Doom
This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 68 | 79 | 91 |
| 1440p QHD | 99 | 121 | 146 | 168 |
| 1080p Full HD | 157 | 191 | 224 | 257 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3070, In-Depth Analysis
The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 3070 delivers a robust experience in the 2016 classic Doom, with the data showing a system that scales predictably across resolutions and settings. This combination ranks 793rd out of 1681 tested combos for this game, placing it in the upper-middle tier of the database. The measured frames per second (FPS) reveal a clear narrative: the RTX 3070 is the primary driver of performance, and its 8 GB frame buffer becomes the critical factor at the highest fidelity settings.
Resolution Scaling
The performance drop from 1080p to 4K is steep, indicating that the GPU is the limiting component across the board. At Low settings, average FPS falls from 256.8 at 1920x1080 to 167.6 at 2560x1440, a reduction of roughly 35%, and then further down to 91.4 at 3840x2160. This pattern shows that even at the least demanding preset, the rendering load at 4K is substantial enough to nearly halve the frame rate compared to 1080p.
The scaling becomes even more pronounced at higher presets. Moving from 1080p High (191.1 FPS) to 1440p High (120.9 FPS) represents a 37% drop, and then to 4K High (67.7 FPS) another 44% reduction from the 1440p figure. The Ultra preset shows the most dramatic falloff: 157.4 FPS at 1080p, 99.3 FPS at 1440p, and only 54.9 FPS at 4K. This indicates that the gap between 1080p and 4K is not linear but rather a compounding burden on the graphics processor.
The delta between settings at each resolution also grows as resolution increases. At 1080p, the spread from Low to Ultra is about 99 FPS (256.8 vs 157.4). At 4K, the spread narrows to about 36 FPS (91.4 vs 54.9). This compression suggests that at 4K, the GPU is so saturated that the difference between Low and Ultra settings has less absolute impact on frame rate than it does at lower resolutions, where the card has more headroom to render additional effects. The data points to a system that is heavily GPU-bound, with the CPU’s 20 cores and 20 threads providing ample processing power to avoid becoming a bottleneck even at high frame rates.
Settings Recommendations
For a smooth 60 FPS experience at 4K, the data shows that High settings are the optimal choice, delivering an average of 67.7 FPS. Ultra at 4K dips below the 60 FPS threshold at 54.9 FPS, making it less desirable for play on a standard 60 Hz display. Medium at 4K offers a comfortable buffer at 79.1 FPS, but the visual fidelity gains from High over Medium are generally worth the small performance trade-off, given that High still clears the 60 FPS bar with a margin.
At 1440p, the system excels. The High preset delivers an excellent 120.9 FPS, which is well-suited for high refresh rate monitors. Ultra at 1440p still provides a very playable 99.3 FPS, making it the best choice for users who prioritize image quality without sacrificing responsiveness. Low and Medium presets at 1440p push frame rates into the 146.4 to 167.6 range, which is more than sufficient but leaves performance on the table that could be used for better visuals.
For 1080p, the story is about maximizing the refresh rate. Ultra settings produce 157.4 FPS, which is still exceptionally high and will satisfy most 144 Hz displays. If a user has a 240 Hz panel, dropping to Low settings to reach 256.8 FPS is a viable strategy. However, the practical recommendation is to use Ultra at 1080p to experience the game as intended, as the frame rate remains high enough for competitive play.
GPU Role
The NVIDIA GeForce RTX 3070, with its 8 GB of GDDR6 memory on a 256-bit bus, is the decisive factor in this configuration. The memory bandwidth of 448.0 GB/s is a key specification that helps maintain performance in the fast-paced, texture-heavy environments of Doom. The card’s boost clock of 1725 MHz contributes to its raw compute power, which is evident in its Passmark G3D score of 22214.
The 8 GB VRAM capacity is the likely reason for the significant performance drop at 4K Ultra. At that setting, the game likely requires more than 8 GB of frame buffer, causing the system to rely on slower memory spillover, which would explain the 54.9 FPS result. The data suggests that the card is technically capable of rendering the frames, but the memory capacity constraint hampers the Ultra preset at 4K. In contrast, the 4K High preset (67.7 FPS) demonstrates that the card’s compute capabilities are sufficient for that workload, as the slightly reduced texture detail likely keeps the memory usage within the 8 GB limit.
The GPU’s nearest rivals in the database include the AMD Radeon RX 6600 XT with a delta of 0.9% and the NVIDIA GeForce GTX 980 Ti with a delta of 1%, indicating that the RTX 3070’s overall benchmark score is closely matched by these older or lower-tier cards. However, in this specific game, the RTX 3070’s modern architecture and memory bandwidth give it a clear advantage in maintaining high average FPS across most settings.
Measured FPS Breakdown
At 1920x1080, the RTX 3070 produces exceptional results. Low settings yield an average of 256.8 FPS, Medium 224.1 FPS, High 191.1 FPS, and Ultra 157.4 FPS. The progression shows a consistent cost for each tier of visual quality, with a 65 FPS difference between Low and Ultra.
Moving to 2560x1440, the frame rates remain high but show a clear step down. Low settings average 167.6 FPS, Medium 146.4 FPS, High 120.9 FPS, and Ultra 99.3 FPS. The performance here is still excellent for smooth gameplay, with even the Ultra preset comfortably above the 60 FPS mark.
At 3840x2160, the demands of 4K become apparent. Low settings average 91.4 FPS, which is a solid playable frame rate. Medium averages 79.1 FPS, High 67.7 FPS, and Ultra drops to 54.9 FPS. This breakdown clearly illustrates that High is the sweet spot for 4K, offering a playable frame rate while maintaining a high level of visual fidelity compared to the lower presets.
FAQ
*Q: Can this system handle 4K gaming in Doom?*
A: Yes, but with a caveat. The data shows that at 4K with High settings, the average FPS is 67.7, which is above the 60 FPS standard. Ultra settings at 4K drop to 54.9 FPS, which is below that threshold.
Q: What is the best settings preset for 1440p?
A: The Ultra preset at 2560x1440 delivers an average of 99.3 FPS, which is both visually impressive and highly performant. This is the recommended choice for high refresh rate 1440p monitors.
Q: How much of a performance gain is there from High to Low settings at 1080p?
A: The jump from High to Low at 1920x1080 results in an average FPS increase from 191.1 to 256.8, a gain of 65.7 FPS. This is a significant boost for users seeking maximum frame rates.
Q: Does the GPU’s 8 GB of memory limit performance?
A: The data suggests yes at 4K Ultra, where the average FPS drops to 54.9. At 4K High, the performance is stable at 67.7 FPS, indicating that the Ultra preset likely exceeds the memory capacity.
Q: How does this CPU compare to its nearest rival in general benchmarks?
A: The Intel Core Ultra 7 265K has an average benchmark score of 79102, which is -0.2% compared to the Intel Core i9-14900KF and -0.9% against the Intel Core i9-14900K.
Q: Is the RTX 3070 a strong performer in this game?
A: Yes, the benchmark results show that it can achieve over 150 FPS at 1080p on Ultra and over 90 FPS at 1440p on Low. It only struggles to maintain high frame rates at 4K with the highest settings.
CPU Role
The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture. Its high core count and boost clock of 5.50 GHz provide substantial computational headroom, ensuring it does not bottleneck the GPU in Doom. The CPU’s average benchmark score of 79102 places it in the 97th percentile of all CPUs, and its nearest rivals include the Core Ultra 7 265KF (delta of -0.2%) and the Core i9-14900KF (delta of -0.2%), showing it is on par with top-tier desktop processors.
In the context of Doom, a game that is largely GPU-bound at high resolutions, the CPU’s role is to feed the graphics card with data quickly enough. The processor’s Passmark single-thread score of 4904 and multithread score of 58838 indicate strong performance in both lightly and heavily threaded tasks. The data suggests that even at 1080p Low, where the frame rate reaches 256.8 FPS, the CPU is able to keep up, as the frame rate is not artificially capped by a processing limit. The 30 MB of shared L3 cache also helps reduce memory latency, which is beneficial for the game’s real-time rendering loops.
The CPU’s specifications, including a base clock of 3.90 GHz and a process node of 3 nm, contribute to its efficiency and performance. While the GPU is the primary component determining FPS in Doom, the 265K provides a stable foundation that allows the RTX 3070 to operate at its full potential across all tested resolutions and settings. The combination is well-balanced, with the CPU’s capabilities far exceeding the demands of this particular title.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3070 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.4 |
| 3840x2160 | Medium | 79.1 |
| 3840x2160 | High | 67.7 |
| 3840x2160 | Ultra | 54.9 |
| 2560x1440 | Low | 167.6 |
| 2560x1440 | Medium | 146.4 |
| 2560x1440 | High | 120.9 |
| 2560x1440 | Ultra | 99.3 |
| 1920x1080 | Low | 256.8 |
| 1920x1080 | Medium | 224.1 |
| 1920x1080 | High | 191.1 |
| 1920x1080 | Ultra | 157.4 |
Doom with iUltra 7 265K + Other GPUs
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Doom with RTX 3070 + Other CPUs
See how Doom performs with the same GPU but different processors.
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