Doom
This combination delivers exceptional performance with an average of 217 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 88 | 107 | 127 | 146 |
| 1440p QHD | 162 | 198 | 235 | 269 |
| 1080p Full HD | 250 | 306 | 349 | 366 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce RTX 5080 delivers an exceptionally strong performance profile in Doom, placing the combo at rank 168 out of 2,930 tested combinations. This places it in the top percentile of systems for this title, reflecting a balance of high-end CPU and GPU capabilities that handle the game’s id Tech 6 engine with considerable headroom. The data shows a system that is not merely playable but overwhelmingly fast, with the primary challenge being how to leverage that performance through settings and resolution choices.
Resolution Scaling
The measured FPS data reveals a clear pattern of scaling from 1080p to 4K, indicating that the GPU becomes the dominant constraint as pixel count increases. At 1080p with High settings, the system produces 306 FPS, which is already a very high number. Moving to 1440p, the frame rate drops to 198 FPS, a decrease of 108 FPS, or roughly 35%. The jump to 4K is even more significant, with the average falling to 107 FPS, which represents a further reduction of 91 FPS from the 1440p result. This progression demonstrates that while the RTX 5080 is immensely powerful, the sheer pixel throughput required at 4K begins to tax it.
The scaling behavior is even more pronounced when looking at the Low and Ultra presets. At 1080p Low, the system achieves 366 FPS, but at 4K Low, it drops to 146 FPS. The percentage drop from 1080p to 4K at Low settings is approximately 60%. For Ultra settings, the drop is from 250 FPS at 1080p to 88 FPS at 4K, a reduction of about 65%. This consistent pattern across all presets confirms that resolution scaling is the primary factor in performance variance.
The data suggests that at 1080p and 1440p, the CPU is not the limiting factor. The high frame rates observed, such as 349 FPS on Medium at 1080p, indicate that the Ryzen 5 7500X3D, with its 6 cores and 12 threads, provides sufficient processing power to feed the GPU. However, at 4K, the GPU's workload increases so much that the frame rates drop to a range where the CPU is no longer the bottleneck. The 4K results, ranging from 88 FPS on Ultra to 146 FPS on Low, show a system that is still very capable but is now clearly limited by the RTX 5080’s rendering capacity at that resolution.
The delta between resolutions is not linear, which is typical for modern games. The step from 1080p to 1440p is less punishing than the step from 1440p to 4K, as the latter demands more than double the pixel count. This indicates that for users with high-refresh-rate 1440p monitors, this combo is nearly ideal, while 4K users will need to be more selective with settings to maintain high frame rates. The benchmark results clearly show that the system is most comfortable at 1440p, where it can deliver high refresh rates even on demanding presets.
GPU Role
The NVIDIA GeForce RTX 5080 is the clear performance driver in this combination. Its 16 GB of GDDR7 memory and 960.0 GB/s bandwidth provide ample resources for Doom at all tested settings and resolutions. The memory configuration is not a limiting factor in this game, as even the most demanding Ultra preset at 4K does not appear to cause a memory-related performance cliff. The GPU's clocks, with a base of 2295 MHz and a boost of 2617 MHz, are high, and the benchmark results indicate that the card sustains high utilization.
The GPU's role is most evident in the resolution scaling analysis. As the resolution increases, the average FPS drops in a manner consistent with a GPU-bound scenario. The RTX 5080’s raw compute power, measured at 56.28 TFLOPS for FP32, is substantial, but the demands of 4K rendering still cause a significant frame rate reduction. This is not a criticism of the GPU but rather an observation of the physics of pixel pushing.
The GPU's performance relative to its nearest rivals is strong. The benchmark data shows the RTX 5080 has an average score of 56,083, which places it slightly above the AMD Radeon 8060S, which scores 55,757, a delta of 0.6%. It is also ahead of the Radeon RX 6750 GRE 12 GB, which scores 55,698, a delta of 0.7%. In the context of Doom, these synthetic benchmark differences translate into the high, playable frame rates observed. The card is clearly a top-tier performer, and the game’s engine is capable of using its resources effectively.
The GPU's memory clock of 1875 MHz is also noteworthy. The effective 30 Gbps speed is a feature of GDDR7 and contributes to the high bandwidth figure. In a game like Doom, which has fast-paced, texture-heavy environments, this bandwidth helps ensure that data is fed to the GPU cores without stuttering. The measured minimum FPS values, such as 108 FPS at 4K Medium and 297 FPS at 1080p Medium, suggest that frame pacing is consistent and that the GPU is not experiencing sudden drops due to memory or compute limitations.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance for most users. At 1440p, Medium delivers an average of 235 FPS, which is a very high level of smoothness for a fast-paced FPS. At this setting, the minimum FPS is 199, ensuring that even in intense action sequences, the frame rate rarely dips below a level that would affect gameplay. This makes Medium the sweet spot for high-refresh-rate 1440p monitors.
For 4K users, the situation is more nuanced. The High preset at 4K yields 107 FPS, which is playable and smooth for most. The Medium preset at 4K provides a slight boost to 127 FPS, with a minimum of 108 FPS. Given the small difference in average FPS between High and Medium at 4K (20 FPS), and the fact that Medium has a recorded minimum FPS, it appears to be the safer choice for maintaining a consistent experience. The Ultra preset at 4K drops to 88 FPS, which, while still playable, is noticeably lower and may not be worth the visual gain.
At 1080p, the choice is less critical as all settings provide a very high frame rate. Even Ultra at 1080p achieves 250 FPS, which is more than sufficient for any monitor. The data suggests that at 1080p, the system is so powerful that users can enable Ultra settings without any concern for performance. The Low preset at 1080p, which reaches 366 FPS, is only useful for competitive players who prioritize maximum frame rate over all else. For the majority of players, the Medium or High presets will provide an ideal experience at 1080p.
The measured rows indicate that the performance difference between settings is not uniform. The jump from Low to Medium at 1440p reduces FPS from 269 to 235, a difference of 34 FPS. The jump from Medium to High reduces it further to 198, a difference of 37 FPS. The jump to Ultra is more significant, dropping to 162 FPS. This suggests that the Ultra preset is the most demanding, likely enabling additional effects that have a high performance cost. As such, the Medium preset is recommended for the best overall experience, as it captures most of the visual improvements over Low without the steep cost of High or Ultra.
Measured FPS Breakdown
At 1080p, the system operates at extremely high frame rates across all presets. The Low preset averages 366 FPS, which is the highest measured value in the entire dataset. The Medium preset follows with 349 FPS, and the frame times are consistent, with a minimum of 297 FPS and a maximum of 401 FPS. The High preset drops to 306 FPS, and the Ultra preset is still very fast at 250 FPS. This data shows that at 1080p, the CPU and GPU combo is incredibly well-suited to the game, and the limiting factor is likely the monitor’s refresh rate rather than the hardware.
Moving to 1440p, the frame rates remain very high but show a clear step down. The Low preset averages 269 FPS, which is still a phenomenal result. The Medium preset averages 235 FPS with a minimum of 199 FPS and a maximum of 270 FPS. The High preset delivers 198 FPS, and the Ultra preset drops to 162 FPS. The pattern of approximately a 30-40 FPS drop between each preset tier is consistent here, showing a predictable performance scaling.
At 4K, the frame rates are significantly lower but still very playable. The Low preset averages 146 FPS, making it the best option for high-refresh-rate 4K gaming. The Medium preset averages 127 FPS, with a minimum of 108 FPS and a maximum of 146 FPS. The High preset achieves 107 FPS, and the Ultra preset is the most demanding, averaging 88 FPS. The data shows that the gap between Low and Medium at 4K is 19 FPS, while the gap between High and Ultra is also 19 FPS. This indicates that the Ultra preset is particularly heavy on the GPU.
The minimum FPS data, where available, is crucial for understanding the experience. At 4K Medium, the minimum is 108 FPS, which is a solid floor. At 1440p Medium, the minimum is 199 FPS, which is excellent. At 1080p Medium, the minimum is 297 FPS. These values indicate that the system maintains a high level of performance without significant stuttering or frame drops. The absence of min/max data for other presets suggests that the average values are likely stable, but the data provided for the Medium presets gives confidence in the system’s consistency.
FAQ
*Q: What is the best resolution to use with this CPU and GPU combination for Doom?*
A: The data shows that 2560x1440 is the sweet spot. At 1440p, the system achieves an average of 198 FPS on High settings and 235 FPS on Medium, which is ideal for high-refresh-rate monitors. While 4K is playable, the frame rates are significantly lower, and 1080p does not utilize the full potential of the hardware.
*Q: Is the RTX 5080 a bottleneck at 4K in Doom?*
A: Yes, the benchmark results indicate that the GPU is the limiting component at 4K. The average FPS drops from 198 at 1440p High to 107 at 4K High, showing a clear performance decline as the pixel count increases. This is a classic sign of a GPU-bound scenario.
Q: How does the RTX 5080 compare to its nearest rivals in terms of benchmark scores?
A: The RTX 5080 has an average benchmark score of 56,083. This places it 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB. It is also 2.3% ahead of the AMD Radeon Pro W5700X.
*Q: Should I use the Ultra preset in Doom?*
A: Only if you are playing at 1080p or have a 1440p monitor with a lower refresh rate. At 1080p, Ultra achieves 250 FPS. At 1440p, Ultra drops to 162 FPS. At 4K, Ultra averages only 88 FPS, which is a significant reduction compared to the High preset.
Q: Is the Ryzen 5 7500X3D holding back the RTX 5080 in this game?
A: The data does not suggest a CPU bottleneck. At 1080p and 1440p, the frame rates are extremely high, indicating the CPU is keeping up with the GPU's demands. The frame rate drops are primarily correlated with resolution increases, which points to the GPU as the limiting factor.
Q: What is the performance difference between the Low and Medium presets at 4K?
A: The Low preset at 4K averages 146 FPS, while the Medium preset averages 127 FPS. This is a difference of 19 FPS. The Medium preset also has a recorded minimum FPS of 108, suggesting a stable experience.
CPU Role
The AMD Ryzen 5 7500X3D plays a supporting but essential role in this combination. With 6 cores and 12 threads, it provides enough processing power to keep the RTX 5080 well-fed at lower resolutions. The CPU's high L3 cache of 96 MB shared is a key feature for gaming, and the data suggests it is effective here. The benchmark results show that at 1080p, the system achieves frame rates as high as 366 FPS on Low settings, which would not be possible if the CPU were a significant bottleneck.
The CPU's performance relative to its nearest rivals is competitive. The Ryzen 5 7500X3D has an average benchmark score of 44,573, which is nearly identical to its rivals. It is 0.2% ahead of the Intel Core Ultra X9 388H, 0.5% ahead of the Intel Core i9-13950HX, and 0.6% ahead of the AMD Ryzen AI Max 385. It trails the Intel Core i5-14600 by 0.7%. These small deltas indicate that the CPU's performance is in line with other top-tier processors, and it is not a differentiator in this specific game.
The CPU's role becomes less critical as the resolution increases. At 4K, the frame rates are lower, and the GPU is the primary constraint. However, the CPU still needs to be fast enough to handle the game’s logic and physics at even 88 FPS on Ultra. The 7500X3D’s single-thread score of 3,494 and multithread score of 25,047 on PassMark indicate that it is more than capable of handling these tasks. The boost clock of 4.50 GHz ensures that the CPU can respond quickly to game events, which is important for maintaining smooth frame pacing.
The data shows that the CPU is not the star of the show, but it is a reliable foundation. The combo's rank of 168 out of 2,930 reflects the overall balance of the system. In Doom, where the engine is well-optimized, the CPU’s 6 cores and 12 threads are sufficient to avoid being a limiting factor at any of the tested settings. The measured FPS values, particularly at 1440p and 1080p, demonstrate that the Ryzen 5 7500X3D provides a stable platform for the RTX 5080 to deliver its full performance.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 146.0 |
| 3840x2160 | Medium | 127.0 |
| 3840x2160 | High | 107.0 |
| 3840x2160 | Ultra | 88.0 |
| 2560x1440 | Low | 269.0 |
| 2560x1440 | Medium | 235.0 |
| 2560x1440 | High | 198.0 |
| 2560x1440 | Ultra | 162.0 |
| 1920x1080 | Low | 366.0 |
| 1920x1080 | Medium | 349.0 |
| 1920x1080 | High | 306.0 |
| 1920x1080 | Ultra | 250.0 |
Doom with Ryzen 5 7500X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5080 + Other CPUs
See how Doom performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.