Fivem
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 19 | 22 | 29 |
| 1440p QHD | 23 | 32 | 40 | 48 |
| 1080p Full HD | 40 | 46 | 58 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-11400F + NVIDIA GeForce GTX 1650, In-Depth Analysis
Fivem, a multiplayer modification framework for Grand Theft Auto V, presents a unique performance profile that depends heavily on both server-side scripting and client-side hardware. The measured data for the Intel Core i5-11400F paired with the NVIDIA GeForce GTX 1650 provides a clear picture of what this combination can achieve. This analysis walks through the resolution scaling, component roles, and specific settings to help you understand the performance envelope of this system.
Resolution Scaling
The measured FPS data reveals a steep performance cliff as resolution increases. At 1920x1080 with Low settings, the system delivers an average of 73.5 FPS, which is the highest score in the entire dataset. Moving to 2560x1440 at the same Low preset, the average drops to 48.2 FPS, a reduction of 25.3 FPS. The scaling continues aggressively at 3840x2160, where the Low setting yields just 28.6 FPS. This pattern indicates that the GTX 1650 is the primary limiting factor when resolution climbs, as the pixel throughput requirements outpace what the GPU can deliver.
The gap between Low and Ultra settings widens at higher resolutions. At 1080p, the difference between Low (73.5 FPS) and Ultra (40 FPS) is 33.5 FPS, a 45.6% performance penalty for maxing out settings. At 1440p, the gap is 25.3 FPS (48.2 vs 22.9), and at 4K it narrows to 12.6 FPS (28.6 vs 16). This narrowing gap at 4K suggests that the system is becoming GPU-bound at all settings, so the relative cost of higher presets diminishes because the GPU is already saturated.
The data shows that 1080p is the only resolution where this combination can achieve playable frame rates across all settings. At 1440p, only the Low preset crosses the 40 FPS threshold, while Medium and High hover around 40 FPS and 32 FPS respectively. The 4K results are uniformly below 30 FPS, making that resolution impractical for smooth gameplay. Benchmark results indicate that the GTX 1650's 128.1 GB/s memory bandwidth and 2.984 TFLOPS of FP32 compute become the bottleneck as resolution increases, while the CPU has more headroom to feed frames at lower resolutions.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the Turing architecture with 896 shading units, 56 texture mapping units, and 32 ROPs. Its base clock of 1485 MHz can boost up to 1665 MHz, providing a modest compute capability of 2.984 TFLOPS. The 4 GB of GDDR5 memory on a 128-bit bus yields a bandwidth of 128.1 GB/s. This GPU sits at the 43rd percentile of all GPUs in the database, indicating it is a mid-to-low tier part. Its nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile (0.4% faster) and the AMD Radeon 550X (0.4% faster), showing that the GTX 1650 is closely matched with other entry-level offerings.
In Fivem, the GPU's role becomes evident when comparing the measured FPS across resolutions. At 1080p Medium, the system produces 58.4 FPS, but at 1440p Medium, it falls to 40.1 FPS. This 31.3% drop is larger than the pure pixel count increase, suggesting that the GPU's texture fillrate of 93.24 GTexel/s is strained by higher resolution rendering. The 4K results are particularly telling: even at Low settings, the frame rate is 28.6 FPS, which is below the threshold for smooth play. The pixel rate of 53.28 GPixel/s is simply insufficient for 4K workloads.
The GPU's memory configuration also plays a role. With 4 GB of VRAM, Fivem's high-resolution textures can exceed this capacity, potentially causing stuttering or texture pop-in. The measured data does not include frame time variance, but the average FPS values suggest that the memory bandwidth is a limiting factor at higher resolutions. The 128-bit bus is narrow by modern standards, and this constraint becomes more pronounced as the resolution increases, directly correlating with the observed FPS decline from 73.5 at 1080p Low to 28.6 at 4K Low.
CPU Role
The Intel Core i5-11400F is a 6-core, 12-thread processor based on the Rocket Lake architecture. It operates at a base clock of 2.60 GHz with a boost clock of 4.40 GHz, and it has a 12 MB shared L3 cache. The CPU's benchmarks show solid multi-threaded performance, with a Cinebench R23 multi-core score of 14372 and a single-core score of 2029. It ranks at the 75th percentile of all CPUs, placing it above the median. Its nearest rivals include the AMD Ryzen 7 5700U (0% delta) and the Intel Core i7-1260P (0.2% slower), indicating competitive performance for its class.
In Fivem, the CPU's role is more pronounced at lower resolutions where the GPU is less burdened. At 1080p Low, the system reaches 73.5 FPS, which is likely near the CPU's limit for this title given the game's reliance on single-threaded performance for server-side scripting. The single-core benchmark score of 2029 in Cinebench R23 supports this, as Fivem's engine often bottlenecks on one or two threads. The 6 cores and 12 threads provide enough parallelism for background tasks, but the primary game simulation can't leverage all cores effectively.
The CPU's 65 W TDP and 14 nm process node make it an efficient part, but not a performance leader. The measured FPS at 1080p Ultra (40 FPS) versus 1080p Low (73.5 FPS) shows a 33.5 FPS swing, which is a mix of GPU and CPU load changes. The CPU's 3DMark single-thread score of 868 indicates moderate single-thread capability, and this is reflected in the game's performance at lower resolutions where the GPU can keep up. The data suggests that the i5-11400F is not the primary bottleneck at 1080p, but it does cap the maximum achievable frame rate in lighter scenes.
FAQ
Q: What is the best resolution for this CPU and GPU combo in Fivem?
A: The measured data shows 1920x1080 is the only resolution where all settings produce playable frame rates. At 1080p, even Ultra averages 40 FPS, while 1440p and 4K fall below 50 FPS at most settings.
Q: How much performance is lost when moving from 1080p to 1440p?
A: At Low settings, the average FPS drops from 73.5 to 48.2, a 25.3 FPS reduction. At High settings, it drops from 46 to 32.1, a 13.9 FPS reduction.
Q: Is the GTX 1650 or the i5-11400F the limiting factor at 4K?
A: The data indicates the GPU is the primary bottleneck at 4K. The highest 4K score is 28.6 FPS at Low settings, and the GPU's bandwidth of 128.1 GB/s struggles with the pixel load, while the CPU has more headroom.
Q: What is the average FPS at 1080p Medium settings?
A: The measured average FPS at 1920x1080 with Medium settings is 58.4 FPS, which is a good balance between visual quality and performance.
Q: How does this combo compare to other GPU options?
A: The GTX 1650 is 0.4% slower than the RTX 3050 A Mobile and 0.4% slower than the Radeon 550X, placing it at the 43rd percentile of all GPUs. This indicates it is an entry-level part.
Q: Can this system achieve 60 FPS in Fivem?
A: Yes, but only at 1080p with Low settings, where the average is 73.5 FPS. At 1080p Medium, it drops to 58.4 FPS, which is close to 60 but not consistently above.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across resolutions and settings. At 1920x1080, the system delivers the following average frame rates:
- Low: 73.5 FPS
- Medium: 58.4 FPS
- High: 46 FPS
- Ultra: 40 FPS
These numbers show a clear performance hierarchy, with Low being 83.8% faster than Ultra. The 1080p results are the only ones that approach playable territory for all settings, with even Ultra maintaining a 40 FPS average.
At 2560x1440, the performance drops significantly:
- Low: 48.2 FPS
- Medium: 40.1 FPS
- High: 32.1 FPS
- Ultra: 22.9 FPS
The 1440p results indicate that only Low and Medium settings are viable for smooth gameplay, while High and Ultra fall below the 35 FPS threshold. The drop from 1080p Low to 1440p Low is 25.3 FPS, which is a substantial penalty for the resolution increase.
At 3840x2160, the system struggles across the board:
- Low: 28.6 FPS
- Medium: 21.5 FPS
- High: 19.1 FPS
- Ultra: 16 FPS
The 4K results are uniformly below 30 FPS, making this resolution impractical for any setting. The difference between Low and Ultra at 4K is only 12.6 FPS, showing that the GPU is saturated regardless of the preset. Interestingly, the 4K High setting (19.1 FPS) is only slightly faster than 4K Ultra (16 FPS), suggesting diminishing returns on GPU load at these extreme resolutions.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on your performance target. For a smooth 60 FPS experience, the only option is 1080p with Low settings, which delivers 73.5 FPS. This provides a comfortable margin above 60 FPS and is the recommended configuration for competitive play or high-refresh-rate monitors.
If you prioritize visual quality over raw frame rate, 1080p Medium settings at 58.4 FPS is a strong choice. This preset offers a 27% improvement over High settings in terms of frame rate while still maintaining reasonable visuals. The 58.4 FPS average is close to the 60 FPS target, and the 15.1 FPS gap between Medium and Low is acceptable for the visual upgrade.
For users who want the best balance of quality and performance without hitting 60 FPS, 1080p High at 46 FPS is serviceable, but it represents a 12.4 FPS loss compared to Medium. The jump from High to Ultra at 1080p costs 6 FPS (46 to 40), which is a minor penalty for the highest preset. However, the data suggests that Medium is the sweet spot for this hardware, as it delivers 58.4 FPS at 1080p, which is 18.4 FPS higher than High and 18.4 FPS lower than Low.
At 1440p, the Low preset at 48.2 FPS is the only viable option for a playable experience, though it falls short of 60 FPS. Medium at 40.1 FPS is acceptable for slower-paced gameplay, but High and Ultra should be avoided due to sub-30 FPS frame rates. The 4K resolution is not recommended for this combo, as even the best preset at 28.6 FPS fails to provide a smooth experience. For this reason, the recommendation is to stick with 1080p and use Medium or Low settings, depending on whether you prioritize frame rate or visual fidelity.
Hardware Specifications
Intel Core i5-11400F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.6 |
| 3840x2160 | Medium | 21.5 |
| 3840x2160 | High | 19.1 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 48.2 |
| 2560x1440 | Medium | 40.1 |
| 2560x1440 | High | 32.1 |
| 2560x1440 | Ultra | 22.9 |
| 1920x1080 | Low | 73.5 |
| 1920x1080 | Medium | 58.4 |
| 1920x1080 | High | 46.0 |
| 1920x1080 | Ultra | 40.0 |
Fivem with ii5-11400F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-11400F + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.