20363, and its single-thread score is 2941. Its average benchmark score is 37018, placing it in the 85th percentile of all CPUs. Compared to its nearest rivals, it is extremely closely matched. The data shows a 0.2% delta versus the AMD Ryzen 5 5600F and the Intel Core Ultra 5 225, and a -0.2% delta versus the AMD Ryzen AI 7 PRO 450. This indicates that the 5500X3D is a well-rounded performer, but its gaming advantage comes from its cache, not its raw compute. The Passmark physics score of 2282 and the data encryption score of 13967 are indicative of a processor that can handle the complex workloads Fivem presents.
The measured FPS data shows the CPU's impact most clearly at 1080p. The fact that 1080p Low (250 FPS) and 1080p High (157 FPS) are both very high suggests the CPU is the main driver of performance. The 5500X3D's 6 cores and 12 threads are sufficient to feed the RTX 3080 at these resolutions, but the frame rates are not scaling linearly with GPU load. This is a classic sign of a CPU bottleneck. The processor is doing the heavy lifting of managing the game world, and the large L3 cache helps ensure that frequently accessed data is readily available, minimizing stutters and frame drops in populated areas.
Measured FPS Breakdown
The dataset provides a comprehensive look at performance across three resolutions and four quality presets. The results are as follows:
At 1920x1080, the system is highly performant. With Low settings, the average FPS is 250. The Medium preset yields an average of 197 FPS, with a minimum of 167 FPS and a maximum of 226 FPS. The High preset delivers 157 FPS, and the Ultra preset brings the average down to 122 FPS. The scaling from Low to Ultra is a 51.2% drop, but even the lowest figure remains well above the 60 FPS threshold for smooth gameplay.
At 2560x1440, the performance remains strong. The Low preset averages 164 FPS. The Medium preset shows an average of 130 FPS, with a minimum of 110 FPS and a maximum of 149 FPS. The High preset achieves 104 FPS, and the Ultra preset averages 80 FPS. The drop from 1080p to 1440p is significant, but the system still provides a very playable experience at all settings. The minimum FPS recorded for the Medium preset at 110 FPS is a positive indicator for frame pacing.
At 3840x2160, the system's limits become apparent. The Low preset averages 91 FPS, which is still respectable. The Medium preset averages 72 FPS, with a minimum of 61 FPS and a maximum of 83 FPS. The High preset drops to 58 FPS, and the Ultra preset averages just 45 FPS. The gap between the Medium and High presets is notable, suggesting a significant increase in GPU workload. The 4K Ultra result is the only scenario in the entire test set that falls below the 60 FPS threshold, indicating that this combination is not suited for maxed-out 4K gaming in Fivem.
How This Combo Ranks
In the overall database of tested combinations, the AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 3080 combo is ranked 802nd out of 3005 tested combos for Fivem. This places it in the upper quartile of all systems tested, reflecting its strong performance at 1080p and 1440p. The rank is a holistic measure, likely factoring in all resolution and settings results, which means the weaker 4K performance pulls the overall ranking down from what the 1080p and 1440p scores alone might suggest.
This ranking is consistent with the individual component strengths. The CPU's 85th percentile standing among all CPUs and the GPU's 68th percentile standing among all GPUs suggest a well-balanced pairing. A higher rank would require a more powerful GPU to handle the 4K workload, while a lower rank would result from a weaker CPU that bottlenecks the RTX 3080 at lower resolutions. The data indicates this combo is a sweet spot for high-refresh-rate 1440p gaming, but it is not a top-tier 4K contender.
Settings Recommendations
The measured data provides clear guidance on the optimal settings for this hardware combination. The primary goal should be to maintain a frame rate that is well above the 60 FPS threshold while maximizing visual quality.
For 1440p gaming, which appears to be the sweet spot for this combo, the High preset is the standout choice. It delivers an average of 104 FPS, which is an excellent balance of visual fidelity and performance. The Medium preset is also a strong option, offering 130 FPS for those who prioritize frame rate above all else. The Ultra preset, at 80 FPS, is still playable, but the drop from High is significant for a relatively small increase in visual quality. The data shows that High is the best balance.
For those targeting 4K, the situation is more nuanced. The Medium preset, with an average of 72 FPS and a minimum of 61 FPS, is the only preset that consistently keeps the frame rate above 60 FPS. The Low preset offers a higher average of 91 FPS, but it sacrifices substantial visual quality in a game where the environment is a major part of the experience. The High preset at 58 FPS and Ultra at 45 FPS are not recommended, as they fall below the playable threshold. For a stable 4K experience, the Medium preset is the recommended ceiling.
For 1080p, the system is so powerful that any preset is viable. The Ultra preset provides 122 FPS, which is more than enough for a high refresh rate monitor. The High preset at 157 FPS is even better for competitive play. In this resolution, the recommendation is to use the Ultra preset to get the best visual experience, as the performance headroom is vast. The data shows no reason to reduce settings at 1080p unless aiming for maximum possible frame rates on a 240 Hz or higher display, in which case the Low preset's 250 FPS is available.
Hardware Specifications
AMD Ryzen 5 5500X3D
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 164.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 104.0 |
| 2560x1440 | Ultra | 80.0 |
| 1920x1080 | Low | 250.0 |
| 1920x1080 | Medium | 197.0 |
| 1920x1080 | High | 157.0 |
| 1920x1080 | Ultra | 122.0 |
Fivem with Ryzen 5 5500X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 3080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.