Doom
This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 87 | 102 | 118 |
| 1440p QHD | 131 | 160 | 189 | 217 |
| 1080p Full HD | 202 | 247 | 292 | 335 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5070, In-Depth Analysis
The AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5070 combination delivers a commanding performance profile in Doom, with benchmark results showing a system that scales cleanly from high-refresh 1080p play to solid 4K performance. The data indicates a pairing where the GPU becomes the primary scaling factor as resolution increases, while the CPU’s strong single-thread and multi-thread scores ensure headroom at lower resolutions. This analysis breaks down the measured FPS across three resolutions and four settings presets, examines the role of the CPU and GPU components, and provides practical guidance based solely on the recorded numbers.
Resolution Scaling
The measured FPS data shows a clear and predictable pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At High settings, the average frame rate drops from 247 FPS at 1080p to 160 FPS at 1440p, a reduction of 87 FPS, and then further to 87 FPS at 4K, representing a 160 FPS drop from the 1080p baseline. This scaling behavior indicates that the rendering load grows substantially with pixel count, and the RTX 5070’s output is increasingly constrained by fill rate and memory bandwidth as resolution climbs.
Examining the Low settings preset reveals an even steeper absolute decline. The system delivers 335 FPS at 1080p, which falls to 217 FPS at 1440p and then 118 FPS at 4K. The percentage drop from 1080p to 4K at Low settings is roughly 65%, while the High settings preset shows a 65% reduction as well, suggesting that the scaling factor is relatively consistent across presets. However, the Medium settings data, which includes min and max FPS values, shows a narrower range: at 4K the average is 102 FPS with a min of 87 and max of 118, while at 1440p the average is 189 FPS with a min of 161 and max of 217. At 1080p Medium, the average is 292 FPS with a min of 248 and max of 336.
The Ultra preset produces the lowest frame rates at every resolution, which is expected given the higher graphical load. At 4K Ultra, the average drops to 71 FPS, while 1440p Ultra yields 131 FPS and 1080p Ultra manages 202 FPS. The margin between Ultra and High at 4K is 16 FPS, while at 1440p it is 29 FPS and at 1080p it is 45 FPS. This widening gap at lower resolutions suggests that the CPU is capable of feeding the GPU more effectively when pixel count is lower, allowing the Ultra preset’s additional effects to be rendered without as much GPU bottleneck.
The scaling pattern strongly indicates that the RTX 5070 is the limiting component at 4K, particularly at Ultra settings where the 71 FPS average approaches the lower end of high-refresh display capabilities. At 1080p, however, the CPU’s role becomes more prominent, as evidenced by the 335 FPS Low result, which exceeds the refresh rate of most monitors and shows that the Ryzen 7 9700F can sustain extremely high frame rates when the GPU is not saturated. The data suggests that users targeting 4K will see GPU-bound performance, while 1080p users are more likely to encounter CPU limitations at the highest frame rates.
GPU Role
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a 5 nm process and contains 31,100 million transistors on a 263 mm² die. Its memory subsystem consists of 12 GB of GDDR7 on a 192-bit bus, delivering a bandwidth of 672.0 GB/s. The GPU’s base clock is 2325 MHz with a boost clock of 2512 MHz, and it features 6144 shading units, 192 texture mapping units, and 80 raster operation pipelines. The texture rate is rated at 482.3 GTexel/s, and the pixel rate is 201.0 GPixel/s, which directly influences how quickly the GPU can fill pixels at higher resolutions.
In Doom, the GPU’s memory bandwidth and pixel throughput are critical factors at 4K resolution. The measured 4K High average of 87 FPS aligns with a scenario where the 192-bit memory bus and 672.0 GB/s bandwidth are sufficient for the game’s texture streaming and frame buffer demands, but the Ultra preset’s 71 FPS average suggests that additional shading and post-processing effects push the GPU closer to its computational limits. The 12 GB VRAM capacity is not shown to be a limiting factor in this data, as even the Ultra preset at 4K maintains a playable frame rate without evidence of memory-related stutters or drops.
The GPU’s benchmark scores provide context for its position in the broader market. The PassMark G3D score is 29137, and the PassMark GPU Compute score is 15787, placing it in the 82nd percentile of all GPUs. Its nearest rivals include the AMD Radeon Pro 580 with an average score of 40318 (deltaPct of 0.1), the AMD Radeon Pro WX 7100 at 40063 (deltaPct of 0.8), the AMD Radeon Pro 5300 at 40870 (deltaPct of -1.2), and the NVIDIA RTX A500 Mobile at 39568 (deltaPct of 2). These rival comparisons show that the RTX 5070’s overall average benchmark score of 40377 is closely matched with professional-grade cards, though its gaming performance in Doom is clearly strong given the high frame rates measured.
The GPU’s clock speeds and memory configuration work together to deliver the observed results. At 1080p Low, the 335 FPS average indicates that the GPU is not the bottleneck; instead, the CPU’s ability to issue draw calls and process game logic determines the ceiling. As resolution increases, the GPU’s shading units and ROPs become more heavily utilized, which explains the gradual decrease in frame rates across the resolution ladder. The 4K Ultra result of 71 FPS is still well above playable thresholds, showing that the RTX 5070 has sufficient headroom for this title even at maximum settings.
CPU Role
The AMD Ryzen 7 9700F is an 8-core, 16-thread processor based on the Zen 5 architecture, codenamed Granite Ridge, and manufactured on a 4 nm process by TSMC. It has a base clock of 3.80 GHz and a boost clock of 5.50 GHz, with a TDP of 65 W. The CPU features 80 KB of L1 cache per core, 1 MB of L2 cache per core, and 32 MB of shared L3 cache, totaling 8 MB of L2 and 32 MB of L3 across the chip. Memory support includes DDR5 with dual-channel configuration and a bandwidth of 89.6 GB/s, along with ECC memory support.
In Doom, the CPU’s single-thread performance is particularly relevant, as the game’s engine relies heavily on a few primary threads for rendering and physics. The PassMark single-thread score is 4691, which places the CPU in the 94th percentile of all processors. Its multithread score is 36470, and other benchmarks show strong results in integer math (120788), floating-point math (77955), and extended instructions (33688). These scores suggest that the Ryzen 7 9700F can handle both the lightly threaded aspects of Doom and any additional background tasks without bottlenecking the GPU.
The CPU’s nearest rivals, based on average benchmark scores, include the AMD Ryzen 9 7940HX with an average score of 69875 (deltaPct of 0.2), the Intel Core i7-14700KF at 70163 (deltaPct of -0.2), the AMD Ryzen 9 7950X at 69515 (deltaPct of 0.7), and the Intel Core i7-14700K at 69355 (deltaPct of 0.9). The Ryzen 7 9700F’s average benchmark score is 69996, placing it within a tight margin of these higher-core-count or higher-clocked rivals. This proximity indicates that the 9700F’s 8-core, 16-thread configuration is competitive for gaming workloads, where the boost clock of 5.50 GHz provides strong single-thread responsiveness.
The CPU’s role in Doom becomes most apparent at 1080p resolution, where the measured frame rates exceed 300 FPS at Low settings. The 335 FPS average at 1080p Low and 292 FPS at 1080p Medium show that the CPU can sustain very high frame rates, but the gap between Low and Medium (43 FPS) and between Medium and High (45 FPS) suggests that the GPU is still contributing to the rendering load. At 1080p Ultra, the 202 FPS average indicates that the GPU’s processing of additional effects creates a more balanced workload, but the CPU’s 5.50 GHz boost clock ensures that draw call submission does not become a limiting factor.
The CPU’s 65 W TDP and 4 nm process node contribute to efficient operation, but the benchmark data does not include temperature or power measurements. The 89.6 GB/s memory bandwidth is sufficient for Doom’s data requirements, and the dual-channel DDR5 support aligns with the game’s memory access patterns. Overall, the Ryzen 7 9700F provides ample CPU headroom for this title, as evidenced by the fact that frame rates do not plateau at 1080p until the GPU is heavily loaded at Ultra settings.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, providing a complete picture of the system’s performance in Doom. At 1920x1080, the Low preset delivers an average of 335 FPS, which is the highest recorded frame rate across all configurations. The Medium preset averages 292 FPS with a min of 248 and max of 336, while the High preset averages 247 FPS. The Ultra preset produces 202 FPS at 1080p, showing a 133 FPS difference between Low and Ultra.
At 2560x1440, the frame rates are lower but still robust. The Low preset averages 217 FPS, Medium averages 189 FPS with a min of 161 and max of 217, High averages 160 FPS, and Ultra averages 131 FPS. The scaling from 1080p to 1440p shows a reduction of 118 FPS for Low (335 to 217), 103 FPS for Medium (292 to 189), 87 FPS for High (247 to 160), and 71 FPS for Ultra (202 to 131). This indicates that the GPU’s workload increases by roughly 30-35% as pixel count rises from 1080p to 1440p.
At 3840x2160, the performance remains playable across all presets. The Low preset averages 118 FPS, Medium averages 102 FPS with a min of 87 and max of 118, High averages 87 FPS, and Ultra averages 71 FPS. The transition from 1440p to 4K results in a 99 FPS drop for Low (217 to 118), 87 FPS for Medium (189 to 102), 73 FPS for High (160 to 87), and 60 FPS for Ultra (131 to 71). The absolute reductions are smaller at higher presets, but the percentage drops are consistent, ranging from 46% to 55% depending on the preset.
The Medium preset is the only one with complete min and max FPS data across all resolutions. At 1080p, the min is 248 and max is 336, giving a range of 88 FPS. At 1440p, the min is 161 and max is 217, a range of 56 FPS. At 4K, the min is 87 and max is 118, a range of 31 FPS. This tightening range at higher resolutions suggests that frame time variance decreases as the GPU becomes the bottleneck, leading to more consistent performance but lower averages.
The combo rank in game is 563 out of 2930 combinations, placing this system in the top 19% of tested configurations. This ranking reflects the strong overall performance, with the 4K Ultra average of 71 FPS being a key indicator of the system’s capability for high-resolution gaming.
FAQ
*Q: What is the highest average FPS recorded for this system in Doom?*
A: The highest average FPS is 335, achieved at 1920x1080 resolution with Low settings. This is followed by 292 FPS at 1080p Medium and 247 FPS at 1080p High.
Q: Can this system maintain 60 FPS at 4K Ultra settings?
A: Yes, the measured average FPS at 3840x2160 with Ultra settings is 71, which is above the 60 FPS threshold. The 4K High preset averages 87 FPS, providing additional headroom.
Q: How does the CPU compare to its nearest rivals in benchmark scores?
A: The AMD Ryzen 7 9700F has an average benchmark score of 69996. Its nearest rivals include the AMD Ryzen 9 7940HX at 69875 (0.2% lower), Intel Core i7-14700KF at 70163 (0.2% higher), AMD Ryzen 9 7950X at 69515 (0.7% lower), and Intel Core i7-14700K at 69355 (0.9% lower).
Q: What is the GPU’s memory configuration and bandwidth?
A: The NVIDIA GeForce RTX 5070 features 12 GB of GDDR7 memory on a 192-bit bus, with a bandwidth of 672.0 GB/s. The memory clock is 1750 MHz, which translates to 28 Gbps effective.
Q: Is there a significant performance difference between High and Ultra settings at 1080p?
A: Yes, the difference is 45 FPS. High settings average 247 FPS, while Ultra settings average 202 FPS. This indicates that Ultra presets add substantial graphical effects that impact GPU performance.
Q: How does the system’s 4K Low performance compare to its 1080p Ultra performance?
A: The 4K Low average is 118 FPS, while the 1080p Ultra average is 202 FPS. This 84 FPS difference shows that resolution scaling has a significant impact, but the system still delivers playable frame rates at 4K even with lower settings.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the user’s target resolution and refresh rate. For 4K displays, the High preset at 87 FPS provides a strong balance between visual quality and performance, as it is 16 FPS faster than Ultra and only 15 FPS slower than Medium. The Ultra preset at 71 FPS is also viable for users who prioritize image quality, but the 16 FPS penalty may be noticeable on high-refresh displays. The Medium preset at 102 FPS offers the highest frame rate at 4K without dropping to Low settings, making it a good choice for competitive play.
At 1440p, the High preset averages 160 FPS, which pairs well with 144 Hz monitors. The Medium preset delivers 189 FPS, and Low reaches 217 FPS, but the visual trade-offs may not be worth the additional frame rate for most users. The Ultra preset at 131 FPS is still above 120 FPS, so it is a reasonable choice for those who prefer maximum quality. The data shows that 1440p High is the sweet spot for this system, offering a 29 FPS advantage over Ultra while maintaining high visual fidelity.
For 1080p, the High preset at 247 FPS is more than sufficient for any current monitor, including 240 Hz panels. The Medium preset at 292 FPS provides additional headroom but with a 45 FPS gain over High, which may be imperceptible on most displays. The Low preset at 335 FPS is only useful for extreme competitive scenarios where frame rate is paramount. The Ultra preset at 202 FPS remains above 200 FPS, so users with 240 Hz displays can still take advantage of Ultra settings without dropping below their monitor’s refresh rate.
The Medium preset’s measured min and max FPS values at each resolution provide additional insight into frame consistency. At 1080p, the min of 248 and max of 336 show a wide variance, which could lead to occasional stutters in fast-paced scenes. At 1440p, the range narrows to 161-217, and at 4K, it is 87-118. Users who prioritize smoothness over average frame rate may prefer the High or Ultra presets, which, based on the data, likely have smaller frame time fluctuations, though min and max values are not provided for those presets.
Overall, the High preset is recommended as the best default choice across all resolutions, as it consistently delivers frame rates that are well above playable thresholds while maintaining high visual quality. For users with lower refresh rate displays or those who prioritize frame rate, the Medium preset offers a meaningful performance boost. The Ultra preset is best reserved for users with high-end monitors who value image quality over raw FPS, given that the 4K Ultra average of 71 FPS is still comfortably above the 60 FPS standard.
Hardware Specifications
AMD Ryzen 7 9700F
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5070 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 118.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 87.0 |
| 3840x2160 | Ultra | 71.0 |
| 2560x1440 | Low | 217.0 |
| 2560x1440 | Medium | 189.0 |
| 2560x1440 | High | 160.0 |
| 2560x1440 | Ultra | 131.0 |
| 1920x1080 | Low | 335.0 |
| 1920x1080 | Medium | 292.0 |
| 1920x1080 | High | 247.0 |
| 1920x1080 | Ultra | 202.0 |
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