Fivem
This combination delivers exceptional performance with an average of 132 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 72 | 90 | 115 |
| 1440p QHD | 101 | 130 | 157 | 171 |
| 1080p Full HD | 152 | 167 | 181 | 197 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Resolution Scaling
The measured FPS data for Fivem with the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5070 Ti shows a clear pattern of diminishing returns as resolution climbs. At 1920x1080 with High settings, the combo delivers 167 FPS average. Moving to 2560x1440 High drops that to 130 FPS, a 22% reduction, and at 3840x2160 High it falls further to 72 FPS, which is 45% lower than the 1080p result. The scaling is not linear — the jump from 1440p to 4K is far more punishing than the jump from 1080p to 1440p, which points to the GPU becoming the primary constraint at higher resolutions.
The Low preset tells a similar story but with higher absolute numbers. At 1920x1080 Low, the average is 197 FPS. At 2560x1440 Low, it drops to 171 FPS, a 13% decrease. At 3840x2160 Low, the average is 115 FPS, which is 42% below the 1080p result. The percentage drop from 1440p to 4K at Low settings is nearly identical to the High preset, suggesting that the resolution scaling penalty is consistent regardless of graphical load, though the absolute FPS values are higher at lower presets.
Ultra settings show the steepest curve. At 1920x1080 Ultra, the average is 152 FPS. At 2560x1440 Ultra, it drops to 101 FPS, a 34% reduction. At 3840x2160 Ultra, the average is just 56 FPS, which is 63% lower than the 1080p Ultra result. This indicates that Ultra settings combine with 4K resolution to create a scenario where the GPU is heavily taxed, and the 72 FPS at 4K High versus 56 FPS at 4K Ultra shows that the jump from High to Ultra is more costly than High to Medium at the same resolution.
The data shows that the limiting component shifts with resolution. At 1080p, the difference between Low and Ultra is 45 FPS (197 vs 152), which suggests the CPU has headroom but the GPU is still doing meaningful work. At 4K, the difference between Low and Ultra is 59 FPS (115 vs 56), indicating the GPU is far more stressed and the CPU is less relevant to the final frame rate. The medium preset at 4K has a minimum FPS of 77 and a maximum of 104, which is the only preset with both min and max data at that resolution, and it shows a spread of 27 FPS.
The FPS drops from 1080p to 4K are not uniform across settings. For Low, the drop is 42%; for Medium, it is 50% (181 to 90); for High, it is 57% (167 to 72); and for Ultra, it is 63% (152 to 56). This widening gap as settings increase confirms that higher presets amplify the GPU load faster than the resolution alone does.
GPU Role
The RTX 5070 Ti has 16 GB of GDDR7 memory on a 256-bit bus, with a memory bandwidth of 896.0 GB/s. Its base clock is 2295 MHz and boost is 2452 MHz, with memory running at 1750 MHz (28 Gbps effective). These specifications place it at the 86th percentile of all GPUs in the database. In Fivem, the GPU's role is heavily dependent on resolution and preset, but the VRAM capacity is ample for this game, especially given the measured results.
At 4K Ultra, the average FPS is 56, which is below the 60 FPS threshold that many players consider playable. This is not a VRAM issue — 16 GB is more than enough for Fivem even at maximum settings. The bottleneck is raw compute throughput. The GPU's pixel rate is 235.4 GPixel/s and texture rate is 686.6 GTexel/s, but the game's engine and the CPU's ability to feed the GPU are likely limiting factors at lower resolutions, not the GPU's memory.
Looking at the benchmark scores, the RTX 5070 Ti has a 3DMark Steel Nomad DX12 score of 6604 and a Geekbench OpenCL score of 212363. These numbers put it close to the AMD Radeon RX Vega 64, which has an average benchmark score of 50001 compared to the RTX 5070 Ti's 49957, a delta of -0.1%. The Intel Arc A550M is 0.4% behind, and the AMD Radeon RX 6900 XT is 2% ahead. This means the GPU is roughly on par with the RX Vega 64 and slightly behind the RX 6900 XT in raw benchmark scores, but the measured FPS in Fivem is what matters for this analysis.
In terms of settings, the FPS scaling from Low to Medium to High to Ultra shows the GPU being used progressively more. At 1080p, the FPS ranges from 197 at Low to 152 at Ultra, which is a 23% reduction. At 4K, the range is 115 to 56, a 51% reduction. This indicates that the GPU's performance is more sensitive to settings at 4K because the pixel throughput is so high. The GPU's FP32 performance is 43.94 TFLOPS, but in Fivem, the game's engine may not be able to utilize all of that due to the CPU's single-thread capabilities.
The RTX 5070 Ti has 70 RT cores and 280 tensor cores, which are not directly relevant to Fivem's performance but indicate the GPU's general capability. The data shows that at 2560x1440 Medium, the average FPS is 157 with a min of 134 and max of 181, which is a tight band. This suggests that the GPU is maintaining consistent frametimes, which is good for multiplayer scenarios where FPS stability matters more than raw peak.
Settings Recommendations
Based on the measured FPS rows, the best experience for Fivem with this CPU/GPU pair depends on the resolution you are targeting. At 1920x1080, the Ultra preset yields 152 FPS average, which is still very high for a multiplayer game, but the Medium preset gives 181 FPS and Low gives 197 FPS. The difference between Medium and Ultra is 29 FPS, which might be worth it for visual fidelity if you do not need the extra headroom.
At 2560x1440, the Medium preset is the sweet spot. It delivers 158 FPS average, which is only 13 FPS behind the Low preset (171 FPS) and 32 FPS ahead of the High preset (130 FPS). The Medium preset also has the most stable data with min 134 and max 181, which is a wide spread but still above 134 FPS minimum. The High preset at 1440p is 130 FPS, which is still reasonable, but the Medium preset offers 21% more FPS for what is likely a similar visual experience.
At 3840x2160, the situation is more critical. The Ultra preset is 56 FPS, which is not ideal for a fast-paced multiplayer game. The High preset is 72 FPS, which is borderline, and the Medium preset is 90 FPS, which is the best playable option. Low is 115 FPS, but you would be sacrificing graphical quality. The Medium preset at 4K gives 90 FPS with a min of 77 and max of 104, which is the best measured data point for 4K gameplay.
So the recommendation is: for 1080p, use Medium or High presets to get 181 or 167 FPS, respectively; for 1440p, use Medium for 158 FPS; for 4K, use Medium for 90 FPS. The Ultra preset is only advisable at 1080p where it still hits 152 FPS, but at 4K it drops to 56 FPS, which is likely too low for competitive play.
The Measured FPS Breakdown
Let’s go through the exact numbers. At 1920x1080, the Low preset averages 197 FPS. The Medium preset averages 181 FPS, with a minimum of 154 and a maximum of 208. The High preset averages 167 FPS, and the Ultra preset averages 152 FPS. So from Low to Ultra, the FPS drops by 45 FPS, which is about a 23% reduction.
At 2560x1440, Low gives 171 FPS. Medium gives 158 FPS, with a min of 134 and max of 181. High gives 130 FPS, and Ultra gives 101 FPS. The drop from Low to Ultra is 70 FPS, a 41% reduction. The spread between Medium min and max is 47 FPS, which is larger than at 1080p (54 FPS spread).
At 3840x2160, Low gives 115 FPS. Medium gives 90 FPS, with a min of 77 and max of 104. High gives 72 FPS, and Ultra gives 56 FPS. The drop from Low to Ultra is 59 FPS, a 51% reduction. The minimum FPS at 4K Medium is 77, which is below the 90 average, indicating occasional dips.
The data shows no min/max values for most High and Ultra rows, so we only have the average to rely on. However, the Medium presets have the most complete data, which suggests that the test may have been more thorough at those settings. The numbers show that Fivem is quite playable at 1080p and 1440p, but at 4K you need to be on Medium to stay above 90 FPS.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Fivem?
A: Based on the data, 1920x1080 yields the highest FPS across all settings (152 to 197), but 2560x1440 with the Medium preset gives a solid 158 FPS, which is a good balance of detail and performance. 4K is playable only on Medium or Low (90 and 115 FPS respectively).
Q: How does the RTX 5070 Ti compare to its closest rival in benchmarks?
A: The RTX 5070 Ti has an average benchmark score of 49957, which is 0.1% behind the AMD Radeon RX Vega 64 (50001), 0.4% ahead of the Intel Arc A550M (49737), and 2% behind the AMD Radeon RX 6900 XT (50951). The 5070 Ti is 3.1% ahead of the RX 6800 XT (48477).
Q: Why does the FPS drop so much from High to Ultra at 4K?
A: At 3840x2160, the High preset averages 72 FPS, while Ultra drops to 56 FPS, a difference of 16 FPS. This is because Ultra settings increase the GPU load significantly, and with 4K resolution, the pixel throughput requirement is already high.
Q: What is the minimum FPS at Medium settings?
A: At 1920x1080 Medium, the minimum is 154 FPS. At 2560x1440 Medium, the minimum is 134 FPS. At 3840x2160 Medium, the minimum is 77 FPS. This shows that even the worst-case frame times are acceptable at 1080p and 1440p, but marginal at 4K.
Q: Is the CPU or GPU the bottleneck at 1080p?
A: At 1080p, the FPS difference between Low and Ultra is 45 FPS, which suggests the GPU is still doing work, but the CPU’s single-core performance (Geekbench single-core score of 1154) might cap the maximum FPS. The data at 1080p Low is 197 FPS, which is high, so the CPU has headroom.
Q: What is the best preset for 1440p gaming?
A: The Medium preset at 2560x1440 delivers 158 FPS average, which is 28 FPS higher than High (130 FPS) and only 13 FPS lower than Low (171 FPS). The Medium preset is the best trade-off.
CPU Role
The AMD Ryzen 5 2600 has 6 cores and 12 threads, with a base clock of 3.40 GHz and boost of 3.90 GHz. It scores 157.3 in Cinebench R15 single-core and 1248 in multi-core, with a Geekbench single-core score of 1154 and multi-core of 5648. Its percentileVsAllCpus is 75, meaning it is above 75% of all CPUs in the database. In Fivem, the CPU is likely the limiting factor at lower resolutions, as the game is known to be multi-threaded but still relies on single-thread performance.
The CPU's benchmark scores are close to the Intel Core Ultra 5 228V, which has an average score of 21440 (0.2% delta), and the Intel Core i9-11900H (0.5% delta). This indicates that despite its age, the Ryzen 5 2600 is still comparable to newer chips in general compute. However, the FPS results in Fivem show that at 1080p, the GPU is not fully utilized, because the CPU cannot feed it fast enough. The 197 FPS at 1080p Low is high, but the CPU's single-core score of 1154 is moderate.
The game's data shows that as resolution increases, the FPS drops more, which is a GPU-bound signature. At 4K, the CPU is less of a bottleneck because the GPU has to render more pixels. The CPU's TDP is 65W, and it is a 12 nm part from 2018, so it is not a new design. The data indicates that the CPU's single-thread performance is enough to deliver 197 FPS at 1080p Low, but not to sustain 200+ FPS, which a more modern CPU might do.
In summary, the RTX 5070 Ti is the star of this combo, but the Ryzen 5 2600 is holding it back at lower resolutions. At 4K, the GPU becomes the bottleneck, and the CPU is less relevant. The game is playable at all resolutions, but to get the most out of the GPU, you would need a faster CPU, though the data does not include that comparison.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5070 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 115.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 72.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 171.0 |
| 2560x1440 | Medium | 157.0 |
| 2560x1440 | High | 130.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 197.0 |
| 1920x1080 | Medium | 181.0 |
| 1920x1080 | High | 167.0 |
| 1920x1080 | Ultra | 152.0 |
Fivem with Ryzen 5 2600 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5070 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.