Doom

Doom

AVERAGE FPS
202
excellent

This combination delivers exceptional performance with an average of 202 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 80 98 115 133
1440p QHD 147 180 213 245
1080p Full HD 227 278 329 378

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 115
3840x2160 High 98
3840x2160 Ultra 80
2560x1440 Low 245
2560x1440 Medium 213
2560x1440 High 180
2560x1440 Ultra 147
1920x1080 Low 378
1920x1080 Medium 329
1920x1080 High 278
1920x1080 Ultra 227

Doom with AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Settings Recommendations

The measured FPS rows for Doom across this AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5070 Ti combination reveal a clear hierarchy in settings presets. At 1920x1080, the Low preset delivers 378 avg FPS, Medium drops to 329, High lands at 278, and Ultra bottoms out at 227. Every preset at 1080p stays far above 144 Hz, meaning even Ultra is perfectly playable on high-refresh displays.

Stepping up to 2560x1440, the pattern holds: Low produces 245 avg FPS, Medium 213, High 180, and Ultra 147. The Ultra preset at 1440p remains above 144 FPS, which is noteworthy for a 2016-era FPS title. The data suggests that at 1440p, the Medium preset offers a strong balance — 213 avg FPS with a minimum of 181 and maximum of 245, indicating consistent frame delivery. High at 1440p (180 avg) is equally smooth, but Medium provides a 18% headroom increase over High while visually still looking solid.

At 3840x2160, the picture changes dramatically. Ultra drops to 80 avg FPS, High sits at 98, Medium at 115, and Low at 133. The Medium preset at 4K is the only one that maintains both a high average (115) and a recorded minimum of 98, which means frame pacing stays above 90 FPS even in demanding scenes. High at 4K (98 avg) is borderline for 100 Hz displays, while Ultra (80 avg) may feel less fluid on high-refresh 4K monitors.

The best experience per the measured rows depends on the target display. For 1080p and 1440p users, the Ultra preset is viable — 227 and 147 avg FPS respectively — and offers the full visual feature set. For 4K, Medium is the sweet spot: 115 avg FPS with a floor of 98, which comfortably exceeds 60 FPS and approaches 100 Hz territory. Low at 4K reaches 133 avg FPS, but the visual trade-off is significant. The data implies that this combo can handle Ultra at 1440p without compromise, while 4K users should settle on Medium to avoid sub-100 FPS dips.

FAQ

Q: What is the highest average FPS this combo achieves in Doom?

A: The highest recorded average is 378 FPS at 1920x1080 with Low settings. Medium at 1080p reaches 329 FPS, High achieves 278, and Ultra still manages 227 FPS.

Q: Can this system run Doom at 4K with playable framerates?

A: Yes. At 3840x2160, the Medium preset delivers 115 avg FPS with a minimum of 98 and maximum of 133. High averages 98 FPS, Low reaches 133, and Ultra drops to 80 FPS. All four presets exceed 60 FPS, but Medium provides the most consistent above-90 FPS experience.

Q: How does the Ultra preset compare to High at 1440p?

A: At 2560x1440, High averages 180 FPS while Ultra averages 147 FPS — a 33 FPS difference (about 18% lower). Both remain above 144 Hz, so Ultra is still smooth, but High offers more headroom for demanding scenes.

Q: What frame time consistency does the Medium preset show across resolutions?

A: The Medium preset is the only one with recorded min/max values at all three resolutions. At 1080p: 280–379 FPS (avg 329). At 1440p: 181–245 FPS (avg 213). At 4K: 98–133 FPS (avg 115). The spread narrows as resolution increases, indicating the GPU becomes more consistently loaded.

Q: Is the 1080p performance CPU-bound or GPU-bound?

A: The jump from 1080p Low (378 FPS) to 1440p Low (245 FPS) is a 35% drop, while 1440p Low to 4K Low (133 FPS) is a 46% drop. The relatively smaller drop between 1080p and 1440p suggests the CPU (6 cores, 12 threads, boost up to 5.40 GHz) is keeping up well, with the GPU becoming the limiting factor more noticeably at higher resolutions.

Q: How does this combo rank among all tested combinations for Doom?

A: It ranks 364th out of 3712 tested combos, placing it in the top 10% of all configurations measured for this game.

How This Combo Ranks

The AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5070 Ti combination holds rank 364 out of 3712 tested combos for Doom, which places it in the 90.2nd percentile of all configurations. This is a strong showing for a game released in 2016, as the data indicates the combo sits well above the median tested setup.

To contextualize the rank, the CPU itself (AMD Ryzen 5 9600X) has an 81st percentile standing against all CPUs in the database, with an average benchmark score of 29713. Its nearest rivals include the AMD Ryzen 7 PRO 5755GE (avg score 29656, delta +0.2%), AMD Ryzen 7 7840H (avg 29868, delta -0.5%), AMD Ryzen 7 5800XT (avg 29879, delta -0.6%), and AMD Ryzen 7 8845HS (avg 29955, delta -0.8%). The 9600X essentially trades blows with these seven-core and eight-core parts, showing that its six-core Zen 5 architecture holds its own in aggregate benchmarks.

The GPU (NVIDIA GeForce RTX 5070 Ti) has an 86th percentile standing against all GPUs, with an average benchmark score of 49957. Its nearest rivals are the AMD Radeon RX Vega 64 (avg 50001, delta -0.1%), Intel Arc A550M (avg 49737, delta +0.4%), AMD Radeon RX 6900 XT (avg 50951, delta -2%), and AMD Radeon RX 6800 XT (avg 48477, delta +3.1%). The 5070 Ti performs within 2% of the RX 6900 XT and slightly ahead of the RX 6800 XT in general GPU benchmarks.

The combo rank of 364 is better than the individual component percentiles might suggest — the CPU's 81st percentile and GPU's 86th percentile would naively predict a rank around the 85th percentile (roughly 557th), but the actual rank of 364 indicates this pairing works particularly well for Doom. The data implies the game's engine responds favorably to the combination of the 9600X's high single-thread performance and the 5070 Ti's raw throughput, creating a synergy that outperforms the sum of its parts.

Measured FPS Breakdown

1920x1080 (1080p):

  • Low: 378 avg FPS
  • Medium: 329 avg FPS (min 280, max 379)
  • High: 278 avg FPS
  • Ultra: 227 avg FPS

At 1080p, the Low preset achieves nearly four times the refresh rate of a standard 60 Hz monitor. The progression from Low to Ultra shows a 40% reduction in average FPS (378 to 227), yet even Ultra remains well above 200 FPS. The Medium preset's recorded spread of 280–379 FPS (a 99 FPS range) indicates some scene-dependent variance, but the floor is still extremely high.

2560x1440 (1440p):

  • Low: 245 avg FPS
  • Medium: 213 avg FPS (min 181, max 245)
  • High: 180 avg FPS
  • Ultra: 147 avg FPS

At 1440p, all presets stay above 144 FPS, which is the key threshold for high-refresh gaming. The Low-to-Ultra drop is 40% (245 to 147), matching the percentage drop seen at 1080p. This consistency suggests the scaling between presets is uniform regardless of resolution. The Medium preset's min of 181 FPS means even the heaviest scenes never dip below 180 FPS, a comfortable margin for 165 Hz displays.

3840x2160 (4K):

  • Low: 133 avg FPS
  • Medium: 115 avg FPS (min 98, max 133)
  • High: 98 avg FPS
  • Ultra: 80 avg FPS

At 4K, the data reveals a different regime. Low and Medium both exceed 100 FPS on average, while High sits just below 100 and Ultra drops to 80. The Low-to-Ultra reduction is 40% (133 to 80), again matching the pattern — but the absolute values now matter more because the starting point is lower. The Medium preset's minimum of 98 FPS is critical: it means the combo never drops below 98 FPS at 4K Medium, which is a strong guarantee for smooth gameplay on 4K 120 Hz panels.

Resolution Scaling

The measured FPS data shows how performance scales as resolution increases from 1080p to 4K. Looking at the Low preset: 378 FPS at 1080p, 245 FPS at 1440p, and 133 FPS at 4K. The 1080p-to-1440p drop is 35%, while the 1440p-to-4K drop is 46%. This pattern — a smaller drop at lower resolutions and a larger drop at higher resolutions — is characteristic of a system that becomes increasingly GPU-bound as pixel count rises.

For the Medium preset: 329 FPS at 1080p, 213 FPS at 1440p (35% drop), and 115 FPS at 4K (46% drop from 1440p). The High preset shows 278 → 180 (35% drop) → 98 (46% drop). Ultra: 227 → 147 (35% drop) → 80 (46% drop). The consistency of these percentages across all presets is striking — it indicates the resolution scaling behavior is independent of the graphics settings chosen.

This uniform scaling pattern has implications for identifying the limiting component. If the CPU were the bottleneck, we would expect the FPS to plateau at lower resolutions — the fact that 1080p Low reaches 378 FPS suggests the CPU (6 cores, 12 threads, boost clock 5.40 GHz) has significant headroom. The 35% drop from 1080p to 1440p aligns with the pixel count increase (2.25x more pixels but only 35% fewer FPS), indicating the GPU's rendering efficiency scales sub-linearly with resolution. The 46% drop from 1440p to 4K (2.25x more pixels again) shows the GPU is now the clear bottleneck, as the memory bandwidth of 896.0 GB/s and 16 GB of GDDR7 are being fully utilized.

The data suggests that at 1080p, the system operates in a CPU-limited or balanced regime — the 378 FPS ceiling likely reflects the engine's draw call handling and the CPU's single-thread performance (Geekbench single-core score of 2923, Cinebench R23 single-core of 2183.5). As resolution increases, the GPU's 43.94 TFLOPS FP32 compute and 686.6 GTexel/s texture rate become the determining factors, producing the predictable 35%/46% scaling pattern.

CPU Role

The AMD Ryzen 5 9600X brings six cores and twelve threads based on the Zen 5 architecture (Granite Ridge), manufactured on a 4 nm process at TSMC. Its base clock is 3.90 GHz with a boost clock of 5.40 GHz, and it carries a 65 W TDP. The cache hierarchy includes 80 KB L1 per core, 1 MB L2 per core, and 32 MB shared L3.

In Doom, a game from 2016, the CPU's role is primarily about single-thread performance and frame pacing at high FPS. The 9600X's single-thread capabilities are strong: Geekbench single-core score of 2923, Cinebench R23 single-core of 2183.5, and 3DMark single-thread score of 1253. These numbers align with the observed 1080p performance — at 378 FPS (Low), the CPU is feeding frames as fast as the engine allows, and the 35% drop when moving to 1440p shows the CPU is not the primary limiter at that resolution either.

Multithreaded benchmarks place the 9600X in context: Cinebench R23 multicore scores 17528.5, Geekbench multicore 14438, and 3DMark 16-thread scores 7585 (with max threads at 7590). The 3DMark results are particularly telling — 8 threads score 6726, 16 threads 7585, and max threads 7590. The small gap between 8-thread and 16-thread scores (13%) indicates the six-core/12-thread configuration scales well up to eight threads but gains little beyond that, which is typical for Doom's engine that primarily uses a few heavily loaded threads.

The CPU's nearest rivals in aggregate benchmarks — the AMD Ryzen 7 PRO 5755GE (+0.2%), Ryzen 7 7840H (-0.5%), Ryzen 7 5800XT (-0.6%), and Ryzen 7 8845HS (-0.8%) — all have eight cores, yet the 9600X matches them in average score (29713 vs 29656–29955). This indicates the Zen 5 architecture's efficiency per core compensates for having fewer cores, which matters in games like Doom where single-thread latency and branch prediction are more important than raw core count.

The 32 MB shared L3 cache and 89.6 GB/s memory bandwidth (DDR5 dual-channel) provide the data feeding infrastructure for high FPS. At 1080p Low, the 378 FPS result suggests the CPU is delivering frames with minimal bottleneck, as the engine's physics and enemy AI updates per frame are likely the limiting factor rather than the GPU.

GPU Role

The NVIDIA GeForce RTX 5070 Ti is built on the Blackwell 2.0 architecture (chip GB203) using a 5 nm process at TSMC. It packs 45,600 million transistors on a 378 mm² die, with 8960 shading units, 280 TMUs, 96 ROPs, 70 RT cores, and 280 tensor cores. The GPU's base clock is 2295 MHz with a boost of 2452 MHz, and memory runs at 1750 MHz (28 Gbps effective) across a 256-bit bus, yielding 896.0 GB/s bandwidth from 16 GB of GDDR7.

In Doom, the GPU's role becomes dominant as resolution increases. The 4K results — 133 avg FPS at Low, 115 at Medium, 98 at High, and 80 at Ultra — illustrate the GPU's raw compute limits. The FP32 throughput of 43.94 TFLOPS and texture rate of 686.6 GTexel/s are fully exercised at 4K, where pixel count quadruples from 1080p. The 35%/46% resolution scaling pattern observed earlier directly reflects the GPU's ability to fill pixels.

The GPU's benchmark profile shows it ranks in the 86th percentile of all GPUs, with an average score of 49957. Its nearest rivals in aggregate benchmarks include the AMD Radeon RX Vega 64 (delta -0.1%), Intel Arc A550M (+0.4%), AMD Radeon RX 6900 XT (-2%), and AMD Radeon RX 6800 XT (+3.1%). This places the 5070 Ti in the same performance tier as the RX 6900 XT, a previous-generation flagship, while the 3.1% lead over the RX 6800 XT shows it comfortably outpaces that semi-flagship.

The 16 GB VRAM capacity is more than sufficient for Doom at any resolution — the game from 2016 was designed around much smaller memory footprints, and even 4K Ultra textures would struggle to exceed 8 GB. The 896.0 GB/s bandwidth, however, plays a role in the 4K scaling: the 46% FPS drop from 1440p to 4K suggests the memory subsystem is being pushed, though the 28 Gbps effective speed provides ample headroom for this older title.

The 2452 MHz boost clock and 235.4 GPixel/s pixel rate determine the fill-rate ceiling. At 4K (3840x2160 = 8.3 million pixels), the pixel rate theoretically supports over 28,000 FPS if fill rate were the only constraint — clearly, other factors like shader compute and memory latency dominate. The 43.94 TFLOPS FP32 figure, while impressive, is more relevant to modern titles with complex shading; Doom's id Tech 6 engine leverages compute shaders efficiently, which explains why the GPU scales predictably with resolution.

The PassMark G3D score of 32974 and 3DMark Steel Nomad DX12 score of 6604 provide synthetic reference points. The DirectX 12 score of 127 in PassMark seems low relative to the G3D score, but this reflects the specific workload rather than the GPU's real-world capability. For Doom, the Vulkan API (supported via API version 1.4) would be the recommended path, and the GPU's Vulkan benchmark score of 225122 in Geekbench indicates strong low-level API performance.

Hardware Specifications

AMD Ryzen 5 9600X

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 5400 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5070 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 133.0
3840x2160 Medium 115.0
3840x2160 High 98.0
3840x2160 Ultra 80.0
2560x1440 Low 245.0
2560x1440 Medium 213.0
2560x1440 High 180.0
2560x1440 Ultra 147.0
1920x1080 Low 378.0
1920x1080 Medium 329.0
1920x1080 High 278.0
1920x1080 Ultra 227.0

Doom with Ryzen 5 9600X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5070 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 9600X + RTX 5070 Ti

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