Doom
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 55 | 65 | 74 |
| 1440p QHD | 82 | 101 | 119 | 137 |
| 1080p Full HD | 127 | 155 | 184 | 211 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 135H + AMD Radeon 8060S, In-Depth Analysis
The Intel Core Ultra 5 135H paired with the AMD Radeon 8060S delivers a remarkably smooth experience in Doom across most resolutions, with the data showing 1080p performance well beyond the 144 Hz refresh-rate threshold at High settings. This combo ranks 1671st out of 2930 tested combinations, placing it in the upper half of the database, and the measured frame rates indicate that the Radeon 8060S, a mobile-class integrated GPU with RDNA 3.5 architecture, is the primary driver of gameplay smoothness while the 14-core Meteor Lake CPU provides ample headroom. The following analysis breaks down the measured results, contextualizes the hardware’s role, and offers settings guidance based solely on the provided benchmark data.
FAQ
Q: What is the average frame rate at 1920x1080 with Ultra settings?
A: At 1920x1080 with Ultra settings, the combo achieves an average of 127 FPS. This is the lowest average among the four settings tested at this resolution, but it still remains comfortably above 120 FPS, indicating that Ultra is playable for high-refresh displays.
Q: How does the 2560x1440 Medium setting compare to the 3840x2160 High setting?
A: At 2560x1440 with Medium settings, the average FPS is 119, with a minimum of 101 and a maximum of 137. At 3840x2160 with High settings, the average drops to 55 FPS. The 1440p Medium result is over twice as fast as the 4K High result, highlighting the significant performance cost of 4K resolution.
Q: What is the highest average FPS recorded in the entire dataset?
A: The highest average FPS is 211, achieved at 1920x1080 with Low settings. This is followed closely by 184 FPS at Medium and 155 FPS at High, all at the same 1080p resolution.
Q: Does the combo maintain above 60 FPS at 4K resolution?
A: At 3840x2160, the average FPS is 55 on High, 65 on Medium, and 74 on Low. Only the Low and Medium settings exceed the 60 FPS threshold, while High falls short and Ultra averages just 45 FPS.
Q: What is the percentile ranking of the AMD Radeon 8060S among all GPUs?
A: The Radeon 8060S has a percentileVsAllGpus score of 87, meaning it outperforms 87% of all GPUs in the database. Its average benchmark score is 55757, which places it very close to the AMD Radeon RX 6750 GRE 12 GB, which scores 55698, a delta of only 0.1%.
Q: How does the Intel Core Ultra 5 135H compare to its nearest CPU rival in average benchmark score?
A: The Core Ultra 5 135H has an average benchmark score of 29093, while its closest rival, the AMD Ryzen 7 5800X, scores 29123, resulting in a delta of -0.1%. This effectively puts the two processors at performance parity in aggregate benchmarks.
GPU Role
The AMD Radeon 8060S is the central component driving Doom’s frame rates in this combo, and its specifications explain the measured results across the resolution spectrum. This GPU is built on the RDNA 3.5 architecture and uses a 4 nm process from TSMC, with a die size of 308 mm². It features 2560 shading units, 160 texture mapping units, and 64 raster operation pipelines, along with 40 ray tracing cores. The clock speeds are listed with a base of 1295 MHz and a boost of 2900 MHz, which are notably high for an integrated graphics solution, and this boost clock is a key factor in the GPU’s ability to push high frame rates at lower resolutions.
Memory is a critical aspect here, as the Radeon 8060S uses System Shared memory, meaning its VRAM size, type, bus width, and bandwidth are all system-dependent rather than fixed. For Doom, a game from 2016, this shared memory configuration is sufficient, as evidenced by the performance figures, but it does mean that system RAM speed and allocation can influence results. The GPU’s pixel rate is 185.6 GPixel/s and its texture rate is 464.0 GTexel/s, which translate into the fill rates needed to handle Doom’s fast-paced environments. Its FP32 performance is rated at 14.85 TFLOPS, and it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 APIs, all of which are relevant for a modern title like Doom.
Looking at the benchmark data, the Radeon 8060S holds an average benchmark score of 55757 and a percentileVsAllGpus of 87. Its nearest rivals include the AMD Radeon RX 6750 GRE 12 GB with a score of 55698 (delta 0.1%), the NVIDIA GeForce RTX 5080 with 56083 (delta -0.6%), and the AMD Radeon Pro W5700X with 54828 (delta 1.7%). These deltas are all within 2.8%, indicating that the 8060S sits in a competitive performance band, though it is an integrated GPU (IGP) with a TDP of only 55 W and no dedicated power connectors, relying on the host system’s power delivery.
In the context of Doom’s measured FPS, the GPU’s role becomes clear. At 1920x1080, the GPU is rarely the bottleneck, with average FPS ranging from 127 at Ultra to 211 at Low. This suggests that the GPU has enough raw throughput to handle the game’s demands at this resolution, and the high boost clock of 2900 MHz helps maintain consistent frame delivery. Moving to 2560x1440, the averages drop to between 82 and 137 FPS, still very playable, but the gap between Low and Ultra widens, indicating that the GPU’s shading units and TMUs are being pushed harder. At 3840x2160, the GPU’s limitations become apparent, with average FPS falling to 45 at Ultra and only reaching 74 at Low. The 4K results show that the Radeon 8060S, despite its high percentile ranking, cannot sustain 60 FPS at High settings, which is a direct consequence of the increased pixel count taxing the 64 ROPs and shared memory bandwidth.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on the target resolution and refresh rate. For 1920x1080, which is the most common gaming resolution, the High preset delivers an average of 155 FPS, which is excellent for 144 Hz displays. The Medium preset offers 184 FPS, and Low reaches 211 FPS, but High provides a strong balance between visual fidelity and performance, as the game still runs well above 120 FPS. Ultra at 1080p averages 127 FPS, which is also viable, but the drop from High to Ultra is 28 FPS, suggesting that the visual gains may not justify the performance cost for competitive play. The recommendation at 1080p is High, as it keeps frame rates high while maintaining a level of detail that aligns with the game’s 2016-era graphics.
For 2560x1440, the High preset averages 101 FPS, which is smooth for most monitors, but Medium at 119 FPS is the better choice if aiming for a higher refresh rate, as it stays above 100 FPS with a minimum of 101. The Medium setting provides a minimum FPS of 101 and a maximum of 137, showing strong consistency. Low at 1440p hits 137 FPS, which is ideal for 144 Hz panels, but Medium offers a better visual experience with only an 18 FPS penalty. Ultra at 1440p drops to 82 FPS, which is playable but may feel less responsive on high-refresh displays. For a balance of quality and speed, Medium is recommended for 1440p, as it nearly matches Low’s performance while offering improved graphics.
At 3840x2160, the situation changes dramatically. The only settings that exceed 60 FPS are Low at 74 FPS and Medium at 65 FPS. High averages 55 FPS, which is below the 60 FPS threshold, and Ultra averages just 45 FPS. For 4K gaming, the recommendation is Medium, as it is the highest preset that maintains an average above 60 FPS, with a minimum of 55 FPS. Low is also viable for those who prioritize frame rate over visuals, but Medium is the sweet spot for a playable 4K experience. Ultra is not recommended at 4K due to the significant performance drop, and High is borderline, making Medium the clear choice for this resolution.
Measured FPS Breakdown
The measured FPS data provides a complete picture of how this combo performs across three resolutions and four quality presets. Starting with 1920x1080, the Low setting achieves an average of 211 FPS, which is the highest figure in the entire dataset. The Medium setting averages 184 FPS with a minimum of 156 and a maximum of 212, showing a tight range that indicates stable performance. High at 1080p averages 155 FPS, while Ultra averages 127 FPS. The progression from Low to Ultra shows a predictable decline, with each step up in quality reducing the average by roughly 27 to 29 FPS, except for the jump from Medium to High, which is a 29 FPS drop.
At 2560x1440, the Low setting averages 137 FPS, which is exactly the same as the maximum FPS for the Medium setting at this resolution. Medium averages 119 FPS with a minimum of 101 and a maximum of 137, while High averages 101 FPS and Ultra averages 82 FPS. The delta between Low and Ultra at 1440p is 55 FPS, which is a larger spread than at 1080p, where the delta is 84 FPS. This indicates that the GPU’s workload increases more rapidly with quality settings at higher resolutions, as the pixel count grows from 2.07 million at 1080p to 3.69 million at 1440p, placing more strain on the shading units and memory.
For 3840x2160, the results show a steep drop-off. Low averages 74 FPS, Medium averages 65 FPS with a minimum of 55 and a maximum of 74, High averages 55 FPS, and Ultra averages 45 FPS. The delta between Low and Ultra at 4K is 29 FPS, which is narrower than at lower resolutions in absolute terms, but the percentages tell a different story. Ultra is only 61% of Low’s performance at 4K, whereas at 1080p, Ultra is 60% of Low’s performance, showing a similar relative penalty. However, the absolute numbers at 4K are much lower, with all presets below the 100 FPS mark, and only Low and Medium breaking the 60 FPS barrier. The minimum FPS data is only available for the Medium preset at each resolution, showing 156 at 1080p, 101 at 1440p, and 55 at 4K, which aligns with the average trends.
How This Combo Ranks
The combo of the Intel Core Ultra 5 135H and AMD Radeon 8060S has a comboRankInGame of 1671 out of 2930 tested combinations. This places it in the 57th percentile of all combos in the database for Doom, meaning it outperforms 57% of the tested systems. This ranking is influenced by both the CPU and GPU, but the GPU’s high percentileVsAllGpus of 87 suggests that the Radeon 8060S is a strong contributor, while the CPU’s percentileVsAllCpus of 81 also indicates above-average performance. The fact that the combo ranks lower than the GPU’s individual percentile suggests that other factors, such as system memory or CPU-GPU balance, may be limiting in some scenarios, but the measured FPS still show strong results.
In the context of nearest rivals, the Radeon 8060S has an average benchmark score of 55757, which is nearly identical to the AMD Radeon RX 6750 GRE 12 GB at 55698 (delta 0.1%). This means that in synthetic benchmarks, the two GPUs are effectively tied, but the Radeon 8060S is an integrated solution with shared memory, while the RX 6750 GRE is a discrete card with dedicated VRAM. The NVIDIA GeForce RTX 5080 scores 56083, which is only 0.6% higher, placing the Radeon 8060S in the same performance tier as a much newer discrete GPU. The AMD Radeon Pro W5700X scores 54828, which is 1.7% lower, and the RTX 4080 scores 54247, which is 2.8% lower. These margins are small, indicating that the Radeon 8060S punches above its weight class for an integrated part.
For the CPU, the Core Ultra 5 135H has an average benchmark score of 29093, with the nearest rival being the AMD Ryzen 7 5800X at 29123 (delta -0.1%). This shows the 135H is essentially on par with a desktop-class CPU from a previous generation. The Intel Xeon Phi 7210 scores 29245 (delta -0.5%), the AMD Ryzen 5 5600XT scores 28940 (delta 0.5%), and the Intel Core i5-13500HX scores 29270 (delta -0.6%). These deltas are all under 1%, suggesting that the CPU’s performance is highly competitive with these rivals, and it should not bottleneck the GPU in Doom, as the game is not particularly CPU-intensive.
CPU Role
The Intel Core Ultra 5 135H is a mobile processor from the Core Ultra Series 1, based on the Meteor Lake architecture and manufactured on Intel’s 7 nm process. It features 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The TDP is 28 W, which is low for a processor with this core count, and it uses an Intel BGA 2049 socket. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. It supports DDR5 memory on a dual-channel bus, with a memory bandwidth of 89.6 GB/s, and it has integrated graphics in the form of Arc Xe-LPG 96EU, though the discrete Radeon 8060S handles the gaming workload here.
In Doom, the CPU’s role is to feed the GPU with draw calls and handle game logic, and the data indicates that the 135H is more than sufficient for this task. The CPU’s benchmark scores show strong multi-threaded performance, with a Cinebench R23 multicore score of 11875.5 and a single-core score of 1700. Its Passmark multithread score is 22422, and its single-thread score is 3521. These numbers suggest that the CPU can maintain high frame rates without becoming a bottleneck, especially at lower resolutions where the GPU is not fully saturated. At 1080p Low, the combo achieves 211 FPS, which is likely close to the CPU’s limit for this game, but still well above typical display refresh rates.
The CPU’s 14 cores and 18 threads are more than Doom requires, as the game from 2016 is optimized for fewer threads, but the high boost clock of 4.60 GHz ensures responsive single-thread performance. The L3 cache of 18 MB is shared across the cores, which helps with data access patterns in games. The CPU’s percentileVsAllCpus of 81 indicates it outperforms 81% of all CPUs, and its average benchmark score of 29093 is nearly identical to the AMD Ryzen 7 5800X, a desktop CPU with a much higher TDP. This suggests that the 135H provides desktop-like performance in a mobile form factor, which is beneficial for maintaining consistent FPS in Doom.
The memory bandwidth of 89.6 GB/s is another factor, as the Radeon 8060S uses System Shared memory, meaning the CPU and GPU share the same memory pool. This can be a bottleneck in some scenarios, but the measured FPS show that it is not a major issue for Doom. At 4K Ultra, the combo drops to 45 FPS, which is likely due to the GPU’s compute limits rather than memory bandwidth, given that the GPU’s FP32 performance of 14.85 TFLOPS is modest for 4K workloads. The CPU’s role is to provide stable frame pacing, and the data shows consistent minimum FPS values for the Medium preset, with a minimum of 156 at 1080p, 101 at 1440p, and 55 at 4K, indicating that the CPU does not introduce stutters that would cause the minimum to fall far below the average.
Hardware Specifications
Intel Core Ultra 5 135H
AMD Radeon 8060S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + AMD Radeon 8060S in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 65.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 119.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 211.0 |
| 1920x1080 | Medium | 184.0 |
| 1920x1080 | High | 155.0 |
| 1920x1080 | Ultra | 127.0 |
Doom with iUltra 5 135H + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Other Games with iUltra 5 135H + 8060S
Explore FPS benchmarks for other games using this same hardware combination.