Evolve
This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 68 | 86 | 111 |
| 1440p QHD | 82 | 119 | 152 | 196 |
| 1080p Full HD | 123 | 177 | 226 | 292 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 4070 SUPER delivers a robust 1080p and 1440p experience in Evolve, with 4K remaining viable at reduced settings. The data shows a system where the GPU is the primary scaling factor across resolutions, while the CPU’s high core count ensures frame pacing remains stable even when the graphics load is light.
Resolution Scaling
The most telling metric in this dataset is the performance delta between 1080p and 4K at the same settings. At High settings, the average frame rate drops from 177 FPS at 1920x1080 to 119 FPS at 2560x1440, and finally to 68 FPS at 3840x2160. This represents a 33% reduction from 1080p to 1440p, and a further 43% reduction from 1440p to 4K. The scaling is almost perfectly linear with pixel count, indicating that the RTX 4070 SUPER is the limiting component at all three resolutions for this preset.
The Low settings preset tells a different story. Here, the 1080p result is 292 FPS, which drops to 196 FPS at 1440p and 111 FPS at 4K. The relative drop from 1080p to 1440p is 33%, but the drop from 1440p to 4K is 43%—identical percentages to the High preset. This consistency suggests that even at Low settings, where the CPU has more headroom, the GPU remains the bottleneck. If the processor were limiting performance, we would expect the 1080p Low result to show a smaller gap to 1440p Low, as the CPU load would saturate earlier. Instead, the uniform scaling points to a GPU-bound scenario across the board.
At Ultra settings, the pattern holds with lower absolute numbers: 123 FPS at 1080p, 82 FPS at 1440p, and 47 FPS at 4K. The 4K Ultra result is the only one below 60 FPS in the entire dataset, confirming that this combination is not suited for maximum fidelity at 4K. The jump from Medium to Ultra at 4K is particularly steep—from 86 FPS to 47 FPS—which is a 45% performance hit for the highest preset. This suggests that Ultra enables effects that disproportionately tax the GPU, likely related to shadow quality or post-processing.
FAQ
*Q: Can this system run Evolve at 4K 60 FPS?*
A: Yes, but only with settings adjustments. At High settings, the average is 68 FPS, which clears the 60 FPS threshold. However, Medium settings deliver 86 FPS with a minimum of 73 FPS, providing a safer margin for frame time consistency. Ultra settings drop to 47 FPS, which is unplayable for competitive FPS standards.
Q: What is the best resolution for competitive play?
A: 1920x1080 with Low settings achieves 292 FPS, which is ideal for high-refresh-rate monitors. Even at High settings, the 1080p result of 177 FPS exceeds most 144Hz displays. The 1440p Low result of 196 FPS also offers a strong balance for users with 1440p 165Hz panels.
Q: How does the RTX 4070 SUPER compare to its nearest rivals?
A: The GPU’s average benchmark score is 43223, which is nearly identical to the NVIDIA Quadro M6000 24 GB at 43262 (-0.1%) and the NVIDIA GeForce RTX 5050 Mobile at 43268 (-0.1%). It sits 1% below the RTX 4090 Mobile, which scores 43667. This places the desktop card in a competitive mid-range tier.
Q: Is the Intel Core Ultra 7 265 a bottleneck in this game?
A: No. The CPU’s nearest rival, the Intel Core Ultra 7 265F, scores 64438 versus the 265’s 64640, a 0.3% difference, showing no meaningful performance gap between the two. Given the uniform FPS scaling across resolutions, the processor is not limiting Evolve’s frame rates.
Q: What is the expected frame rate at 1440p Medium?
A: The measured average is 152 FPS, with a minimum of 129 FPS and a maximum of 174 FPS. This is a well-bounded result that indicates stable performance, suitable for 144Hz gaming without noticeable hitches.
Q: Does the 12 GB VRAM cause issues at 4K?
A: No data in the pack suggests VRAM capacity is a limiting factor. The 4K results show consistent scaling with settings, and the GPU’s 504.2 GB/s memory bandwidth appears sufficient for the measured frame rates. No outlier drops or stutter patterns are present in the min FPS data for Medium settings.
GPU Role
The GeForce RTX 4070 SUPER is built on the Ada Lovelace architecture with 7168 shading units and 224 tensor cores, running at a boost clock of 2475 MHz. Its 12 GB of GDDR6X memory operates on a 192-bit bus, delivering 504.2 GB/s of bandwidth. In Evolve, these specifications translate to a GPU that is clearly the dominant factor in determining final frame rates, as evidenced by the resolution scaling data.
The benchmark results for this GPU show a Passmark G3D score of 29995 and a Passmark GPU Compute score of 17108. Its percentile ranking of 83 versus all GPUs places it in the upper tier of available hardware. The nearest rival scores, such as the Quadro M6000’s 43301 (-0.2%) and the RTX 4090 Mobile’s 43667 (-1%), indicate that the 4070 SUPER is positioned at the edge of high-end performance, just below the top-tier mobile parts.
The memory configuration is particularly relevant for Evolve. The 12 GB capacity is ample for the game’s textures, even at 4K Ultra, where the FPS drops to 47. The 504.2 GB/s bandwidth is sufficient to feed the 198.0 GPixel/s pixel rate and 554.4 GTexel/s texture rate, which are the theoretical limits that govern how fast the GPU can fill the screen. The measured 4K Medium result of 86 FPS with a min of 73 FPS suggests the memory subsystem is keeping up with the rendering demands, as there are no signs of texture thrashing or bandwidth starvation in the frame time data.
The GPU’s 35.48 TFLOPS of FP32 compute is a strong indicator of its raw processing power. In a game like Evolve, which relies on particle effects and dynamic lighting, this compute headroom allows for smooth performance at High settings across all resolutions. The transition from Medium to High at 1440p shows a drop from 152 FPS to 119 FPS, a 22% reduction, while the jump from High to Ultra is a steeper 31% reduction to 82 FPS. This non-linear scaling is typical of a GPU where the final preset tier introduces computationally expensive post-processing effects that hammer the shading units.
Measured FPS Breakdown
At 1920x1080, the data shows a clear hierarchy across presets. Low settings produce 292 FPS, Medium drops to 226 FPS with a minimum of 192 FPS, High achieves 177 FPS, and Ultra falls to 123 FPS. The gap from Low to Medium is 66 FPS, while the gap from High to Ultra is 54 FPS, indicating that the marginal cost of each preset tier is roughly consistent.
The 2560x1440 results demonstrate similar scaling with lower absolutes. Low settings hit 196 FPS, Medium delivers 152 FPS (min 129, max 174), High reaches 119 FPS, and Ultra bottoms out at 82 FPS. The Medium preset’s range of 45 FPS between minimum and maximum is the tightest of any resolution, showing excellent frame pacing at this setting.
At 3840x2160, the numbers become more constrained. Low settings produce 111 FPS, Medium achieves 86 FPS (min 73, max 99), High drops to 68 FPS, and Ultra falls to 47 FPS. The Medium preset is the only one with recorded minimum and maximum values, and its 26 FPS spread indicates that 4K Medium is the most stable configuration for this resolution. The jump from Low to Medium is 25 FPS, while the jump from High to Ultra is 21 FPS, showing that the performance penalty for each preset step is relatively uniform even at 4K.
Comparing across resolutions at the same preset, the data reveals the GPU’s scaling efficiency. At Medium, the FPS drops from 226 at 1080p to 152 at 1440p to 86 at 4K. This represents a 33% reduction from 1080p to 1440p and a 43% reduction to 4K, exactly matching the percentages seen at High and Low. This consistency is a hallmark of a well-balanced system where the GPU is the sole bottleneck.
CPU Role
The Intel Core Ultra 7 265 features 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. Its 30 MB of shared L3 cache and 3 MB per-core L2 cache provide ample capacity for game data. The CPU’s benchmark scores show a multi-core Cinebench R23 result of 42216 and a single-core result of 5960, placing it in the 93rd percentile versus all CPUs.
In Evolve, the CPU’s role is to feed the GPU with draw calls and handle game logic. The data shows that the processor is not a limiting factor at any resolution. At 1080p Low, the system achieves 292 FPS, which is a frame rate that would stress many processors. The fact that this result is achieved without noticeable bottlenecks indicates that the 265’s 20 cores are more than sufficient for the game’s threading model. The Passmark multithread score of 49682 and single-thread score of 4689 support this, showing strong performance in both lightly and heavily threaded workloads.
The CPU’s nearest rival, the AMD EPYC 4464P, scores 64823 on average, which is -0.3% relative to the 265’s 64640. This negligible difference means that swapping to this EPYC part would yield no perceptible change in Evolve frame rates. Similarly, the Intel Core Ultra 7 265F scores 64438, a 0.3% gap that is within measurement noise. These comparisons underscore that the 265 is a well-balanced part for gaming, even if its server-grade rivals have different feature sets.
The architecture, Arrow Lake-S on a 3 nm process, provides high instructions-per-clock efficiency. The boost clock of 5.30 GHz is particularly important for Evolve, which likely relies on a few heavily loaded threads for physics and AI. The single-core Cinebench R20 score of 884 and R15 score of 600 indicate strong single-threaded performance that prevents CPU-bound frame drops in scenarios with many enemies or complex scripted events.
Settings Recommendations
The ideal configuration for this system depends on the target display. For 1080p users, the data shows that High settings at 177 FPS is the sweet spot—it provides a substantial visual upgrade over Medium’s 226 FPS while still exceeding 144Hz refresh rates. Ultra’s 123 FPS is acceptable for 120Hz displays but offers diminishing returns for the 54 FPS cost.
For 1440p, Medium settings at 152 FPS (min 129) is the recommended choice. This preset provides a 73 FPS advantage over High, which is critical for maintaining a stable 144Hz experience. The minimum of 129 FPS ensures that even demanding scenes stay above 120 FPS. High settings at 119 FPS are viable for 120Hz panels, but the tighter frame pacing of Medium makes it the safer choice for competitive play.
At 4K, users must make a trade-off. High settings at 68 FPS is the only preset that clears 60 FPS, but it offers little headroom for demanding scenes. Medium at 86 FPS with a min of 73 FPS provides a more comfortable margin and is the recommended preset for 4K gaming. Ultra’s 47 FPS is not viable for a smooth experience, and Low’s 111 FPS sacrifices too much visual fidelity for a marginal gain over Medium.
The data indicates that the combo rank of 440 out of 2872 combinations places this system in the top 15% of tested configurations for Evolve. This ranking, combined with the measured results, suggests that the RTX 4070 SUPER is well-matched to the Intel Core Ultra 7 265. For users seeking the best balance of visual quality and performance, the 1440p Medium preset delivers the most consistent frame times, while 1080p High offers the best overall experience for high-refresh-rate monitors.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 SUPER in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 111.0 |
| 3840x2160 | Medium | 86.0 |
| 3840x2160 | High | 68.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 196.0 |
| 2560x1440 | Medium | 152.0 |
| 2560x1440 | High | 119.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 292.0 |
| 1920x1080 | Medium | 226.0 |
| 1920x1080 | High | 177.0 |
| 1920x1080 | Ultra | 123.0 |
Evolve with iUltra 7 265 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 4070 SUPER + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 4070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.