Downfall
This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 27 | 33 | 41 |
| 1440p QHD | 27 | 44 | 53 | 65 |
| 1080p Full HD | 38 | 61 | 75 | 91 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1650, In-Depth Analysis
The data for Downfall with the Intel Core Ultra 7 270K Plus and NVIDIA GeForce GTX 1650 shows a system that is heavily constrained by its graphics card. The CPU is a top-tier performer, while the GPU sits in the 40th percentile, creating a clear imbalance that defines the experience across all settings. The benchmark results indicate that playable frame rates are only achievable at 1080p, with higher resolutions demanding significant compromises in visual fidelity. This analysis breaks down the measured performance to determine the optimal configuration.
Settings Recommendations
The measured FPS data strongly indicates that the Low preset at 1920x1080 is the only configuration that provides a consistently smooth experience, delivering an average of 91 FPS. This is the clear recommendation for any gameplay scenario where fluid motion is prioritized. The jump from Low to Medium at this resolution results in a substantial 16 FPS drop to 75 average FPS, which is still playable but begins to introduce a noticeable reduction in responsiveness. The High preset at 61 FPS average remains viable for those who prefer visual quality over maximum frame rate, but it sits closer to the edge of acceptable performance.
At 2560x1440, the situation becomes more challenging. The Low preset yields an average of 65 FPS, which is the only setting at this resolution that maintains a comfortable margin above 60 FPS. Medium drops to 53 FPS, and High falls to 44 FPS, both of which are playable but will show increased stutter in fast-paced horror sequences. The Ultra preset at 1440p is not recommended, as it produces an average of only 27 FPS, making it effectively unplayable.
The 4K resolution results are uniformly poor. The best-case scenario is the Low preset, which achieves a 41 FPS average. This is below the threshold for smooth gameplay and will feel sluggish. All other 4K settings, including Medium at 33 FPS and High at 27 FPS, are too slow for a responsive experience. The Ultra preset at 4K is a slideshow at 17 FPS.
Ultimately, the data suggests that players should prioritize resolution and frame rate over graphical fidelity. The GTX 1650's 4 GB VRAM and limited compute power are simply not sufficient for higher presets at higher resolutions. For the best experience, the Low preset at 1920x1080 is the recommended choice, as it is the only setting that consistently delivers frame rates well above 60 FPS, ensuring the horror experience is not ruined by technical hitches. If a higher visual quality is desired, the Medium preset at 1080p is a compromise that maintains an average of 75 FPS.
GPU Role
The NVIDIA GeForce GTX 1650 is the primary bottleneck in this configuration. Its benchmark data shows a percentile ranking of 40 among all GPUs, and its average benchmark score of 7472 places it in direct competition with older integrated graphics solutions like the Intel UHD Graphics 750, which scores 7441. The data shows the GTX 1650 is only 0.4% faster than that integrated solution, which contextualizes its performance level.
The GPU's specifications are modest by modern standards. It features 4 GB of GDDR5 memory on a 128-bit bus, providing a bandwidth of 128.1 GB/s. Its boost clock is rated at 1665 MHz, and it has 896 shading units. These specifications directly correlate with the measured performance in Downfall. The 4 GB VRAM is likely a limiting factor at higher resolutions and settings, where texture data can exceed this capacity, causing performance to plummet.
The frame rate drops observed when moving from Low to Ultra settings are a direct result of the GPU's limited processing power. For example, at 1080p, the average FPS falls from 91 on Low to 38 on Ultra, a drop of over 58%. This indicates that the GPU is being saturated by the increased graphical workload at higher presets. The GPU's compute score of 3048 in Passmark further underscores its limitations in handling complex rendering tasks. The GTX 1650 is an end-of-life product, and its performance in Downfall confirms that it is suited for 1080p gaming at lower settings rather than high-resolution or high-detail workloads.
FAQ
*Q: What is the highest average frame rate achievable with this hardware in Downfall?*
A: The highest measured average frame rate is 91 FPS, which is achieved at 1920x1080 resolution with the Low settings preset.
*Q: Is this system capable of playing Downfall at 4K resolution?*
A: The data shows that even at the Low preset, 4K resolution yields only a 41 FPS average. Higher presets at 4K result in frame rates between 17 and 33 FPS, which are not considered playable.
Q: How does the GTX 1650 compare to its nearest rivals in benchmark scores?
A: According to the data, the GTX 1650 has an average benchmark score of 7472. It is 0.3% faster than the AMD Radeon HD 8850M, 0.4% faster than the Intel UHD Graphics 750, and 0.6% faster than the AMD Radeon R7 350. It is 1% slower than the Intel Arc A310.
Q: What is the performance difference between the Low and Ultra presets at 1440p?
A: At 2560x1440, the Low preset achieves an average of 65 FPS, while the Ultra preset achieves an average of 27 FPS. This represents a significant performance cost for the highest visual settings.
*Q: Given the CPU's high benchmark scores, why does the system struggle in Downfall?*
A: The Intel Core Ultra 7 270K Plus is a very powerful processor, ranking in the 96th percentile of all CPUs. However, the NVIDIA GeForce GTX 1650 ranks in only the 40th percentile of GPUs. The game's performance is limited by the GPU, which cannot render frames fast enough to utilize the CPU's full potential.
Q: Which settings preset provides the most balanced experience at 1080p?
A: The Medium preset at 1920x1080 provides a balance, with an average of 75 FPS and a minimum of 64 FPS. This is a solid frame rate that remains above 60 FPS while offering better visuals than the Low preset.
Measured FPS Breakdown
The measured performance data for Downfall reveals a consistent pattern across all resolutions. At 1920x1080, the system delivers its best results. The Low preset averages 91 FPS, which is the highest score recorded for this configuration. The Medium preset follows with an average of 75 FPS, with a minimum of 64 FPS and a maximum of 86 FPS, indicating a stable and playable experience. High settings produce an average of 61 FPS, which is acceptable, while the Ultra preset drops significantly to an average of 38 FPS.
Moving to 2560x1440, performance degrades noticeably. The Low preset still manages a respectable 65 FPS average. The Medium preset averages 53 FPS, with a minimum of 45 FPS and a maximum of 61 FPS. This is a playable, though not ideal, frame rate. High settings drop to a 44 FPS average, and the Ultra preset falls to 27 FPS, making it unsuitable for comfortable gameplay.
At 3840x2160, the GTX 1650 is overwhelmed. The Low preset is the only option that approaches playability, with a 41 FPS average. The Medium preset drops to 33 FPS, with a minimum of 28 FPS and a maximum of 38 FPS. High settings yield only 27 FPS, and Ultra settings produce a barely interactive 17 FPS. The data clearly shows that 4K resolution is not a viable option for this hardware combination in Downfall.
Resolution Scaling
The frame rate scaling from 1080p to 4K illustrates the GPU-bound nature of this system. At the Low preset, performance drops from 91 FPS at 1920x1080 to 65 FPS at 2560x1440, a 28.6% reduction. Moving from 1440p to 2160p, the frame rate falls from 65 FPS to 41 FPS, a 36.9% reduction. The total drop from 1080p to 4K at Low settings is 54.9%.
This scaling pattern is consistent across other settings. At Medium, the average FPS is 75 at 1080p, 53 at 1440p, and 33 at 4K. The performance loss from 1080p to 1440p is 29.3%, and from 1440p to 4K is 37.7%. The High preset shows a similar trend, with 61 FPS at 1080p, 44 FPS at 1440p, and 27 FPS at 4K.
The data indicates that the frame rate drops are more severe when moving from 1440p to 4K than from 1080p to 1440p. This is typical of a GPU-limited scenario, where the increase in pixel count at 4K places an exponential demand on the renderer. The GTX 1650's limited memory bandwidth of 128.1 GB/s and its 4 GB VRAM capacity are likely contributing factors to this steep decline. The results confirm that the GPU is the primary limiting component, and its performance ceiling is firmly at 1080p.
CPU Role
The Intel Core Ultra 7 270K Plus is an exceptionally powerful processor that plays a minimal role in limiting Downfall's performance. With 24 cores and 24 threads, a boost clock of 5.50 GHz, and a Passmark multithread score of 68574, the CPU ranks in the 96th percentile of all processors. Its performance is near-identical to the Intel Xeon 6520P, which has an average score of 93786 versus the Ultra 7's 93785, a 0% difference. It is also 1.5% ahead of the AMD EPYC 4564P and 1.9% ahead of the AMD EPYC 9175F.
Given this level of processing power, the CPU is never the bottleneck in this configuration. The evidence for this is the dramatic frame rate changes that occur when only the graphics settings are altered. For instance, at 1080p, the frame rate swings from 91 FPS on Low to 38 FPS on Ultra. If the CPU were the limiting factor, the frame rate would remain relatively constant regardless of the GPU workload.
The CPU's strong single-thread performance, evidenced by a Passmark single-thread score of 5068, is more than sufficient for the game's logic and physics. The 36 MB of shared L3 cache and support for DDR5 memory with a bandwidth of 115.2 GB/s provide a robust platform for data delivery. In this pairing, the Core Ultra 7 270K Plus is effectively waiting on the GTX 1650 to render each frame. The benchmark results indicate that upgrading the GPU would provide a substantial performance increase, as the CPU has ample headroom to support a much more powerful graphics card.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1650 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 65.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 91.0 |
| 1920x1080 | Medium | 75.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 38.0 |
Downfall with iUltra 7 270K Plus + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1650 + Other CPUs
See how Downfall performs with the same GPU but different processors.
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