Doom

Doom

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 49 57 66
1440p QHD 73 90 106 122
1080p Full HD 113 139 164 188

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 57
3840x2160 High 49
3840x2160 Ultra 40
2560x1440 Low 122
2560x1440 Medium 106
2560x1440 High 90
2560x1440 Ultra 73
1920x1080 Low 188
1920x1080 Medium 164
1920x1080 High 139
1920x1080 Ultra 113

Doom with Intel Core Ultra 5 135H + AMD Radeon 8050S, In-Depth Analysis

The AMD Radeon 8050S paired with the Intel Core Ultra 5 135H delivers a highly playable experience in Doom across most settings, with the data showing a clear shift from CPU-bound performance at 1080p to GPU-bound performance at 4K. The measured frame rates indicate that this combination is capable of exceeding 100 FPS at 1440p on medium settings, while the 4K ultra preset remains the only configuration that falls below the 60 FPS threshold. The following analysis breaks down the measured results by resolution, settings, and component role.

Resolution Scaling

The measured FPS data reveals a steep performance curve as resolution increases from 1920x1080 to 3840x2160. At 1080p with Low settings, the combo achieves 188 FPS, which drops to 122 FPS at 1440p and further to 66 FPS at 4K. This represents a 35% reduction from 1080p to 1440p, and a 65% reduction from 1080p to 4K at the Low preset, indicating that the GPU becomes the primary limiting factor as pixel count rises.

For the High preset, the scaling pattern is similar but slightly less aggressive: 139 FPS at 1080p, 90 FPS at 1440p, and 49 FPS at 4K. The percentage drop from 1080p to 1440p is 35%, while the drop from 1080p to 4K is 65%. The Ultra preset shows the most pronounced scaling: 113 FPS at 1080p, 73 FPS at 1440p, and 40 FPS at 4K. The 1080p to 4K reduction here is 65%. This consistency across presets strongly suggests that resolution scaling is governed by the GPU’s fill-rate and shading capabilities, not by the CPU.

The Medium preset provides the only rows with min and max FPS values, which offer additional insight. At 1080p Medium, the average is 164 FPS with a min of 139 and max of 189. At 1440p Medium, the average is 106 FPS with a min of 90 and max of 122. At 4K Medium, the average is 57 FPS with a min of 49 and max of 66. The fact that the max FPS at 4K Medium (66) barely exceeds the average FPS at 4K Low (66) suggests that even the Low preset at 4K is hitting a hard GPU ceiling. The data indicates that the Radeon 8050S has roughly 2.8x more headroom at 1080p than at 4K when comparing Low preset averages (188 vs 66 FPS).

This scaling behavior points to a system where the CPU is not a bottleneck at any resolution, given that the frame rate drops are almost perfectly proportional to the pixel count increase. The Core Ultra 5 135H’s 14 cores and 18 threads, combined with a boost clock of 4.60 GHz, appear sufficient to feed the GPU even at 1080p Low where the CPU would typically be the limiting factor in less powerful systems.

Settings Recommendations

The measured data shows that the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1080p, Medium delivers 164 FPS, which is 25 FPS higher than High (139 FPS) and only 24 FPS lower than Low (188 FPS). The jump from Medium to High costs 25 FPS, while the jump from Low to Medium costs 24 FPS, making Medium the sweet spot for maintaining high refresh rates without sacrificing too much visual fidelity.

At 1440p, Medium delivers 106 FPS, which comfortably exceeds the 90 FPS threshold typically associated with smooth gameplay. The High preset at 1440p (90 FPS) is still playable but leaves less headroom for demanding scenes, while Low (122 FPS) offers diminishing returns in visual quality for only a 16 FPS gain over Medium. The data suggests that users with 1440p displays should prioritize Medium settings to keep the frame rate above 100 FPS.

For 4K displays, the situation is more constrained. Medium delivers 57 FPS, which is below the 60 FPS target but still playable in a fast-paced FPS like Doom. Low delivers 66 FPS, making it the only 4K preset that maintains a stable 60+ FPS average. High (49 FPS) and Ultra (40 FPS) both fall below the 50 FPS mark, which may introduce noticeable stutter in a game that rewards rapid target acquisition. The recommendation for 4K is to use Low settings if frame rate is the priority, or Medium if visual quality is worth the frame rate trade-off.

The Ultra preset consistently delivers the lowest frame rates at every resolution: 113 FPS at 1080p, 73 FPS at 1440p, and 40 FPS at 4K. While 1080p Ultra is still highly playable, the 1440p and 4K Ultra results are marginal. The data indicates that Ultra settings at 1440p (73 FPS) are acceptable, but users who prefer a minimum of 90 FPS should step down to High or Medium.

How This Combo Ranks

The Intel Core Ultra 5 135H + AMD Radeon 8050S combination ranks 2146 out of 2930 tested combos in Doom, placing it in the 73rd percentile of all system configurations. This rank reflects a mid-tier position, which is consistent with the measured frame rates showing playable but not exceptional performance at higher resolutions.

The GPU alone sits in the 89th percentile among all GPUs, with an average benchmark score of 62108. Its nearest rivals in the GPU benchmark database are the AMD Radeon Pro W6600M (score 61896, delta 0.3%), the AMD Radeon Pro Vega 56 (score 63693, delta -2.5%), the AMD Radeon RX 7600M (score 63775, delta -2.6%), and the AMD Radeon RX 9060 XT LP (score 63830, delta -2.7%). The 8050S trails the Pro Vega 56 by 2.5%, the RX 7600M by 2.6%, and the RX 9060 XT LP by 2.7%, but leads the Pro W6600M by a narrow 0.3%. These margins are small, suggesting that the 8050S performance in Doom is representative of its overall standing.

The CPU ranks in the 81st percentile among all CPUs, with an average benchmark score of 29093. Its nearest rivals include the AMD Ryzen 7 5800X (score 29123, delta -0.1%), the Intel Xeon Phi 7210 (score 29245, delta -0.5%), the AMD Ryzen 5 5600XT (score 28940, delta 0.5%), and the Intel Core i5-13500HX (score 29270, delta -0.6%). The Core Ultra 5 135H is essentially tied with the Ryzen 7 5800X (within 0.1%) and falls behind the i5-13500HX by only 0.6%, indicating that the CPU is not a weak link in this configuration.

The combo’s overall rank of 2146 out of 2930, despite both components sitting in the 80th+ percentile individually, suggests that the mobile form factor and shared memory architecture may impose limitations in Doom that are not captured by synthetic benchmarks. The data indicates that the combination performs better than 73% of tested combos, but the GPU’s high percentile ranking does not fully translate into top-tier game performance.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are as follows: Low delivers 188 FPS, Medium delivers 164 FPS (min 139, max 189), High delivers 139 FPS, and Ultra delivers 113 FPS. The difference between Low and Ultra is 75 FPS, representing a 40% performance penalty for the highest quality settings. The Medium preset shows a 25 FPS gap from Low and a 25 FPS gap from High, confirming a linear scaling pattern at this resolution.

At 2560x1440, the average FPS values are: Low delivers 122 FPS, Medium delivers 106 FPS (min 90, max 122), High delivers 90 FPS, and Ultra delivers 73 FPS. The spread from Low to Ultra is 49 FPS, which is a 40% penalty, identical to the 1080p scaling. The Medium preset at 1440p has a max FPS of 122, which matches the Low preset average exactly, indicating that the Medium preset occasionally hits the same ceiling as Low.

At 3840x2160, the average FPS values are: Low delivers 66 FPS, Medium delivers 57 FPS (min 49, max 66), High delivers 49 FPS, and Ultra delivers 40 FPS. The spread from Low to Ultra is 26 FPS, which is a 39% penalty, nearly identical to the other resolutions. The Medium preset at 4K has a min FPS of 49, which equals the High preset average, showing that frame time variance increases at higher resolutions.

The data shows a consistent 40% performance penalty when moving from Low to Ultra settings, regardless of resolution. This consistency suggests that the Radeon 8050S scales uniformly with both resolution and settings, with no unexpected bottlenecks emerging at any configuration. The 4K Medium min FPS of 49 is notable, as it indicates that the system can dip below the 4K High average during demanding scenes.

GPU Role

The AMD Radeon 8050S is built on the RDNA 3.5 architecture with a 4 nm process node and features 2048 shading units, 128 texture mapping units, and 64 render output units. The GPU operates at a base clock of 1295 MHz and a boost clock of 2800 MHz, with a pixel rate of 179.2 GPixel/s and a texture rate of 358.4 GTexel/s. The FP32 performance is rated at 11.47 TFLOPS, which is the same as its FP16 rating (11.47 TFLOPS at 1:1 ratio).

The memory configuration is entirely system shared, meaning the GPU relies on the CPU’s DDR5 memory with a dual-channel interface and a bandwidth of 89.6 GB/s. This shared memory architecture is a critical factor in understanding the 4K performance. The measured FPS at 4K Low (66) and 4K Medium (57) suggest that the GPU is limited by both compute throughput and memory bandwidth, as the system shared memory cannot match the dedicated VRAM bandwidth of discrete GPUs.

The GPU’s TDP is 55 W, and it uses no power connectors, confirming its integrated design. The bus interface is PCIe 5.0 x16, which provides ample bandwidth for the shared memory architecture. The GPU’s RT cores number 32, and it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it fully compatible with Doom’s rendering requirements.

The nearest rival comparisons show that the Radeon 8050S sits within 3% of several discrete mobile GPUs, including the Radeon Pro W6600M (0.3% faster) and the Radeon RX 7600M (2.6% slower). This positioning indicates that the 8050S performs competitively despite its integrated nature, but the shared memory limitation becomes evident at 4K where the discrete rivals would have dedicated VRAM. The data suggests that the GPU’s 11.47 TFLOPS of compute is sufficient for 1080p and 1440p gameplay, but the 4K results are constrained by memory bandwidth rather than raw shading power.

FAQ

Q: What is the highest average FPS achievable at 1080p with this combo?

A: The highest average FPS at 1920x1080 is 188 FPS, achieved with Low settings. The Medium preset delivers 164 FPS, while High and Ultra deliver 139 FPS and 113 FPS respectively.

Q: Can this system maintain 60 FPS at 4K?

A: Yes, but only with Low settings, which deliver an average of 66 FPS. The Medium preset averages 57 FPS, which falls below the 60 FPS threshold, while High and Ultra average 49 FPS and 40 FPS respectively.

Q: How does the GPU compare to its nearest rivals?

A: The Radeon 8050S has an average benchmark score of 62108, ranking in the 89th percentile. It outperforms the Radeon Pro W6600M by 0.3% but trails the Radeon Pro Vega 56 by 2.5%, the Radeon RX 7600M by 2.6%, and the Radeon RX 9060 XT LP by 2.7%.

Q: What is the performance penalty for using Ultra instead of Low settings?

A: The penalty is approximately 40% across all resolutions. At 1080p, the drop is from 188 FPS to 113 FPS (75 FPS difference). At 1440p, the drop is from 122 FPS to 73 FPS (49 FPS difference). At 4K, the drop is from 66 FPS to 40 FPS (26 FPS difference).

Q: Is the CPU a bottleneck at any resolution?

A: The data does not indicate CPU bottlenecking. The Core Ultra 5 135H ranks in the 81st percentile with an average benchmark score of 29093, and the FPS scaling from 1080p to 4K is consistent with GPU limitation, not CPU limitation. The CPU’s nearest rival, the Ryzen 7 5800X, scores 29123 with a delta of -0.1%, indicating near-identical CPU performance.

Q: What is the combo’s overall ranking in Doom?

A: The combination of Intel Core Ultra 5 135H and AMD Radeon 8050S ranks 2146 out of 2930 tested combos in Doom, placing it in the 73rd percentile of all configurations.

CPU Role

The Intel Core Ultra 5 135H is a mobile processor from the Core Ultra Series 1, built on the Meteor Lake architecture with a 7 nm process node. It features 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The CPU’s TDP is 28 W, and it uses the Intel BGA 2049 socket. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache.

The CPU’s benchmark scores show strong single-threaded and multi-threaded performance. In Cinebench R23, it scores 11875.5 in multi-core and 1700 in single-core. In Passmark tests, it achieves 3521 in single-thread and 22422 in multithread. The CPU’s average benchmark score of 29093 places it in the 81st percentile, with nearest rivals including the Ryzen 7 5800X (-0.1% delta) and the Core i5-13500HX (-0.6% delta).

In the context of Doom, the CPU’s role is to feed the GPU with draw calls and game logic. The measured FPS data shows that at 1080p Low, the system reaches 188 FPS, which is a high frame rate that typically requires strong single-threaded performance. The CPU’s single-core Cinebench R23 score of 1700 and Passmark single-thread score of 3521 indicate that it is well-suited to this task. The fact that the FPS scales linearly with resolution and settings, without any plateau that would indicate CPU limitation, confirms that the Core Ultra 5 135H is not the bottleneck in this configuration.

The CPU’s memory support for DDR5 with a dual-channel bus and 89.6 GB/s bandwidth is shared with the GPU, which could theoretically cause contention. However, the data shows that the CPU maintains consistent frame delivery across all settings, suggesting that the shared memory architecture does not create a CPU-side bottleneck. The CPU’s 14 cores and 18 threads provide ample parallelism for Doom’s multi-threaded rendering pipeline, and the 4.60 GHz boost clock ensures responsive single-thread performance for game logic. Overall, the CPU’s contribution to Doom’s performance is positive, matching the 81st percentile ranking.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8050S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2800 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + AMD Radeon 8050S in Doom

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 57.0
3840x2160 High 49.0
3840x2160 Ultra 40.0
2560x1440 Low 122.0
2560x1440 Medium 106.0
2560x1440 High 90.0
2560x1440 Ultra 73.0
1920x1080 Low 188.0
1920x1080 Medium 164.0
1920x1080 High 139.0
1920x1080 Ultra 113.0

Doom with iUltra 5 135H + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

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