Downfall
This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 89 | 109 | 133 |
| 1440p QHD | 90 | 143 | 175 | 214 |
| 1080p Full HD | 125 | 201 | 245 | 299 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3080, In-Depth Analysis
The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 3080 combination delivers a compelling performance profile in Downfall, a 2016 horror title. The data reveals a system that is heavily GPU-bound at higher resolutions, yet capable of extremely high frame rates at 1080p. The measured results show a clear hierarchy of performance across settings, with the RTX 3080's 10 GB of GDDR6X memory and high bandwidth proving sufficient for the game's demands, while the 8-core Ryzen 7 5700 provides ample headroom to avoid bottlenecking the GPU.
Resolution Scaling
The measured frame rates show how Downfall scales across the three primary resolutions, and the pattern is a classic case of GPU-bound behavior. At 1920x1080, the average FPS at High settings is 201. Moving to 2560x1440, that average drops to 143, a 29% reduction in frame rate. At 3840x2160, the average falls further to 89, a 38% drop from 1440p and a 56% reduction from 1080p. This steep decline with each resolution increase strongly suggests the limiting component is the graphics card, especially as the pixel count increases from 2.1 million at 1080p to 3.7 million at 1440p and then 8.3 million at 4K.
The scaling is not linear, which is common in modern rendering. The GPU must process exponentially more pixels at 4K, and the data confirms this. The margin between resolutions is significant and consistent across all quality presets. For instance, at Low settings, the average goes from 299 FPS at 1080p, to 214 at 1440p, and to 133 at 4K. This pattern indicates that the RTX 3080's raw shading power and memory bandwidth are the limiting factors, not the Ryzen 7 5700. The CPU is able to feed the GPU enough data across all tested resolutions, as evidenced by the high frame rates even at 1080p. The performance drop from 1080p to 4K is a factor of 2.2 at Low settings, and a factor of 2.4 at High settings. This suggests, the game is scaling with resolution in a way that is typical for, the GPU being the primary bottleneck.
The data indicates that the bottleneck is firmly on the GPU at every resolution. At 1080p, the low settings produce 91 FPS, which is a high enough frame rate. The GPU is still the limiting factor, but the CPU, at this level is the strongest component. The scaling from 1080p to 1440p (a 1.27x reduction in FPS at High) and from 1440p to 4K (a 1.38x reduction) are both substantial. These numbers indicate that the game is very sensitive to resolution and that the renderer is not heavily CPU-limited. The data shows that the system can handle the highest settings at 1080p with an average of 125 FPS, but that the same settings at 4K drop to 56 FPS, a 55% reduction. This is a large difference, and it highlights that the RTX 3080 is more than capable of high refresh rate gaming at 1440p, but struggles to maintain 60 FPS at 4K with maximum settings.
GPU Role
The RTX 3080 is the central component in this combo's performance. Its 8 GB of GDDR6X memory on a 320-bit bus provides 760.3 GB/s of bandwidth, which is a major factor in the game's performance at higher resolutions. The 4K Ultra setting, with an average of 56 FPS, indicates a scenario where the game is consuming a lot of memory and texture bandwidth, which pushes the GPU to its limits. The GPU's boost clock of 1710 MHz and its 8704 shading units, 272 TMUs, and 96 ROPs are the primary drivers behind the high frame rates at all resolutions. The 3080 is a high-end card, and the data suggests that Downfall is not a game that is overly demanding on the CPU, but rather the GPU's fill rate and memory bandwidth are the key factors.
The memory clock of 1188 MHz, which is 19 Gbps effective, is a key specification. With a 256-bit bus, the bandwidth is 760.3 GB/s. This large bandwidth is essential for 4K Ultra settings, where the game loads a large number of high-resolution textures. The data shows that the gap between Medium and Ultra at 4K is huge: 109 FPS vs 56 FPS. This suggests that the Ultra setting may be using textures that are too large for the VRAM, or that the other settings are more GPU-intensive. The RTX 3080's 8 GB of VRAM is a limitation, and the performance data shows that the game is highly sensitive to this.
The GPU's memory size is another key factor. At 4K, the gap between Medium and Low is 109 FPS to 133 FPS, a 24 FPS difference. At 1080p, the same settings gap is only 54 FPS (245 to 299). This indicates that the game is not using more VRAM at 4K, but the GPU's rendering power is the limiting factor. The RTX 3080 is a capable for this 2016 game, and the data shows a large difference between Medium and Ultra at every resolution. The memory size of 8GB is ample for this title, as evidence by the fact that the game runs smoothly at Ultra at 1440p at 90 FPS, and at 4K at 56 FPS.
FAQ
Q: What is the average FPS at 1440p with High settings?
A: The measured average frame rate is 143 FPS at 2560x1440 with High settings.
Q: What is the maximum FPS observed for the 1080p Medium setting?
A: The maximum FPS recorded at 1920x1080 with Medium settings is 282 FPS.
Q: What is the FPS drop from 1440p to 4K at High settings?
A: The average FPS at 1440p High is 143, and at 4K High it is 89. This represents a 54 FPS drop.
Q: At what settings and resolution does the system achieve its highest average FPS?
A: The highest average FPS is 299, which is achieved at 1920x1080 with Low settings.
Q: How does the 4K Ultra preset compare to the 1440p Ultra preset?
A: The 4K Ultra average FPS is 56, while the 1440p Ultra average is 90. This is a 34 FPS difference.
Q: What is the lowest average FPS recorded in the measured data?
A: The lowest average FPS is 56, which occurs at 3840x2160 with Ultra settings.
Measured FPS Breakdown
The measured FPS data for the AMD Ryzen 7 5700 and NVIDIA GeForce RTX 3080 combination in Downfall provides a comprehensive look at performance across resolutions and settings. At 1920x1080, the frame rates are exceptionally high. With Low settings, the average FPS is 299. At Medium settings, the average is 245, with a minimum of 208 and a maximum of 282. The High preset yields an average of 201 FPS. The Ultra preset, while still very fast, brings the average down to 125 FPS.
Moving to 2560x1440, the system continues to deliver high frame rates. At Low settings, the average FPS is 214. Medium settings produce an average of 175 FPS, with a minimum of 149 and a maximum of 201. At High settings, the average is 143. The Ultra preset at 1440p average 90 FPS. At 3840x2160, the performance is more modest. The Low setting yields an average of 133 FPS. Medium settings produce an average of 109 FPS, with a minimum of 92 and a maximum of 125. High settings average 89 FPS. Ultra is the most demanding, with an average of 56 FPS.
Settings Recommendations
The measured data suggests that the Ultra preset is the only setting that provides a less ideal experience at 4K, with an average of 56 FPS. For a 60 FPS target at 4K, the High preset is the best choice, offering an average of 80 FPS, which is well above the target. At 1440p, the High preset is also excellent, with an average of 143 FPS. The Ultra preset at 1440p provides 90 FPS, which is still high, but the jump from High to Ultra at this resolution is only a 53 FPS drop, which is a significant hit for a small visual gain. At 1080p, the High preset is the best all-around, with 201 FPS. The Ultra preset at 1080p still delivers 125 FPS, which is a measurable price for the highest settings.
The data shows that the Medium preset is the best balance at 4K. It produces an average of 109 FPS, which is 29 FPS higher than the High preset. The gap between Medium and High is the largest in the entire data set, indicating that High is a major visual step up in cost. The Low preset is not recommended, as the visual quality is far too low for a small performance gain. The Medium preset at 4K is the sweet spot, giving a very smooth experience. The High preset at 1440p is the best all-around for high refresh rate gaming, and the Low preset at 1080p is for users with extremely high refresh displays. The Ultra preset at 1080p is a good option if you prioritize visuals over absolute frame rate.
CPU Role
The AMD Ryzen 7 5700 is an 8-core, 16-thread processor based on the Zen 3 architecture. It has a base clock of 3.70 GHz and a boost clock of 4.60 GHz. The 8-core design and 16 threads are more than sufficient for Downfall, which is a horror game, not a heavy multi-threaded title. The benchmarks show that the CPU has a single-thread score of 901 in 3DMark and a multi-thread score of 6628 in 3DMark 16 threads. The Cinebench R23 multi-core score of 20655 and single-core score of 2916 indicate that the processor is strong in both scenarios.
In this game, the CPU is not the bottleneck. The data shows that the FPS scales with resolution in a way that is consistent with GPU-bound behavior. The fact that the CPU can deliver 91 FPS at 4K Low suggests that it has enough headroom to feed the GPU at even the highest frame rates. The 16 MB of L3 cache is ample for the game. The 51.2 GB/s of memory bandwidth, as well as a dual-channel DDR4 interface, is also sufficient. The CPU’s high single-thread performance, as seen in the 3DMark single thread score of 901, is likely what helps maintain high minimum FPS. The minimum FPS at 1080p Medium is 208 FPS, and at 1440p Medium is 149 FPS, which are high values, and at 4K Medium the minimum is 92 FPS. There is no CPU bottleneck at any settings.
How This Combo Ranks
The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 3080 combination ranks 1057 out of 3716 tested combos in Downfall. This places it in the top 28% of all tested combinations. This high rank is a reflection of the GPU’s strong performance. The GPU itself has a percentile of 68 against all GPUs, and the CPU has a percentile of 78 against all CPUs. The data shows that this pair is well-balanced, but the GPU is clearly the main contributor to the game's performance. The CPU’s nearest rivals, like the AMD Ryzen 5 7640U and the AMD Ryzen 7 5825U, have a very similar average score, with a delta of +0.1% and +0.3% respectively. This shows that CPU performance is not a differentiator in this game.
The GPU’s nearest rivals, such as the AMD Radeon RX 6600M and the AMD Radeon R9 M290X, are all within a -0.3% to -0.4% delta of the RTX 3080, which is very close. This suggests that in this game, the GPU is the primary factor. The 1057 rank is a strong result. The combination is in the 71st percentile of all tested combos. This is a very solid result for a 1080p, 1440p, and even 4K gaming. The 1057th rank out of 3716 reflects the high level of performance of the RTX 3080. The CPU, while not as dominant, still offers enough headroom. The data shows that the system is well-suited for high-refresh-rate gaming, and the rank reflects that.
Hardware Specifications
AMD Ryzen 7 5700
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3080 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 133.0 |
| 3840x2160 | Medium | 109.0 |
| 3840x2160 | High | 89.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 214.0 |
| 2560x1440 | Medium | 175.0 |
| 2560x1440 | High | 143.0 |
| 2560x1440 | Ultra | 90.0 |
| 1920x1080 | Low | 299.0 |
| 1920x1080 | Medium | 245.0 |
| 1920x1080 | High | 201.0 |
| 1920x1080 | Ultra | 125.0 |
Downfall with Ryzen 7 5700 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 3080 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.