Doom

Doom

AVERAGE FPS
225
excellent

This combination delivers exceptional performance with an average of 225 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 93 111 132 149
1440p QHD 163 202 238 277
1080p Full HD 257 313 369 400

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 149
3840x2160 Medium 132
3840x2160 High 111
3840x2160 Ultra 93
2560x1440 Low 277
2560x1440 Medium 238
2560x1440 High 202
2560x1440 Ultra 163
1920x1080 Low 400
1920x1080 Medium 369
1920x1080 High 313
1920x1080 Ultra 257

Doom with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5080, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 5 7500F paired with the NVIDIA GeForce RTX 5080 achieves a combo rank of 67 out of 1,681 tested combinations in Doom. This places the pairing in the top 4 percent of all tested configurations, a strong result for a 2016-era title that scales well with modern hardware. The CPU's percentile standing of 82 against all processors, combined with the GPU's 89th percentile ranking, suggests a balanced pairing where neither component dramatically bottlenecks the other in this particular workload.

The Ryzen 5 7500F's average benchmark score of 24,993 sits within 0.3 percent of the AMD Ryzen 7 2700X and 0.4 percent ahead of the AMD Ryzen 9 6900HX, indicating that the six-core Zen 4 part delivers competitive throughput for its class. The RTX 5080, with an average benchmark score of 59,188, trails the Intel Arc Pro A60 by 1.9 percent but leads the Intel Arc A570M by 1.6 percent, showing that the GPU's raw compute performance is well within the expected band for a high-end Blackwell 2.0 part. The data confirms that this combo ranks highly not because of any single exceptional metric, but because both components perform near the top of their respective categories.

GPU Role

The RTX 5080's 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is more than sufficient for Doom's texture-heavy environments at any resolution. The base clock of 2295 MHz and boost clock of 2617 MHz, combined with 10,752 shading units and 112 ROPs, give the GPU substantial raw fill rate headroom—293.1 GPixel/s pixel rate and 879.3 GTexel/s texture rate. These specifications translate directly to the measured frame rates, as the card's FP32 throughput of 56.28 TFLOPS ensures that even the most demanding Ultra settings remain playable.

The GPU's 84 RT cores and 336 tensor cores are largely irrelevant for Doom, a title that predates widespread ray tracing adoption, but the card's conventional rasterization performance is what drives the results. The 89th percentile ranking among all GPUs indicates that this is a top-tier part for traditional rendering workloads. The data shows that the RTX 5080 is not the limiting factor in this pairing at 1080p or 1440p, where frame rates exceed 250 FPS even at Ultra settings. At 4K, the GPU begins to assert its influence, with the gap between Low and Ultra settings widening to 55.8 FPS, a clear sign that the card's compute resources are being fully utilized at higher resolutions.

Resolution Scaling

The measured FPS data reveals a consistent and predictable scaling pattern as resolution increases. At 1080p Low, the combo achieves 400.3 FPS, which drops to 276.5 FPS at 1440p Low—a 30.9 percent reduction—and then to 148.6 FPS at 4K Low, a further 46.3 percent decline. This scaling behavior indicates that at 1080p, the CPU is the primary constraint, as the frame rate ceiling is dictated by the Ryzen 5 7500F's single-thread performance rather than the GPU's capabilities. The 7500F's single-thread score of 3,218 in Cinebench R23 and 974 in 3DMark single-thread support this interpretation, as these figures represent the processing ceiling for each frame's game logic and draw calls.

At 4K, the scaling pattern reverses. The RTX 5080 becomes the dominant factor, as the GPU's pixel throughput and memory bandwidth are taxed by the 8.3 million pixels per frame. The transition from 1440p to 4K at Ultra settings shows a 43.1 percent drop from 163 FPS to 92.8 FPS, a larger relative decline than the 36.6 percent drop seen at Low settings. This divergence suggests that at Ultra settings, the GPU's shading units and ROPs are the bottleneck, while at Low settings, the reduced graphics workload allows the CPU to maintain a higher frame rate ceiling, mitigating the resolution penalty.

Measured FPS Breakdown

The measured data provides a comprehensive picture across three resolutions and four quality presets. At 1920x1080, the combo delivers 400.3 FPS at Low, 368.5 FPS at Medium, 312.7 FPS at High, and 257.3 FPS at Ultra. The spread of 143 FPS between the lowest and highest quality settings demonstrates that the GPU has substantial headroom at this resolution, with the CPU limiting the absolute maximum frame rate. The 1080p Ultra result of 257.3 FPS still exceeds the refresh rate of most high-end monitors, making this resolution essentially CPU-bound across all settings.

At 2560x1440, the results are 276.5 FPS at Low, 237.9 FPS at Medium, 202.3 FPS at High, and 163 FPS at Ultra. The progression from Low to Ultra shows a 41.1 percent reduction in frame rate, indicating that the GPU is beginning to shoulder more of the workload. The 1440p Ultra result of 163 FPS remains well above the 144 Hz threshold that many competitive players target, and the High preset at 202.3 FPS offers a comfortable margin for high-refresh-rate displays.

At 3840x2160, the data shows 148.6 FPS at Low, 132.2 FPS at Medium, 110.8 FPS at High, and 92.8 FPS at Ultra. The 4K Ultra result of 92.8 FPS is the only measured configuration that dips below 100 FPS, and it still provides a smooth experience for a single-player FPS. The 55.8 FPS gap between Low and Ultra at 4K, compared to a 143 FPS gap at 1080p, confirms that the GPU is the limiting factor at this resolution, with each quality tier exacting a measurable toll on the card's resources.

Settings Recommendations

The measured data supports a clear recommendation hierarchy based on resolution and display capabilities. At 1080p, the Ultra preset at 257.3 FPS is the optimal choice for users with high-refresh-rate monitors, as the frame rate remains well above 240 Hz and the visual quality improvements from Ultra settings are fully realized without sacrificing performance. The Low preset at 400.3 FPS offers diminishing returns for all but the most extreme competitive scenarios, and the 143 FPS difference between Low and Ultra does not justify the visual compromise for most players.

At 1440p, the High preset at 202.3 FPS provides the best balance, delivering frame rates that exceed 200 FPS while maintaining substantial visual fidelity. The Ultra preset at 163 FPS is also viable for users prioritizing image quality, as it remains above the 144 Hz refresh rate common on 1440p panels. The Medium preset at 237.9 FPS offers an intermediate option for those seeking maximum frame rates without dropping to Low, but the data shows that High delivers 35.6 percent better performance than Ultra while retaining most of the visual enhancements.

At 4K, the High preset at 110.8 FPS is the recommended starting point, as it provides a smooth experience that comfortably exceeds 100 FPS while maintaining good image quality. The Ultra preset at 92.8 FPS is playable but approaches the threshold where frame pacing becomes noticeable on 120 Hz displays. The Low preset at 148.6 FPS offers a high-frame-rate alternative for users prioritizing responsiveness over visuals, but the 37.8 FPS difference between Low and High does not represent a significant gameplay advantage in a title like Doom, which rewards consistent frame times over raw FPS. The Medium preset at 132.2 FPS serves as a middle ground, though the data suggests that High is the superior choice for most 4K users, as it delivers 83.8 percent of the Low preset's performance while offering substantially better visual quality.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 148.6
3840x2160 Medium 132.2
3840x2160 High 110.8
3840x2160 Ultra 92.8
2560x1440 Low 276.5
2560x1440 Medium 237.9
2560x1440 High 202.3
2560x1440 Ultra 163.0
1920x1080 Low 400.3
1920x1080 Medium 368.5
1920x1080 High 312.7
1920x1080 Ultra 257.3

Doom with Ryzen 5 7500F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.