Evolve

Evolve

AVERAGE FPS
132
excellent

This combination delivers exceptional performance with an average of 132 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 64 81 105
1440p QHD 78 112 143 185
1080p Full HD 116 167 213 275

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 105
3840x2160 Medium 81
3840x2160 High 64
3840x2160 Ultra 44
2560x1440 Low 185
2560x1440 Medium 143
2560x1440 High 112
2560x1440 Ultra 78
1920x1080 Low 275
1920x1080 Medium 213
1920x1080 High 167
1920x1080 Ultra 116

Evolve with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis

The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5090 Mobile in Evolve presents a fascinating case of a modern mobile GPU constrained by a mid-range processor. The benchmark data reveals a system that is overwhelmingly capable at lower resolutions but begins to show its structural limits as the workload shifts. The measured frame rates across three resolutions and four settings tiers paint a clear picture of where the bottleneck resides, and the analysis below interprets those numbers in the context of the hardware specifications and the game's demands.

Resolution Scaling

The transition from 1080p to 4K in Evolve shows a classic pattern of GPU-bound scaling, but with some notable anomalies that suggest the CPU is not entirely off the hook. At 1920x1080 with Low settings, the system produces an average of 275 FPS. Moving to 2560x1440 at Low drops this to 185 FPS, a reduction of roughly 33%. Pushing further to 3840x2160 at Low yields 105 FPS, another 43% drop from the 1440p figure. This steep decline as resolution increases is the signature of a system that is heavily GPU-limited at the higher pixel counts, which is expected given the RTX 5090 Mobile's specifications.

However, the scaling pattern changes when we look at the highest settings. At Ultra, the average frame rates are 116 FPS at 1080p, 78 FPS at 1440p, and 44 FPS at 4K. The percentage drop from 1080p to 1440p is about 33%, which is consistent with the Low settings scaling. But the drop from 1440p to 4K at Ultra is roughly 44%, very similar to the Low settings drop. This consistency across all settings levels indicates that the resolution scaling is the dominant factor, and the settings themselves do not change the fundamental relationship between resolution and frame rate. The data suggests that the GPU's fillrate and memory bandwidth, listed at 896.0 GB/s, are being taxed proportionally as pixel count increases.

What is more revealing is the comparison between Low and High settings at each resolution. At 1080p, the gap between Low (275 FPS) and High (167 FPS) is substantial, a 39% reduction. At 1440p, Low is 185 FPS and High is 112 FPS, a similar 39% reduction. At 4K, Low is 105 FPS and High is 64 FPS, a 39% reduction again. This uniform percentage drop across resolutions when raising settings from Low to High indicates that the additional graphical work is being handled by the GPU without any significant CPU interference. The GPU is scaling its workload efficiently, and the CPU is keeping up with the increased draw calls and physics calculations at all tested resolutions.

The most interesting data point is the Medium settings row, which includes minimum and maximum FPS values. At 1080p Medium, the average is 213 FPS with a minimum of 181 FPS and a maximum of 245 FPS. This shows a relatively tight frame time distribution, suggesting stable performance. At 1440p Medium, the average drops to 143 FPS with a minimum of 122 FPS and a maximum of 165 FPS. The variance is proportionally similar. At 4K Medium, the average is 81 FPS with a minimum of 69 FPS and a maximum of 94 FPS. The minimum-to-maximum spread remains consistent, which implies that the frame pacing is stable even as the average drops. The fact that the 4K Medium minimum of 69 FPS is higher than the 4K High average of 64 FPS suggests that the Medium preset is a much more comfortable operating point for this combo at 4K.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread processor from the Meteor Lake architecture, with a base clock of 3.60 GHz and a boost clock of 4.50 GHz. Its benchmark scores are modest for a modern CPU, with a Cinebench R23 multi-core score of 12804.5 and a single-core score of 1647.5. In the broader CPU landscape, it sits at the 79th percentile, and its closest rival in average benchmark score is the AMD Ryzen 7 5800, which is a 0.1% difference. This places the 125H in a performance tier that is competitive with older desktop processors, but it is by no means a high-end part.

In Evolve, a game from 2015 with a typical FPS workload, the CPU's role is primarily to feed the GPU with draw calls and manage game logic. The data shows that at 1080p Low, the system achieves 275 FPS, which is an extremely high frame rate that would put significant strain on any CPU's single-thread performance. The fact that the system reaches this number indicates that the 125H's single-core boost clock of 4.50 GHz is sufficient to avoid becoming a hard bottleneck at this resolution. If the CPU were severely limiting, we would expect to see the frame rate plateau or show inconsistent scaling when lowering the resolution.

The CPU's 18 threads and 14 cores are more than adequate for a game like Evolve, which likely does not scale well beyond a handful of cores. The Passmark multi-thread score of 21100 and the Passmark single-thread score of 3399 suggest a balanced processor. The data implies that the CPU is not the limiting factor at any resolution tested, as the frame rate scales predictably with resolution. If the CPU were the bottleneck, we would see the 1080p and 1440p frame rates converge or show less separation than the 1440p to 4K drop. Instead, the frame rates continue to rise as resolution drops, confirming that the GPU is the primary constraint.

However, the CPU's performance class does show in the absolute numbers. The 125H is not a flagship part, and its Cinebench R20 single-core score of 1010 is respectable but not exceptional. In Evolve, this translates to a system that can handle high refresh rate gaming at 1080p, but it does not have the headroom to push into the territory of the very fastest desktop CPUs. The data shows that the system is capable of 275 FPS at 1080p Low, which is an excellent result, but it is not reaching the 300+ FPS figures that top-tier desktop CPUs might achieve in the same scenario.

GPU Role

The NVIDIA GeForce RTX 5090 Mobile is the star of this configuration, and its specifications are formidable for a mobile part. It features 10496 shading units, 328 texture mapping units, and 112 raster output units, all based on the Blackwell 2.0 architecture. The GPU has a base clock of 990 MHz and a boost clock of 1515 MHz, which are relatively low clock speeds, but it compensates with sheer core count. The memory subsystem is particularly impressive, with 24 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 896.0 GB/s.

In Evolve, the GPU's role is dominant, as evidenced by the resolution scaling analysis. The 896.0 GB/s of memory bandwidth is likely a key factor in maintaining high frame rates at 4K, where texture streaming and memory bandwidth become critical. The fact that the system can achieve 64 FPS at 4K High and 44 FPS at 4K Ultra shows that the GPU has enough raw power to handle the game at these demanding settings, though the Ultra preset pushes it to the limit.

The GPU's benchmark scores are interesting, as its Passmark G3D score of 30034 places it at the 84th percentile among all GPUs. Its nearest rival in average score is the AMD Radeon Pro 5500 XT, which is a 0.5% difference. This is a surprising comparison, as the Radeon Pro 5500 XT is a workstation card with a much lower TDP. The RTX 5090 Mobile's TDP is listed at 95 W, which is modest for a GPU with this many cores, suggesting that it is heavily power-limited in a mobile chassis. This power constraint may explain why its performance in Evolve is not as high as the core count might suggest.

The GPU's memory clocks are listed at 1750 MHz with an effective rate of 28 Gbps, which is fast for GDDR7. The pixel rate of 169.7 GPixel/s and texture rate of 496.9 GTexel/s are high, but the boost clock of 1515 MHz is relatively low. The data indicates that in Evolve, the GPU is able to maintain high frame rates at 1080p and 1440p, but at 4K, the combination of pixel throughput and memory bandwidth becomes the limiting factor. The difference between 4K Low (105 FPS) and 4K High (64 FPS) is a 39% drop, which is directly attributable to the increased pixel shading and texture work.

How This Combo Ranks

The combination of the Intel Core Ultra 5 125H and the NVIDIA GeForce RTX 5090 Mobile achieves a rank of 795 out of 3700 tested combos in Evolve. This places it in the top 21.5% of all tested configurations, which is a solid result given the CPU's mid-range status. The rank reflects that the GPU is doing most of the heavy lifting, and the CPU is not dragging the system down significantly.

This ranking is somewhat surprising when considering the GPU's individual percentile of 84 versus the CPU's percentile of 79. The combo rank of 795 out of 3700 suggests that the pairing is performing better than the sum of its parts, likely because Evolve is not a CPU-intensive game. If the game were more CPU-bound, the combo rank would likely be lower, as the 125H would become a more significant limiting factor.

The data shows that this combo is well-suited for high-refresh-rate gaming at 1080p and 1440p, with average frame rates exceeding 112 FPS at 1440p High. At 4K, the combo is still playable, but the frame rates drop below the 60 FPS threshold at Ultra settings. The rank of 795 out of 3700 indicates that there are many faster combos, but also a large number of slower ones. This places the system in a strong position for a mobile gaming laptop, where thermal and power constraints are always a factor.

Measured FPS Breakdown

The measured FPS data provides a complete picture of the system's performance across all tested configurations. At 1920x1080, the system delivers an average of 275 FPS on Low, 213 FPS on Medium, 167 FPS on High, and 116 FPS on Ultra. The Medium preset shows a minimum of 181 FPS and a maximum of 245 FPS, indicating a stable experience with a 64 FPS spread between the lowest and highest frame rates.

At 2560x1440, the averages are 185 FPS on Low, 143 FPS on Medium, 112 FPS on High, and 78 FPS on Ultra. The Medium preset shows a minimum of 122 FPS and a maximum of 165 FPS, a 43 FPS spread. This tighter spread, compared to 1080p, is interesting because it suggests that the GPU is becoming more consistently loaded at higher resolutions, reducing the variance.

At 3840x2160, the averages drop to 105 FPS on Low, 81 FPS on Medium, 64 FPS on High, and 44 FPS on Ultra. The Medium preset shows a minimum of 69 FPS and a maximum of 94 FPS, a 25 FPS spread. This is the tightest spread of all resolutions, which indicates that at 4K, the system is operating in a more stable, GPU-bound state. The fact that the 4K Medium average of 81 FPS is higher than the 4K High average of 64 FPS by a significant margin suggests that the Medium preset is the sweet spot for this resolution.

The data also shows a consistent pattern of frame rate drops when increasing settings. From Low to Medium, the average FPS drops by approximately 22-23% at each resolution. From Medium to High, the drop is approximately 21-22%. From High to Ultra, the drop is approximately 30-31%. This shows that the Ultra preset is significantly more demanding than High, which is a useful data point for settings recommendations.

FAQ

*Q: Is the Intel Core Ultra 5 125H a bottleneck in Evolve at 1080p?*

A: The data does not indicate a significant CPU bottleneck at 1080p. The system achieves 275 FPS at 1080p Low, which is a very high frame rate. The frame rate scales predictably with resolution, which is the expected behavior when the GPU is the primary limiting factor. The CPU's boost clock of 4.50 GHz and its Passmark single-thread score of 3399 are sufficient to feed the GPU at these frame rates.

Q: What is the best resolution for this combo to maintain a 60+ FPS average?

A: The data shows that all tested resolutions and settings combinations except 4K Ultra achieve an average of 64 FPS or higher. At 4K High, the average is 64 FPS, which is right at the threshold. At 4K Medium, the average is 81 FPS, providing more headroom. At 1440p and 1080p, all settings presets exceed 78 FPS and 116 FPS, respectively.

*Q: How does the RTX 5090 Mobile's performance in Evolve compare to its nearest GPU rival?*

A: The RTX 5090 Mobile's nearest rival by average benchmark score is the AMD Radeon Pro 5500 XT, with a delta of -0.5%, meaning the 5090 Mobile is slightly slower in synthetic benchmarks. However, the measured FPS in Evolve shows that the 5090 Mobile is a very capable gaming part, achieving 112 FPS at 1440p High. The synthetic scores do not always translate directly to gaming performance.

*Q: Does the 24 GB of VRAM in the RTX 5090 Mobile provide any benefit in Evolve?*

A: The game Evolve was released in 2015 and is unlikely to require more than a few gigabytes of VRAM at any settings. The 24 GB of GDDR7 memory is far more than the game needs. The benefit of the large memory pool is not realized in this title, but the 896.0 GB/s of memory bandwidth is a significant advantage for maintaining high frame rates at 4K.

Q: What does the combo rank of 795 out of 3700 indicate about this system's gaming potential?

A: A rank of 795 out of 3700 places this combo in the top 21.5% of all tested configurations. This indicates that the system is well above average for gaming performance in Evolve. The high rank is primarily due to the RTX 5090 Mobile's strong performance, which compensates for the CPU's more modest capabilities.

Q: Is the Medium preset at 4K a better choice than the High preset?

A: Yes, the data shows that 4K Medium averages 81 FPS with a minimum of 69 FPS, while 4K High averages 64 FPS. The Medium preset provides a 17 FPS higher average and a minimum that is comfortably above the 60 FPS threshold. The frame time variance is also tighter at Medium, with a 25 FPS spread between min and max, compared to the High preset which has no reported min/max data, but the average is lower.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and refresh rate. At 1920x1080, all settings presets produce playable frame rates, with even the Ultra preset averaging 116 FPS. For a high-refresh-rate display, the Low preset at 275 FPS or the Medium preset at 213 FPS would be the best choices to maximize frame rates. The High preset at 167 FPS offers a good balance of visual quality and performance, while the Ultra preset at 116 FPS is still very smooth.

At 2560x1440, the Medium preset at 143 FPS is the recommended choice for most users. It provides a high frame rate that is well above the 60 FPS threshold and offers better visual quality than Low. The High preset at 112 FPS is also excellent, providing a more detailed image while still maintaining a triple-digit frame rate. The Ultra preset at 78 FPS is playable but may be too demanding for competitive play. For 1440p, the data suggests that High is the sweet spot for a balance of quality and performance.

At 3840x2160, the Medium preset is the clear recommendation. It averages 81 FPS with a minimum of 69 FPS, which is the only 4K preset that comfortably maintains a 60+ FPS average without any reported frame rate dips. The High preset at 64 FPS is also playable, but the lower average and lack of reported min/max data make it a riskier choice. The Low preset at 105 FPS is the best for pure performance but sacrifices visual fidelity. The Ultra preset at 44 FPS is not recommended for a smooth experience. The data shows that 4K Medium provides the best combination of visual quality and frame rate stability for this combo.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5090 Mobile

VRAM 24 GB GDDR7
Base Clock —
Boost Clock 1515 MHz MHz
TDP 95 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5090 Mobile in Evolve

Resolution Settings Avg FPS
3840x2160 Low 105.0
3840x2160 Medium 81.0
3840x2160 High 64.0
3840x2160 Ultra 44.0
2560x1440 Low 185.0
2560x1440 Medium 143.0
2560x1440 High 112.0
2560x1440 Ultra 78.0
1920x1080 Low 275.0
1920x1080 Medium 213.0
1920x1080 High 167.0
1920x1080 Ultra 116.0

Evolve with iUltra 5 125H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + RTX 5090 Mobile

Explore FPS benchmarks for other games using this same hardware combination.