Evolve
This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 60 | 76 | 98 |
| 1440p QHD | 73 | 105 | 134 | 173 |
| 1080p Full HD | 109 | 157 | 200 | 258 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5080 Mobile delivers a remarkably consistent 60 FPS at 4K High settings in Evolve, but the data reveals a bottleneck dynamic that shifts decisively toward the GPU as resolution climbs. At 1080p, the combination produces frame rates exceeding 250 FPS on Low, indicating a system capable of exploiting high-refresh displays, while the 4K Ultra result of 41 FPS shows the limits of the graphics processor under maximum load.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, built on Intel's 7 nm process node. Its base clock of 3.60 GHz and boost clock of 4.50 GHz position it as a mobile workhorse, but in Evolve, the CPU's role is primarily to feed the GPU without becoming the limiting factor. The processor's L3 cache totals 18 MB (shared), which is adequate for the game's data demands, while the dual-channel DDR5 memory bus offers 89.6 GB/s of bandwidth.
Benchmark data places this CPU at the 79th percentile among all tested processors, with an average benchmark score of 27507. Its nearest rivals include the AMD Ryzen 7 5800, which scores 27535 (a 0.1% difference), and the Intel Core i5-12600K at 27578 (0.3% higher). The Core Ultra 5 125H trails these desktop-class parts by a negligible margin, indicating that its single-thread performance in Evolve—a game that relies on a few primary threads—is competitive. The Cinebench R23 multi-core score of 12804.5 and single-core score of 1647.5 further confirm that the CPU has sufficient headroom for the game's physics and AI calculations.
In Evolve, the CPU's impact is most apparent at lower resolutions where frame rates exceed 200 FPS. At 1080p Low, the combo achieves 258 FPS, which would strain a weaker processor. The data shows a 55.4% drop from 1080p Low to 1440p Low (from 258 to 173 FPS), and a further 43.4% drop to 4K Low (98 FPS). This scaling pattern suggests that the CPU is not the primary constraint even at 1080p, as the frame rate remains high. However, the Passmark single-thread score of 3399 and the 241 Cinebench R15 single-core result indicate that the CPU's per-core performance is solid but not exceptional, which is consistent with its mobile 28 W TDP rating.
The processor's 14 cores and 18 threads are more than Evolve requires, as the game was released in 2015 and does not scale beyond a few cores. The Passmark multi-thread score of 21100 and data encryption score of 14251 show the CPU's capability in heavily threaded workloads, but these are irrelevant to the game's actual engine. The key takeaway is that the Core Ultra 5 125H provides enough computational throughput to avoid bottlenecking the RTX 5080 Mobile in most scenarios, with the exception of very low-resolution, high-FPS situations where the CPU's 4.50 GHz boost clock becomes the ceiling.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 Mobile is the dominant component in this pairing, and its specifications explain the measured frame rates. Built on the Blackwell 2.0 architecture with 45,600 million transistors on a 378 mm² die, this mobile GPU features 7680 shading units, 240 TMUs, and 96 ROPs. Its 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which is more than sufficient for Evolve's textures at any resolution.
The GPU's base clock of 975 MHz and boost clock of 1500 MHz are conservative for a 50-series part, but the 80 W TDP indicates a power-constrained mobile implementation. The FP32 performance of 23.04 TFLOPS and pixel rate of 144.0 GPixel/s are the figures that directly influence Evolve's rendering. The data shows the GPU ranks at the 81st percentile among all tested GPUs, with an average benchmark score of 38349. Its nearest rival is the NVIDIA GeForce MX570, which scores 38299 (0.1% lower), and the RTX 4080 Mobile at 38135 (0.6% lower). This close grouping suggests that the RTX 5080 Mobile's performance in Evolve is comparable to the previous generation's flagship mobile GPU.
In Evolve, the GPU's role becomes critical at 4K resolution. The measured FPS drops from 60 at High to 41 at Ultra, a 31.7% reduction. This is a GPU-bound scenario, as the CPU is unlikely to be the constraint at these frame rates. The 16 GB VRAM capacity is never a limiting factor in this game, as Evolve's textures are modest by modern standards. The memory bandwidth of 896.0 GB/s ensures that texture streaming and geometry processing do not cause stutters, which is reflected in the min FPS values: at 4K Medium, the minimum FPS is 65, while the average is 76, indicating smooth frame pacing.
The GPU's DirectX 12 Ultimate support (12_2) is backward-compatible with Evolve, which uses DirectX 11. The Passmark DirectX 11 score of 253 and DirectX 12 score of 116 show that the GPU is far more efficient in the older API, which is relevant because Evolve was released before DirectX 12 became standard. This explains why the GPU's raw compute power translates into high frame rates despite the game's age. At 1080p Ultra, the combo achieves 109 FPS, which is 72.2% higher than the 4K Ultra result, confirming that the GPU scales predictably with resolution.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals a clear pattern of GPU-bound scaling. From 1080p to 1440p, the average FPS at High settings drops from 157 to 105, a 33.1% reduction. From 1440p to 4K, the High preset falls from 105 to 60, another 42.9% reduction. This compounding drop indicates that the RTX 5080 Mobile is the primary constraint at higher resolutions, with the CPU's role diminishing as pixel count increases.
At Low settings, the scaling is even more pronounced: 258 FPS at 1080p, 173 FPS at 1440p, and 98 FPS at 4K. The 62.0% cumulative drop from 1080p to 4K Low suggests that the GPU's fill rate and memory bandwidth are the deciding factors, as the CPU's workload does not increase with resolution. The 4K Low result of 98 FPS is still playable, but it is a 62% reduction from the 1080p Low figure, which shows that the GPU's 96 ROPs and 144.0 GPixel/s pixel rate are stretched at higher resolutions.
The Medium settings data provides additional insight. At 1080p Medium, the average FPS is 200, with a minimum of 170 and maximum of 230. At 1440p Medium, the average drops to 134, with a minimum of 114 and maximum of 154. At 4K Medium, the average is 76, with a minimum of 65 and maximum of 88. The consistent 30-40% drop between each resolution step confirms that the GPU is the limiting component, as the CPU's performance is unchanged across these scenarios.
The Ultra preset data tells a similar story. The 1080p Ultra result of 109 FPS drops to 73 FPS at 1440p and 41 FPS at 4K. The 62.4% drop from 1080p to 4K Ultra is the largest across all settings, which indicates that the RTX 5080 Mobile's shader and texture units are saturated when all visual effects are enabled. The fact that the 4K Ultra result falls below the 60 FPS threshold—while the 4K High result exactly hits 60 FPS—suggests that the GPU's 23.04 TFLOPS FP32 performance is the hard ceiling for Evolve at this resolution and settings combination.
FAQ
Q: Can this combo sustain 60 FPS at 4K in Evolve?
A: Yes, but only on High settings. The measured average FPS at 3840x2160 High is exactly 60 FPS. At Medium, it improves to 76 FPS, but at Ultra it drops to 41 FPS, so the user must choose between High and Medium for a smooth experience at 4K.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The data shows the GPU is the bottleneck at resolutions above 1080p. The frame rate drops by 33-43% between each resolution step, which is characteristic of GPU-bound scaling. The CPU's performance is sufficient to support up to 258 FPS at 1080p Low, indicating it is not the limiting factor.
Q: How does this combo compare to other tested combinations in Evolve?
A: The combo ranks 1001 out of 3700 tested combinations, placing it in the top 27% of systems. This rank reflects the GPU's strong performance relative to the CPU, as the RTX 5080 Mobile is in the 81st percentile of all GPUs, while the CPU is in the 79th percentile.
Q: What is the best settings preset for 1440p gaming in Evolve?
A: At 2560x1440, the Medium preset delivers 134 FPS average, while High delivers 105 FPS and Ultra delivers 73 FPS. For a balance of visual quality and frame rate, Medium offers the highest FPS above 120, but High is also viable at above 100 FPS.
Q: Does the 16 GB VRAM make a difference in Evolve?
A: The 16 GB GDDR7 memory is more than sufficient for Evolve, which was released in 2015 and has modest texture requirements. The memory bandwidth of 896.0 GB/s ensures smooth performance, as evidenced by the minimum FPS values that stay within 15% of the average.
Q: How does the RTX 5080 Mobile perform relative to its rivals in this game?
A: The RTX 5080 Mobile's average benchmark score of 38349 is within 0.6% of the RTX 4080 Mobile, making them effectively equal in Evolve. The GeForce MX570 scores 38299, which is 0.1% lower, indicating that the RTX 5080 Mobile does not offer a significant advantage over its closest competitors.
How This Combo Ranks
The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5080 Mobile ranks 1001 out of 3700 tested combos in Evolve, placing it in the top 27% of all systems. This rank is primarily driven by the GPU's strong showing, as the RTX 5080 Mobile sits at the 81st percentile among all GPUs, while the CPU sits at the 79th percentile. The rank of 1001 suggests that while this is a capable combination, it is not at the absolute top tier for this game, which likely includes desktop-class CPUs paired with higher-TGP mobile GPUs.
The GPU's nearest rival, the RTX 4080 Mobile, has an average score of 38135, which is 0.6% lower than the RTX 5080 Mobile's 38349. This indicates that in Evolve, the two GPUs are nearly interchangeable in performance, and the combination's rank would not change significantly if the RTX 5080 Mobile were swapped for the older part. The CPU's nearest rival, the AMD Ryzen 7 5800, scores 27535, which is 0.1% higher, confirming that the Core Ultra 5 125H is not a performance outlier.
The rank of 1001 out of 3700 means that 73% of tested combos perform worse, but it also means that 27% perform better. The data suggests that the bottleneck is the GPU's 80 W TDP, which limits its clock speeds and thus its performance in Evolve's GPU-intensive scenes. If the same CPU were paired with a higher-TGP GPU, the rank would likely improve, but with the RTX 5080 Mobile, this combo is solidly mid-tier in the overall ranking.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data for this combo provides a complete picture of its performance in Evolve across three resolutions and four settings presets.
At 1920x1080, the lowest resolution tested, the combo shows its highest frame rates. On Low settings, the average FPS is 258, which is the highest recorded value for this combination. Medium settings reduce the average to 200 FPS, with a minimum of 170 and a maximum of 230. High settings deliver 157 FPS average, while Ultra settings drop to 109 FPS. The spread from 258 to 109 FPS across settings shows that at 1080p, the GPU has ample headroom, and the CPU's 4.50 GHz boost clock is sufficient to keep up with even the lowest settings.
At 2560x1440, the frame rates scale down proportionally. Low settings produce an average of 173 FPS, which is 85 FPS lower than at 1080p. Medium settings average 134 FPS, with a minimum of 114 and maximum of 154. High settings average 105 FPS, and Ultra settings average 73 FPS. The 1440p results show that the GPU is starting to become the limiting factor, as the drop from 1080p to 1440p is 33% at Low settings, but the CPU remains capable of supporting frame rates above 100 FPS.
At 3840x2160, the highest resolution tested, the frame rates fall below the 60 FPS threshold on Ultra settings. Low settings average 98 FPS, which is still playable but is a 62% reduction from 1080p Low. Medium settings average 76 FPS, with a minimum of 65 and maximum of 88, making it the best option for smooth 4K gameplay. High settings average exactly 60 FPS, which is the minimum for a consistent experience. Ultra settings average 41 FPS, which is below the playable threshold. The 4K data shows that the RTX 5080 Mobile's 80 W TDP limits its performance at this resolution, and users should choose Medium settings for the best balance of quality and frame rate.
The absence of min and max FPS values for most settings indicates that the data was collected with a focus on average performance, but the available min/max data for Medium settings shows consistent frame pacing across all resolutions. The 4K Medium min FPS of 65 is close to the average of 76, suggesting that the combo does not suffer from severe frame drops. The 1080p Medium min FPS of 170 against an average of 200 also shows stable performance, with the max FPS of 230 indicating that the GPU can push beyond the average when the scene allows.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5080 Mobile in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 76.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 173.0 |
| 2560x1440 | Medium | 134.0 |
| 2560x1440 | High | 105.0 |
| 2560x1440 | Ultra | 73.0 |
| 1920x1080 | Low | 258.0 |
| 1920x1080 | Medium | 200.0 |
| 1920x1080 | High | 157.0 |
| 1920x1080 | Ultra | 109.0 |
Evolve with iUltra 5 125H + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + RTX 5080 Mobile
Explore FPS benchmarks for other games using this same hardware combination.