Doom
This combination delivers exceptional performance with an average of 211 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 84 | 103 | 122 | 140 |
| 1440p QHD | 155 | 190 | 225 | 259 |
| 1080p Full HD | 240 | 294 | 348 | 366 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
# Doom Performance Analysis: AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 4080 SUPER
The pairing of AMD's Ryzen 5 7500X3D with NVIDIA's GeForce RTX 4080 SUPER delivers exceptional frame rates in Doom, a 2016 FPS title known for its Vulkan and OpenGL API support. The measured data shows this combination achieving triple-digit average FPS at every resolution tested, from 366 FPS at 1080p Low to 84 FPS at 4K Ultra. The benchmark results position this combo at rank 212 out of 2,930 tested combinations, placing it in the top 8% of all tested systems while revealing intriguing scaling characteristics between resolutions and quality settings.
Resolution Scaling
The FPS drop from 1080p to 4K reveals a clear pattern of GPU-bound performance at higher resolutions, yet the magnitude of that drop depends heavily on the quality preset. At High settings, the average frame rate falls from 294 FPS at 1920x1080 to 190 FPS at 2560x1440 — a 104 FPS reduction — and then further down to 103 FPS at 3840x2160. This represents a 65% reduction from 1080p to 4K at High settings, indicating that the RTX 4080 SUPER's rendering workload scales almost linearly with pixel count, as expected for a GPU-bound scenario.
The Low settings preset tells a different story: 366 FPS at 1080p drops to 259 FPS at 1440p, then to 140 FPS at 4K. The 1080p-to-1440p transition shows only a 107 FPS drop, but the 1440p-to-4K step costs 119 FPS — a much steeper decline. This suggests that at lower quality presets, the CPU (Ryzen 5 7500X3D with 6 cores and 12 threads) can keep pace at 1080p and 1440p, but the GPU becomes the limiting factor when pushing 8.3 million pixels at 4K. The 96 MB of shared L3 cache on this Zen 4 Raphael chip likely helps maintain high minimum frame rates, though the data shows no min FPS values for Low settings.
Medium settings exhibit a similar pattern to High, with average FPS of 348 at 1080p, 225 at 1440p, and 122 at 4K. The Ultra preset shows the most dramatic scaling: 240 FPS at 1080p, 155 FPS at 1440p, and 84 FPS at 4K. Notably, the Ultra-to-High gap at 4K is 19 FPS (84 vs 103), while at 1080p the gap is 54 FPS (240 vs 294) — suggesting that at higher resolutions, the quality preset has diminishing impact on raw throughput because the GPU's shading resources are already saturated by pixel fill demands.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER plays the dominant role in this benchmark scenario, as evidenced by the consistent FPS scaling with resolution. This Ada Lovelace architecture GPU operates at a base clock of 2295 MHz with a boost clock of 2550 MHz, backed by 16 GB of GDDR6X memory on a 256-bit bus providing 736.3 GB/s of bandwidth. For Doom, a game with heavy texture streaming and particle effects, this memory subsystem proves more than adequate — even at 4K Ultra, the GPU sustains 84 FPS average without any signs of stutter or memory-related bottlenecks.
The 80 RT cores and 320 tensor cores on this chip are largely idle in Doom, which lacks ray tracing support, but the 10,240 shading units and 112 ROPs handle the game's traditional rasterization workload with ease. The pixel rate of 285.6 GPixel/s and texture rate of 816.0 GTexel/s explain why the GPU can process 4K resolutions at playable frame rates; Doom's id Tech 6 engine places moderate texture sampling demands compared to modern AAA titles. The 52.22 TFLOPS FP32 compute capability means the GPU is never compute-bound in this title, allowing it to maintain high utilization across all quality presets.
The GPU's 86th percentile ranking versus all GPUs (with an average benchmark score of 54,209) places it just 0.1% behind the non-SUPER RTX 4080 and 2.7% ahead of the AMD Radeon RX 6750 GRE 12 GB in synthetic benchmarks. In Doom specifically, the measured FPS data suggests the RTX 4080 SUPER is the primary scaler — when resolution increases, FPS decreases proportionally, but when CPU load increases (via higher quality settings), the GPU still delivers consistent performance. The 320 W TDP and triple-slot cooler design are not directly measured in this benchmark, but the sustained performance across all 12 measured configurations indicates effective thermal management.
FAQ
Q: Why does the FPS drop more from 1440p to 4K at Low settings than at High settings?
A: At Low settings (140 FPS at 4K vs 259 FPS at 1440p), the 119 FPS drop reflects the GPU struggling with the 2.25x pixel increase from 1440p to 4K. At High settings (103 FPS at 4K vs 190 FPS at 1440p), the 87 FPS drop is less severe in absolute terms because the GPU is already working harder at 1440p, making the relative impact of pixel count smaller.
Q: Is the Ryzen 5 7500X3D bottlenecking the RTX 4080 SUPER at any resolution?
A: Benchmark results indicate CPU limitations only at 1080p Low, where 366 FPS approaches the CPU's practical frame delivery ceiling. At 1080p Medium (348 FPS) and High (294 FPS), the CPU keeps up, but the 1080p Ultra (240 FPS) shows the GPU becoming the limiting factor as pixel shading demands increase.
Q: What is the best resolution for competitive play with this combo?
A: The 1920x1080 Medium preset offers 348 FPS average with a 296 FPS minimum, providing the highest minimum frame rate among all tested configurations while maintaining visual clarity. The 1080p Low preset reaches 366 FPS average but sacrifices visual quality without a proportional FPS gain over Medium.
Q: How does this combo compare to similar hardware in the database?
A: The combo ranks 212 out of 2,930 tested combinations, placing it in the 93rd percentile of all tested systems. The GPU's nearest rival, the RTX 4080, scores 0.1% lower in synthetic benchmarks, while the CPU's nearest rival, the Intel Core Ultra X9 388H, scores 0.2% higher.
Q: Why is the FPS difference between High and Ultra settings larger at 1080p than at 4K?
A: At 1080p, the Ultra preset costs 54 FPS over High (240 vs 294), because the GPU has spare rendering capacity to allocate toward more complex effects. At 4K, the Ultra preset only costs 19 FPS over High (84 vs 103), because the GPU is already pixel-bound and cannot fully utilize the additional shading work required by Ultra settings.
Q: Does the 16 GB VRAM capacity ever become a limiting factor in Doom?
A: The data shows no evidence of VRAM limitations. Even at 4K Ultra with the highest settings, the GPU maintains 84 FPS average, indicating that 16 GB of GDDR6X memory is sufficient for Doom's texture and geometry requirements, which are moderate compared to modern titles.
Settings Recommendations
The measured FPS data suggests that Medium settings provide the optimal balance of visual fidelity and performance across all resolutions. At 1920x1080, Medium delivers 348 FPS average with a 296 FPS minimum — the highest minimum frame rate recorded in any configuration, ensuring smooth competitive play. The 400 FPS maximum at 1080p Medium indicates headroom for high-refresh-rate monitors, while the 296 FPS floor means even demanding scenes maintain playable frame rates. At 2560x1440, Medium produces 225 FPS average with a 191 FPS minimum, which comfortably exceeds the 144 Hz refresh rate common on 1440p monitors. The 4K Medium result of 122 FPS average (104 FPS minimum) provides a solid experience for 60 Hz displays with room to spare.
For users prioritizing maximum visual quality, Ultra settings at 1080p (240 FPS) or 1440p (155 FPS) remain viable, but the 4K Ultra result of 84 FPS average falls below the 90 FPS threshold some users consider optimal for fast-paced shooters. The High preset offers a middle ground: 294 FPS at 1080p, 190 FPS at 1440p, and 103 FPS at 4K. Given that Doom's competitive multiplayer rewards high frame rates, the Medium preset at any resolution provides the best combination of responsiveness and visual clarity, with the 1440p Medium configuration offering the most balanced experience overall — 225 FPS average with 191 FPS minimum, ensuring consistent performance on high-refresh-rate displays without the CPU-related frame drops seen at some 1080p settings.
How This Combo Ranks
The AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 4080 SUPER combination achieves rank 212 out of 2,930 tested combos in Doom, placing it in the top 7.2% of all systems tested. This ranking reflects the synergy between the CPU's 6 cores and 12 threads with 96 MB of L3 cache and the GPU's 10,240 shading units and 16 GB of VRAM. The CPU's 89th percentile ranking against all CPUs (average benchmark score 44,573) and the GPU's 86th percentile against all GPUs (average benchmark score 54,209) both contribute to this strong overall position.
In the context of the database, this combo outperforms 2,718 other tested combinations, with only 211 systems delivering higher average FPS in Doom. The ranking is particularly impressive given that Doom's engine scales well with both CPU and GPU resources; systems with more powerful CPUs or GPUs individually might rank higher, but this pairing demonstrates balanced performance across all resolutions and settings. The GPU's nearest rivals — the RTX 4080 (0.1% lower synthetic score), AMD Radeon Pro W5700X (1.1% lower), and AMD Radeon RX 6750 GRE 12 GB (2.7% lower) — suggest that alternative GPUs within 3% of the RTX 4080 SUPER's performance would likely achieve similar Doom frame rates, while the CPU's nearest rival, the Intel Core i5-14600 (0.7% higher synthetic score), indicates that CPU-side substitution would have minimal impact on this game's performance.
Measured FPS Breakdown
The complete measured FPS table for Doom with this hardware combination shows consistent performance across all twelve tested configurations:
At 3840x2160 (4K), the High preset produces 103 FPS average, Low produces 140 FPS average, Medium produces 122 FPS average (104 min, 140 max), and Ultra produces 84 FPS average. The 56 FPS spread between Low and Ultra at 4K demonstrates the GPU's rendering headroom; even at the highest quality settings, the system maintains playable frame rates.
At 2560x1440, High produces 190 FPS average, Low produces 259 FPS average, Medium produces 225 FPS average (191 min, 259 max), and Ultra produces 155 FPS average. The 104 FPS spread between Low and Ultra at 1440p shows more pronounced quality-scaling headroom than at 4K, with all presets exceeding 144 FPS for smooth high-refresh-rate gameplay.
At 1920x1080, High produces 294 FPS average, Low produces 366 FPS average, Medium produces 348 FPS average (296 min, 400 max), and Ultra produces 240 FPS average. The 126 FPS spread between Low and Ultra at 1080p is the largest of any resolution, confirming that the CPU (with its 4.00 GHz base and 4.50 GHz boost clocks) can deliver high frame rates when the GPU is not pixel-bound. The Medium preset's 296 FPS minimum is the highest minimum recorded in any configuration, making it the most consistent performance profile. The 1080p Low result of 366 FPS approaches the CPU's theoretical frame delivery limit, as indicated by the diminishing returns versus Medium's 348 FPS — a mere 18 FPS gain for a significant visual quality reduction.
CPU Role
The AMD Ryzen 5 7500X3D's contribution to Doom's performance is most evident at lower resolutions and settings where the GPU is not the primary bottleneck. This 6-core, 12-thread processor from the 7000 series (Zen 4 Raphael architecture, 5 nm process) operates at 4.00 GHz base and 4.50 GHz boost clocks, with 96 MB of shared L3 cache providing substantial on-die storage for game data. The CPU's PassMark single-thread score of 3,494 and multithread score of 25,047 indicate strong per-core performance, which is critical for Doom's engine that relies on a few heavily threaded jobs.
At 1080p Low, the CPU pushes 366 FPS, and the 18 FPS gap to Medium (348 FPS) suggests the CPU is nearing its frame delivery ceiling. The 1080p Ultra result of 240 FPS shows that the GPU assumes the bottleneck role when quality settings demand more pixel shading. The CPU's 89th percentile ranking versus all CPUs, with an average benchmark score of 44,573, places it just 0.2% behind the Intel Core Ultra X9 388H and 0.5% ahead of the Intel Core i9-13950HX — indicating that this processor's gaming performance is competitive with higher-core-count rivals.
The 96 MB L3 cache is particularly beneficial for Doom's level streaming and enemy AI logic, as the game regularly accesses the same memory regions during gameplay. The CPU's 83.2 GB/s memory bandwidth via dual-channel DDR5 support ensures that the 16 GB VRAM on the GPU can be fed with texture data without stalling, while the PCIe Gen 5 interface (24 lanes) provides ample bandwidth for GPU communication. The 65 W TDP suggests efficient power delivery, though the benchmark data does not capture power consumption or thermal throttling. The CPU's release date of November 2025 places it as a current-generation product, and its 6-core, 12-thread configuration proves sufficient for Doom's threaded workload, which scales well up to 8 threads but shows diminishing returns beyond that.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 4080 SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 140.0 |
| 3840x2160 | Medium | 122.0 |
| 3840x2160 | High | 103.0 |
| 3840x2160 | Ultra | 84.0 |
| 2560x1440 | Low | 259.0 |
| 2560x1440 | Medium | 225.0 |
| 2560x1440 | High | 190.0 |
| 2560x1440 | Ultra | 155.0 |
| 1920x1080 | Low | 366.0 |
| 1920x1080 | Medium | 348.0 |
| 1920x1080 | High | 294.0 |
| 1920x1080 | Ultra | 240.0 |
Doom with Ryzen 5 7500X3D + Other GPUs
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Doom with RTX 4080 SUPER + Other CPUs
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