Doom

Doom

AVERAGE FPS
129
excellent

This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 62 74 85
1440p QHD 94 115 136 156
1080p Full HD 145 178 210 241

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 74
3840x2160 High 62
3840x2160 Ultra 51
2560x1440 Low 156
2560x1440 Medium 136
2560x1440 High 115
2560x1440 Ultra 94
1920x1080 Low 241
1920x1080 Medium 210
1920x1080 High 178
1920x1080 Ultra 145

Doom with Intel Core Ultra 7 265 + AMD Radeon RX 7700, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the AMD Radeon RX 7700 delivers a robust experience in Doom, with the measured data showing that this combination is capable of high refresh rate play at 1080p and solid performance at higher resolutions. The CPU’s 20 cores and 20 threads, combined with the GPU’s 16 GB of memory and RDNA 3.0 architecture, produce a balanced platform for this 2016 FPS title. The benchmark results, drawn from the measured FPS table, reveal that the choice of settings has a significant impact on frame rates across all resolutions, with the gap between Low and Ultra presets widening as resolution increases.

Settings Recommendations

The measured FPS data provides a clear picture of how the Intel Core Ultra 7 265 and AMD Radeon RX 7700 handle Doom across four presets and three resolutions. At 1920x1080, the Low preset delivers an average of 241 FPS, which is the highest frame rate recorded for this combination. This makes Low the best choice for competitive play where maximum refresh rate is the priority, particularly for users with high refresh rate monitors. The Medium preset at 1080p yields an average of 210 FPS, with a minimum of 179 FPS and a maximum of 242 FPS, offering a strong balance between visual fidelity and performance. For most users, however, the High preset at 1080p, averaging 178 FPS, represents the sweet spot for experience—it retains substantial visual quality improvements over Low while still maintaining frame rates well above the 144 FPS threshold that many gamers target. The Ultra preset at 1080p drops to 145 FPS average, which remains playable but sacrifices performance for marginal visual gains in a game that is already well-optimized.

Moving to 2560x1440, the data shows that the High preset averages 115 FPS, which is excellent for a 1440p experience, comfortably exceeding 60 FPS and approaching the 120 FPS mark. The Medium preset at this resolution averages 136 FPS, with a minimum of 116 FPS and a maximum of 156 FPS, making it the recommended choice for users who want to maximize frame rates while retaining some graphical enhancements. The Low preset at 1440p averages 156 FPS, which is the highest 1440p score, but the visual trade-offs are noticeable. Ultra at 1440p averages 94 FPS, which is still highly playable, but the performance gap between Ultra and High suggests that High is the more efficient choice for a smooth experience. For 1440p, the Medium preset offers the best combination of frame rate stability and visual quality, as the minimum of 116 FPS ensures fewer dips during intense combat scenes.

At 3840x2160, the High preset averages 62 FPS, which is right at the edge of smooth playability for many users, while the Medium preset averages 74 FPS, with a minimum of 63 FPS and a maximum of 85 FPS. The Medium preset at 4K is the clear recommendation here, as it provides a comfortable margin above 60 FPS and offers better visual quality than Low, which averages 85 FPS but with noticeably reduced detail. The Ultra preset at 4K averages just 51 FPS, which falls below the 60 FPS target and may result in a less fluid experience, particularly in fast-paced sections of Doom. Based on the measured rows, the best experience per preset across all resolutions is the Medium preset at 1440p, which delivers an average of 136 FPS with a minimum of 116 FPS—this combination of resolution and settings offers high detail, smooth motion, and sufficient headroom for demanding scenes. For users prioritizing 4K, Medium is the optimal choice, while 1080p users should consider High for a balanced experience or Low for maximum frame rates.

FAQ

Q: What is the highest average FPS achieved by this CPU and GPU combo in Doom?

A: The highest average FPS recorded is 241, achieved at 1920x1080 resolution with the Low preset. The Medium preset at the same resolution reaches 210 FPS average, while the High preset at 1080p averages 178 FPS.

Q: How does the Ultra preset performance compare to High at 1440p?

A: At 2560x1440, the Ultra preset averages 94 FPS, while the High preset averages 115 FPS. This represents a performance drop of approximately 18% when moving from High to Ultra, with the data showing that High provides a better frame rate for a relatively small visual improvement in this game.

Q: Can this combination maintain 60 FPS at 4K resolution?

A: Yes, the data shows that at 3840x2160, the Medium preset averages 74 FPS with a minimum of 63 FPS, and the High preset averages 62 FPS. Both presets maintain an average above 60 FPS, though the Ultra preset falls below this threshold with an average of 51 FPS.

Q: What is the performance difference between Low and Ultra presets at 1080p?

A: At 1920x1080, the Low preset averages 241 FPS, while the Ultra preset averages 145 FPS. This is a difference of 96 FPS, or approximately 40% lower performance at Ultra compared to Low, highlighting the significant impact of preset selection on frame rates.

Q: Is the CPU or GPU more likely to be the limiting factor at higher resolutions?

A: The measured FPS data shows that as resolution increases from 1080p to 4K, average FPS decreases substantially at every preset. For example, at High settings, the average drops from 178 FPS at 1080p to 115 FPS at 1440p and 62 FPS at 4K. This scaling pattern indicates that the GPU becomes the primary bottleneck at higher resolutions, as the frame rate reduction aligns with the increased pixel rendering workload.

Q: What is the combo rank of this CPU and GPU pairing in Doom?

A: The combo ranks 1314 out of 2930 tested combinations in Doom, placing it in the upper half of all tested systems, specifically around the 55th percentile of performance among the database’s measured configurations.

How This Combo Ranks

The Intel Core Ultra 7 265 and AMD Radeon RX 7700 combination ranks 1314 out of 2930 tested combos in Doom, which places it in the upper half of all measured systems. This rank of 1314 out of 2930 indicates that approximately 55% of tested configurations perform better, while 45% perform worse, putting this pairing in a solid mid-to-upper tier position for this game. The CPU alone holds a percentile of 93 among all tested CPUs, meaning it outperforms 93% of processors in the database, while the GPU has a percentile of 58 among all tested GPUs, indicating it is slightly above average. This disparity between CPU and GPU percentiles suggests that the graphics card is the limiting factor in this pairing, as the processor is capable of supporting significantly more powerful graphics hardware than what is installed here.

In Doom specifically, the combo’s rank of 1314 out of 2930 reflects the game’s moderate demands on both components. The CPU’s strong single-threaded performance, evidenced by its Cinebench R23 single-core score of 5960, ensures that the processor rarely becomes a bottleneck, even at lower resolutions where CPU overhead is more significant. The GPU’s average benchmark score of 15852, with a percentile of 58, shows that it is a mid-range performer, and this is reflected in the measured FPS results, which show strong 1080p performance but diminishing returns at 4K. The nearest rivals to this CPU include the AMD EPYC 4464P, which scores 64823 on average and is 0.3% slower, and the Intel Core Ultra 7 265F, which scores 64438 and is 0.3% faster—these differences are negligible in real-world gaming. The GPU’s nearest rivals include the AMD Radeon R9 370X, which is 0.1% slower, and the AMD Radeon RX 9060, which is 1% faster, again indicating that the RX 7700 sits in a tightly contested performance band. Overall, the combo rank suggests that this pairing is well-suited for Doom at 1080p and 1440p, with the data showing that it can deliver high frame rates at these resolutions, but it will struggle to maintain 60 FPS at 4K Ultra settings.

Measured FPS Breakdown

The measured FPS data for this combination in Doom is comprehensive, covering three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 241 FPS, the Medium preset averages 210 FPS with a minimum of 179 FPS and a maximum of 242 FPS, the High preset averages 178 FPS, and the Ultra preset averages 145 FPS. This resolution shows the greatest performance range, with a 96 FPS difference between Low and Ultra, and the Medium preset’s minimum of 179 FPS indicates that even in demanding scenes, the frame rate remains high. At 1080p, all presets exceed 144 FPS, making this resolution ideal for high refresh rate displays, and the Low preset’s 241 FPS average approaches the 240 Hz refresh rate ceiling that some monitors offer.

At 2560x1440, the Low preset averages 156 FPS, the Medium preset averages 136 FPS with a minimum of 116 FPS and a maximum of 156 FPS, the High preset averages 115 FPS, and the Ultra preset averages 94 FPS. The performance drop from 1080p to 1440p is significant, with the High preset falling from 178 FPS to 115 FPS, a reduction of 63 FPS or approximately 35%. The Medium preset at 1440p provides the best balance, with a minimum of 116 FPS ensuring that frame rates rarely dip below 100 FPS, and the maximum of 156 FPS matching the Low preset’s average. The Ultra preset at 1440p averages 94 FPS, which is still playable but represents a noticeable step down from the High preset’s performance.

At 3840x2160, the Low preset averages 85 FPS, the Medium preset averages 74 FPS with a minimum of 63 FPS and a maximum of 85 FPS, the High preset averages 62 FPS, and the Ultra preset averages 51 FPS. The 4K results show a dramatic reduction in performance compared to lower resolutions, with the High preset falling from 115 FPS at 1440p to 62 FPS at 4K, a drop of 53 FPS or approximately 46%. The Medium preset at 4K is the only setting that maintains an average above 70 FPS, with a minimum of 63 FPS that stays above the 60 FPS threshold. The Low preset at 4K averages 85 FPS, which is higher than High and Ultra, but the visual quality is significantly reduced, making Medium the recommended choice for 4K play. The Ultra preset at 4K averages 51 FPS, which is below the 60 FPS target and may cause noticeable stuttering in fast-paced gameplay. Across all resolutions, the Medium preset consistently provides the most stable frame rates, as evidenced by the minimum FPS figures that are only available for this preset, suggesting that it is the most balanced choice for this combination.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance scaling as resolution increases from 1920x1080 to 3840x2160. At High settings, the average FPS drops from 178 at 1080p to 115 at 1440p, a decrease of 63 FPS or approximately 35%, and then to 62 at 4K, a further decrease of 53 FPS or approximately 46%. This means that moving from 1080p to 4K at High settings results in a total performance drop of 116 FPS, or about 65% of the original frame rate. Similarly, at Low settings, the average FPS drops from 241 at 1080p to 156 at 1440p, a reduction of 85 FPS or approximately 35%, and then to 85 at 4K, a reduction of 71 FPS or approximately 46%. The percentage drops are remarkably consistent across presets, with the 1080p to 1440p transition costing roughly 35% of performance and the 1440p to 4K transition costing another 46%, regardless of whether the preset is Low or High.

This scaling pattern provides insight into the limiting component in this system. The consistent percentage drops across different presets indicate that the GPU is the primary bottleneck, as the frame rate reduction aligns closely with the increase in pixel count. Going from 1080p to 1440p increases the pixel count by approximately 78% (from 2.07 million to 3.69 million pixels), while going from 1440p to 4K increases it by approximately 125% (from 3.69 million to 8.29 million pixels). The observed FPS drops of 35% and 46% respectively are less than proportional to the pixel count increase, which suggests that the GPU is not fully saturated at lower resolutions and that other factors, such as CPU overhead or memory bandwidth, play a role at 1080p. However, the fact that the frame rate continues to scale downward consistently with resolution indicates that the RX 7700’s 16 GB of GDDR6 memory and 624.1 GB/s bandwidth are sufficient for this game, and the GPU’s compute resources are the main limitation.

The CPU’s role in this scaling is evident when comparing the Low preset performance across resolutions. At 1080p Low, the average FPS is 241, which is a very high frame rate that approaches the limits of what many displays can show. This high frame rate suggests that the CPU, with its 20 cores and 5.30 GHz boost clock, is capable of feeding the GPU at 1080p without becoming a bottleneck. However, the fact that the Low preset at 4K averages 85 FPS, while the High preset at 1080p averages 178 FPS, shows that the GPU’s rendering workload dominates at higher resolutions. The data indicates that this combination is GPU-limited at 1440p and 4K, where the RX 7700’s 25.18 TFLOPS of FP32 performance is the determining factor, while at 1080p, the CPU’s strong single-threaded performance, evidenced by its Cinebench R23 single-core score of 5960, allows the system to achieve frame rates that approach the GPU’s maximum capability.

CPU Role

The Intel Core Ultra 7 265 brings substantial processing power to this combination, with 20 cores and 20 threads operating from a base clock of 2.40 GHz to a boost clock of 5.30 GHz. This architecture, built on Arrow Lake-S using a 3 nm process from TSMC, delivers strong benchmark performance that places it in the 93rd percentile among all CPUs. The CPU’s Cinebench R23 multi-core score of 42216 and single-core score of 5960 indicate that it excels in both multi-threaded and single-threaded workloads, which is important for gaming where single-thread performance often determines frame rate ceilings. In Doom, the measured FPS data shows that the CPU is not a limiting factor at any resolution, as the frame rates scale consistently with GPU load rather than showing signs of CPU bottlenecking. The highest measured FPS of 241 at 1080p Low suggests that the CPU can handle frame rates well above 200 FPS, which reflects its single-threaded capabilities.

The CPU’s cache hierarchy, with 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 30 MB of shared L3 cache, provides ample on-chip storage for game data, reducing the need to access system memory. The memory support for DDR5 with dual-channel configuration and a memory bandwidth of 102.4 GB/s ensures that the CPU can quickly feed data to the GPU, which is crucial for maintaining high frame rates in Doom’s fast-paced action sequences. The CPU’s TDP of 65 W is relatively modest for a 20-core processor, indicating efficient power management that allows for sustained boost clocks during gaming sessions. The passmark multithread score of 49682 and single-thread score of 4689 further confirm the CPU’s balanced performance profile, with the single-thread score being particularly relevant for games that rely on a few fast cores.

In Doom, the CPU’s role is primarily to handle game logic, physics, and draw call processing, while the GPU handles rendering. The measured data shows that at 1080p, where the GPU has less work to do per frame, the CPU’s performance becomes more critical, and the system achieves an average of 241 FPS at Low settings. At 1440p and 4K, the GPU becomes the bottleneck, as evidenced by the frame rate drops that align with resolution increases. The CPU’s nearest rivals, including the AMD EPYC 4464P (0.3% slower in average benchmark score) and the Intel Core Ultra 7 265F (0.3% faster), show that this processor is in a tightly contested performance tier, but its gaming performance in Doom is clearly sufficient to avoid limiting the RX 7700. The CPU’s 20 threads provide ample parallelism for modern game engines, and while Doom was released in 2016 and may not utilize all 20 threads, the high single-thread performance ensures that the game runs smoothly. The combination of high boost clock and efficient architecture means that this CPU will not be the limiting factor in Doom, allowing the GPU to deliver its full performance potential across all tested settings and resolutions.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7700

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2459 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 7700 in Doom

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 74.0
3840x2160 High 62.0
3840x2160 Ultra 51.0
2560x1440 Low 156.0
2560x1440 Medium 136.0
2560x1440 High 115.0
2560x1440 Ultra 94.0
1920x1080 Low 241.0
1920x1080 Medium 210.0
1920x1080 High 178.0
1920x1080 Ultra 145.0

Doom with iUltra 7 265 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 7700 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 7700

Explore FPS benchmarks for other games using this same hardware combination.