Archeage

Archeage

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 32 43 48
1440p QHD 36 54 75 86
1080p Full HD 53 76 114 128

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 43
3840x2160 High 32
3840x2160 Ultra 19
2560x1440 Low 86
2560x1440 Medium 75
2560x1440 High 54
2560x1440 Ultra 36
1920x1080 Low 128
1920x1080 Medium 114
1920x1080 High 76
1920x1080 Ultra 53

Archeage with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Settings Recommendations

The measured FPS data for Archeage with the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 3060 Ti reveals a clear hierarchy across presets. At 1920x1080, the Medium preset delivers 114.4 FPS, which is a substantial 61.1 FPS improvement over Ultra’s 53.3 FPS, while remaining only 13.9 FPS behind Low’s 128.3 FPS. Given that Medium offers a 114.4% uplift over Ultra at this resolution, it represents the most balanced experience, providing smooth frame rates without the visual degradation associated with Low.

At 2560x1440, the Medium preset produces 74.6 FPS, which is comfortably above the 60 FPS threshold for responsive gameplay. High settings drop to 54.1 FPS, still playable but with a noticeable 27.5% performance penalty compared to Medium. Low at this resolution hits 86.1 FPS, but the visual compromise is typically excessive for a modern MMORPG. The data suggests Medium is the optimal choice across both 1080p and 1440p, offering the best balance between image quality and frame rate consistency.

At 3840x2160, even Medium falls to 43.1 FPS, and High drops further to 31.8 FPS. Ultra at 4K is practically unplayable at 18.5 FPS. For 4K users, Low settings at 47.7 FPS are the only viable option, though this still falls short of a locked 60 FPS experience. The benchmark results indicate that the combination is best utilized at 1440p or below, where Medium settings provide a playable and visually acceptable experience.

How This Combo Ranks

This specific CPU-GPU pairing ranks 1305 out of 1727 tested combos in Archeage, placing it in the lower-middle tier of all possible configurations. The percentile positioning suggests that while the hardware is competent, it is not optimized for this particular game’s engine. The AMD Ryzen 7 5800XT achieves a percentile ranking of 86 against all CPUs, indicating strong general-purpose processing power. However, the NVIDIA GeForce RTX 3060 Ti sits at the 69th percentile against all GPUs, which is a more modest standing.

Comparing the CPU to its nearest rivals in synthetic benchmarks, the Ryzen 7 5800XT scores 29774 on average, which is 0.1% higher than the AMD Ryzen 7 PRO 5755GE (29740) and 0.3% higher than the AMD Ryzen AI 7 PRO 360 (29682). Conversely, it trails the AMD Ryzen 7 6800HS by 0.3% (29856) and the AMD Ryzen 7 7840H by the same margin (29868). These deltaPct values are all within a narrow band, indicating that the CPU’s performance is competitive with its immediate peers but not a standout.

For the GPU, the RTX 3060 Ti averages 25120, which is 0.2% below the AMD Radeon RX 6700M (25180) and 0.5% below both the AMD Radeon RX 6600 (25235) and AMD Radeon 890M (25246). It is 0.7% ahead of the AMD Radeon RX 580 2048SP (25287). These tiny margins reinforce that the GPU is squarely in the mid-range segment, with no significant advantage over its closest competitors in raw benchmark scores. In Archeage specifically, the combo’s 1305th rank out of 1727 indicates that many other pairings achieve higher frame rates, suggesting the game may be less sensitive to the CPU’s strong multi-threaded performance and more reliant on GPU rasterization efficiency.

GPU Role

The NVIDIA GeForce RTX 3060 Ti comes equipped with 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. The memory operates at 1750 MHz, with an effective data rate of 14 Gbps. These specifications are adequate for Archeage’s typical texture and asset loads, but the 8 GB capacity may become a limiting factor at 4K Ultra settings, where the measured FPS collapses to 18.5. The GPU’s base clock is 1410 MHz, with a boost clock of 1665 MHz, and it features 4864 shading units, 152 texture mapping units, and 80 raster output units.

The RTX 3060 Ti’s 16.20 TFLOPS of FP32 performance and 253.1 GTexel/s texture rate are solid figures for a mid-range card. In Archeage, the data shows that the GPU becomes the primary bottleneck at higher resolutions and settings. At 1080p Low, the combination achieves 128.3 FPS, which is near the practical limit for smooth MMORPG gameplay. However, as resolution increases to 1440p and 4K, the frame rates drop disproportionately, indicating that the GPU’s memory bandwidth and compute resources are being saturated.

The 8 GB VRAM is sufficient for 1080p and 1440p Medium settings, where frame rates remain playable. At 4K Ultra, the combination of higher resolution textures and increased geometry likely exceeds the VRAM capacity, causing the dramatic drop to 18.5 FPS. The GPU’s 200 W TDP and suggested 550 W PSU are reasonable for this class, and the dual-slot design with a 12-pin power connector is typical for the GeForce 30-series. Overall, the GPU’s role in this combo is to provide a baseline of performance that is adequate for 1440p gaming, but it struggles to maintain playable frame rates at 4K, particularly with higher quality presets.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings levels. At 1920x1080, the lowest setting produces 128.3 FPS, which is the highest frame rate recorded in the entire dataset. Medium achieves 114.4 FPS, a 10.8% reduction from Low. High settings drop to 76.4 FPS, a 33.2% decrease from Medium. Ultra falls to 53.3 FPS, which is 30.2% below High. This progression shows diminishing returns as settings increase, with the gap between Low and Medium being relatively small compared to the jump from High to Ultra.

At 2560x1440, the frame rates scale down predictably. Low delivers 86.1 FPS, Medium 74.6 FPS, High 54.1 FPS, and Ultra 35.8 FPS. The percentage drops are consistent: Medium is 13.4% slower than Low, High is 27.5% slower than Medium, and Ultra is 33.8% slower than High. Compared to 1080p, the 1440p results show a 32.9% reduction at Low, a 34.8% reduction at Medium, a 29.2% reduction at High, and a 32.8% reduction at Ultra. This uniformity suggests a consistent resolution scaling factor across settings.

At 3840x2160, the performance collapses significantly. Low produces 47.7 FPS, Medium 43.1 FPS, High 31.8 FPS, and Ultra 18.5 FPS. The relative gaps widen: Medium is only 9.6% slower than Low, High is 26.2% slower than Medium, and Ultra is 41.8% slower than High. Compared to 1080p, the 4K results show a 62.8% reduction at Low, a 62.3% reduction at Medium, a 58.4% reduction at High, and a 65.3% reduction at Ultra. These figures indicate that the GPU is heavily strained at 4K, with even Low settings failing to maintain 60 FPS.

Resolution Scaling

The resolution scaling behavior reveals critical insights into the limiting component. Moving from 1080p to 1440p, the average FPS reduction across all settings is approximately 33%. This is a significant drop, but it is consistent with the increased pixel count of 2.25 times, suggesting that the GPU is the primary constraint. The CPU’s strong multi-threaded performance, evidenced by its 23794 Cinebench R23 multicore score, is not the bottleneck at these resolutions.

From 1440p to 4K, the FPS reduction becomes more severe, averaging around 63% across all settings. The pixel count quadruples from 1440p to 4K, and the frame rate drops are proportionally larger than the resolution increase would suggest. This non-linear scaling indicates that memory bandwidth limitations and VRAM capacity are coming into play. The RTX 3060 Ti’s 448.0 GB/s bandwidth is insufficient to feed the GPU at 4K with high-quality textures, leading to the dramatic performance collapse.

The data clearly shows that the GPU is the limiting factor throughout the resolution range. At 1080p, the CPU could potentially push higher frame rates, as evidenced by the 128.3 FPS at Low settings, but at 1440p and above, the GPU’s compute and memory resources are saturated. The 8 GB VRAM is adequate for 1080p and 1440p Medium, but at 4K Ultra, the combination of resolution and settings overwhelms the memory subsystem, resulting in the 18.5 FPS result. For users targeting 4K, the data suggests that only Low settings are viable, and even then, the 47.7 FPS result is below the ideal 60 FPS threshold. This combination is best suited for 1080p or 1440p gaming, where it can deliver playable frame rates at Medium settings, but it should not be considered a 4K-capable configuration for Archeage.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3060 Ti in Archeage

Resolution Settings Avg FPS
3840x2160 Low 47.7
3840x2160 Medium 43.1
3840x2160 High 31.8
3840x2160 Ultra 18.5
2560x1440 Low 86.1
2560x1440 Medium 74.6
2560x1440 High 54.1
2560x1440 Ultra 35.8
1920x1080 Low 128.3
1920x1080 Medium 114.4
1920x1080 High 76.4
1920x1080 Ultra 53.3

Archeage with Ryzen 7 5800XT + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 3060 Ti + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.