Evolve

Evolve

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 36 46 60
1440p QHD 44 64 82 105
1080p Full HD 66 96 122 157

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 46
3840x2160 High 36
3840x2160 Ultra 25
2560x1440 Low 105
2560x1440 Medium 82
2560x1440 High 64
2560x1440 Ultra 44
1920x1080 Low 157
1920x1080 Medium 122
1920x1080 High 96
1920x1080 Ultra 66

Evolve with Intel Core Ultra 5 125H + AMD Radeon 8050S, In-Depth Analysis

Evolve, the 2015 asymmetrical FPS, presents a demanding workload for the Intel Core Ultra 5 125H and AMD Radeon 8050S combination. The measured data indicates this pairing is capable of delivering smooth gameplay, but requires careful attention to resolution and settings to balance visual fidelity with frame rate. The benchmark results show a clear performance hierarchy where the GPU becomes the primary limiting factor as resolution increases, while the CPU's 14 cores and 18 threads provide ample headroom for the game's physics and AI calculations.

Resolution Scaling

The performance drop from 1080p to 4K is steep and reveals the GPU-bound nature of Evolve at higher resolutions. At Low settings, the average frame rate falls from 157 FPS at 1920x1080 to 105 FPS at 2560x1440, a reduction of 52 FPS. Pushing further to 3840x2160 drops the average to 60 FPS, meaning the 4K result is less than half of the 1080p figure. This scaling pattern indicates that the AMD Radeon 8050S, with its 2048 shading units and 11.47 TFLOPS of FP32 compute, is the dominant constraint once pixel count rises.

The situation is similar at High settings, where the frame rate declines from 96 FPS at 1080p to 64 FPS at 1440p, and finally to 36 FPS at 4K. The percentage drop from 1080p to 4K at High settings is roughly 62.5%, which is consistent with a GPU that is being saturated by the increased pixel workload. The Medium preset shows the same trend, with averages of 122 FPS at 1080p, 82 FPS at 1440p, and 46 FPS at 4K. Notably, the Medium preset at 4K is the only configuration that reports minimum and maximum frame rates, showing a range of 40 to 53 FPS, which suggests some frame pacing variability even at this mid-tier setting.

The Ultra preset is the most demanding, and the results are telling. At 1080p, the average is 66 FPS, which is playable, but at 1440p it drops to 44 FPS, and at 4K it falls to just 25 FPS. The delta between Low and Ultra at 4K is 35 FPS, which underscores how much headroom exists in the graphics settings. The data suggests that the Intel Core Ultra 5 125H, with its boost clock of 4.50 GHz, is not the bottleneck here; the consistent frame rate scaling across resolutions points directly at the Radeon 8050S's memory bandwidth, which is listed as "System Dependent" and shared with the CPU, as a key factor in the 4K performance cliff.

Settings Recommendations

Based on the measured FPS rows, the Medium preset offers the best balance between visual quality and performance for most users. At 1440p, Medium delivers an average of 82 FPS with a minimum of 69 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay. The minimum frame rate data, only provided for Medium, indicates that this setting avoids the severe drops seen at higher presets. At 1080p, Medium achieves 122 FPS average with a minimum of 104 FPS, making it an excellent choice for high-refresh-rate monitors.

For 4K displays, the data suggests that Low settings are the only viable option for maintaining a playable experience. The Low preset at 3840x2160 achieves 60 FPS average, which is exactly at the standard refresh rate target. Stepping up to Medium at 4K yields only 46 FPS, which is playable but not ideal for fast-paced FPS action. High at 4K drops to 36 FPS, and Ultra falls to 25 FPS, both of which are below the threshold for competitive play. The recommendation is clear: for 4K, stick to Low; for 1440p, Medium is the sweet spot; for 1080p, High at 96 FPS is viable, but Medium at 122 FPS offers a better margin for demanding scenes.

The Ultra preset is not recommended for any resolution in this game, as even at 1080p it only manages 66 FPS average. The jump from High to Ultra at 1080p costs 30 FPS, which is a significant penalty for what is likely a marginal visual improvement in a game from 2015. The measured data indicates that the GPU's 64 ROPs and 128 TMUs are sufficient for Medium settings, but the Ultra preset's additional shading load pushes the Radeon 8050S beyond its comfortable operating range.

FAQ

Q: Can this combo run Evolve at 4K with playable frame rates?

A: Yes, but only at Low settings. The measured average FPS at 3840x2160 with Low is 60 FPS. At Medium, the average drops to 46 FPS, and at High it is 36 FPS, so Low is the only 4K preset that consistently hits a 60 FPS target.

Q: What is the best resolution for a 144Hz monitor?

A: At 1920x1080, the Low preset achieves 157 FPS and Medium achieves 122 FPS, both of which are suitable for 144Hz displays. High at 96 FPS is also playable but leaves less headroom. At 2560x1440, Low hits 105 FPS, which is close to 100 FPS but not quite 144 FPS.

Q: Is the Intel Core Ultra 5 125H a bottleneck in this game?

A: The data does not indicate a CPU bottleneck. The frame rate scaling across resolutions is consistent with GPU limitations. The CPU's 14 cores and 18 threads, along with a Cinebench R23 multicore score of 12804.5, suggest it has ample processing power for Evolve's AI and simulation tasks.

Q: How does the Radeon 8050S compare to its nearest rivals in synthetic benchmarks?

A: The Radeon 8050S has an average benchmark score of 62108, which is 0.3% higher than the AMD Radeon Pro W6600M, 2.5% higher than the Radeon Pro Vega 56, and 2.6% higher than the Radeon RX 7600M. Its percentile ranking is 89, meaning it outperforms most GPUs in the database.

Q: What is the frame time consistency like at Medium settings?

A: The Medium preset is the only one with reported minimum and maximum FPS. At 1080p, the range is 104 to 140 FPS (average 122). At 1440p, the range is 69 to 94 FPS (average 82). At 4K, the range is 40 to 53 FPS (average 46). The spread narrows as resolution increases, suggesting more consistent frame pacing at higher pixel counts.

Q: Does the Ultra preset ever deliver 60 FPS?

A: No. The Ultra preset achieves 66 FPS at 1080p, which is above 60 FPS, but this is the only resolution where it does so. At 1440p, Ultra drops to 44 FPS, and at 4K it falls to 25 FPS. The data suggests Ultra is not optimized for this hardware.

How This Combo Ranks

In the database of tested combinations, the Intel Core Ultra 5 125H paired with the AMD Radeon 8050S ranks 2736 out of 3700 combos for Evolve. This places it in the bottom 26% of all tested systems, which is a surprising result given the individual component scores. The GPU's percentile rank is 89, and the CPU's percentile rank is 79, yet the combo rank is relatively low. This discrepancy indicates that Evolve is particularly demanding on the specific combination of this mobile CPU and integrated-class GPU.

The low combo rank is likely due to the Radeon 8050S's "System Shared" memory configuration. The GPU's memory bandwidth is listed as "System Dependent," which means it relies on the CPU's dual-channel DDR5 memory bus with a bandwidth of 89.6 GB/s. This is a significant limitation compared to dedicated GPUs with their own VRAM. The measured FPS at 4K Ultra (25 FPS) and 1440p Ultra (44 FPS) reflect this memory bottleneck, as the GPU cannot access memory fast enough to feed its 2048 shading units at higher settings.

Compared to the CPU's nearest rivals, the Ultra 5 125H is essentially on par with the AMD Ryzen 7 5800 (deltaPct of -0.1%) and the Intel Core i5-12600K (deltaPct of -0.3%). This means the CPU is not the reason for the low combo rank. The GPU, while ranking in the 89th percentile overall, is clearly struggling with Evolve's specific rendering requirements. The combination of a mobile CPU with a 28W TDP and an IGP with a 55W TDP in a shared memory architecture creates a thermal and bandwidth envelope that limits performance in this title.

GPU Role

The AMD Radeon 8050S is built on the RDNA 3.5 architecture and uses the Strix Halo chip with a 4 nm process node. It features a base clock of 1295 MHz and a boost clock of 2800 MHz, which is a substantial 1505 MHz difference. The GPU has 2048 shading units, 128 TMUs, and 64 ROPs, along with 32 ray tracing cores. Its compute capabilities are rated at 11.47 TFLOPS for both FP32 and FP16, indicating a balanced design for gaming workloads.

The most critical aspect of this GPU is its memory configuration. The memory size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent." This means the GPU has no dedicated VRAM and must share the CPU's memory subsystem. In Evolve, this manifests as a hard limit on performance at higher resolutions. The pixel rate of 179.2 GPixel/s and texture rate of 358.4 GTexel/s are theoretical maximums, but the shared memory bandwidth prevents the GPU from reaching these limits in practice.

The GPU's benchmarks show a Geekbench OpenCL score of 65818 and a Vulkan score of 58398, with an average benchmark score of 62108. This places it in the 89th percentile of all GPUs, which is impressive for an integrated solution. However, the nearest rivals include the Radeon RX 7600M (deltaPct of -2.6%) and the Radeon RX 9060 XT LP (deltaPct of -2.7%), both of which are dedicated mobile GPUs with their own memory. The fact that the 8050S competes with these parts in synthetic benchmarks but falls behind in Evolve's actual gameplay underscores the memory bandwidth penalty.

The boost clock of 2800 MHz is high for an IGP, and the 64 ROPs provide adequate fill rate for 1080p gaming. The data shows that at 1080p Low, the GPU achieves 157 FPS, which is well above the refresh rate of most monitors. The switch to Medium at 1080p costs 35 FPS (down to 122), and High costs another 26 FPS (down to 96). This scaling suggests that the GPU's shading units are the primary resource being consumed, while the ROPs are sufficient for the pixel workload at 1080p.

Measured FPS Breakdown

At 1920x1080, the measured results show a clear progression across settings. Low settings deliver an average of 157 FPS, which is the highest score in the entire dataset. Medium settings drop to 122 FPS, with a minimum of 104 FPS and a maximum of 140 FPS, indicating stable frame delivery. High settings average 96 FPS, and Ultra settings average 66 FPS. The difference between Low and Ultra at 1080p is 91 FPS, which demonstrates the wide range of performance available depending on the visual quality selected.

Moving to 2560x1440, the performance scales down accordingly. Low settings average 105 FPS, which is still high enough for smooth gameplay on a 144Hz monitor. Medium settings average 82 FPS, with a minimum of 69 FPS and a maximum of 94 FPS, providing a solid 60+ FPS experience. High settings average 64 FPS, which is right at the edge of 60 FPS playability. Ultra settings drop to 44 FPS, which is marginal for an FPS game. The drop from 1080p to 1440p at each setting is roughly 40-45%, which is consistent with the increase in pixel count.

At 3840x2160, the GPU's limits become apparent. Low settings average 60 FPS, which is exactly at the standard target. Medium settings average 46 FPS, with a minimum of 40 FPS and a maximum of 53 FPS. High settings average 36 FPS, and Ultra settings fall to 25 FPS. The 4K results show that the Radeon 8050S can handle Evolve at 4K only when the settings are reduced to the minimum. The gap between Low and Medium at 4K is 14 FPS, while the gap between Medium and High is 10 FPS, showing diminishing returns as settings increase.

The Medium preset is the only one with complete min/max data across all resolutions. At 1080p, the range is 104-140 FPS (spread of 36 FPS). At 1440p, the range is 69-94 FPS (spread of 25 FPS). At 4K, the range is 40-53 FPS (spread of 13 FPS). The narrowing spread at higher resolutions suggests that the GPU is becoming more consistently saturated, which reduces frame time variance but also lowers the average. For competitive play, the 1080p Medium setting provides the best combination of high average FPS and acceptable frame consistency. For cinematic single-player experiences, the 1440p Medium setting offers a good balance, while 4K is best reserved for Low settings to maintain a 60 FPS average.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8050S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2800 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + AMD Radeon 8050S in Evolve

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 46.0
3840x2160 High 36.0
3840x2160 Ultra 25.0
2560x1440 Low 105.0
2560x1440 Medium 82.0
2560x1440 High 64.0
2560x1440 Ultra 44.0
1920x1080 Low 157.0
1920x1080 Medium 122.0
1920x1080 High 96.0
1920x1080 Ultra 66.0

Evolve with iUltra 5 125H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + 8050S

Explore FPS benchmarks for other games using this same hardware combination.