Doom

Doom

AVERAGE FPS
49
playable

This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 24 28 32
1440p QHD 36 44 52 59
1080p Full HD 55 68 80 92

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 28
3840x2160 High 24
3840x2160 Ultra 19
2560x1440 Low 59
2560x1440 Medium 52
2560x1440 High 44
2560x1440 Ultra 36
1920x1080 Low 92
1920x1080 Medium 80
1920x1080 High 68
1920x1080 Ultra 55

Doom with Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce GTX 1650 is a study in extreme component imbalance. The data places this combo at rank 2833 out of 2930 tested combinations, putting it in the bottom 5% of all systems tested for this title. This is not a configuration that will deliver a modern high-refresh experience; instead, it is a pairing that reveals how a legacy GPU with only 4 GB of VRAM can bottleneck an otherwise very capable processor. The following analysis breaks down exactly what the measured frames indicate.

Resolution Scaling

The measured FPS data shows a predictable but steep decline as resolution increases, confirming the GPU is the primary limiting factor. At 1080p with Low settings, the system averages 92 FPS. Dropping to 1440p Low reduces that to 59 FPS, a 36% performance loss. Moving to 4K Low yields 32 FPS, which is a further 46% loss from the 1440p figure. This scaling pattern is characteristic of a GPU that is running out of raw pixel-pushing capability and memory bandwidth.

Looking at the High preset, the trend continues but at lower absolute numbers. The system manages 68 FPS at 1080p, 44 FPS at 1440p, and only 24 FPS at 4K. The gap between 1080p and 1440p at High is 35%, which is nearly identical to the percentage drop seen at Low settings. This consistency suggests that the bottleneck is not shifting between CPU and GPU across these resolutions; it remains firmly on the graphics card throughout.

The 4K results are particularly telling. Even at the lowest settings, the system cannot maintain a playable 30 FPS, averaging just 32 FPS. At 4K Medium, the average dips to 28 FPS with a minimum of 24 FPS. The 4K Ultra preset is essentially unplayable, averaging only 19 FPS. These numbers indicate that 4K is entirely out of reach for this GPU in Doom, regardless of the CPU's capability. The 1080p results, on the other hand, show that the combo can deliver playable frame rates, but the headroom is limited.

The scaling from 1080p to 1440p is where the data suggests the "sweet spot" for this GPU lies. At Medium settings, the system goes from 80 FPS at 1080p to 52 FPS at 1440p. While this is a 35% drop, the 1440p result remains in a playable range for slower-paced moments. The data implies that if you must use this GPU, 1440p is the maximum resolution you should consider, and even then, you will need to make significant compromises on visual quality.

GPU Role

The NVIDIA GeForce GTX 1650 is the definitive bottleneck in this configuration. Its specifications, including a 4 GB GDDR5 memory pool on a 128-bit bus with 128.1 GB/s of bandwidth, are the primary constraint. The GPU has a boost clock of 1665 MHz and a base of 1485 MHz, but these clocks are insufficient to overcome the fundamental limits of its 2.984 TFLOPS of FP32 compute power. The data shows that the GPU's performance percentile sits at 40, meaning it is slower than 60% of all GPUs in the database.

The 4 GB VRAM is a critical limitation. The measured results show that increasing settings from Low to Medium at 1080p costs 12 FPS (from 92 to 80), while going from Medium to High costs another 12 FPS (from 80 to 68). However, the jump from High to Ultra costs 13 FPS (from 68 to 55). This non-linear scaling suggests that at Ultra settings, the game is likely exceeding the 4 GB VRAM capacity, causing additional stutters or texture swapping. The lack of a min FPS reading for Ultra settings at 1080p in the data makes it difficult to confirm, but the average drop is steeper than the step from Low to High.

This GPU's nearest rivals in the database are the AMD Radeon HD 8850M (0.3% faster), Intel UHD Graphics 750 (0.4% faster), and AMD Radeon R7 350 (0.6% faster). It is only 1% slower than the Intel Arc A310. This places the GTX 1650 in a performance tier that is contemporary with integrated graphics solutions from Intel. The data makes it clear that this is not a card designed for modern AAA gaming at high detail levels, even a 2016 title like Doom.

The GPU's memory clock of 2001 MHz (8 Gbps effective) and 128-bit bus are the limiting factors at higher resolutions. The 128.1 GB/s bandwidth is insufficient to feed the shading units effectively at 1440p and beyond. The data supports this: the FPS drops are nearly uniform across all settings when moving from 1080p to 1440p, indicating that the GPU is hitting its memory bandwidth wall rather than its compute wall.

CPU Role

The Intel Core Ultra 7 270K Plus is an exceptionally powerful processor that is entirely wasted in this pairing. It features 24 cores and 24 threads, with a base clock of 3.70 GHz and a boost clock of 5.50 GHz. Its benchmark scores are top-tier; for instance, it scores 44,253 in Cinebench R23 multi-core and 2,439 in single-core. The CPU's percentile versus all CPUs is 96, meaning it is faster than 96% of all processors in the database.

The data shows that the CPU is not the limiting factor at any resolution or setting. At 1080p Low, the system hits 92 FPS, which is likely a GPU limit given the GTX 1650's performance class. If the CPU were the bottleneck, we would expect the FPS to remain constant across different resolutions. Instead, the FPS drops consistently as resolution increases, which is the classic signature of a GPU-bound scenario.

The CPU's nearest rivals in the database are enterprise-class server chips: the Intel Xeon 6520P (0% delta), AMD EPYC 4564P (-1.5%), AMD EPYC 9175F (-1.9%), and AMD EPYC 4565P (-2.1%). This demonstrates that the Core Ultra 7 270K Plus is a compute monster, but its power is irrelevant to the gaming performance measured here. The game's engine is simply not being stressed by this CPU at these settings.

Given the ample CPU headroom, the 24 cores and 24 threads provide no tangible benefit in this specific game at these settings. The boost clock of 5.50 GHz is high, but the GTX 1650 cannot translate that clock speed into additional frames. The data indicates that the CPU's role in this combo is purely to ensure that it never causes a frame drop; it is a passive observer in the performance equation. In practical terms, you could pair this CPU with a much stronger GPU to see a massive performance increase, but the data for this specific combo shows the CPU is not the constraint.

Settings Recommendations

Based on the measured FPS, the optimal settings for this combo depend entirely on your target resolution and acceptable frame rate.

At 1080p, the data supports using High settings as the best balance. The system averages 68 FPS, which is a playable level for a fast-paced FPS. Dropping to Medium yields 80 FPS, but the visual quality loss may not be worth the 12 FPS gain. Ultra is not recommended, as it drops to 55 FPS, which is borderline for a game like Doom that benefits from high frame rates. Low settings provide 92 FPS but sacrifice too much visual fidelity for a marginal gain over High.

At 1440p, the situation is more constrained. The Low preset is the only setting that provides a consistently playable average, hitting 59 FPS. Medium drops to 52 FPS, which is still playable but with less headroom for intense scenes. High is a stretch at 44 FPS, and Ultra is not recommended at 36 FPS. If you have a 1440p monitor, the data suggests you should settle for Low or Medium settings to maintain a comfortable frame rate.

At 4K, none of the settings provide a good experience. The highest average is 32 FPS at Low, which is below the 60 FPS target for competitive play and even below the 30 FPS console standard for smoothness. The data indicates that 4K is not a viable resolution for this combo. You would need to drastically lower the internal resolution or use upscaling techniques, but the data does not include those scenarios.

For the best overall experience, the data points to 1080p High as the recommended configuration. It offers a strong compromise between visual quality and performance, keeping the average FPS above 60 while not pushing the GPU to its breaking point. The min FPS data is only available for Medium settings (min 68 FPS at 1080p), which suggests High settings might dip lower, but the average is solid.

How This Combo Ranks

The combo rank is stark: rank 2833 out of 2930 tested combinations. This places the system in the bottom 3.3% of all tested combos for Doom. This ranking is a direct consequence of the GTX 1650's position in the GPU hierarchy, not the CPU's. The CPU is in the top 4% of all CPUs, but the GPU is in the bottom 40% of all GPUs.

The data reveals that this pairing is one of the most severely bottlenecked configurations in the database. The CPU's performance is essentially wasted, as the GPU cannot keep up. If you were to swap the GTX 1650 for a card that is, say, 50% faster, the combo rank would improve dramatically. However, as measured, this system is not suitable for modern gaming at high settings.

The ranking also highlights a common mistake in PC building: overspending on the CPU while underspending on the GPU for a gaming-focused system. The data shows that the Core Ultra 7 270K Plus is a phenomenal processor for productivity tasks, but its gaming performance is entirely gated by the graphics card. For Doom specifically, this combo is a poor match, as the game is well-optimized and can run on much weaker CPUs, but the GPU is simply too old and underpowered to deliver a high-quality experience.

FAQ

Q: Can this system run Doom at 1080p with high settings?

A: Yes, the data shows an average FPS of 68 at 1080p High. This is a playable frame rate, though not ideal for competitive play.

Q: What is the best resolution for this combo?

A: The data suggests 1080p is the only resolution where you can achieve a consistently high frame rate. At 1440p, you are limited to Low or Medium settings for playable performance.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is the clear bottleneck. The FPS drops significantly as resolution increases from 1080p to 1440p and 4K, which is a classic sign of GPU limitation. The CPU is overkill for this game.

Q: Is 4K gaming possible with this setup?

A: No. The highest average FPS at 4K is 32 FPS on Low settings. The Ultra preset only averages 19 FPS, which is unplayable.

Q: How does this combo rank compared to other tested systems?

A: It ranks 2833 out of 2930 tested combinations, placing it in the bottom 3.3% of all tested systems for Doom.

Q: Why is the frame rate so low at 4K even on Low settings?

A: The GTX 1650 has a 4 GB VRAM pool and a 128-bit memory bus with 128.1 GB/s of bandwidth. These specifications are insufficient to handle the pixel throughput required at 4K resolution.

Q: What settings should I use for a 1440p monitor?

A: The data indicates you should use the Low preset for an average of 59 FPS. Medium is also viable at 52 FPS, but you will experience more frame drops in intense scenes.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1650 in Doom

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 28.0
3840x2160 High 24.0
3840x2160 Ultra 19.0
2560x1440 Low 59.0
2560x1440 Medium 52.0
2560x1440 High 44.0
2560x1440 Ultra 36.0
1920x1080 Low 92.0
1920x1080 Medium 80.0
1920x1080 High 68.0
1920x1080 Ultra 55.0

Doom with iUltra 7 270K Plus + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1650 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.