Evolve

Evolve

AVERAGE FPS
70
good

This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 34 43 56
1440p QHD 41 60 76 98
1080p Full HD 62 89 114 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 56
3840x2160 Medium 43
3840x2160 High 34
3840x2160 Ultra 24
2560x1440 Low 98
2560x1440 Medium 76
2560x1440 High 60
2560x1440 Ultra 41
1920x1080 Low 147
1920x1080 Medium 114
1920x1080 High 89
1920x1080 Ultra 62

Evolve with AMD Ryzen 9 5950X + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the AMD Radeon RX 6600 presents a clear case of a high-end CPU anchoring a mid-range GPU for the 2015 FPS title Evolve. The benchmark data shows that this combo sits in the 2877th position out of 3700 tested combinations, placing it in the lower-middle portion of the database for this specific game. The measured results reveal that the RX 6600 is the primary bottleneck in most scenarios, while the 16-core Ryzen 9 5950X provides ample headroom that rarely comes into play. For practical use, the sweet spot is 1080p with High settings, where the average frame rate reaches 89 FPS, or 1440p with Medium settings at 76 FPS. The data indicates that pushing to Ultra settings at any resolution introduces a sharp performance penalty, making it the least advisable preset for consistent playability.

Settings Recommendations

The measured FPS data for Evolve with this CPU-GPU combo makes the settings choice straightforward. At 1920x1080, the Low preset delivers an average of 147 FPS, which is excellent for high-refresh-rate monitors, but the jump to High still yields 89 FPS on average, a figure that remains smooth for most displays. Medium sits between them at 114 FPS. The problem emerges at Ultra: the average drops to 62 FPS, which is a 30% reduction compared to High. Given that Ultra offers diminishing visual returns in a fast-paced FPS, High at 1080p is the recommended balance, providing nearly 90 FPS while retaining more visual fidelity than Low.

Moving to 2560x1440, the pattern shifts. Low produces 98 FPS, Medium drops to 76 FPS, and High falls to exactly 60 FPS. Ultra again suffers a steep decline to 41 FPS. For 1440p users, Medium is the pragmatic choice, as it stays above 75 FPS and keeps minimums at 65 FPS, which is acceptable for competitive play. High is playable at a locked 60 FPS, but any scene complexity could push it lower; the data does not include a min FPS for High at this resolution, so relying on it carries some risk. Low remains an option for those prioritizing frame rate over visuals, but Medium offers a better compromise.

At 3840x2160, the results are marginal. Low yields 56 FPS, Medium 43 FPS, High 34 FPS, and Ultra 24 FPS. Only Low approaches playability, and even then, the 56 FPS average is below the 60 FPS target many players prefer. The Medium preset shows a min FPS of 37, which means noticeable stutter during intense scenes. Therefore, 4K is not recommended for this combo in Evolve unless the player accepts Low settings and a variable frame rate. The data suggests that the best overall experience is 1080p High, with 1440p Medium as a viable alternative for higher-resolution displays.

How This Combo Ranks

The combo rank of 2877 out of 3700 tested combinations places this pairing in the 22nd percentile for Evolve specifically. This is a low standing, but it is important to interpret this within the context of the hardware. The Ryzen 9 5950X is a top-tier CPU, ranking in the 91st percentile against all CPUs in the database, with an average benchmark score of 51947. Its nearest rivals include the Intel Core Ultra 5 235HX (average score 52073, deltaPct -0.2), the AMD EPYC 8124P (52121, deltaPct -0.3), the Intel Core i9-13900F (51730, deltaPct 0.4), and the Intel Core i7-14700 (52301, deltaPct -0.7). These deltas are all within one percent, meaning the 5950X performs essentially on par with these modern chips in synthetic tests. The CPU is not the limiting factor.

The GPU tells a different story. The Radeon RX 6600 ranks in the 63rd percentile against all GPUs, with an average benchmark score of 19036. Its nearest rivals are the NVIDIA Quadro K6000 (19030, deltaPct 0), the NVIDIA GeForce RTX 4050 Mobile (19049, deltaPct -0.1), the NVIDIA Tesla K20m (19089, deltaPct -0.3), and the NVIDIA RTX 2000 Ada Generation (18954, deltaPct 0.4). Again, the deltas are negligible, putting the RX 6600 in the same performance class as these older or mobile parts. Since Evolve is a GPU-bound title at most settings, the combo’s low rank reflects the RX 6600’s mid-range standing rather than any CPU deficiency. The data shows that swapping the GPU for a stronger model would improve the rank substantially, while upgrading the CPU would yield little benefit in this game.

GPU Role

The AMD Radeon RX 6600 is built on the Navi 23 chip with RDNA 2.0 architecture, fabricated on a 7 nm process at TSMC. It carries 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 224.0 GB/s. The memory clocks run at 1750 MHz, with an effective data rate of 14 Gbps. The GPU’s base clock is 1626 MHz, with a game clock of 2044 MHz and a boost clock of 2491 MHz. These specifications place it as a solid 1080p performer, which aligns with the measured FPS results.

In Evolve, the GPU’s 8 GB VRAM capacity is sufficient for the game’s textures and geometry, even at Ultra settings, since the title dates to 2015 and does not require modern memory sizes. The bottleneck is raw compute throughput. The RX 6600 delivers 8.928 TFLOPS of FP32 performance, with a texture rate of 279.0 GTexel/s and a pixel rate of 159.4 GPixel/s. The measured frame rates scale predictably with resolution, indicating that the GPU’s shading units (1792) and ROPs (64) are the limiting factors at higher resolutions. For instance, at 1080p High, the GPU produces 89 FPS, but at 1440p High, that drops to 60 FPS, and at 4K High, it falls to 34 FPS. This linear degradation is characteristic of a GPU hitting its fill-rate and shader limits.

The GPU’s PCIe 4.0 x8 interface is another consideration. The Ryzen 9 5950X supports PCIe Gen 4 with 20 lanes, but the RX 6600 uses only x8 lanes. This is unlikely to matter in Evolve, as the game’s data transfer requirements are modest, but it is a structural limitation of the card. The GPU’s TDP is 132 W, with a suggested PSU of 300 W, which is modest for a modern system. The boost clock of 2491 MHz is relatively high, and the data shows that the card sustains performance without thermal throttling issues in the measured scenarios, though no temperature data is provided in the fact pack.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the Low preset achieves an average of 147 FPS, which is the highest score in the entire dataset. Medium follows at 114 FPS, with a min FPS of 97 and a max FPS of 131. High drops to 89 FPS, and Ultra falls to 62 FPS. The gap between Low and Ultra is 85 FPS, a 58% reduction, which shows how heavily Ultra taxes the GPU. The min FPS for Medium (97 FPS) indicates that even in demanding scenes, the frame rate stays above 90, making this preset viable for high-refresh displays.

At 2560x1440, the Low preset produces 98 FPS, which is close to the 1080p High result. Medium yields 76 FPS, with a min of 65 and max of 88. High achieves exactly 60 FPS, and Ultra drops to 41 FPS. The step from Low to Medium is a 22 FPS loss, while Medium to High is a 16 FPS loss, and High to Ultra is a 19 FPS loss. This uneven scaling suggests that Ultra introduces effects that are disproportionately expensive on the RX 6600’s RDNA 2 architecture. The min FPS for Medium (65 FPS) is still above 60, so there is no sustained drop below the playability threshold.

At 3840x2160, the results are much weaker. Low averages 56 FPS, Medium 43 FPS (with a min of 37 and max of 50), High 34 FPS, and Ultra 24 FPS. The Medium preset’s min FPS of 37 is a concern, as it implies significant stuttering during action sequences. Even Low, at 56 FPS, is below the ideal 60 FPS target. The data shows that 4K is only suitable for Low settings, and even then, the experience is not consistently smooth. The frame rate drops from 1080p Low (147 FPS) to 4K Low (56 FPS), a 62% reduction, which quantifies the GPU’s inability to handle 4K rendering in this title.

Resolution Scaling

The scaling from 1080p to 1440p to 4K reveals where the bottleneck lies. At Low settings, the average FPS goes from 147 (1080p) to 98 (1440p) to 56 (4K). This is a 33% drop from 1080p to 1440p, and a 43% drop from 1440p to 4K. At Medium settings, the progression is 114 to 76 to 43, representing a 33% drop and then a 43% drop again. At High settings, it is 89 to 60 to 34, a 33% drop and then a 43% drop. At Ultra settings, it is 62 to 41 to 24, a 34% drop and then a 41% drop. The consistency of these percentages across all presets indicates that the GPU is purely pixel-bound, with no CPU involvement in the scaling.

The Ryzen 9 5950X has a boost clock of 4.90 GHz and a base clock of 3.40 GHz, with 16 cores and 32 threads. Its single-thread performance is strong, as shown by a PassMark single-thread score of 3470 and a 3DMark single-thread score of 944. However, in Evolve, the CPU’s multi-threaded capabilities (Cinebench R23 multi-core score of 26017, Geekbench multi-core score of 15233) are largely irrelevant, as the game is not CPU-limited at any resolution. The fact that FPS drops uniformly with resolution confirms that the RX 6600 is the sole constraint. If the CPU were limiting, the 1080p results would show a plateau where FPS does not increase further, but the data shows a steady climb from 62 FPS (1080p Ultra) to 89 FPS (1080p High) to 147 FPS (1080p Low), meaning the GPU has headroom that the CPU can always feed.

This scaling behavior has practical implications. For players using a 1080p monitor with a 144 Hz refresh rate, the Low preset can saturate the display, but High is a better visual choice at 89 FPS. For 1440p 60 Hz monitors, Medium or High works, but Low is unnecessary. For 4K, the data shows that the combo is not viable for consistent 60 FPS gameplay, regardless of settings. The limiting factor is the RX 6600’s 224.0 GB/s memory bandwidth and 8.928 TFLOPS compute, not the CPU’s 51.2 GB/s memory bandwidth or its 64 MB L3 cache.

FAQ

Q: What is the best settings preset for 1080p gaming with this combo?

A: The High preset at 1920x1080 delivers an average of 89 FPS, which is smooth for most displays. Medium achieves 114 FPS with a min of 97 FPS, and Low reaches 147 FPS. Ultra drops to 62 FPS, so High is the recommended balance of visual quality and frame rate.

Q: Can this combo handle 4K gaming in Evolve?

A: At 3840x2160, the Low preset averages 56 FPS, Medium averages 43 FPS with a min of 37 FPS, High averages 34 FPS, and Ultra averages 24 FPS. Only Low approaches playability, but it still falls below 60 FPS, so 4K is not recommended for a consistent experience.

Q: How does the Ryzen 9 5950X compare to its nearest rivals in CPU benchmarks?

A: The 5950X has an average benchmark score of 51947, which is within 0.7% of the Intel Core i7-14700 (52301), 0.2% of the Intel Core Ultra 5 235HX (52073), 0.3% of the AMD EPYC 8124P (52121), and 0.4% of the Intel Core i9-13900F (51730). These deltas are negligible, indicating near-identical synthetic performance.

Q: Why does the FPS drop so sharply from High to Ultra settings?

A: At 1080p, High averages 89 FPS while Ultra averages 62 FPS, a 30% reduction. At 1440p, the drop is from 60 FPS to 41 FPS (32%), and at 4K, from 34 FPS to 24 FPS (29%). This consistent penalty suggests Ultra enables rendering effects that disproportionately load the RX 6600’s shader and ROP resources.

Q: Is the CPU or GPU the bottleneck in this game?

A: The data shows the GPU is the bottleneck. FPS scales consistently with resolution and settings, dropping by roughly 33% from 1080p to 1440p and 43% from 1440p to 4K across all presets. The Ryzen 9 5950X’s high single-thread performance (PassMark single-thread score of 3470, 3DMark single-thread score of 944) ensures it can always feed the GPU, so frame rates are limited by the RX 6600’s compute and memory bandwidth.

Q: What is the combo’s rank among all tested configurations for Evolve?

A: The combo ranks 2877 out of 3700 tested combinations. This places it in the lower 22% of the database for this game. Given the CPU’s 91st percentile ranking and the GPU’s 63rd percentile ranking, the low combo rank is attributable to the GPU’s mid-range performance in a game that is heavily GPU-bound.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 6600 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 56.0
3840x2160 Medium 43.0
3840x2160 High 34.0
3840x2160 Ultra 24.0
2560x1440 Low 98.0
2560x1440 Medium 76.0
2560x1440 High 60.0
2560x1440 Ultra 41.0
1920x1080 Low 147.0
1920x1080 Medium 114.0
1920x1080 High 89.0
1920x1080 Ultra 62.0

Evolve with Ryzen 9 5950X + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 6600 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.