Evolve
This combination delivers exceptional performance with an average of 193 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 94 | 119 | 154 |
| 1440p QHD | 115 | 166 | 211 | 269 |
| 1080p Full HD | 170 | 246 | 310 | 392 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080, In-Depth Analysis
# Evolve Performance Analysis: Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080
This combination of the Intel Core Ultra 5 125H mobile processor and the NVIDIA GeForce RTX 5080 desktop GPU produces a distinctive performance profile in Evolve, a 2015 FPS title. The benchmark data shows this pairing ranks 721st out of 2,872 tested combos, placing it in the top 25% of all configurations tested. The RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth provide substantial headroom for this game, while the Core Ultra 5 125H's 14 cores and 18 threads deliver enough processing power to keep frame rates high across most settings. The measured frame rates reveal a system that can handle Evolve at high refresh rates in 1080p, remain fluid at 1440p, and still achieve playable performance at 4K with appropriate settings adjustments.
How This Combo Ranks
The combo rank of 721 out of 2,872 tested combinations places this system in the 74.9th percentile of all tested configurations for Evolve. This is a strong showing, though not a top-tier result, indicating that while the RTX 5080 is a high-end GPU, the Core Ultra 5 125H mobile processor creates a bottleneck in certain scenarios. The GPU itself ranks in the 87th percentile among all GPUs tested, while the CPU ranks in the 79th percentile among all CPUs, suggesting the processor is the limiting factor in this pairing.
The CPU's average benchmark score of 27,507 places it remarkably close to several desktop rivals. The AMD Ryzen 7 5800 scores 27,535, a delta of only -0.1%, making these processors effectively equivalent in raw compute. The Intel Core i5-12600K and AMD Ryzen 7 5700X both score 27,578, putting the Ultra 5 125H at -0.3% behind them. The AMD Ryzen 3 PRO 5355G scores 27,382, with the Ultra 5 125H leading by 0.5%. This clustering indicates the mobile chip performs competitively with mid-range desktop processors from previous generations, though it lacks the top-end performance of newer desktop parts.
In Evolve specifically, the 721st rank reflects the game's moderate CPU demands. The game was released in 2015, and its engine does not heavily utilize the multi-threading capabilities that this 14-core, 18-thread processor offers. The single-thread performance of the Core Ultra 5 125H, evidenced by its Cinebench R23 single-core score of 1,647.5, is adequate for the game's primary thread, but not exceptional. The combination of a high-end GPU with a mid-range mobile CPU creates a system where the GPU often waits on the CPU, particularly at lower resolutions where frame rates are extremely high.
GPU Role
The RTX 5080 is the dominant component in this pairing, and its specifications explain the high frame rates observed. With 10,752 shading units, 336 texture mapping units, and 112 raster output units, this GPU has substantial raw throughput. The boost clock of 2,617 MHz, combined with a base clock of 2,295 MHz, drives the FP32 performance to 56.28 TFLOPS. For a game like Evolve, which is not particularly demanding by modern standards, this GPU has considerable headroom.
The 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth. This is more than sufficient for Evolve's texture and geometry requirements, even at 4K resolution. The memory clock speed of 1,875 MHz, translating to 30 Gbps effective, ensures that the GPU is never starved for data. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s allow the GPU to fill frames quickly, which is reflected in the high average FPS numbers across all resolutions.
The GPU's benchmark scores reinforce its high-end positioning. The 3DMark Steel Nomad DX12 score of 8,637 and the Passmark G3D score of 36,565 place it well above average. The Geekbench OpenCL score of 235,901 and Vulkan score of 255,450 indicate strong compute performance. The GPU's nearest rivals in the benchmark database are the AMD Radeon 8060S with an average score of 55,757 (0.6% ahead of the RTX 5080's 56,083 average), the AMD Radeon RX 6750 GRE 12 GB at 55,698 (0.7% ahead), and the AMD Radeon Pro W5700X at 54,828 (2.3% behind). The AMD Radeon RX 9070 GRE scores 57,367, placing it 2.2% ahead of the RTX 5080. These small deltas suggest the RTX 5080 sits in a competitive performance tier.
Resolution Scaling
The measured frame rates show how the system's performance scales from 1080p to 4K, revealing the balance between CPU and GPU load. At 1080p with Low settings, the system achieves 258 FPS average, which drops to 173 FPS at 1440p (-33%) and 98 FPS at 4K (-62% from 1080p). This scaling pattern is typical of a system where the CPU becomes the limiting factor at lower resolutions, as the GPU has excess capacity that cannot be fully utilized.
The Medium settings data provides the most complete picture, with min and max FPS recorded at each resolution. At 1080p Medium, the average is 200 FPS with a minimum of 170 and maximum of 230. At 1440p Medium, the average drops to 134 FPS (a 33% reduction), with min and max of 114 and 154 respectively. At 4K Medium, the average falls to 76 FPS (a 62% reduction from 1080p), with min and max of 65 and 88. The consistent proportional drops from 1080p to 1440p and 1080p to 4K suggest that the scaling is primarily GPU-driven once the resolution increases sufficiently.
High settings show a similar pattern: 157 FPS at 1080p, 105 FPS at 1440p (-33%), and 60 FPS at 4K (-62%). Ultra settings follow the same trend: 109 FPS at 1080p, 73 FPS at 1440p (-33%), and 41 FPS at 4K (-62%). The remarkably consistent percentage drops across all settings indicate that the performance scaling is resolution-bound rather than settings-bound, which points to the GPU being the primary constraint at higher resolutions while the CPU becomes more relevant at 1080p.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its highest performance ceiling. Low settings produce an average of 258 FPS, which far exceeds any display refresh rate commonly in use. Medium settings yield 200 FPS average with a minimum of 170 and maximum of 230, providing smooth gameplay even during intense action sequences. High settings reduce the average to 157 FPS, still comfortably above 144 Hz refresh rates. Ultra settings drop to 109 FPS average, which remains playable but begins to approach the threshold where frame time consistency becomes noticeable.
The 2560x1440 results show a system that remains highly capable. Low settings deliver 173 FPS average, Medium settings produce 134 FPS (min 114, max 154), and High settings come in at 105 FPS. Ultra settings at 1440p yield 73 FPS average, which is playable but not ideal for competitive play. The progression from Low to Ultra at each resolution shows a consistent reduction in performance, with Ultra settings costing roughly 58% of the frame rate compared to Low settings at both 1080p and 1440p.
At 3840x2160, the system's limits become apparent. Low settings still manage 98 FPS average, providing a playable experience. Medium settings drop to 76 FPS with a minimum of 65 and maximum of 88, which remains smooth for most players. High settings produce exactly 60 FPS average, hitting the standard 60 Hz monitor refresh rate. Ultra settings at 4K reduce the frame rate to 41 FPS average, which falls below the threshold for smooth gameplay in a fast-paced FPS. The 4K data shows that this combination can handle 4K gaming, but requires settings compromises to maintain playable frame rates.
CPU Role
The Intel Core Ultra 5 125H is a mobile processor with 14 cores and 18 threads, based on the Meteor Lake architecture built on Intel's 7 nm process. Its base clock of 3.60 GHz and boost clock of 4.50 GHz provide reasonable single-thread performance, though the mobile design limits sustained high-frequency operation. The 18 MB of shared L3 cache and 2 MB L2 cache per core help with data locality, but the 89.6 GB/s memory bandwidth is modest by desktop standards.
In Evolve, the CPU's role is primarily to feed the GPU with draw calls and game logic updates. The game's engine, from 2015, is not heavily multithreaded, meaning the CPU's 14 cores are underutilized. The single-thread performance, reflected in the Cinebench R23 single-core score of 1,647.5, determines the game's minimum frame rate in CPU-bound scenarios. The Passmark single-thread score of 3,399 and the Passmark physics score of 1,439 provide additional context for the CPU's gaming performance.
The CPU's multi-thread capabilities are strong for a mobile part, with Cinebench R23 multi-core scoring 12,804.5 and Passmark multi-thread scoring 21,100. However, Evolve does not benefit significantly from these capabilities. The game's frame rates at 1080p, where the CPU is most likely to be the bottleneck, show that the processor can sustain high frame rates up to 258 FPS at Low settings, but the scaling from Low to Ultra at 1080p (from 258 to 109 FPS) is steeper than what would be expected from a purely GPU-bound scenario. This suggests the CPU does impose some limits at the highest settings, though the GPU remains the primary constraint at higher resolutions.
FAQ
Q: Is this combination capable of running Evolve at 4K resolution?
A: Yes, the system achieves playable frame rates at 4K with settings up to High. The measured data shows 98 FPS at Low, 76 FPS at Medium, and 60 FPS at High for 3840x2160 resolution. Ultra settings drop to 41 FPS, which is below the threshold for smooth gameplay.
Q: What is the best resolution for competitive play with this system?
A: At 1920x1080, the system delivers 258 FPS at Low settings and 200 FPS at Medium settings, both of which exceed the refresh rates of most gaming monitors. This resolution provides the highest frame rates and lowest latency for competitive play.
Q: How does the Core Ultra 5 125H compare to its closest CPU rivals?
A: The Core Ultra 5 125H has an average benchmark score of 27,507, placing it within 0.3% of the AMD Ryzen 7 5800 (27,535), Intel Core i5-12600K (27,578), and AMD Ryzen 7 5700X (27,578). It is 0.5% ahead of the AMD Ryzen 3 PRO 5355G (27,382).
Q: Does the RTX 5080 bottleneck the system in Evolve?
A: The RTX 5080 has an average benchmark score of 56,083 and ranks in the 87th percentile among GPUs. The GPU is not the primary bottleneck at 1080p, where the CPU limits frame rates, but it becomes the limiting factor as resolution increases to 1440p and 4K.
Q: What frame rates can I expect at 1440p with Medium settings?
A: The measured data shows 134 FPS average at 2560x1440 with Medium settings, with a minimum of 114 FPS and maximum of 154 FPS. This provides a smooth experience for most players and is suitable for high refresh rate displays.
Q: Is the game's performance consistent across different settings?
A: The data shows consistent scaling across settings. At 1080p, frame rates range from 258 FPS at Low to 109 FPS at Ultra. At 1440p, the range is 173 FPS at Low to 73 FPS at Ultra. At 4K, the range is 98 FPS at Low to 41 FPS at Ultra. The proportional differences between settings remain similar at each resolution.
Settings Recommendations
For the best balance of visual quality and performance, Medium settings at 2560x1440 provide the recommended experience. The 134 FPS average with a minimum of 114 FPS ensures smooth gameplay, while the 154 FPS maximum indicates the system has headroom for less demanding scenes. The Medium preset at 1440p delivers 76% of the frame rate of Low settings while providing noticeably better visual quality, and the minimum frame rate of 114 FPS remains well above the 60 FPS threshold for comfortable play.
For players prioritizing maximum frame rates, 1920x1080 with Low settings delivers 258 FPS average, which is ideal for high refresh rate displays. The Medium preset at 1080p, with 200 FPS average and a minimum of 170 FPS, offers a better balance of visual fidelity and performance for those who want smoother visuals without sacrificing frame rate. At 4K, Medium settings at 3840x2160 provide 76 FPS average with a minimum of 65 FPS, making it the recommended choice for 4K displays where visual detail is the priority. The High preset at 4K produces exactly 60 FPS average, which is acceptable for slower-paced gameplay but may feel less responsive in fast action sequences. Ultra settings should be avoided at 4K due to the 41 FPS average, and even at 1440p the 73 FPS average may be too low for competitive play. The data indicates that Medium settings provide the best experience across all resolutions, balancing visual quality with the frame rate headroom needed for consistent performance.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 64.0 |
| 3840x2160 | High | 94.0 |
| 3840x2160 | Medium | 119.0 |
| 3840x2160 | Low | 154.0 |
| 2560x1440 | Ultra | 115.0 |
| 2560x1440 | High | 166.0 |
| 2560x1440 | Medium | 211.0 |
| 2560x1440 | Low | 269.0 |
| 1920x1080 | Ultra | 170.0 |
| 1920x1080 | High | 246.0 |
| 1920x1080 | Medium | 310.0 |
| 1920x1080 | Low | 392.0 |
Evolve with iUltra 5 125H + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5080 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 5 125H + RTX 5080
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