Downfall

Downfall

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 75 89 109
1440p QHD 75 115 138 171
1080p Full HD 99 161 194 240

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 109
3840x2160 Medium 89
3840x2160 High 75
3840x2160 Ultra 42
2560x1440 Low 171
2560x1440 Medium 138
2560x1440 High 115
2560x1440 Ultra 75
1920x1080 Low 240
1920x1080 Medium 194
1920x1080 High 161
1920x1080 Ultra 99

Downfall with AMD Ryzen 5 7600 + AMD Radeon RX 6750 XT, In-Depth Analysis

# Downfall with AMD Ryzen 5 7600 + AMD Radeon RX 6750 XT

The AMD Ryzen 5 7600 paired with the AMD Radeon RX 6750 XT delivers a broad range of performance across Downfall's four presets and three resolutions. Measured data shows this combination ranks 846th out of 1,741 tested combos, placing it near the middle of the database. The CPU, a 6-core/12-thread Zen 4 part with a 5.10 GHz boost clock, sits at the 83rd percentile among all CPUs, while the GPU, a 12 GB RDNA 2 part with a 2600 MHz boost clock, holds the 79th percentile among all GPUs. This pairing produces its strongest results at 1080p, where even the Ultra preset maintains a playable average, while 4K Ultra drops to roughly half the frame rate of 1080p Ultra.

Resolution Scaling

The frame rate scaling from 1920x1080 to 3840x2160 reveals a clear pattern of GPU-bound behavior at higher resolutions, with the CPU headroom becoming less relevant as pixel count rises. At Low settings, average FPS falls from 239.7 at 1080p to 170.9 at 1440p, then to 109 at 4K — a 54.5% drop from 1080p to 4K. This steep decline indicates that the RX 6750 XT's rendering throughput, not the Ryzen 5 7600's compute capability, is the limiting factor at 4K. The CPU's single-thread score of 999 in 3DMark and Cinebench R23 single-core result of 3,246 are more than sufficient for this title, as evidenced by the high 1080p frame rates.

At Medium settings, the scaling is similar: 194.3 FPS at 1080p, 137.9 at 1440p, and 89 at 4K. The 1080p-to-4K reduction here is 54.2%, nearly identical to Low. High settings show 160.8 FPS at 1080p, 114.8 at 1440p, and 75.1 at 4K — a 53.3% drop. Ultra settings, however, exhibit the most severe scaling: 98.5 FPS at 1080p falls to 75.1 at 1440p, then to 42.4 at 4K, representing a 57% decrease from 1080p to 4K. The diminishing returns at higher resolutions suggest that the GPU's 432.0 GB/s memory bandwidth and 13.31 TFLOPS FP32 throughput become saturated, with the 12 GB VRAM buffer being adequate but not excessive for 4K Ultra textures.

The data indicates that at 1080p, the CPU is not the bottleneck; the Ryzen 5 7600's 6 cores and 12 threads, combined with its 32 MB L3 cache, provide enough headroom to push frame rates well beyond 100 FPS even at Ultra. At 4K, however, the GPU's pixel rate of 166.4 GPixel/s and texture rate of 416.0 GTexel/s are the determining factors. The gap between Low and Ultra at 4K (109 vs. 42.4 FPS) is a 61.1% difference, highlighting how much the Ultra preset's additional effects tax the GPU at high pixel counts.

GPU Role

The Radeon RX 6750 XT's 12 GB of GDDR6 memory on a 192-bit bus provides 432.0 GB/s of bandwidth, which is directly relevant to Downfall's performance at 4K. The measured FPS at 4K High (75.1) versus 4K Ultra (42.4) shows a 43.5% performance penalty for the Ultra preset, suggesting that the Ultra settings likely increase texture detail and post-processing effects that consume both memory capacity and bandwidth. With 12 GB available, the card does not show signs of VRAM exhaustion at 4K, as even the most demanding preset maintains a playable average.

Clock behavior is also notable. The GPU's base clock of 2150 MHz, game clock of 2495 MHz, and boost clock of 2600 MHz indicate a well-binned Navi 22 chip. The boost clock is 20.9% higher than the base clock, and the measured results reflect this headroom: at 1440p Low, the card achieves 170.9 FPS, which is 71.7% higher than the 4K Ultra result. The GPU's compute capabilities, including 2,560 shading units and 64 ROPs, deliver 13.31 TFLOPS FP32, which aligns with the observed mid-range performance tier. The card's nearest rivals in benchmark averages include the AMD Radeon RX 5600M (0.2% higher score) and the NVIDIA GeForce RTX 3080 (1.3% higher), placing the RX 6750 XT in a competitive mid-range bracket.

The GPU's 40 ray accelerators are present but Downfall, being a 2016 horror title, does not appear to leverage ray tracing, based on the frame rates achieved. The card's DirectX 12 Ultimate support (12_2) ensures compatibility, but the game's age suggests it likely runs on older APIs. The measured FPS at 1080p Low (239.7) approaches the refresh-rate ceiling of many monitors, indicating that the GPU is not the primary constraint at this resolution; the CPU's 3DMark multi-thread score of 6,503 and PassMark single-thread score of 3,910 are more than adequate for the game's logic and draw-call processing.

FAQ

Q: What is the best resolution for this combo in Downfall?

A: Based on measured data, 1920x1080 provides the highest frame rates across all settings, with Low achieving 239.7 FPS and Ultra achieving 98.5 FPS. 2560x1440 is also viable, with Ultra at 75.1 FPS, while 3840x2160 Ultra drops to 42.4 FPS.

Q: How does the RX 6750 XT compare to its nearest rivals in benchmark scores?

A: The RX 6750 XT has an average benchmark score of 35,327. Its nearest rival, the AMD Radeon RX 5600M, scores 35,264, which is 0.2% lower. The NVIDIA GeForce RTX 3080 scores 35,787, 1.3% higher, while the AMD Radeon 880M scores 35,646, 0.9% higher.

Q: Is the Ryzen 5 7600 a bottleneck at 4K in this game?

A: The data suggests no. At 4K, the frame rate drops from 109 FPS at Low to 42.4 FPS at Ultra, a 61.1% reduction that tracks GPU workload, not CPU capability. The CPU's 3DMark max-thread score of 6,503 and Cinebench R23 multi-core score of 22,992 indicate sufficient headroom.

Q: What is the performance difference between Low and Ultra at 1440p?

A: At 2560x1440, Low averages 170.9 FPS while Ultra averages 75.1 FPS. This represents a 56% reduction in frame rate when moving from Low to Ultra, with Medium (137.9 FPS) and High (114.8 FPS) falling in between.

Q: How does this combo's rank of 846 out of 1,741 translate to real-world performance?

A: The rank places this pairing near the median of all tested combinations. The GPU's 79th percentile and CPU's 83rd percentile relative to their respective categories suggest a balanced system, with the measured FPS confirming playable performance at 1080p and 1440p across all presets.

Q: Does the GPU's 12 GB VRAM cause any limitations in this game?

A: Based on the measured data, no. The 4K Ultra preset averages 42.4 FPS, which is a playable rate, and there is no evidence of frame rate collapse that would indicate VRAM swapping. The 432.0 GB/s bandwidth is sufficient for this title's demands.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings average 239.7 FPS, Medium 194.3 FPS, High 160.8 FPS, and Ultra 98.5 FPS. The step from Low to Medium is a 19% reduction, Medium to High is 17.2%, and High to Ultra is 38.7%. The Ultra preset's large jump indicates a significant increase in rendering complexity.

At 2560x1440, the averages are 170.9 FPS for Low, 137.9 FPS for Medium, 114.8 FPS for High, and 75.1 FPS for Ultra. The transition from Low to Medium reduces frame rate by 19.3%, Medium to High by 16.8%, and High to Ultra by 34.6%. The 1440p results are consistently 71-76% of the 1080p results at each corresponding setting, showing a proportional scaling with pixel count.

At 3840x2160, Low averages 109 FPS, Medium 89 FPS, High 75.1 FPS, and Ultra 42.4 FPS. The Low-to-Medium drop is 18.3%, Medium-to-High is 15.6%, and High-to-Ultra is 43.5%. The Ultra preset at 4K shows the most pronounced penalty in the entire dataset, with the frame rate falling below 60 FPS for a demanding but playable experience.

Comparing across resolutions, the 4K results at High (75.1 FPS) exactly match the 1440p Ultra result (75.1 FPS), suggesting that 4K High and 1440p Ultra impose similar GPU loads. Similarly, 4K Ultra (42.4 FPS) is 43.1% lower than 1080p Ultra (98.5 FPS), highlighting the compounding effect of resolution and preset on the GPU.

How This Combo Ranks

The combo rank of 846 out of 1,741 tested combinations places this pairing at the 48.6th percentile, slightly below the median. This ranking reflects the balanced nature of the Ryzen 5 7600 and RX 6750 XT: neither component is a top-tier performer, but together they form a coherent mid-range system. The CPU's nearest rival, the AMD Ryzen 7 5800X3D, has an average score of 26,574, which is 0.2% higher than the 7600's 26,617, indicating near-identical CPU performance. The Intel Core i9-11900K scores 26,546, 0.3% lower, showing the 7600 holds its own against older flagship parts.

On the GPU side, the RX 6750 XT's average score of 35,327 is 0.2% higher than the RX 5600M, 0.3% lower than the RTX 5070 Ti Mobile, 0.9% lower than the Radeon 880M, and 1.3% lower than the RTX 3080. These narrow margins mean the GPU's performance tier is tightly clustered, and the measured FPS in Downfall confirms this: the 1080p High result of 160.8 FPS is 63.5% higher than the 4K High result, showing a typical resolution scaling curve for this class of GPU.

The rank of 846 is consistent with the hardware's specifications. The CPU's PassMark multi-thread score of 27,058 and the GPU's PassMark G3D score of 20,700 both sit in the mid-range of their respective categories. The combo's performance in Downfall, with 1080p Ultra at 98.5 FPS and 1440p Ultra at 75.1 FPS, aligns with the expectations set by the component scores and percentiles.

Settings Recommendations

For 1920x1080, the Ultra preset at 98.5 FPS is the recommended choice, as it provides a smooth experience well above the 60 FPS threshold while maximizing visual quality. If higher frame rates are desired for competitive play, the High preset at 160.8 FPS offers a 63.3% improvement over Ultra with a moderate visual compromise. The Low preset at 239.7 FPS is only recommended for extreme refresh-rate displays, as the visual degradation is significant.

At 2560x1440, the High preset at 114.8 FPS offers an excellent balance, providing 52.9% more frame rate than Ultra (75.1 FPS) while maintaining most visual fidelity. The Medium preset at 137.9 FPS is also viable for users who prioritize frame rate, being 20.1% faster than High. The Ultra preset at 75.1 FPS is playable but may be insufficient for high-refresh-rate monitors, making High the best overall choice at this resolution.

For 3840x2160, the High preset at 75.1 FPS is the recommended option, as it stays above 60 FPS and provides a stable experience. The Medium preset at 89 FPS offers an 18.5% improvement over High, making it the best choice for users who want both 4K resolution and higher frame rates. The Ultra preset at 42.4 FPS falls below the 60 FPS threshold and should only be used when visual fidelity is prioritized over smoothness. The Low preset at 109 FPS is not recommended, as the visual compromise at 4K is not justified by the frame rate gain over Medium.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + AMD Radeon RX 6750 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 109.0
3840x2160 Medium 89.0
3840x2160 High 75.1
3840x2160 Ultra 42.4
2560x1440 Low 170.9
2560x1440 Medium 137.9
2560x1440 High 114.8
2560x1440 Ultra 75.1
1920x1080 Low 239.7
1920x1080 Medium 194.3
1920x1080 High 160.8
1920x1080 Ultra 98.5

Downfall with Ryzen 5 7600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6750 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

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