Downfall
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 40 | 49 | 60 |
| 1440p QHD | 40 | 65 | 79 | 96 |
| 1080p Full HD | 57 | 91 | 110 | 135 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 3050 4 GB pairing in Downfall presents a clear study in component bottlenecking. The data shows a CPU capable of high throughput paired with a GPU constrained by its memory capacity, leading to significant performance swings based on settings and resolution. This analysis walks through the measured FPS data to explain how each component contributes to the final frame rates, what settings offer the best experience, and where this combo stands relative to other tested configurations.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X3D is a desktop processor from the 5000 series, built on the Zen 3 architecture with the Vermeer codename. It uses a 7 nm process from TSMC and fits into the AMD Socket AM4. The chip contains 8 cores and 16 threads, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. This configuration is substantial for a horror title like Downfall, which is typically not as demanding on multi-threaded workloads as other genres, yet the processor’s capabilities ensure it is rarely the limiting factor in this pairing. The CPU’s 96 MB of shared L3 cache is a defining feature, though its specific impact on Downfall is not directly quantified in the measured data.
The CPU’s benchmark results place it in the 80th percentile among all CPUs, with an average benchmark score of 27896. This score is practically a three-way tie with its nearest rivals, according to the data. The AMD Ryzen 7 6800U scores 27887, a delta of 0%, while the Intel Core i9-10900K is just 0.1% ahead at 27872. The AMD Ryzen AI 5 PRO 340 is 0.1% behind at 27932, and the Intel Core i5-12600KF is 0.3% ahead at 27799. This grouping shows that the 5800X3D’s overall processing power is competitive with a range of other high-end chips, but it is not head-and-shoulders above them. The specific benchmark scores for the 5800X3D include a Cinebench R23 multi-core score of 14317 and a single-core score of 1452, which are strong numbers that support high minimum frame rates in games.
In the context of Downfall, the CPU’s role is to feed the GPU with data. At lower resolutions like 1920x1080, the GPU is often able to produce frames quickly, increasing the demand on the CPU to process game logic and draw calls. The 5800X3D’s high single-thread performance, evidenced by its 3DMark Single Thread score of 884 and Passmark Single Thread score of 3234, is sufficient to keep the GeForce RTX 3050 busy. The data shows that at 1080p Low, the combo achieves an average of 135 FPS, which is the highest score in the entire dataset. This suggests that even in a best-case scenario for the GPU, the CPU does not hold the system back from reaching very high frame rates. The CPU’s 16 threads also ensure that background tasks or more complex scenes with many entities do not cause severe stutters, though the measured data does not isolate CPU-specific frame times.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3050 4 GB is the clear performance limiter in this configuration. It is part of the GeForce 30-series, based on the Ampere architecture and the GA107 chip, manufactured on an 8 nm process by Samsung. The GPU has a base clock of 1545 MHz and a boost clock of 1740 MHz, with 2048 shading units and 32 ROPs. Its memory is 4 GB of GDDR6 on a 128-bit bus, providing a bandwidth of 192.0 GB/s. The most critical specification here is the 4 GB VRAM capacity, which is modest for modern gaming and appears to be the primary cause of the performance cliffs seen in the data.
The GPU’s percentile ranking among all GPUs is 50, placing it at the median. Its average benchmark score is listed as 0, which is an artifact of the data pack not providing specific GPU benchmark scores. However, the measured FPS data in Downfall tells the story. The GPU’s 7.127 TFLOPS of FP32 performance and 55.68 GPixel/s pixel rate are sufficient for the game, but the VRAM limitation becomes apparent at higher settings and resolutions. For instance, at 3840x2160 (4K), the average frame rate drops to 25 FPS on Ultra settings. In contrast, dropping to Low settings at the same resolution yields 60 FPS. This massive jump from 25 to 60 FPS is a classic sign of a VRAM capacity or bandwidth bottleneck, where the GPU is forced to swap textures in and out of system memory, causing severe frame rate drops.
The GPU’s 4 GB memory appears to be the deciding factor between playable and unplayable frame rates. At 1080p Medium, the average is 110 FPS, but at 4K Medium, it falls to 49 FPS with a minimum of 42 FPS and a maximum of 56 FPS. The data suggests that while the GPU’s compute cores are capable of rendering the scene, the memory subsystem cannot keep up with the demands of higher resolutions and quality presets. The 128-bit memory bus and 192.0 GB/s bandwidth are also limiting factors, but the capacity is the more likely culprit for the hard performance ceiling at 4K Ultra.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS rows, the ideal settings for this combo depend heavily on the target resolution. The data only provides average FPS for most settings, with Medium presets also including minimum and maximum frame rates. The goal is to find a balance between visual quality and a smooth experience, typically targeting at least 60 FPS. For a horror game, maintaining a consistent frame rate is crucial for immersion and responsiveness.
At 1920x1080, the High preset delivers an average of 91 FPS, which is excellent. Medium is even higher at 110 FPS average, with a minimum of 94 FPS and a maximum of 127 FPS. Low reaches 135 FPS. There is no scenario at 1080p where the system struggles to maintain a playable frame rate; even Ultra averages 57 FPS, which is just shy of the 60 FPS target but still smooth for most players. The recommendation here is to use High or Medium. High offers a better visual experience with a 91 FPS average, while Medium ensures a higher minimum frame rate, which is beneficial for avoiding dips during intense scenes. The data shows that the jump from Medium to High costs about 19 FPS on average, which is a significant trade-off for some visual fidelity.
At 2560x1440, the situation changes. The High preset averages 65 FPS, which is playable. Medium averages 79 FPS, with a minimum of 67 FPS. Low averages 96 FPS. Ultra falls to 40 FPS, which is not ideal for a smooth experience. The sweet spot here is Medium, as it provides a 79 FPS average and a 67 FPS minimum, ensuring the frame rate stays above 60 FPS most of the time. High is a viable alternative if the player prefers better visuals, but the 65 FPS average leaves less headroom for drops. Low is also an option for maximum performance, but the visual quality degradation is substantial.
At 3840x2160, the system is heavily GPU-bound. Ultra averages just 25 FPS, which is unplayable. High averages 40 FPS, which is borderline. Medium averages 49 FPS, with a minimum of 42 FPS. Low is the only preset that achieves a 60 FPS average. For 4K gaming with this hardware, the data suggests that Low settings are the only viable option for a smooth experience. Medium is a compromise at 49 FPS, but the minimum of 42 FPS indicates that the experience will be inconsistent. The recommendation is to stick to Low at 4K if the player insists on that resolution, or to drop to 1440p for a significantly better experience on Medium or High settings.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 7 5800X3D and the NVIDIA GeForce RTX 3050 4 GB ranks 3263 out of 3716 tested combos in Downfall. This places it in the bottom 12% of all configurations tested for this game. This low ranking is almost entirely attributable to the GPU, as the CPU is a high-end part that performs well in synthetic benchmarks. The ranking indicates that while the CPU is powerful, the GPU’s 4 GB VRAM and mid-range compute performance severely limit the overall frame rates, especially at higher settings.
This ranking puts the combo in the lower quartile of performance, meaning that a significant majority of other tested systems achieve higher average frame rates in Downfall. The data shows that this is not a balanced configuration. The CPU is capable of supporting a much faster GPU, but the RTX 3050 holds it back. The 80th percentile CPU ranking versus the 50th percentile GPU ranking highlights this imbalance. The combo’s performance is dictated by the GPU’s limitations, and the ranking reflects that. Players using this combo in Downfall will experience frame rates that are lower than what the CPU could otherwise support, particularly at higher resolutions and settings where the GPU’s VRAM becomes a bottleneck.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals a clear pattern of GPU limitation. Moving from 1920x1080 to 2560x1440 and then to 3840x2160 results in a predictable drop in frame rates, but the magnitude of the drop is more severe than what would be expected from pixel count alone, especially on higher settings. This indicates that the GPU, and specifically its memory subsystem, is the limiting component.
At Low settings, the average FPS scales from 135 at 1080p to 96 at 1440p and 60 at 4K. This is a relatively linear drop, which is typical for a GPU that is not yet bottlenecked by VRAM capacity. The drop from 1440p to 4K is 36 FPS, which is substantial but proportionate to the increase in pixel count. At High settings, the average FPS drops from 91 at 1080p to 65 at 1440p and 40 at 4K. The drop from 1440p to 4K is 25 FPS, which is a 38% reduction. At Medium settings, the average drops from 110 at 1080p to 79 at 1440p and 49 at 4K. The drop from 1440p to 4K is 30 FPS, a 38% reduction again.
The most telling data point is at Ultra settings. The average FPS drops from 57 at 1080p to 40 at 1440p and 25 at 4K. The drop from 1080p to 1440p is 17 FPS, and from 1440p to 4K is 15 FPS. The 4K Ultra score of 25 FPS is exceptionally low, far below what the pixel count increase would suggest. This is the VRAM capacity bottleneck in action. At 1080p Ultra, the 4 GB VRAM is barely sufficient, but at 4K Ultra, the textures and buffers exceed the capacity, causing the GPU to stall. The data strongly suggests that the GPU is the limiting component, as the CPU’s performance is more than adequate for this task, and the frame rate scaling with resolution is not smooth.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution to play Downfall with this CPU and GPU combo for a consistent 60 FPS experience?
A: The data shows that at 1920x1080, the Medium preset averages 110 FPS with a minimum of 94 FPS, and the High preset averages 91 FPS. At 2560x1440, the Medium preset averages 79 FPS with a minimum of 67 FPS. At 3840x2160, only the Low preset reaches a 60 FPS average. For a consistent 60 FPS, 2560x1440 on Medium is the highest resolution that maintains a minimum above 60 FPS.
Q: How does the combo rank among all tested configurations in Downfall?
A: This combo ranks 3263 out of 3716 total tested combos in the game, placing it in the bottom 12% of all configurations tested. This low rank is primarily due to the GPU’s performance limitations, not the CPU.
Q: Is the CPU or the GPU the main bottleneck for this pairing in Downfall?
A: The data indicates the GPU is the main bottleneck. The CPU’s average benchmark score places it in the 80th percentile, while the GPU is in the 50th percentile. The severe frame rate drops at high settings and 4K resolution, such as 25 FPS at 4K Ultra, are characteristic of a GPU VRAM limitation.
Q: What is the performance difference between the Low and Ultra presets at 1080p?
A: At 1920x1080, the Low preset averages 135 FPS, while the Ultra preset averages 57 FPS. This is a difference of 78 FPS, or a 58% reduction in average frame rate when moving from Low to Ultra settings.
Q: Does the CPU’s performance relative to its rivals explain the frame rates in Downfall?
A: No. The CPU’s average benchmark score of 27896 is within 0.3% of its nearest rivals, such as the Intel Core i5-12600KF. This indicates the CPU is on par with other high-end processors, so its performance is not the cause of the lower frame rates seen in the game. The GPU is the limiting factor.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following table breaks down the exact measured average FPS for each resolution and settings preset. For Medium presets, the minimum and maximum FPS are also provided.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
| :--------- | :------- | :------ | :------ | :------ |
| 1920x1080 | Low | 135 | - | - |
| 1920x1080 | Medium | 110 | 94 | 127 |
| 1920x1080 | High | 91 | - | - |
| 1920x1080 | Ultra | 57 | - | - |
| 2560x1440 | Low | 96 | - | - |
| 2560x1440 | Medium | 79 | 67 | 91 |
| 2560x1440 | High | 65 | - | - |
| 2560x1440 | Ultra | 40 | - | - |
| 3840x2160 | Low | 60 | - | - |
| 3840x2160 | Medium | 49 | 42 | 56 |
| 3840x2160 | High | 40 | - | - |
| 3840x2160 | Ultra | 25 | - | - |
The data shows a clear hierarchy. At 1080p, the system is capable of high frame rates on all presets, with even Ultra staying above 55 FPS. At 1440p, the Ultra preset becomes problematic at 40 FPS, but Medium and High are solid choices. At 4K, the system is only comfortable on Low settings, with Medium being a compromise and High and Ultra being too slow for a smooth experience. The Medium preset data, with its minimum and maximum values, shows that the frame time consistency also degrades as resolution increases, with the 4K Medium minimum of 42 FPS being a significant dip from the 49 FPS average. This granular data confirms that the RTX 3050’s 4 GB memory is the primary constraint, making higher resolutions and presets impractical for a consistently smooth experience.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3050 4 GB in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 96.0 |
| 2560x1440 | Medium | 79.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 135.0 |
| 1920x1080 | Medium | 110.0 |
| 1920x1080 | High | 91.0 |
| 1920x1080 | Ultra | 57.0 |
Downfall with RTX 3050 4 GB + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.