Doom

Doom

AVERAGE FPS
206
excellent

This combination delivers exceptional performance with an average of 206 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 107 127 146
1440p QHD 162 198 235 269
1080p Full HD 250 279 296 311

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 146
3840x2160 Medium 127
3840x2160 High 107
3840x2160 Ultra 88
2560x1440 Low 269
2560x1440 Medium 235
2560x1440 High 198
2560x1440 Ultra 162
1920x1080 Low 311
1920x1080 Medium 296
1920x1080 High 279
1920x1080 Ultra 250

Doom with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 7 5700X3D paired with the NVIDIA GeForce RTX 5080 delivers a commanding performance in Doom, placing in the top tier of tested hardware combinations. This combo ranks #329 out of 3,712 tested configurations, a position that places it in the 91st percentile of all recorded results. The data indicates that this pairing is exceptionally well-suited for high-refresh-rate gaming at this title, with the measured frame rates consistently high enough to saturate most displays. The combination of a strong 8-core processor and a flagship-class GPU ensures that neither component becomes a significant bottleneck, though the scaling analysis reveals which part takes the lead at different settings.

How This Combo Ranks

The 329th rank out of 3,712 combos is a strong result, placing this system in the top ~9% of all tested configurations for Doom. This is a title where raw GPU throughput often dominates, but the CPU’s 3D V-Cache architecture provides a significant advantage in frame pacing and minimum frame rates, which is reflected in the consistently high average FPS across all resolutions. The ranking suggests that the Ryzen 7 5700X3D does not hold back the RTX 5080 in this specific workload, allowing the graphics card to operate near its full potential.

Benchmark results indicate that the processor’s overall standing is solid, with a 77th percentile ranking among all CPUs tested. Its average benchmark score of 24,709 places it in a tight competitive cluster. It sits a mere 0.1% below the AMD Ryzen 5 7600X3D and 0.5% below the AMD Ryzen 9 5900HX in average score, while simultaneously being 0.5% and 0.6% ahead of the Intel Core i5-12450HX and Intel Core i5-11600, respectively. This data shows that the 5700X3D is squarely in the middle of a performance band where small percentage differences separate generations and segments.

For the GPU, the RTX 5080’s 87th percentile ranking among all GPUs is even more decisive. Its average benchmark score of 56,083 puts it ahead of the AMD Radeon 8060S by 0.6% and the AMD Radeon RX 6750 GRE 12 GB by 0.7%, while it trails the AMD Radeon RX 9070 GRE by 2.2%. The GPU’s high percentile and the CPU’s mid-to-high percentile combine to create a system that is clearly GPU-bound in Doom, which is the optimal scenario for maximizing frame rates in a fast-paced FPS.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant force in this configuration for Doom, and its 16 GB of GDDR7 memory on a 256-bit bus provides ample bandwidth for the game’s textures at any resolution. The memory runs at an effective speed of 30 Gbps, yielding a total bandwidth of 960.0 GB/s. This high bandwidth is crucial for maintaining consistent frame rates in Doom’s chaotic combat scenes, where large texture loads and effects can quickly saturate a lesser memory subsystem. The data shows that even at 4K Ultra settings, the GPU maintains an average of 88 FPS, a signal of its memory capacity and bandwidth headroom.

The GPU’s clock speeds are equally important. The base clock of 2295 MHz and boost clock of 2617 MHz allow the card to sustain high throughput. With 10,752 shading units, 336 TMUs, and 112 ROPs, the RTX 5080 has the raw compute resources to handle the game’s lighting and particle effects. The measured FPS data shows a clear hierarchy: at any given resolution, the Low settings yield the highest frame rates, followed by Medium, High, and then Ultra. The GPU’s performance scaling across these settings suggests that the card is the primary driver of performance, as the frame rate differences are substantial and directly tied to the graphical workload.

The GPU’s 87th percentile ranking among all GPUs and its position relative to rivals like the AMD Radeon RX 9070 GRE (which is 2.2% faster in average benchmarks) indicate that it is a top-tier part. In Doom, the RTX 5080’s role is to push extremely high frame rates, and the data confirms it does so effectively, breaking the 250 FPS mark at 1080p Ultra and exceeding 300 FPS at 1080p Low. This performance headroom makes the GPU the clear focus of the system’s gaming capability.

FAQ

Q: What is the expected performance at 1440p with High settings?

A: The measured data shows an average of 198 FPS at 2560x1440 with High settings. This indicates a very smooth experience, well above the refresh rate of most high-end monitors.

Q: How does this combo compare to the AMD Radeon RX 9070 GRE in terms of GPU benchmark scores?

A: The RTX 5080’s average benchmark score is 56,083, which is 2.2% lower than the AMD Radeon RX 9070 GRE’s average score. Despite this, the RTX 5080 still achieves an 87th percentile ranking among all GPUs.

Q: Is the CPU a bottleneck for the GPU in this game at 1080p?

A: No, the data suggests it is not. At 1920x1080 with Low settings, the system achieves 311 FPS on average. The CPU’s performance, with a 77th percentile ranking, is sufficient to feed the GPU even at these high frame rates.

Q: What is the minimum FPS recorded in the benchmark data?

A: The only recorded minimum FPS values are for Medium settings: 108 FPS at 4K, 199 FPS at 1440p, and 252 FPS at 1080p. These minimums are still very high, indicating stable frame delivery.

Q: How much faster is the RTX 5080 compared to the AMD Radeon 8060S in average benchmarks?

A: The RTX 5080’s average score of 56,083 is 0.6% higher than the AMD Radeon 8060S’s score. This is a marginal difference in synthetic tests, but in Doom, the RTX 5080’s real-world performance is exceptional.

Q: What is the system’s overall rank in the database for Doom?

A: The combo ranks #329 out of 3,712 tested combinations, placing it in the top ~9% of all results for this game.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across resolutions and settings. At 1920x1080, the system is incredibly fast. Low settings produce an average of 311 FPS, while Medium settings hit 296 FPS with a minimum of 252 FPS and a maximum of 341 FPS. High settings achieve 279 FPS, and even Ultra settings maintain a high 250 FPS. These numbers indicate that at 1080p, the system is almost entirely GPU-limited, and the CPU’s 8-core, 16-thread configuration is more than adequate.

Moving to 2560x1440, the frame rates remain exceptionally high. Low settings yield 269 FPS, Medium settings drop to 235 FPS (with a minimum of 199 FPS and maximum of 270 FPS), High settings produce 198 FPS, and Ultra settings still deliver 162 FPS. The drop from 1080p to 1440p is noticeable but proportional, with the GPU continuing to scale well with the increased pixel count.

At 3840x2160, the GPU’s workload increases significantly. Low settings still manage an average of 146 FPS, while Medium settings hit 127 FPS with a minimum of 108 FPS and maximum of 146 FPS. High settings drop to 107 FPS, and Ultra settings settle at 88 FPS. The 4K results show that the RTX 5080 is capable of delivering a playable experience at the highest resolution, though the gap between Low and Ultra settings becomes more pronounced, emphasizing the GPU’s role as the primary performance driver.

Resolution Scaling

The frame rate scaling from 1080p to 4K clearly illustrates the system’s behavior. At High settings, performance drops from 279 FPS at 1080p to 198 FPS at 1440p (a ~29% reduction), and then further to 107 FPS at 4K (a ~46% reduction from 1440p). This pattern indicates that the GPU is the limiting component, as the CPU’s workload does not scale with resolution in the same way. The consistent and predictable drops are a classic sign of a GPU-bound scenario.

The scaling pattern is similar across all settings. At Ultra, the drop is from 250 FPS at 1080p to 162 FPS at 1440p and then 88 FPS at 4K. At Low, the system goes from 311 FPS to 269 FPS to 146 FPS. The fact that the frame rate reductions are not linear with pixel count (4K has 4x the pixels of 1080p) suggests that the GPU has enough bandwidth and compute to partially mitigate the resolution increase, but the trend is clear. The CPU’s role in this scaling is minimal, as its performance is static across resolutions; the data shows the GPU is doing the heavy lifting.

This scaling analysis confirms that for Doom, the RTX 5080 is the definitive bottleneck. The Ryzen 7 5700X3D, with its strong single-thread and multi-thread scores, is simply along for the ride at higher resolutions. The system’s performance is almost entirely dictated by the GPU’s ability to render frames, and the CPU provides a stable platform that never introduces frame pacing issues.

CPU Role

The AMD Ryzen 7 5700X3D plays a supporting but crucial role in this configuration. With 8 cores and 16 threads based on the Zen 3 architecture (Vermeer), it provides a solid foundation for gaming. The processor’s base clock of 3.00 GHz and boost clock of 4.10 GHz are moderate, but the key feature is its 96 MB of shared L3 cache. This large cache is particularly beneficial in games like Doom, which can be sensitive to memory latency. The CPU’s benchmark scores support this, with a single-thread score of 804 in 3DMark and a multi-thread score of 6,764 in the 16-thread test.

The CPU’s 77th percentile ranking shows it is a capable part, but not at the very top of the heap. Its nearest rivals in average benchmark score include the AMD Ryzen 5 7600X3D (which is 0.1% faster) and the AMD Ryzen 9 5900HX (which is 0.5% faster). In Doom, however, the CPU’s performance is more than sufficient. At 1080p Low settings, the system achieves 311 FPS, which is near the upper limit of what most displays can handle. The CPU is not holding back the GPU in this scenario.

The data shows that the CPU’s role is to provide consistent frame delivery. While the GPU determines the maximum frame rate, the CPU ensures that the frames are produced smoothly without stutters. The L3 cache size and the high single-thread performance are likely contributors to the stable minimum FPS values seen in the Medium settings tests (e.g., 252 FPS minimum at 1080p). Ultimately, the Ryzen 7 5700X3D is a well-matched partner for the RTX 5080 in Doom, providing enough processing power to keep the GPU fed without becoming a limiting factor.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 146.0
3840x2160 Medium 127.0
3840x2160 High 107.0
3840x2160 Ultra 88.0
2560x1440 Low 269.0
2560x1440 Medium 235.0
2560x1440 High 198.0
2560x1440 Ultra 162.0
1920x1080 Low 311.0
1920x1080 Medium 296.0
1920x1080 High 279.0
1920x1080 Ultra 250.0

Doom with Ryzen 7 5700X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.