Downfall

Downfall

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 60 73 89
1440p QHD 60 96 117 143
1080p Full HD 84 135 164 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 73
3840x2160 High 60
3840x2160 Ultra 37
2560x1440 Low 143
2560x1440 Medium 117
2560x1440 High 96
2560x1440 Ultra 60
1920x1080 Low 201
1920x1080 Medium 164
1920x1080 High 135
1920x1080 Ultra 84

Downfall with Intel Core Ultra 5 245 + AMD Radeon RX 7600 XT, In-Depth Analysis

The Intel Core Ultra 5 245 brings 14 cores and 14 threads to the table, a configuration that relies on a 3.50 GHz base clock and a 5.10 GHz boost clock to handle both background tasks and the primary game thread. This processor is built on the Arrow Lake architecture using a 3 nm process, and its 24 MB of shared L3 cache is the main pool of fast memory for game data that needs to be accessed repeatedly. In synthetic benchmarks, this CPU posts a Cinebench R23 multi-core score of 32924 and a single-core score of 4648, which places it in the 90th percentile of all tested processors. The data shows this is a strong multi-threaded part, but for a horror title like Downfall, the single-core performance is often the more critical factor, as the game’s main simulation and rendering threads typically scale less with core count than with raw per-core throughput.

When compared to its nearest rivals in the benchmark database, the Core Ultra 5 245 is effectively in a dead heat with several established parts. Its average benchmark score is 48995, which is only 0.4% lower than the AMD Ryzen 7 PRO 5755G and 0.5% lower than the AMD Ryzen 9 7900. It also sits just 0.6% above the Intel Xeon Gold 5318H and 0.8% above the Intel Core i5-14600K. These deltaPct values are negligible in real-world gaming, meaning the CPU is not the component that will separate a playable experience from an unplayable one in Downfall. The 14 threads are sufficient for the game’s engine, and the high boost clock of 5.10 GHz ensures that the primary game thread has access to significant clock headroom when the workload demands it.

CPU Role — cores, clocks, and how they relate to this game's results

The Core Ultra 5 245’s 14 cores and 14 threads are a modern arrangement, but Downfall is a game from 2016, which means its engine was designed in an era when four to eight threads were the norm. Benchmark results indicate that the CPU is rarely the limiting factor in this pairing. At 1080p with Low settings, the system produces 201 FPS on average. This high frame rate at the lowest settings suggests that the CPU is capable of feeding the GPU far more frames than the graphics card can render at higher settings. The processor’s Passmark single-thread score of 4394 and its Cinebench R20 single-core score of 1952 confirm that the single-threaded performance is robust enough to handle the game’s main loop without creating a bottleneck.

The clock speeds are the most relevant specification here. A base clock of 3.50 GHz is modest, but the 5.10 GHz boost clock is what the processor will typically run at during gaming sessions, provided cooling and power delivery allow it. Since the CPU has a TDP of 65 watts, it is not a power-hungry part, and maintaining those high boost clocks is usually not a thermal challenge. The data shows that the CPU’s performance is consistent across resolutions; the frame rate differences between 1080p and 4K are almost entirely attributable to the GPU. For instance, at High settings, the average FPS drops from 135 at 1080p to 96 at 1440p and then to 60 at 4K. This scaling pattern is a classic sign that the GPU is the primary driver of performance changes, while the CPU maintains a stable baseline.

The L3 cache of 24 MB is shared across all cores, and while this is not a massive pool by modern standards, it is sufficient for a game of Downfall’s age. The CPU’s memory bandwidth is rated at 102.4 GB/s with dual-channel DDR5 support, which provides ample bandwidth for the game’s data streams. The processor’s percentile ranking of 90th among all CPUs means it outperforms the vast majority of installed processors, making it a highly capable partner for the Radeon RX 7600 XT. In the context of this specific game, the CPU’s role is to ensure that frame times remain consistent and that the GPU is never starved of draw calls or physics data.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 7600 XT is the star of this show, and its specifications directly explain the measured frame rates. The GPU is built on the RDNA 3.0 architecture with the Navi 33 chip, and it features 16 GB of GDDR6 memory on a 128-bit bus, yielding a memory bandwidth of 288.0 GB/s. For a game released in 2016, 16 GB of VRAM is an enormous amount, and it means that texture memory will never be a limiting factor at any resolution or settings preset. The GPU’s boost clock of 2755 MHz and game clock of 2470 MHz are high for the architecture, and the 2048 shading units are arranged to deliver a theoretical FP32 performance of 22.57 TFLOPS.

In the benchmark database, the RX 7600 XT has an average benchmark score of 17083, which places it in the 60th percentile of all GPUs. Its nearest rivals in the database are interesting comparisons. The NVIDIA GeForce RTX 3070 has an average score of 17208, which is 0.7% higher, while the NVIDIA GeForce GTX 690 scores 17037, just 0.3% lower. These deltaPct values show that the RX 7600 XT is performing in a similar tier to these cards in synthetic tests, but in Downfall specifically, the measured FPS tells a more nuanced story. The GPU’s Passmark G3D score of 17132 and its 3DMark Steel Nomad DX12 score of 2348 indicate a mid-range to upper-mid-range graphics card that is well-suited for 1080p and 1440p gaming, with 4K being possible at lower settings.

The VRAM capacity is the standout feature here. At 4K with Ultra settings, the game averages 37 FPS, which is the lowest measured result. This is not a VRAM limitation, as 16 GB is far more than Downfall requires; rather, it is a raw compute limitation. The GPU’s 64 ROPs and 128 TMUs are the units responsible for pixel output and texture filtering, and these are the specs that determine fill rate. The pixel rate of 176.3 GPixel/s and texture rate of 352.6 GTexel/s are the practical limits for high-resolution rendering. When the game is set to Low at 1080p, the GPU produces 201 FPS, showing that the card has plenty of headroom when the render load is light. The data indicates that the GPU is the component that dictates the performance envelope; the CPU is not holding it back at any resolution.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions provides a clear picture of how this combo scales. At Low settings, the average FPS goes from 201 at 1080p to 143 at 1440p and then to 89 at 4K. This represents a drop of about 29% from 1080p to 1440p and another 38% from 1440p to 4K. These are substantial reductions that are directly proportional to the increase in pixel count, confirming that the GPU is the limiting component. The CPU’s performance is not changing with resolution, so if the CPU were the bottleneck, we would expect to see similar frame rates at all resolutions. That is not the case here.

At Medium settings, the pattern is repeated. The average FPS is 164 at 1080p, drops to 117 at 1440p, and then falls to 73 at 4K. The minimum FPS at 1080p Medium is 139, and at 1440p Medium it is 100, with the 4K Medium result showing a min of 62 and a max of 84. These minimum frame rates are important for a horror game, where sudden drops can break immersion. The data shows that the system maintains playable minimums at 1080p and 1440p, but at 4K Medium, the minimum of 62 FPS is close to the average of 73, indicating that frame times are relatively consistent. At High settings, the averages are 135, 96, and 60 FPS for 1080p, 1440p, and 4K respectively. The 4K High result of 60 FPS is exactly at the threshold for smooth gameplay, suggesting that this is the boundary for this GPU.

The Ultra preset is where the GPU’s limits become stark. At 1080p Ultra, the average is 84 FPS, which is playable, but at 1440p Ultra it drops to 60 FPS, and at 4K Ultra it falls to 37 FPS. The scaling from 1080p to 1440p Ultra is a 28.6% drop, but the drop from 1440p to 4K Ultra is 38.3%. This increasing penalty at higher resolutions is typical of a GPU that is running out of compute throughput. The fact that the system can hit 201 FPS at 1080p Low but only 37 FPS at 4K Ultra shows that the GPU’s performance is the sole determinant of the experience. The CPU is not a factor in this scaling, as its workload does not change with resolution.

FAQ

Q: Is the Intel Core Ultra 5 245 strong enough for Downfall?

A: Yes. The CPU has a Cinebench R23 multi-core score of 32924 and a single-core score of 4648, placing it in the 90th percentile of all CPUs. The benchmark results show that the CPU is not the limiting factor, as frame rates scale heavily with resolution, which is a GPU workload.

Q: How much VRAM does the RX 7600 XT have, and is it enough for 4K?

A: The RX 7600 XT has 16 GB of GDDR6 memory. For Downfall, this is more than sufficient at any resolution, including 4K. The data shows that 4K performance is limited by compute power, not memory capacity, as average FPS drops from 89 at Low to 37 at Ultra.

Q: What is the best resolution for this combo to maintain 60 FPS?

A: At 1440p with High settings, the system averages 96 FPS, and at 1440p Ultra it averages 60 FPS. At 4K with High settings, the average is exactly 60 FPS. For a guaranteed 60 FPS, 1440p Ultra or 4K High are the boundary settings.

Q: How does this GPU compare to the RTX 3070 in synthetic benchmarks?

A: The RX 7600 XT has an average benchmark score of 17083, which is 0.7% lower than the RTX 3070’s score of 17208. This indicates they are in the same performance tier, though actual in-game results may vary.

Q: Does the CPU’s core count matter for this game?

A: The Core Ultra 5 245 has 14 cores and 14 threads. Downfall is a 2016 title that likely does not utilize all of these threads, but the high boost clock of 5.10 GHz ensures that the primary game thread runs fast enough to avoid bottlenecking the GPU.

Q: What is the minimum FPS at 1440p Medium settings?

A: The data shows a minimum FPS of 100 at 1440p with Medium settings, with an average of 117 FPS. This indicates consistent frame pacing that is suitable for a horror game.

How This Combo Ranks

The combination of the Intel Core Ultra 5 245 and the AMD Radeon RX 7600 XT ranks 1816 out of 2928 tested combos in Downfall. This places the pairing in the lower-middle portion of the database, which may seem surprising given the individual component scores. The CPU’s 90th percentile ranking and the GPU’s 60th percentile ranking suggest a capable system, but the combo rank is influenced by the specific demands of the game. The rank of 1816 out of 2928 means that roughly 62% of tested combos perform better in Downfall, which is expected for a mid-range GPU paired with a high-end CPU.

The data indicates that the GPU is the bottleneck in this pairing, as the CPU is significantly more powerful relative to its peers than the GPU. The combo rank reflects the GPU’s limitations at higher resolutions and settings. For example, the system achieves 201 FPS at 1080p Low, which is excellent, but it drops to 37 FPS at 4K Ultra. This wide range of performance means that the combo’s average standing is dragged down by the 4K results. The ranking is not a measure of quality; it is a measure of raw performance in this specific game. For a player with a 1080p or 1440p monitor, this combo is more than adequate, but it does not compete with high-end GPU pairings that can maintain high frame rates at 4K Ultra.

The nearest rivals for the GPU, such as the RTX 3070, are only 0.7% faster in synthetic tests, yet they may rank higher in this game due to architectural differences. The combo rank should be interpreted as a data point for comparison, not a definitive verdict on the system’s value. The CPU’s strong benchmark scores ensure that it will not be the reason for a low ranking; the GPU’s performance ceiling is the determining factor.

Settings Recommendations

The measured FPS data provides a clear guide for the optimal settings preset. At 1080p, the system delivers 201 FPS on Low, 164 FPS on Medium, 135 FPS on High, and 84 FPS on Ultra. For a horror game, high frame rates are desirable for smooth camera movement, but the visual fidelity of Ultra settings is also appealing. At 1080p, the High preset is the best balance, as it maintains an average of 135 FPS while offering significantly better visuals than Low. The Ultra preset at 84 FPS is also playable, but the jump from High to Ultra may not be worth the 37.8% drop in average FPS.

At 1440p, the situation is similar. The Low preset averages 143 FPS, Medium averages 117 FPS, High averages 96 FPS, and Ultra averages 60 FPS. The High preset is the recommended choice, as it stays well above 60 FPS and provides a good balance of visuals and performance. The Ultra preset at exactly 60 FPS is playable, but any demanding scene could cause drops below that threshold. The Medium preset is also a solid option for those who prefer higher frame rates, as the minimum FPS of 100 ensures a smooth experience.

At 4K, the choices are more constrained. The Low preset averages 89 FPS, Medium averages 73 FPS, High averages 60 FPS, and Ultra averages 37 FPS. The High preset at 60 FPS is the recommended starting point, as it provides a playable experience with good visuals. The Medium preset at 73 FPS is also excellent and offers a buffer against frame drops, as its minimum FPS is 62. The Ultra preset at 37 FPS is not recommended for a horror game, where consistent frame pacing is crucial for immersion. The data shows that the best experience per the measured rows is to use High settings at 1080p or 1440p, and High or Medium at 4K, depending on the player’s preference for visual quality versus frame rate stability.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 7600 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 73.0
3840x2160 High 60.0
3840x2160 Ultra 37.0
2560x1440 Low 143.0
2560x1440 Medium 117.0
2560x1440 High 96.0
2560x1440 Ultra 60.0
1920x1080 Low 201.0
1920x1080 Medium 164.0
1920x1080 High 135.0
1920x1080 Ultra 84.0

Downfall with iUltra 5 245 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 7600 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.