Minimum
This combination delivers exceptional performance with an average of 132 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 61 | 73 | 95 |
| 1440p QHD | 87 | 114 | 135 | 177 |
| 1080p Full HD | 134 | 176 | 210 | 274 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
Minimum is a third-person shooter that launched on 2014-06-25, and the measured data for the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5080 Mobile shows a configuration that scales predictably across resolutions and presets. This combo ranks 1022 out of 3712 tested combinations, with the CPU sitting in the 87th percentile and the GPU in the 81st percentile of their respective categories. The FPS figures below are measured values, not estimates, and cover three resolutions and four quality presets.
Resolution Scaling
The measured FPS reveals a consistent drop as resolution increases, pointing to a GPU-bound workload at higher pixel counts. At 1080p, the Low preset averages 274 FPS, Medium averages 210 FPS, High averages 176 FPS, and Ultra averages 134 FPS. Moving to 1440p, those numbers fall to 177 FPS for Low, 135 FPS for Medium, 114 FPS for High, and 87 FPS for Ultra. At 4K, the same presets yield 95 FPS, 73 FPS, 61 FPS, and 47 FPS, respectively.
The scaling from 1080p to 4K is roughly uniform across presets: Low drops from 274 to 95, Medium from 210 to 73, High from 176 to 61, and Ultra from 134 to 47. That consistency indicates that the GPU is the limiting factor at higher resolutions; the CPU is not preventing the GPU from doing its work. If the CPU were the constraint, the FPS would not fall so sharply when resolution increases, because the CPU workload would remain similar. The fact that every preset loses between 63% and 65% of its average FPS when moving from 1080p to 4K points to pixel throughput being the bottleneck.
The 4K Ultra result of 47 FPS is the lowest measured value, while the 1080p Low result of 274 FPS is the highest. The gap between those two extremes is 227 FPS, and the resolution scaling shows that the GPU is the limiting component for any resolution above 1080p. At 1080p, the CPU may still have headroom, but the drop-off at 1440p and 4K is steep enough to suggest that the GPU's fill rate and memory bandwidth are being fully exercised.
GPU Role
The NVIDIA GeForce RTX 5080 Mobile is a Blackwell 2.0 architecture chip with 7680 shading units, 240 texture mapping units, and 96 render output units. It is built on a 5 nm process at TSMC, and the die contains 45,600 million transistors across a 378 mm² area. The GPU's base clock is 975 MHz and its boost clock is 1500 MHz, with memory running at 1750 MHz (28 Gbps effective). The 16 GB of GDDR7 memory is connected via a 256-bit bus, delivering 896.0 GB/s of bandwidth.
In this game, the GPU's memory subsystem is likely not the limiting factor, as the measured FPS scales smoothly with resolution. The 896.0 GB/s bandwidth is more than sufficient for a 2014 title, and the 16 GB capacity is far beyond what the game's assets would require. The boost clock of 1500 MHz, while modest by modern standards, still delivers a pixel rate of 144.0 GPixel/s and a texture rate of 360.0 GTexel/s. Those rates align with the FPS numbers: at 4K, the GPU must fill 8.3 million pixels per frame, and the pixel rate of 144.0 GPixel/s translates to roughly 144 million pixels per second, which at 60 FPS would require 8.3 million pixels per frame. The measured 4K High average of 61 FPS sits right at the edge of what the pixel rate can sustain.
The GPU's average benchmark score of 38349 places it in the 81st percentile of all GPUs. Its nearest rivals in the database include the GeForce MX570 (average score 38299, deltaPct +0.1%), the RTX 4080 Mobile (38135, +0.6%), the MX 570 A (38691, -0.9%), and the Radeon Pro 5800 (38706, -0.9%). In this game, the RTX 5080 Mobile outperforms the MX 570 by 0.1% and the RTX 4080 Mobile by 0.6% in average benchmark score, but the measured FPS data shows a more important distinction: the game is not bottlenecked by the GPU's compute capability at 1080p, but at 4K it is clearly the limiting component.
FAQ
Q: What is the highest average FPS measured for this combo?
A: The highest average FPS is 274 FPS, achieved at 1920x1080 with the Low preset.
Q: Which preset at 4K delivers the most stable frame rate?
A: The Medium preset at 4K has an average of 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS. This is the only preset at 4K that reports a min/max range, indicating a more consistent frame delivery.
Q: How does this CPU compare to its nearest rivals in overall performance?
A: The Intel Core Ultra X7 368H has an average benchmark score of 40518. It is 0.1% behind the Intel Core 7 253PE (avg 40557) and 0.2% behind the Intel Core 5 223PE (avg 40585), while being 0.2% ahead of the AMD Ryzen 9 7940H (avg 40431) and the Intel Xeon 6507P (avg 40426).
Q: Does the GPU have enough VRAM for this game?
A: The GPU has 16 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth. The measured FPS data does not indicate any memory-related performance cliffs, as the scaling from 1080p to 4K is smooth and consistent.
Q: What is the combo's rank among all tested configurations?
A: The combo is ranked 1022 out of 3712 tested configurations in this game.
Q: Are the FPS values measured or estimated?
A: The data is marked as measured (dataIsMeasured is true), meaning these are actual benchmark results rather than simulations.
Settings Recommendations
The measured FPS data shows that the Medium preset offers the best balance between visual quality and frame rate stability. Across all three resolutions, the Medium preset is the only one with recorded minimum and maximum values, indicating a frame rate that stays within a narrow band. At 1080p, Medium averages 210 FPS with a minimum of 178 and a maximum of 241. At 1440p, Medium averages 135 FPS with a range of 115 to 156. At 4K, Medium averages 73 FPS with a range of 62 to 84.
The Low preset delivers the highest average FPS at every resolution, but it sacrifices visual quality. The High preset is roughly 30-40% slower than Medium at each resolution, and the Ultra preset is the most demanding, producing the lowest FPS of any preset. For 1080p, even Ultra remains playable at 134 FPS, but the Medium preset's 210 FPS average with a 178 FPS minimum is a safer choice for high refresh displays. At 1440p, Medium's 135 FPS average and 115 FPS minimum are strong, while High drops to 114 FPS. At 4K, Medium's 73 FPS average is the best of the two higher-quality presets, with High at 61 FPS and Ultra at 47 FPS.
If a player wants the highest possible visual quality, Ultra at 1080p (134 FPS) or 1440p (87 FPS) is viable, but at 4K the Ultra preset's 47 FPS average is likely too low for smooth gameplay. The Medium preset, with its recorded min/max values, provides a predictable experience across all resolutions. For this reason, the Medium preset is the recommended starting point for most users.
Measured FPS Breakdown
The following tables list the exact measured FPS values for each resolution and preset. Only the Medium preset includes minimum and maximum values in the dataset.
1920x1080
| Preset | Average FPS | Min FPS | Max FPS |
|--------|-------------|---------|---------|
| Low | 274 | - | - |
| Medium | 210 | 178 | 241 |
| High | 176 | - | - |
| Ultra | 134 | - | - |
2560x1440
| Preset | Average FPS | Min FPS | Max FPS |
|--------|-------------|---------|---------|
| Low | 144 | - | - |
| Medium | 135 | 115 | 156 |
| High | 114 | - | - |
| Ultra | 87 | - | - |
3840x2160
| Preset | Average FPS | Min FPS | Max FPS |
|--------|-------------|---------|---------|
| Low | 95 | - | - |
| Medium | 73 | 62 | 84 |
| High | 61 | - | - |
| Ultra | 47 | - | - |
The data shows that the gap between Low and Ultra grows as resolution increases. At 1080p, Low is 274 FPS and Ultra is 134 FPS, a 140 FPS difference. At 1440p, the difference is 57 FPS (144 vs 87). At 4K, the difference is 48 FPS (95 vs 47). The relative drop from Low to Ultra is roughly 50% at 1080p, 40% at 1440p, and 50% at 4K. The Medium preset consistently lands between Low and High, with a tight min/max range that suggests stable frame pacing.
CPU Role
The Intel Core Ultra X7 368H is a 16-core, 16-thread processor from the Core Ultra Series 3, built on Intel's 3 nm Panther Lake process. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a TDP of 25 W. The cache hierarchy includes 192 KB L1 per core, 2.5 MB L2 per core, and 18 MB of shared L3 cache. Memory support is LPDDR5X over a dual-channel bus with 153.6 GB/s of bandwidth.
In synthetic benchmarks, the CPU scores 28221 in Cinebench R23 multi-core and 3984 in single-core. Its Passmark single-thread score is 4005, and its multithread score is 32956. The CPU's average benchmark score is 40518, placing it in the 87th percentile. Its nearest rival, the Intel Core 7 253PE, scores 40557, which is a 0.1% difference; the AMD Ryzen 9 7940H scores 40431, a 0.2% difference in the CPU's favor.
For a game like Minimum, released in 2014, the CPU's high single-thread performance is more important than its 16 cores. The game is not likely to use more than a few threads, and the CPU's boost clock of 5.00 GHz and a single-thread score of 4005 provide ample headroom. The measured FPS at 1080p, where the CPU is typically more of a factor, is still very high: the lowest preset at 1080p is 134 FPS, and the highest is 274 FPS. This suggests that the CPU is not the limiting component in this game at any resolution, as the FPS scales strongly with GPU load. The 16 cores and 16 threads are far more than the game requires, and the high boost clock ensures that the game's primary thread has access to a fast core.
The CPU's memory bandwidth of 153.6 GB/s is also sufficient, as the game's data set is small. The combination of a strong single-thread result and a high boost clock makes this processor a capable match for the RTX 5080 Mobile, but the FPS data clearly shows the GPU becomes the dominant factor at 1440p and 4K. At 1080p, the CPU and GPU are both capable of exceeding 200 FPS, but at higher resolutions, the GPU's pixel throughput limits the frame rate, as evidenced by the scaling pattern.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080 Mobile in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 95.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 61.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 177.0 |
| 2560x1440 | Medium | 135.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Ultra | 87.0 |
| 1920x1080 | Low | 274.0 |
| 1920x1080 | Medium | 210.0 |
| 1920x1080 | High | 176.0 |
| 1920x1080 | Ultra | 134.0 |
Minimum with iUltra X7 368H + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Other Games with iUltra X7 368H + RTX 5080 Mobile
Explore FPS benchmarks for other games using this same hardware combination.