Doom

Doom

AVERAGE FPS
51
playable

This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 24 29 33
1440p QHD 37 45 53 61
1080p Full HD 57 70 82 95

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 29
3840x2160 High 24
3840x2160 Ultra 20
2560x1440 Low 61
2560x1440 Medium 53
2560x1440 High 45
2560x1440 Ultra 37
1920x1080 Low 95
1920x1080 Medium 82
1920x1080 High 70
1920x1080 Ultra 57

Doom with Intel Core Ultra 7 265HX + AMD Radeon 890M, In-Depth Analysis

The Intel Core Ultra 7 265HX paired with the AMD Radeon 890M presents a fascinating case study in integrated graphics performance within a modern, high-core-count mobile platform. The measured data for Doom reveals a configuration that is heavily constrained by its GPU, yet the CPU’s substantial headroom ensures that frame pacing remains predictable across all tested resolutions. This analysis breaks down the measured FPS, the division of labor between the processor and graphics solution, and how this specific combination stacks up against the broader database.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 demonstrates a classic GPU-bound scenario, where the workload on the Radeon 890M increases geometrically while the CPU’s contribution remains relatively static. At 1080p with Low settings, the system produces an average of 95 FPS. Moving to 1440p at the same settings, the average drops to 61 FPS, a reduction of approximately 36%. The scaling becomes more severe when pushing to 4K, where the average falls to 33 FPS, a further 46% decrease from the 1440p result.

This pattern indicates that the limiting component is unambiguously the integrated GPU. The frame rate decay is not linear; it accelerates as resolution increases, which is symptomatic of pixel fill-rate and shading unit limitations. For instance, at High settings, the average FPS goes from 70 at 1080p, to 45 at 1440p, and finally to 24 at 4K. The gap between Low and High settings widens at lower resolutions, suggesting that at 1080p, the GPU still has some headroom to process additional visual effects, but at 4K, even the lowest settings strain the GPU to its limits.

The data implies that the Intel Core Ultra 7 265HX is not a bottleneck in this equation. With a boost clock of 5.30 GHz and 20 cores, the CPU can prepare frames far faster than the Radeon 890M can render them. The scaling pattern is a clear indicator that users seeking higher frame rates should prioritize resolution reduction over graphical feature tweaks, as the GPU’s raw throughput is the primary barrier to performance.

GPU Role

The AMD Radeon 890M is an integrated graphics processor based on the RDNA 3.5 architecture, built on a 4 nm process node. Its performance profile, as measured here, places it in a specific tier that is competitive with older discrete solutions. The GPU’s benchmark scores show a Passmark G3D score of 8076 and a Geekbench Vulkan score of 40808, which are modest figures that align with its integrated nature.

In Doom, the GPU’s role is defined by its shading units (1024) and its reliance on system memory. The GPU’s memory bandwidth is listed as "System Dependent," which means its performance is tied to the speed of the DDR5 memory and the dual-channel interface of the CPU. The boost clock of 2900 MHz is relatively high for an IGP, but the physical constraints of sharing memory bandwidth with the CPU limit its effective throughput.

The measured FPS at 4K Ultra (20 FPS average) versus 1080p Low (95 FPS average) illustrates the GPU’s operational envelope. The GPU is capable of playable frame rates at lower resolutions, but it lacks the raw compute power to handle high pixel counts with advanced settings. The FP32 performance of 5.939 TFLOPS is sufficient for e-sports titles and older AAA games at 1080p, but the data confirms that 4K gaming is not a realistic target for this component, even with the considerable assistance of the Core Ultra 7 processor.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. Its benchmark scores are substantial, including a Cinebench R23 multicore score of 40642 and a Passmark single-thread score of 4500. These results place it in the 93rd percentile of all CPUs, indicating a high-performance mobile part.

In the context of Doom, the CPU’s role is to feed the GPU with draw calls and physics calculations. The data suggests that the CPU is never the limiting factor. Even at 1080p Low, where the GPU is working hardest relative to its capacity, the average FPS of 95 is likely near the ceiling of what the GPU can output, not the CPU. The CPU’s high single-thread performance, evidenced by its Cinebench R15 single-core score of 578, ensures that the game’s main thread is processed efficiently.

The 30 MB of shared L3 cache is ample for game data, and the 20 cores handle background tasks and threading overhead without impacting frame times. The processor’s memory bandwidth of 102.4 GB/s is a critical resource for the 890M, as the GPU has no dedicated VRAM. The CPU’s ability to maintain high memory throughput directly influences the GPU’s performance, especially at higher resolutions where memory access patterns become more demanding.

Measured FPS Breakdown

The measured data provides a clear matrix of performance across three resolutions and four settings presets. At 1920x1080, the system delivers 95 FPS on Low, 82 FPS on Medium, 70 FPS on High, and 57 FPS on Ultra. The Medium preset shows a minimum FPS of 70 and a maximum of 95, which mirrors the Low preset average, suggesting that the Medium preset is effectively saturating the GPU’s capabilities.

At 2560x1440, the averages drop to 61 FPS on Low, 53 FPS on Medium, 45 FPS on High, and 37 FPS on Ultra. The Medium preset at this resolution shows a minimum of 45 and a maximum of 61, indicating that the frame rate is becoming less stable as the GPU approaches its limits. The difference between Low and Ultra at 1440p is 24 FPS, which is a significant margin that highlights the cost of visual fidelity.

At 3840x2160, the system struggles to maintain playable frame rates. The averages are 33 FPS on Low, 29 FPS on Medium, 24 FPS on High, and 20 FPS on Ultra. The Medium preset records a minimum of 25 FPS, which is below the threshold for smooth gameplay. The data shows that 4K is only viable for static screenshots or very slow-paced scenarios, and even then, only with the lowest settings.

The progression from Low to Ultra at each resolution shows a consistent penalty. At 1080p, the Ultra preset is 40% slower than Low. At 1440p, the penalty is 39%. At 4K, the penalty is also 39%. This consistency suggests that the GPU’s architecture scales predictably with the additional shading and texture work required by higher presets, regardless of resolution.

How This Combo Ranks

Within the database of tested combinations, this specific pairing of the Intel Core Ultra 7 265HX and the AMD Radeon 890M is ranked 2758 out of 2930 combos for Doom. This places it in the bottom 6% of all tested systems, which is a stark contrast to the CPU’s individual high percentile ranking. The combo’s rank is dragged down entirely by the GPU’s performance ceiling.

The GPU’s average benchmark score of 9210 puts it in the 45th percentile of all GPUs, with nearest rivals including the AMD Radeon Vega 8 (deltaPct -0.1) and the NVIDIA GeForce GTX 960 (deltaPct -0.7). These deltas are tiny, indicating that the 890M is statistically equivalent to these older discrete cards in general compute tasks. However, in Doom specifically, the combination’s rank suggests that the game’s engine is particularly sensitive to the GPU’s memory bandwidth limitations.

The CPU’s nearest rivals, such as the Intel Core i7-13790F (deltaPct 0.1) and the AMD Ryzen AI 7 450G (deltaPct -0.2), show that the 265HX is competitive with desktop-class parts. Yet, this raw CPU power does not translate into a high combo rank because the GPU is the definitive bottleneck. The data implies that users would achieve a much higher ranking by pairing this CPU with a discrete GPU, or by accepting that this combo is designed for productivity and light gaming, not high-end FPS titles.

FAQ

Q: What is the best resolution to play Doom with this combo?

A: Based on the measured data, 1920x1080 is the only resolution where the average FPS exceeds 60 on most presets. At 2560x1440, only the Low preset achieves an average above 60 FPS (61 FPS).

Q: Is the Intel Core Ultra 7 265HX bottlenecking the AMD Radeon 890M?

A: No. The CPU’s benchmark scores (e.g., Cinebench R23 multicore of 40642) are far superior to the GPU’s (e.g., Passmark G3D of 8076). The frame rate scaling between resolutions indicates the GPU is the limiting component.

Q: How does the 890M compare to the NVIDIA GeForce GTX 960?

A: The data shows they are nearly identical in average benchmark score, with the GTX 960 being just 0.7% faster. This suggests similar overall performance, though Doom-specific results may vary.

Q: Can this system handle 4K gaming in Doom?

A: The measured data shows 4K averages of 33 FPS on Low and 20 FPS on Ultra. These are not playable frame rates for a fast-paced FPS, indicating 4K is not a viable option.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: At 1920x1080, the Low preset averages 95 FPS, while the Ultra preset averages 57 FPS. This is a 38 FPS difference, representing a 40% performance penalty for the Ultra settings.

Q: Does the CPU’s high core count help in Doom?

A: Doom is a well-optimized title that benefits from strong single-thread performance. The 265HX has a high single-core score (578 in Cinebench R15), which is sufficient, but the 20 cores do not directly translate to higher FPS because the GPU is the constraint.

Settings Recommendations

Given the measured data, the optimal experience for this combo is found at 1920x1080 with the High preset, yielding an average of 70 FPS. This strikes a balance between visual quality and smoothness, staying well above the 60 FPS threshold. The Medium preset at 1080p offers 82 FPS, which is smoother, but the visual jump to High is significant for a modest 12 FPS cost.

For users who prioritize frame rate above all else, the Low preset at 1920x1080 delivers 95 FPS, providing a highly responsive experience that is ideal for competitive play. The Ultra preset at 1080p (57 FPS) should be avoided, as it dips below the 60 FPS mark and introduces noticeable stutter in fast-moving scenes.

At 2560x1440, the Low preset (61 FPS) is the only playable option, but it is borderline. The Medium preset at this resolution (53 FPS) is acceptable for single-player exploration, but not for intense combat. The 4K resolutions are not recommended for any settings, as even the Low preset averages only 33 FPS, which is below the playable threshold for a game like Doom.

The data suggests that the Medium preset at 1080p is the "sweet spot" for this hardware, as it provides a minimum FPS of 70 and an average of 82, ensuring a consistent experience without the visual compromises of Low. The High preset is the best choice for those who want a more immersive visual experience while maintaining acceptable performance.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

AMD Radeon 890M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + AMD Radeon 890M in Doom

Resolution Settings Avg FPS
3840x2160 Low 33.0
3840x2160 Medium 29.0
3840x2160 High 24.0
3840x2160 Ultra 20.0
2560x1440 Low 61.0
2560x1440 Medium 53.0
2560x1440 High 45.0
2560x1440 Ultra 37.0
1920x1080 Low 95.0
1920x1080 Medium 82.0
1920x1080 High 70.0
1920x1080 Ultra 57.0

Doom with iUltra 7 265HX + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with 890M + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + 890M

Explore FPS benchmarks for other games using this same hardware combination.