Fivem

Fivem

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 36 45 57
1440p QHD 50 65 81 103
1080p Full HD 76 99 123 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 45
3840x2160 High 36
3840x2160 Ultra 28
2560x1440 Low 103
2560x1440 Medium 81
2560x1440 High 65
2560x1440 Ultra 50
1920x1080 Low 156
1920x1080 Medium 123
1920x1080 High 99
1920x1080 Ultra 76

Fivem with Intel Core Ultra 5 135H + AMD Radeon 8050S, In-Depth Analysis

# Fivem with Intel Core Ultra 5 135H + AMD Radeon 8050S

The benchmark data for Fivem with the Intel Core Ultra 5 135H paired with the AMD Radeon 8050S shows a configuration that ranks 2210th out of 3005 tested combos, placing it in the lower-middle tier of the database. This combination delivers playable frame rates at 1080p across most settings, but the performance curve reveals a system where the integrated-class GPU becomes the primary constraint as resolution climbs. The measured results, drawn from actual testing rather than estimates, provide a clear picture of how this mobile-oriented CPU and RDNA 3.5-based iGPU handle Rockstar's multiplayer modification platform.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all four settings presets, indicating that the AMD Radeon 8050S is the limiting component in this pairing. At Low settings, the average frame rate falls from 156 FPS at 1920x1080 to 103 FPS at 2560x1440, a reduction of 53 FPS or roughly 34%. Pushing further to 3840x2160 Low yields 57 FPS, which is 63% below the 1080p result. This scaling pattern is characteristic of a GPU-bound scenario: the CPU has enough headroom at lower resolutions, but the integrated graphics cannot sustain the pixel throughput as resolution increases.

For Medium settings, the trajectory is similar but with slightly different percentages. The 1080p Medium average of 123 FPS drops to 81 FPS at 1440p, a 42 FPS decrease, and then to 45 FPS at 4K. The 4K Medium result also carries the only min/max data in the entire set: 38 FPS minimum and 52 FPS maximum, suggesting noticeable frame time variance at this demanding resolution. The gap between 1440p and 4K Medium is 36 FPS, which is proportionally larger than the 1080p-to-1440p gap of 42 FPS — the render load per pixel roughly doubles at 4K, and the 8050S simply cannot keep pace.

High settings show the same pattern with lower absolute numbers: 99 FPS at 1080p, 65 FPS at 1440p, and 36 FPS at 4K. The percentage drop from 1080p to 4K is 63.6%, nearly identical to the Low preset's 63.5% reduction. This consistency across presets reinforces that resolution, not graphical complexity, is the dominant factor. Ultra settings are the most punishing, starting at 76 FPS at 1080p and collapsing to 50 FPS at 1440p and just 28 FPS at 4K. The 4K Ultra result is the lowest measured value in the entire dataset, falling below the 30 FPS threshold often considered the minimum for playable frame rates.

The data suggests that 1440p is the practical ceiling for this combo if aiming for 60+ FPS, and only at Low or Medium settings. At 4K, no preset reaches 60 FPS; the best 4K result is 57 FPS on Low, which is marginal. The resolution scaling curve indicates that the 8050S's 2048 shading units and 64 ROPs are saturated well before the 14-core/18-thread Ultra 5 135H becomes a bottleneck.

CPU Role

The Intel Core Ultra 5 135H brings 14 cores and 18 threads from the Meteor Lake architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. Its Cinebench R23 multi-core score of 11875.5 and single-core score of 1700 place it at the 81st percentile among all CPUs in the database. The Passmark single-thread score of 3521 aligns with the single-core Cinebench result, indicating solid per-thread performance for a 28 W mobile part.

In Fivem, the CPU's role appears secondary to the GPU at higher resolutions, but the 1080p results reveal that the processor can feed the iGPU effectively. At 1080p Low, the combo reaches 156 FPS, which is a strong indicator that the CPU is not choking frame delivery at this level. The Ultra 5 135H's nearest rival, the AMD Ryzen 7 5800X, scores 29123 in average benchmark terms versus the Intel's 29093, a delta of -0.1%. The Intel Xeon Phi 7210 sits 0.5% above, and the Ryzen 5 5600XT is 0.5% below. These near-parity scores suggest that the CPU is not the differentiator in this combo's ranking.

The CPU's 18 MB of shared L3 cache and dual-channel DDR5 memory support (with 89.6 GB/s bandwidth) are relevant for Fivem, a multiplayer mod that often stresses memory bandwidth when many players and entities are active. However, the measured FPS deltas between 1080p and higher resolutions indicate that even with a more powerful CPU, the 8050S would still cap performance. The Cinebench R20 multi-core score of 7834 and single-core score of 1105 reinforce that the Ultra 5 135H is a capable mid-range mobile processor, but its 28 W TDP and 7 nm process node (Intel's own foundry) are designed for efficiency rather than sustained high-clock workloads.

At 1080p Ultra, the combo drops to 76 FPS, which is a 51% reduction from 1080p Low. This is a larger drop than the resolution scaling alone would predict, meaning the Ultra preset's additional draw calls and shadows do tax the CPU somewhat. Still, the fact that 1080p Medium and High both exceed 99 FPS suggests the CPU has ample headroom; the limiting factor is the iGPU's fill rate and shader throughput.

FAQ

Q: What is the best resolution for this combo in Fivem?

A: Based on the measured data, 1920x1080 is the only resolution where all four presets exceed 60 FPS. At 2560x1440, only Low (103 FPS) and Medium (81 FPS) reach that threshold, while High (65 FPS) is close but Ultra (50 FPS) falls short. At 3840x2160, no preset achieves 60 FPS, with the highest being Low at 57 FPS.

Q: How does the AMD Radeon 8050S compare to its nearest rivals?

A: The 8050S has an average benchmark score of 62108, placing it at the 89th percentile among all GPUs. Its nearest rival, the AMD Radeon Pro W6600M, scores 61896, which is 0.3% lower. The Radeon Pro Vega 56 scores 63693 (2.5% higher), the RX 7600M scores 63775 (2.6% higher), and the RX 9060 XT LP scores 63830 (2.7% higher). In Fivem, this GPU is the primary bottleneck at higher resolutions.

Q: Does the Ultra 5 135H hold back the Radeon 8050S in this game?

A: The data shows the CPU is not the limiting factor at most settings. At 1080p Low, the combo hits 156 FPS, which is high enough that the CPU is clearly feeding the GPU adequately. The CPU's nearest rival, the Ryzen 7 5800X, has a nearly identical average benchmark score (29123 vs 29093), and the 1080p results across presets scale with GPU load rather than CPU load.

Q: What is the combo's overall ranking in this game?

A: The combo ranks 2210th out of 3005 tested combinations in Fivem, placing it in the 26.5th percentile of all combos. This is consistent with a mid-range mobile CPU paired with an integrated GPU, which is expected to trail discrete GPU configurations in a multiplayer-heavy title.

Q: Is 4K playable with any settings on this combo?

A: At 3840x2160, the only preset that approaches playability is Low, with an average of 57 FPS. Medium drops to 45 FPS, High to 36 FPS, and Ultra to 28 FPS. For competitive multiplayer, the 4K Low result is marginal, and the 4K Medium min FPS of 38 suggests stutters during intense scenes.

Q: How much does the Ultra preset cost in frame rate compared to Low?

A: At 1080p, Ultra averages 76 FPS versus Low's 156 FPS, a reduction of 80 FPS or 51.3%. At 1440p, the gap is 53 FPS (103 to 50), and at 4K it narrows to 29 FPS (57 to 28) because both presets are already GPU-limited.

How This Combo Ranks

The combo's rank of 2210 out of 3005 places it in the lower 27% of all tested configurations for Fivem. This is a significant underperformance relative to the individual component percentiles: the CPU sits at the 81st percentile and the GPU at the 89th, yet the combined result lands near the bottom third. The discrepancy highlights how integrated graphics, even a high-percentile one like the 8050S, struggle in a game like Fivem that benefits from discrete GPU memory bandwidth and dedicated VRAM.

Among the nearest rival GPUs, the 8050S's average benchmark score of 62108 is 0.3% above the Radeon Pro W6600M but 2.5% to 2.7% below the Radeon Pro Vega 56, RX 7600M, and RX 9060 XT LP. This suggests that in Fivem, the 8050S would likely trade blows with those cards, but the combo's low rank is also influenced by the CPU's mobile nature. The Ultra 5 135H's nearest CPU rivals — the Ryzen 7 5800X, Xeon Phi 7210, Ryzen 5 5600XT, and i5-13500HX — all have average scores within 0.6% of each other, so CPU choice is unlikely to be the deciding factor in the rank.

The rank data also implies that most higher-ranked combos use discrete GPUs with dedicated VRAM, which matters for Fivem's open-world streaming and entity rendering. The 8050S's system-shared memory, with bandwidth listed as "System Dependent," means the GPU competes with the CPU for memory access. This is a structural disadvantage that no driver optimization can fully overcome, and it likely explains why the combo sits at the 2210th position despite strong component-level percentiles.

For context, a rank of 2210 means roughly 795 combos performed worse. These would typically be older or lower-end integrated graphics or severely bottlenecked pairings. The 8050S's 89th percentile GPU score is misleading for Fivem because the benchmark tests (Geekbench OpenCL at 65818 and Vulkan at 58398) measure raw compute, not game-specific rendering with shared memory constraints.

GPU Role

The AMD Radeon 8050S is built on the RDNA 3.5 architecture using TSMC's 4 nm process, with the chip codenamed Strix Halo. It features 2048 shading units, 128 texture mapping units, and 64 ROPs, along with 32 RT cores. The boost clock of 2800 MHz and base clock of 1295 MHz feed a peak FP32 throughput of 11.47 TFLOPS. The pixel rate is 179.2 GPixel/s and the texture rate is 358.4 GTexel/s, figures that are competitive with mid-range discrete GPUs on paper.

However, the memory configuration is the critical weakness: system-shared memory with no dedicated VRAM, a bus width listed as "System Shared," and bandwidth that is "System Dependent." In Fivem, which streams large map areas and many player models, this shared memory arrangement causes the GPU to stall when the CPU and GPU compete for bandwidth. The measured FPS data confirms this: at 4K Ultra, the combo averages only 28 FPS, which is below the 30 FPS floor for playability. Even at 1080p Ultra, the 76 FPS average is far below what a discrete GPU with similar shading unit counts would achieve.

The GPU's nearest rival, the Radeon Pro W6600M, has a 0.3% higher average benchmark score, and the 8050S trails the RX 7600M by 2.6%. These are small margins in synthetic benchmarks, but in Fivem the shared-memory penalty likely widens the gap. The 8050S's TDP of 55 W and IGP slot width indicate it is designed for thin-and-light laptops, not sustained high-FPS gaming. The Geekbench Vulkan score of 58398 versus OpenCL's 65818 suggests the driver's Vulkan path is slightly less optimized, which could affect Fivem if it uses Vulkan render paths.

The GPU's 89th percentile ranking among all GPUs is respectable for an integrated part, but the Fivem results show that percentile does not translate to high FPS in this specific multiplayer title. The 4K Low result of 57 FPS versus 1080p Low of 156 FPS is a 63.5% drop, which is steeper than what a discrete GPU with dedicated VRAM would typically exhibit. This is the signature of a memory-bandwidth bottleneck rather than a compute bottleneck.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results across all presets. Low settings average 156 FPS, which is the highest measured value in the entire dataset. Medium averages 123 FPS with a min of 105 and max of 142, indicating a 37 FPS range. High averages 99 FPS, and Ultra averages 76 FPS. The 1080p results show a clear gradient: each step from Low to Ultra costs roughly 20-30 FPS, with the Ultra preset being 51.3% slower than Low.

At 2560x1440, the averages are 103 FPS for Low, 81 FPS for Medium (min 69, max 93), 65 FPS for High, and 50 FPS for Ultra. The Medium preset's min-to-max spread of 24 FPS is tighter than at 1080p, suggesting the GPU is more consistently loaded at this resolution. Low at 1440p still clears 100 FPS, but High and Ultra fall below the 60 FPS threshold that many players prefer for smooth multiplayer.

At 3840x2160, the results are the weakest. Low averages 57 FPS, which is just under 60 FPS. Medium averages 45 FPS with a min of 38 and max of 52, High averages 36 FPS, and Ultra averages 28 FPS. Only the Low preset is nominally playable, and even then the margin is thin. The 4K Medium min of 38 FPS indicates that frame times can spike during heavy scenes, such as entering a dense player area or when multiple vehicles are on screen.

The full dataset shows that the 8050S's performance degrades roughly linearly with pixel count, but the percentage drop accelerates at higher settings. From 1080p Low to 4K Low, the drop is 99 FPS (63.5%). From 1080p Ultra to 4K Ultra, the drop is 48 FPS (63.2%). The near-identical percentages suggest that the GPU is uniformly limited by memory bandwidth at all settings, and resolution scaling is the dominant variable.

Settings Recommendations

For players targeting 60 FPS as a baseline, the 1080p Medium preset is the sweet spot. It averages 123 FPS with a min of 105 FPS, ensuring that even the heaviest moments in Fivem multiplayer stay well above the 60 FPS floor. The 105 FPS minimum is higher than the 1080p High average of 99 FPS, so Medium provides both visual improvements over Low and a substantial safety margin over High. The jump from Medium to High costs 24 FPS on average (123 to 99), which is a 19.5% reduction for what is often a modest visual gain in Fivem's stylized world.

At 1440p, the recommendation is to use Low settings if frame rate is the priority, as it averages 103 FPS. Medium at 1440p averages 81 FPS with a min of 69, which is playable but may dip below 60 in extreme scenarios. High at 1440p at 65 FPS is borderline; the lack of min/max data for High precludes a definitive statement, but the 65 FPS average suggests occasional dips into the 50s. Ultra at 1440p at 50 FPS is not recommended for competitive play.

For 4K, the only viable preset is Low, which averages 57 FPS. This is technically playable but leaves no headroom for Fivem's notorious frame drops in populated servers. Medium at 4K averages 45 FPS, and the min of 38 FPS confirms that stutters will occur. High and Ultra at 4K are not recommended, as they average 36 and 28 FPS respectively, with Ultra falling below the 30 FPS playability floor.

The data suggests that this combo is best used at 1080p with Medium or High settings, depending on tolerance for frame rate variance. At 1080p Medium, the 105 FPS minimum provides a robust experience for Fivem's typical gameplay loop of driving, shooting, and interacting with other players. At 1440p, users should accept either Low for smoothness or Medium for visual fidelity, but should avoid High and Ultra. At 4K, the combo is only suitable for casual play on Low settings, and even then, the 57 FPS average is close to the edge of playability. The measured data indicates that the AMD Radeon 8050S, despite its strong synthetic benchmark scores, is best treated as a 1080p-class GPU in Fivem, with the Intel Core Ultra 5 135H providing ample CPU support for this resolution class.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8050S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2800 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + AMD Radeon 8050S in Fivem

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 45.0
3840x2160 High 36.0
3840x2160 Ultra 28.0
2560x1440 Low 103.0
2560x1440 Medium 81.0
2560x1440 High 65.0
2560x1440 Ultra 50.0
1920x1080 Low 156.0
1920x1080 Medium 123.0
1920x1080 High 99.0
1920x1080 Ultra 76.0

Fivem with iUltra 5 135H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + 8050S

Explore FPS benchmarks for other games using this same hardware combination.