Doom
This combination delivers exceptional performance with an average of 167 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 81 | 95 | 109 |
| 1440p QHD | 122 | 149 | 176 | 202 |
| 1080p Full HD | 188 | 230 | 272 | 312 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i7-14700F + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
Settings Recommendations
The measured FPS rows for Doom with the Intel Core i7-14700F and NVIDIA GeForce RTX 3080 Ti reveal a clear hierarchy across the four settings presets. At each of the three tested resolutions, the Low preset delivers the highest average frame rate, followed by Medium, then High, with Ultra producing the lowest averages. This ordering is consistent and expected for a GPU-bound title, but the magnitude of the gaps varies significantly by resolution, which informs the optimal preset choice.
For 1080p gameplay, the Low preset achieves an average of 312 FPS, while Medium yields 272 FPS, High drops to 230 FPS, and Ultra falls to 188 FPS. The step from Low to Medium costs 40 FPS, while the step from High to Ultra costs 42 FPS)Skip — the performance penalty is roughly linear across the preset ladder. Given that even the Ultra preset at 1080p clears 188 FPS, the data indicates that players with high-refresh monitors can comfortably select High or Ultra without sacrificing smoothness, as 188 FPS remains well above the 144 Hz threshold.
At 1440p, the average FPS values are 202 (Low), 176 (Medium), 149 (High), and 122 (Ultra). Here, the Ultra preset dips below the 144 Hz mark, making it a less ideal choice for competitive play, but High at 149 FPS still clears that bar. The Medium preset, with its 176 FPS average, offers a strong balance for users who want both visual fidelity and headroom above 144 Hz.
At 4K, the situation changes more dramatically. The Low preset averages 109 FPS, Medium drops to 95 FPS, High to 81 FPS, and Ultra to 66 FPS. The Ultra preset at 4K falls below the 60 FPS minimum for many high-refresh displays, but it still produces an average that is playable on standard 60 Hz monitors. The data suggests that for a smooth 4K experience, the Medium preset (95 FPS) is the sweet spot, as it provides a comfortable margin above 60 FPS while retaining more visual detail than Low.
The best experience per the measured rows depends on the target display. For 1080p and 1440p, the High preset is recommended for users prioritizing visual quality, as it remains above 144 FPS at both resolutions. For 4K, the Medium preset is the strongest choice, as it stays above 90 FPS and avoids the significant drop to 81 FPS seen with High. Users who demand maximum frame rates at any cost should select Low, which offers 312 FPS at 1080p and 202 FPS at 1440p, but the visual trade-off is steep relative to the modest gains over Medium.
GPU Role
The NVIDIA GeForce RTX 3080 Ti, built on the Ampere architecture with the GA102 chip, is the primary driver of Doom's frame rates. The GPU's 12 GB of GDDR6X memory operates across a 384-bit bus, yielding a bandwidth of 912.4 GB/s. This memory configuration is well-suited to Doom's texture-heavy environments, which can demand substantial bandwidth at higher resolutions. The measured data shows that the GPU's memory subsystem is not a bottleneck at any tested setting, as frame rates scale smoothly with resolution rather than exhibiting sudden collapses.
The GPU's clock behavior is defined by a base clock of 1365 MHz and a boost clock of 1665 MHz. The boost clock is what the card sustains under load in this test, and the data indicates that Doom's workload allows the GPU to operate near its boost ceiling across all settings. The 34.10 TFLOPS of FP32 performance, along with 80 RT cores and 320 tensor cores, provides ample compute headroom for Doom's hybrid rendering pipeline, which uses both traditional rasterization and some compute-based effects.
The GPU's 83rd percentile ranking among all GPUs, based on an average benchmark score of 41187, places it in the upper tier of tested hardware. Its nearest rivals include the AMD Radeon Pro 5300, which scores 0.8% higher, and the NVIDIA Tesla M40 24 GB, which scores 1.2% lower. The RTX 3080 Ti's performance in Doom aligns with this ranking, as it delivers frame rates that are competitive with or exceed those of similarly ranked GPUs.
The GPU's role becomes more pronounced as resolution increases. At 1080p, the CPU can feed frames quickly enough that the GPU is often the limiter, but at 4K, the GPU's pixel throughput and memory bandwidth are the dominant constraints. The 912.4 GB/s bandwidth is critical for 4K performance, where the data shows a 28% FPS drop from Low to Ultra settings, indicating that higher settings increase memory pressure and shading load proportionally.
How This Combo Ranks
The combination of the Intel Core i7-14700F and the NVIDIA GeForce RTX 3080 Ti ranks 963rd out of 3712 tested combos in Doom, placing it in the top 26% of all configurations in this benchmark database. This percentile ranking reflects a well-balanced pairing: the CPU's high multi-core throughput and the GPU's strong rasterization performance complement each other without creating a severe bottleneck in either direction.
Compared to the CPU's overall standing, the combo rank is slightly lower than the i7-14700F's 91st percentile among CPUs, which suggests that in Doom, the GPU is the more limiting component. The GPU's 83rd percentile among GPUs is consistent with this observation, as the combo's performance is constrained by the GPU's capabilities rather than the CPU's headroom.
The combo's rank of 963 out of 3712 means there are 962 configurations that achieve higher average FPS in Doom, while 2749 combos perform worse. This places the pairing in the upper quartile, but it is not among the elite configurations that dominate the leaderboard. The data indicates that higher-ranked combos likely feature more powerful GPUs, such as those with higher FP32 throughput or larger memory bandwidth, rather than faster CPUs, given that the i7-14700F's compute capabilities are already substantial.
For context, the i7-14700F's nearest CPU rivals include the AMD Ryzen 9 7900X, which scores 0.6% higher on average, and the Intel Xeon 6505P, which scores 0.2% lower. These small deltas suggest that the combo rank is not sensitive to minor CPU differences, and that swapping the CPU for a similarly performing part would yield negligible changes in Doom's frame rates. Conversely, the GPU's nearest rival, the AMD Radeon Pro 5300, scores 0.8% higher, which could slightly shift the combo rank if paired with the same CPU.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 312 FPS, which is the highest recorded value in the entire dataset. The Medium preset at 1080p averages 272 FPS, with a minimum of 231 FPS and a maximum of 313 FPS. The High preset at 1080p averages 230 FPS, while the Ultra preset averages 188 FPS. The minimum FPS values for Low, High, and Ultra at 1080p are not recorded, but the Medium preset's minimum of 231 FPS indicates that even the least smooth moment remains well above typical refresh rates.
At 2560x1440, the Low preset averages 202 FPS, a 35% reduction from the 1080p Low result. The Medium preset averages 176 FPS, with a minimum of 150 FPS and a maximum of 202 FPS. The High preset at 1440p averages 149 FPS, and the Ultra preset averages 122 FPS. The minimum FPS for the Medium preset at 1440p (150 FPS) is notably higher than the Ultra preset's average (122 FPS), highlighting the performance gap between settings.
At 3840x2160, the Low preset averages 109 FPS, which is 35% of the 1080p Low result. The Medium preset averages 95 FPS, with a minimum of 81 FPS and a maximum of 110 FPS. The High preset averages 81 FPS, and the Ultra preset averages 66 FPS. The Medium preset's minimum of 81 FPS is equal to the High preset's average, showing that the settings ladder creates distinct performance tiers even at the highest resolution.
Across all resolutions, the Low preset offers the highest average FPS, but the relative gap between presets narrows as resolution increases. At 1080p, the difference between Low and Ultra is 124 FPS (312 vs 188). At 1440p, this gap is 80 FPS (202 vs 122). At 4K, the gap is 43 FPS (109 vs 66). This trend indicates that the GPU becomes more of a limiting factor at higher resolutions, and the preset choice has less impact on absolute FPS when the GPU is already saturated.
Resolution Scaling
The resolution scaling data shows a clear pattern of FPS reduction as pixel count increases. Moving from 1080p to 1440p, the average FPS across all settings drops by approximately 35-37%. Specifically, at Low settings, 312 FPS at 1080p falls to 202 FPS at 1440p (a 35% reduction). At Medium settings, 272 FPS falls to 176 FPS (a 35% reduction). At High settings, 230 FPS falls to 149 FPS (a 35% reduction). At Ultra settings, 188 FPS falls to 122 FPS (a 35% reduction).
Moving from 1440p to 4K, the FPS drops further. At Low settings, 202 FPS at 1440p falls to 109 FPS at 4K (a 46% reduction). At Medium settings, 176 FPS falls to 95 FPS (a 46% reduction). At High settings, 149 FPS falls to 81 FPS (a 46% reduction). At Ultra settings, 122 FPS falls to 66 FPS (a 46% reduction). The consistent 46% reduction from 1440p to 4K across all settings indicates that the GPU's pixel throughput is the primary limiter at these resolutions.
The scaling behavior reveals that the GPU is the limiting component in this pairing. The 4K resolution has 2.25 times the pixels of 1440p, but the FPS reduction is only 46%, not the 55% that pure pixel-count scaling would predict. This suggests that other factors, such as memory bandwidth and shading efficiency, partially compensate for the increased pixel load. The 912.4 GB/s bandwidth and 532.8 GTexel/s texture rate are sufficient to maintain better-than-linear scaling.
Conversely, the 1440p to 1080p scaling shows a 35% FPS increase, which is larger than the 33% pixel-count difference would suggest. This indicates that at 1080p, the GPU is not fully saturated, and the CPU's performance can influence frame rates. The i7-14700F, with its 20 cores and 28 threads, has ample headroom to feed the GPU at lower resolutions, but the data shows that the GPU still limits scaling at higher resolutions.
FAQ
Q: What is the highest average FPS recorded for this combo in Doom?
A: The highest average FPS is 312, achieved at 1920x1080 resolution with the Low settings preset.
Q: How does the Ultra preset at 4K compare to the Low preset at 1080p?
A: The Ultra preset at 4K averages 66 FPS, while the Low preset at 1080p averages 312 FPS. This represents a 79% reduction in average FPS from the lowest settings at the lowest resolution to the highest settings at the highest resolution.
Q: Which resolution shows the smallest FPS difference between Low and Ultra settings?
A: At 3840x2160, the difference between Low and Ultra is 43 FPS (109 vs 66). This is the smallest absolute gap across all resolutions, compared to 124 FPS at 1080p and 80 FPS at 1440p.
Q: What is the combo's ranking among all tested configurations in Doom?
A: The combo ranks 963rd out of 3712 tested combos, placing it in the top 26% of all configurations.
Q: Is the GPU or the CPU more likely to be the bottleneck at 4K?
A: The resolution scaling data indicates the GPU is the limiting component at 4K-read. The consistent 46% FPS reduction from 1440p to 4K across all settings, coupled with the GPU's 83rd percentile ranking, points to the RTX 3080 Ti as the primary constraint.
Q: What is the minimum FPS recorded for the Medium preset at 4K?
A: The Medium preset at 3840x2160 has a minimum FPS of 81, which is equal to the average FPS of the High preset at the same resolution.
CPU Role
The Intel Core i7-14700F, with its 20 cores and 28 threads, provides the computational foundation for this combo. The CPU's architecture, Raptor Lake, uses a hybrid design that balances high-performance cores with efficient cores, though the fact pack does not specify the exact core distribution. The base clock of 2.10 GHz and boost clock of 5.40 GHz give the CPU a wide frequency range, allowing it to scale up for demanding workloads and down for power efficiency.
In Doom, the CPU's role is to feed the GPU with draw calls and game logic updates. The game's engine is known for being well-optimized, and the data shows that the i7-14700F does not bottleneck the RTX 3080 Ti at most resolutions. At 1080p, where the GPU has more headroom, the CPU's single-thread performance becomes more relevant. The CPU's Cinebench R23 single-core score of 4958 and Geekbench single-core score of 2429 indicate strong per-thread performance, which is critical for maintaining high FPS in games that rely on a main thread.
The CPU's multi-threaded capabilities, as shown by its Cinebench R23 multi-core score of 35122 and Passmark multithread score of 41317, are more than sufficient for Doom's parallel workloads. The game can utilize multiple cores for physics, audio, and AI, but the measured FPS data suggests that even at 1080p with 312 FPS average, the CPU is not the primary limiter. The 35% FPS drop from 1080p to 1440p at Low settings (312 to 202 FPS) is consistent with GPU-bound scaling, not CPU-bound behavior.
The CPU's 91st percentile ranking among all CPUs, with an average benchmark score of 53620, places it above the vast majority of processors. Its nearest rivals, including the AMD Ryzen 9 7900X (0.6% higher) and Intel Xeon 6505P (0.2% lower), show that the i7-14700F is in the upper echelon of desktop CPUs. For Doom specifically, the CPU's performance is adequate to support the GPU's output, as evidenced by the combo's top-quartile rank of 963 out of 3712.
The CPU's 33 MB of shared L3 cache and 2 MB per-core L2 cache provide fast access to frequently used data, which helps reduce latency in game logic. The dual-channel memory support for DDR4 and DDR5, with ECC capability, allows flexible system configuration, though the fact pack does not list specific memory bandwidth figures. The 65W TDP indicates that the CPU is power-efficient, which is beneficial for sustained gaming sessions where thermal throttling could otherwise reduce performance)Skip — the boost clock of 5.40 GHz is only achievable within this power envelope under brief loads, but the measured FPS data suggests the CPU maintains sufficient performance for Doom.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 3080 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 109.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 176.0 |
| 2560x1440 | High | 149.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 312.0 |
| 1920x1080 | Medium | 272.0 |
| 1920x1080 | High | 230.0 |
| 1920x1080 | Ultra | 188.0 |
Doom with ii7-14700F + Other GPUs
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Doom with RTX 3080 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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