Downfall
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 57 | 65 | 80 |
| 1440p QHD | 57 | 90 | 109 | 132 |
| 1080p Full HD | 79 | 126 | 153 | 181 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 7600X + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 7600X and Intel Arc B580 combination delivers a performance profile in Downfall that is heavily dictated by the graphics preset selected, with the data showing a clear trade-off between visual fidelity and frame rate. The measured results across three resolutions and four settings tiers reveal that this pairing is most effective when targeting high refresh rates at 1080p or balanced gameplay at 1440p, while 4K Ultra presents a significant challenge.
FAQ
*Q: What is the best resolution for this combo in Downfall?*
A: Based on the measured average FPS, 1920x1080 provides the most comfortable experience, with all four settings tiers achieving at least 79.2 FPS. At 2560x1440, the High preset still delivers 89.7 FPS, making it a viable option, whereas 3840x2160 drops below 60 FPS on High (56.5 FPS) and Ultra (33.7 FPS).
Q: How does the Ultra preset compare to High at 2560x1440?
A: The performance cost is substantial. The data shows the Ultra preset averages 57.4 FPS at 2560x1440, which is 32.3 FPS lower than the High preset's 89.7 FPS. This represents a 36% reduction in average frame rate for the highest visual quality setting.
Q: Is the Intel Arc B580 capable of handling 4K in this game?
A: Only partially. At 3840x2160, the Low preset achieves 80.1 FPS and Medium reaches 65.4 FPS, suggesting the GPU has enough power for lower settings. However, High drops to 56.5 FPS and Ultra falls to 33.7 FPS, indicating that high-fidelity 4K is not a practical target for this configuration.
Q: What is the performance difference between Low and Ultra at 1920x1080?
A: The gap is significant. Low settings average 181.1 FPS, while Ultra averages 79.2 FPS. That is a 101.9 FPS difference, meaning Ultra delivers roughly 56% of the frame rate of Low at the same resolution.
*Q: How does this combo rank among all tested configurations for Downfall?*
A: The combination ranks 1336 out of 1741 tested combos. This places it in the lower portion of the overall distribution, indicating that while it is functional, many other CPU-GPU pairings achieve higher performance in this specific game.
Q: Does the CPU or GPU appear to be the limiting factor at 1080p?
A: The CPU has a high average benchmark score of 26272 and a 3DMark max-threads score of 6845, suggesting it is not a bottleneck. The GPU's PassMark G3D score of 15748 and the fact that frame rates scale significantly with resolution changes point to the GPU being the primary performance constraint.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage generation) and features 12 GB of GDDR6 memory on a 192-bit bus, providing a memory bandwidth of 456.0 GB/s. The GPU operates with a boost clock of 2670 MHz and a memory clock of 2375 MHz, with 2560 shading units and 80 ROPs. These specifications are central to understanding the measured frame rates in Downfall.
The data shows a clear pattern: the GPU's performance scales strongly with both resolution and settings. At 1920x1080, the B580 delivers 181.1 FPS on Low, which demonstrates substantial headroom. As the resolution increases to 2560x1440, the same Low preset drops to 131.6 FPS, a 49.5 FPS reduction. At 3840x2160, the Low preset still manages 80.1 FPS, but the GPU's limitations become apparent at higher quality settings.
The relationship between settings and frame rate is non-linear. At 2560x1440, moving from Low (131.6 FPS) to Medium (108.5 FPS) costs 23.1 FPS, while moving from Medium to High (89.7 FPS) costs another 18.8 FPS. The jump from High to Ultra (57.4 FPS) is the most punishing, a 32.3 FPS drop. This suggests that the Ultra preset likely activates effects that heavily tax the GPU's shading units and memory bandwidth, even though the card has 12 GB of VRAM to draw upon.
The GPU's 456.0 GB/s bandwidth appears adequate for most scenarios, as evidenced by playable frame rates at 1440p High. However, the 33.7 FPS result at 4K Ultra indicates that the card's raw compute power (13.67 TFLOPS FP32) is not sufficient for maximum settings at that pixel count. The B580's performance relative to its nearest rivals is notable: it is 0.7% behind the NVIDIA GeForce RTX 4060 in average benchmark score, but 1.3% ahead of the RTX 4060 Mobile, showing it sits in a competitive mid-range tier.
Settings Recommendations
The measured data provides a clear hierarchy of presets based on the average FPS achieved. For players prioritizing smooth gameplay, the Low preset is the only setting that guarantees high refresh rates across all resolutions, reaching 181.1 FPS at 1080p, 131.6 FPS at 1440p, and 80.1 FPS at 4K.
However, the Medium preset offers a better balance of quality and performance. At 1920x1080, Medium achieves 153.2 FPS, which is still far above the 60 FPS threshold and only 27.9 FPS slower than Low. At 2560x1440, Medium delivers 108.5 FPS, comfortably in the high-refresh-rate territory. Even at 3840x2160, Medium maintains 65.4 FPS, which is playable.
The High preset is the recommended choice for 2560x1440, where it achieves 89.7 FPS. This is a strong result that allows for smooth gameplay with better visual fidelity than Medium. At 1080p, High also performs well at 126.2 FPS. At 4K, however, High drops to 56.5 FPS, which is below the ideal 60 FPS target for many users.
The Ultra preset is not recommended for any resolution. At 1080p, it manages 79.2 FPS, which is playable but represents a 47 FPS decrease from High. At 1440p, it falls to 57.4 FPS, and at 4K it collapses to 33.7 FPS. The data indicates that the visual gains from Ultra are not worth the performance cost, especially when High provides 89.7 FPS at 1440p. For this combo, the optimal experience is High at 1440p or Medium at 4K, depending on the user's monitor capabilities.
How This Combo Ranks
The Ryzen 5 7600X and Arc B580 combination holds the 1336th position out of 1741 tested combos in Downfall. This ranking places it in the 23rd percentile of all tested configurations, indicating that the majority of other CPU-GPU pairings in the database achieve higher frame rates in this specific title.
This rank is somewhat surprising given the individual component strengths. The CPU has a percentile rank of 83 against all CPUs, meaning it outperforms 83% of tested processors. The GPU has a percentile rank of 66 against all GPUs. Yet, when combined, the pairing only reaches the lower-middle portion of the combo rankings.
The discrepancy suggests that Downfall may be particularly sensitive to certain hardware characteristics. The CPU's nearest rivals, such as the AMD Ryzen 7 5700X (deltaPct of 0.2%) and AMD Ryzen 7 PRO 6850U (deltaPct of 0%), show that the 7600X is not uniquely positioned among its peers. Similarly, the GPU's nearest rivals include the NVIDIA GeForce RTX 4060 (deltaPct of -0.7%), indicating the B580 is not an outlier in its class.
The low combo rank might be attributable to the game's release date (2016-02-28) and its potential reliance on older graphics APIs or single-threaded performance. While the CPU excels in modern benchmarks like Cinebench R23 multicore (24128) and PassMark multithread (28390), its single-thread score of 3406 in Cinebench R23 is strong but not exceptional. The GPU's DirectX 9 PassMark score of 183 and DirectX 10 score of 76 suggest that legacy API performance may be a weak point, which could impact a 2016 title that might not fully utilize modern multi-threading or newer DirectX 12 features.
CPU Role
The AMD Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture (Raphael), running on the AMD Socket AM5 platform. It operates with a base clock of 4.70 GHz and a boost clock of 5.30 GHz, with a 105 W TDP. The CPU features a 32 MB shared L3 cache and 1 MB L2 cache per core, supporting DDR5 memory with a bandwidth of 83.2 GB/s.
In Downfall, the CPU's role appears to be secondary to the GPU, given that frame rates scale dramatically with resolution and settings. However, the CPU's strong multi-threaded performance provides a solid foundation. The 3DMark max-threads score of 6845 and Cinebench R23 multicore score of 24128 indicate that the CPU can handle complex scenes with many entities, which is common in horror games.
The single-thread performance is also relevant. The 3DMark single-thread score of 1060 and Cinebench R23 single-core score of 3406 suggest that the CPU can provide adequate instructions per cycle for game logic. The CPU's passmark single-thread score of 4135 reinforces this. Since Downfall is from 2016, it may not be fully optimized for 12-thread CPUs, but the 7600X's high boost clock of 5.30 GHz ensures that at least one or two cores can run at maximum speed for legacy workloads.
The CPU's benchmark scores relative to its nearest rivals are closely matched. The AMD Ryzen 7 5700X is 0.2% ahead, while the AMD Ryzen 7 7735U is 0.1% behind. This tight grouping suggests that the 7600X is not a differentiating factor in performance; the GPU is the primary driver of frame rates. The data supports this, as the frame rate differences between Low and Ultra settings are far larger than any CPU-related variance would be.
Measured FPS Breakdown
The measured average FPS data provides a complete picture of this combo's performance across all tested configurations. The results are presented below in a structured format.
1920x1080 (1080p):
- Low: 181.1 FPS
- Medium: 153.2 FPS
- High: 126.2 FPS
- Ultra: 79.2 FPS
At 1080p, the combo exceeds 120 FPS on all settings except Ultra. The drop from High to Ultra is 47.0 FPS, the largest single-setting jump at this resolution. The Low to Medium difference is 27.9 FPS, while Medium to High is 27.0 FPS.
2560x1440 (1440p):
- Low: 131.6 FPS
- Medium: 108.5 FPS
- High: 89.7 FPS
- Ultra: 57.4 FPS
At 1440p, the Low preset still provides high refresh rates, but Ultra falls below 60 FPS. The scaling from Low to Medium (23.1 FPS) and Medium to High (18.8 FPS) is consistent, but the High to Ultra drop of 32.3 FPS is disproportionately large.
3840x2160 (4K):
- Low: 80.1 FPS
- Medium: 65.4 FPS
- High: 56.5 FPS
- Ultra: 33.7 FPS
At 4K, only Low and Medium presets stay above 60 FPS. High is close at 56.5 FPS, but Ultra is severely limited. The difference between Low and Medium is 14.7 FPS, Medium to High is 8.9 FPS, and High to Ultra is 22.8 FPS, showing that Ultra is a massive burden at this resolution.
Looking at the resolution scaling, the 1080p Low result (181.1 FPS) drops to 131.6 FPS at 1440p (a 27.3% reduction) and then to 80.1 FPS at 4K (a 39.1% reduction from 1440p). This consistent degradation with pixel count confirms that the GPU is the limiting factor, as the CPU's performance remains constant regardless of resolution. The data shows no anomalies or unexpected spikes, indicating a stable and predictable performance profile for this pairing in Downfall.
Hardware Specifications
AMD Ryzen 5 7600X
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + Intel Arc B580 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 80.1 |
| 3840x2160 | Medium | 65.4 |
| 3840x2160 | High | 56.5 |
| 3840x2160 | Ultra | 33.7 |
| 2560x1440 | Low | 131.6 |
| 2560x1440 | Medium | 108.5 |
| 2560x1440 | High | 89.7 |
| 2560x1440 | Ultra | 57.4 |
| 1920x1080 | Low | 181.1 |
| 1920x1080 | Medium | 153.2 |
| 1920x1080 | High | 126.2 |
| 1920x1080 | Ultra | 79.2 |
Downfall with Ryzen 5 7600X + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with Arc B580 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.