Doom

Doom

AVERAGE FPS
238
excellent

This combination delivers exceptional performance with an average of 238 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 96 117 139 159
1440p QHD 177 216 256 294
1080p Full HD 273 334 390 409

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 159
3840x2160 Medium 139
3840x2160 High 117
3840x2160 Ultra 96
2560x1440 Low 294
2560x1440 Medium 256
2560x1440 High 216
2560x1440 Ultra 177
1920x1080 Low 409
1920x1080 Medium 390
1920x1080 High 334
1920x1080 Ultra 273

Doom with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5090, In-Depth Analysis

The AMD Ryzen 5 7600 paired with the NVIDIA GeForce RTX 5090 delivers a remarkable performance profile in Doom, a 2016 FPS title known for its scalability. The measured data spans three resolutions and four quality presets, providing a comprehensive look at how this combination handles the game. The GPU is a high-end Blackwell 2.0 part with 32 GB of GDDR7 memory on a 512-bit bus, while the CPU is a 6-core, 12-thread Zen 4 processor running on AMD Socket AM5. The benchmark results are measured, not estimated, which adds confidence to the analysis.

Resolution Scaling

The FPS deltas across resolutions reveal a system that is heavily GPU-bound at higher settings, but which also shows the CPU's influence at lower settings. At 1080p Low, the combination achieves an average of 409 FPS. Dropping to 1440p Low yields 294 FPS, a reduction of 115 FPS or roughly 28%. At 4K Low, the average falls to 159 FPS, which represents a 46% drop from the 1440p figure. These numbers suggest that at Low settings, the GPU is still the primary limiter, but the CPU's performance headroom is becoming more apparent as resolution increases.

Moving to High settings, the scaling pattern shifts. At 1080p High, the average is 334 FPS. At 1440p High, the average drops to 216 FPS, a 35% reduction. At 4K High, the average is 117 FPS, which is a 46% drop from the 1440p figure. This pattern indicates that as the preset quality increases, the GPU workload grows, and the FPS scaling becomes more linear with the pixel count. The drop from 1080p to 1440p is larger at High settings than at Low, which is typical for a GPU-bound scenario.

For Medium settings, the averages are 390 FPS at 1080p, 256 FPS at 1440p, and 139 FPS at 4K. The percentage drops are 34% from 1080p to 1440p and 46% from 1440p to 4K. These are consistent with the High settings pattern, though the absolute numbers are higher, as expected. The Medium preset also includes minimum and maximum FPS data, which shows a range of 118 to 160 FPS at 4K, 218 to 295 at 1440p, and 332 to 449 at 1080p. This data indicates a stable frame delivery, with the difference between min and max being most significant at 4K.

Ultra settings produce the lowest averages: 273 FPS at 1080p, 177 FPS at 1440p, and 96 FPS at 4K. The reduction from High to Ultra is 18% at 1080p, 18% at 1440p, and 18% at 4K. This consistency suggests that the Ultra preset adds approximately the same relative load across all resolutions. The 4K Ultra result of 96 FPS is still above 60 FPS, but it is the only preset where the average falls below 100 FPS.

The limiting component is clearly the GPU at higher resolutions and settings, as evidenced by the steep FPS drops when moving from 1440p to 4K. At 1080p Low, the 409 FPS average indicates that the CPU is not a significant bottleneck, but the GPU is still capable of high framerates. The data shows a typical scaling curve where the FPS is inversely proportional to the pixel count, with the GPU being the primary constraint at 4K. For a 2016 game, the RTX 5090 has ample power, and the scaling is predictable.

FAQ

Q: What is the highest average FPS achieved in Doom with this combo?

A: The highest average FPS is 409, which occurs at 1920x1080 resolution with the Low preset. This is a measured result.

Q: How does the 4K Ultra performance compare to 1080p Low?

A: The 4K Ultra average is 96 FPS, while the 1080p Low average is 409 FPS. The 4K Ultra result is about 76% lower than the 1080p Low average.

Q: What is the difference in average FPS between High and Ultra at 2560x1440?

A: At 2560x1440, the High preset averages 216 FPS, while the Ultra preset averages 177 FPS. The difference is 39 FPS, which is about 18% lower for Ultra.

Q: Which preset provides the most stable performance at 4K?

A: The 4K Medium preset shows a min of 118 and a max of 160 FPS, with an average of 139. This is the only 4K preset with a reported min and max, making it the most information-rich data point for stability.

Q: Is the GPU capable of exceeding 60 FPS at 4K in Doom?

A: Yes, at 4K with the Ultra preset, the average is 96 FPS, which is above 60. The High preset averages 117, Medium 139, and Low 159, all exceeding 60 FPS.

Q: How does the FPS scale when moving from 1080p to 1440p at the Ultra preset?

A: The average FPS drops from 273 at 1080p to 177 at 1440p. This is a 35% reduction in average FPS.

GPU Role

The NVIDIA GeForce RTX 5090 is a powerhouse with 32 GB of GDDR7 memory on a 512-bit bus, delivering a bandwidth of 1.79 TB/s. The GPU has a base clock of 2017 MHz and a boost clock of 2407 MHz. In Doom, these specifications allow the GPU to push high framerates across all tested settings. The data shows that at 4K, the GPU is the primary constraint, as the FPS drops are consistent with the pixel count increase.

The 32 GB of VRAM is far more than Doom requires, as the game was released in 2016. The memory bandwidth of 1.79 TB/s ensures that texture loading and geometry processing are not bottlenecks. The GPU's performance is also reflected in its benchmarks, such as the 3dmark Steel Nomad DX12 score of 18355 and the Passmark G3D score of 39650. The GPU's percentile rank among all GPUs is 92, indicating its performance class.

In the context of Doom, the RTX 5090's capability is such that at 1080p, the average FPS exceeds 270 even on the Ultra preset. The GPU's compute power, with 21760 shading units and 680 texture mapping units, as well as the 176 ROPs, allows for high geometric complexity and texture detail without compromising performance. The pixel rate is 423.6 GPixel/s, and the texture rate is 1,636.8 GTexel/s, which are more than sufficient for a 2016 engine.

The RTX 5090 is paired with a CPU that has a base clock of 3.80 GHz and a boost clock of 5.10 GHz. The CPU's performance, evidenced by the Cinebench R23 single-core score of 1852 and Geekbench single-core score of 2521, provides enough single-thread performance to drive the GPU at high framerates. The GPU's role in Doom is to handle the graphics workload, and the data shows that it performs admirably, with the only potential limit being the CPU's instruction on the frame generation at 1080p Low.

How This Combo Ranks

The combination of the AMD Ryzen 5 7600 and the NVIDIA GeForce RTX 5090 has a combo rank of 79 out of 3712 tested combos in Doom. This places it in the top 2% of all tested system configurations. The rank is a direct measure of the measured FPS results, not a synthetic score. This rank is high because the GPU is a top-tier product and the CPU is a solid mid-range performer that can keep up with the GPU's output.

The combo rank is not 1, which indicates that there are faster combinations, but 79 out of 3712 is a strong result. The GPU's nearest rivals in terms of benchmark scores are the NVIDIA Tesla P100 PCIe 16 GB with a delta of 0.3%, the Tesla P100 PCIe 12 GB with a delta of 0.6%, the AMD Radeon RX 6850M XT with a delta of 1.1%, and the AMD Radeon Pro Vega 64X with a delta of -1.4%. These are the closest comparisons in the GPU benchmark database, but none of these are gaming-focused products with the same memory configuration.

The CPU's nearest rivals, based on the average benchmark score, are the AMD Ryzen 9 6900HX with a delta of 0.2%, the AMD Ryzen 7 7435HS with a delta of -0.3%, the Intel Core i9-11900KF with a delta of 0.4%, and the AMD Ryzen 5 8540U with a delta of 0.5%. These are the closest in benchmark performance, but the Ryzen 5 7600's single-core performance is a key factor for gaming. The rank of 79 is a strong indicator that this combo is well-balanced for Doom, as the GPU is not too strong for the CPU to handle.

The combo rank is computed from the measured FPS across the presets and resolutions. The rank is only 79 of 3712, which means the combo performs better than the vast majority of tested systems. This is not surprising given the GPU's performance, but the CPU's contribution is essential for the lower resolution settings where the CPU can be a bottleneck. The data shows that this combo is in the top percentile, which is a direct reflection of the hardware's capabilities.

Settings Recommendations

The measured data provides a choice of four presets at each of the three resolutions. The best experience depends on the user's display and preferences. For a 4K monitor, the High preset gives an average of 117 FPS, which is smooth. The Medium preset yields 139 FPS, and the Low preset 159 FPS, but the High preset offers a balance of visual quality and performance. The Ultra preset at 4K averages 96 FPS, which is still playable but may not be as smooth.

For a 1440p display, the High preset averages 216 FPS, which is excellent for high refresh rate monitors. The Medium preset offers 256 FPS, and the Low preset 294 FPS. The Ultra preset at 177 FPS is still above 144Hz, making it a good choice for high-refresh displays. At 1080p, the High preset averages 334 FPS, which is above the refresh rate of most monitors. The Ultra preset at 273 FPS is also a solid choice.

Given the data, the High preset is recommended for 4K as it provides an average of 117 FPS, which is above the 60 FPS threshold. For 1440p, the Ultra preset at 177 FPS is a good choice for those with 144Hz monitors. For 1080p, the Low preset averages 409 FPS, but the Ultra preset at 273 FPS is more visually detailed while still offering a high refresh rate. In summary, the High preset is the best across all resolutions for a balanced experience, as it provides above 100 FPS at 4K and above 200 FPS at 1440p.

Measured FPS Breakdown

At 1920x1080, the Low preset delivers an average of 409 FPS, the Medium preset 390 FPS, the High preset 334 FPS, and the Ultra preset 273 FPS. The Medium preset also reports a min of 332 and a max of 449 FPS. The Low and High presets do not have min or max values in the data.

At 2560x1440, the Low preset averages 294 FPS, Medium 256 FPS, High 216 FPS, and Ultra 177 FPS. The Medium preset reports a min of 218 and a max of 295 FPS. The other presets have no min or max data.

At 3840x2160, the Low preset averages 159 FPS, Medium 139 FPS, High 117 FPS, and Ultra 96 FPS. The Medium preset reports a min of 118 and a max of 160 FPS. The other presets have no min or max data.

The FPS values are consistent with the expectation that higher quality settings and higher resolutions reduce the average FPS. The data shows a clear trend, with the Low preset always the highest average, followed by Medium, High, and Ultra in that order. The FPS drops are not linear, but the pattern is predictable. The 4K Ultra result is the lowest at 96 FPS, but it still exceeds 60 FPS. The 1080p Low result is the highest at 409 FPS. The data also shows that the Medium preset has the most complete data with min and max values, which is useful for understanding frame stability.

CPU Role

The AMD Ryzen 5 7600 is a 6-core, 12-thread processor with a base clock of 3.80 GHz and a boost clock of 5.10 GHz. It has an L3 cache of 32 MB shared across the cores. In Doom, the CPU's role is to provide the data for the game's physics and logic, as well as to feed the GPU with data. The benchmark results show that the CPU is not a bottleneck at higher resolutions, but at 1080p Low, the 409 FPS average suggests the CPU could be the limiting factor if the GPU were even more capable.

The CPU's single-core performance is strong, as evidenced by the Geekbench single-core score of 2521 and the Cinebench R23 single-core score of 1852. Doom is a game that often relies on a few threads, so the CPU's high single-thread performance is beneficial. The multi-core performance is also capable, with the CPU having a Geekbench multi-core score of 13413 and a Cinebench R23 multi-core score of 12735. The CPU's 6 cores and 12 threads are sufficient for the game's data on the measured presets.

The CPU's memory support is DDR5, with a dual-channel bus and a memory bandwidth of 83.2 GB/s. This is not a limiting factor in Doom, as the game's data is not memory-intensive. The CPU's PCIe Gen 5 support ensures a high-bandwidth connection to the GPU. The CPU's TDP is 65 W, which is low, but the performance is high due to the Zen 4 architecture. The CPU's percentile rank among all CPUs is 78, which is a solid position, but the GPU's 92 percentile is higher, indicating that the GPU is the stronger component in this combination. The CPU's performance is sufficient to drive the GPU to its full potential at 1440p and 4K, as the measured FPS shows a consistent scaling with the GPU's capabilities.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5090 in Doom

Resolution Settings Avg FPS
3840x2160 Low 159.0
3840x2160 Medium 139.0
3840x2160 High 117.0
3840x2160 Ultra 96.0
2560x1440 Low 294.0
2560x1440 Medium 256.0
2560x1440 High 216.0
2560x1440 Ultra 177.0
1920x1080 Low 409.0
1920x1080 Medium 390.0
1920x1080 High 334.0
1920x1080 Ultra 273.0

Doom with Ryzen 5 7600 + Other GPUs

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Doom with RTX 5090 + Other CPUs

See how Doom performs with the same GPU but different processors.

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