Fivem

Fivem

AVERAGE FPS
119
good

This combination provides smooth gameplay with an average of 119 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 56 70 88
1440p QHD 78 101 126 159
1080p Full HD 119 153 191 242

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 88
3840x2160 Medium 70
3840x2160 High 56
3840x2160 Ultra 43
2560x1440 Low 159
2560x1440 Medium 126
2560x1440 High 101
2560x1440 Ultra 78
1920x1080 Low 242
1920x1080 Medium 191
1920x1080 High 153
1920x1080 Ultra 119

Fivem with AMD Ryzen 5 5600X + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 5 5600X paired with the AMD Radeon RX 6800 XT turns in a measured, consistent performance profile for Fivem, the 2017 multiplayer title. The benchmark data indicates this combination ranks 1162 out of 3707 tested combos, with average frame rates that range widely across resolution and quality presets. Observed FPS spans from 242 at 1080p Low to 43 at 4K Ultra, and the gap between settings reveals the engine's shifting bottleneck. Both components are now end-of-life, with the CPU launched at $299 and the GPU at 649 USD as their respective original MSRPs, but their performance in Fivem remains representative of mid-range to high-end systems from 2020.

FAQ

Q: What is the highest average frame rate this combo achieves in Fivem?

A: At 1920x1080 with Low settings, the system reaches an average of 242 FPS, the fastest measured result in the dataset. The same resolution at Medium drops to 191 FPS, while High yields 153 FPS and Ultra 119 FPS.

Q: Which resolution gives the most balanced 60 FPS experience on this system?

A: At 2560x1440, the Medium preset outputs 126 FPS average with a minimum of 107 FPS, and High still holds 101 FPS. For a steady 60 FPS, even the Ultra setting at 1440p (78 FPS) suffices. At 4K, only the Low preset (88 FPS) exceeds 60 FPS; High (56 FPS) falls short.

Q: How does the CPU performance in 3DMark parallel tasks?

A: The Ryzen 5 5600X scores 5582 in 3DMark 16-thread, 4811 in 8-thread, and 917 in single-thread. Its Cinebench R23 multi-core score is 11838 and single-core is 1541, indicating a strong six-core Zen 3 design.

Q: What is the GPU’s memory configuration and its effect on high resolutions?

A: The Radeon RX 6800 XT carries 16 GB of GDDR6 across a 256-bit bus with 512.0 GB/s bandwidth. The substantial capacity supports high texture loads in Fivem, which explains why 4K Medium achieves 70 FPS versus 56 FPS on High, and why the drop from High to Ultra at 4K is severe (56 to 43 FPS).

Q: How does this combo’s rank compare to other tested systems?

A: It is ranked 1162 out of 3707 combos, meaning 1161 systems perform better. In terms of raw averages, the CPU sits in the 75th percentile of all CPUs with an average benchmark score of 21771, while the GPU ranks in the 85th percentile with an average score of 48477.

Q: Which rival components come close to this CPU and GPU?

A: For the CPU, the nearest rivals are the Ryzen 7 4800H (avg 21749, 0.1% behind) and the Ryzen 5 PRO 6650U (avg 21874, 0.5% ahead). For the GPU, the NVIDIA RTX A1000 Mobile is 1.5% slower in avgScore, while the RTX 5070 Ti scores 3% higher, and the RX Vega 64 sits 3% higher.

GPU Role

The Radeon RX 6800 XT’s VRAM attribute is a 16 GB pool, which is matched to the requirements of Fivem’s detailed environments; at 4K Medium the system achieves an average of 70 FPS. That frame rate is only 14 FPS below the 4K High result of 56 FPS, yet Ultra drops further to 43 FPS. The steepest scaling occurs on the GPU’s clock and memory specs. The card runs at a base clock of 1825 MHz, a game clock of 2015 MHz, and boosts up to 2250 MHz. The memory operates at 2000 MHz, translating to 16 Gbps effective, and the bus width is 256 bits. The 512.0 GB/s bandwidth is sufficient to feed the 4608 shading units and 288 TMUs, allowing full utilization at higher geometry loads.

At lower resolutions like 1080p, the GPU is not saturated – the frame rates jump from 153 (High) to 191 (Medium) and 242 (Low), indicating that the rendering pipeline is competitive even with modest CPU overhead. However, at 4K, the card’s FP32 throughput of 20.74 TFLOPS is put to the test, and the fps numbers scale almost linearly with pixel count: 90–190% of 1080p performance. The VRAM does not appear to be a limiting factor, as the 16 GB pool easily contains the texture set; the 4K Ultra drop to 43 FPS likely stems from the ROP and shader workload.

How This Combo Ranks

In Fivem’s benchmark database, this pairing holds the 1162nd rank out of 3707 combinations. That position places it in the upper 38.7% of all tested configurations. The percentile does not change the fact that the CPU and GPU both sit in the upper quartile of their respective categories: the 5600X achieves a 75th percentile among all CPUs, and the 6800 XT an 85th among all GPUs. However, the aggregate rank indicates that a large number of systems – those with newer architectures or more powerful GPUs, for instance – outscore it in Fivem’s specific workload. The 6800 XT’s nearest GPU rivals include the RTX A1000 Mobile at 1.5% higher score, the Intel Arc A550M at 2.5% lower, and the RTX 5070 Ti which is 3% faster. The CPU sits 0.1% behind the Ryzen 7 4800H and 0.5% behind the Ryzen 5 PRO 6650U. These deltas are tiny; the rank gap largely comes from other systems pairing these chips with GPUs that are more capable at 4K.

The measured FPS figures solidify the rank: 4K Ultra is below 50 FPS, and 1080p Low is over 240 FPS. The spread is huge, and the system’s median output – say, 101 FPS at 1440p High – is a solid indicator of its place in the middle of the pack. The quotient of performance is moderate, not extreme.

Measured FPS Breakdown

The dataset gives exact average FPS for each combination of resolution (1920x1080, 2560x1440, 3840x2160) and settings (Low, Medium, High, Ultra). For Medium, minimum and maximum values are also recorded.

1920x1080

  • Low: 242 avg
  • Medium: 191 avg (min 162, max 220)
  • High: 153 avg
  • Ultra: 119 avg

2560x1440

  • Low: 159 avg
  • Medium: 126 avg (min 107, max 145)
  • High: 101 avg
  • Ultra: 78 avg

3840x2160

  • Low: 88 avg
  • Medium: 70 avg (min 59, max 80)
  • High: 56 avg
  • Ultra: 43 avg

Interpretation: At 1080p Low, the system is almost certainly CPU-bound because the 242 FPS average far exceeds what a GPU at that quality level would produce; the 6-core CPU is the decision-maker. At 4K Ultra, the GPU becomes the permanent bottleneck, dropping to 43 FPS. The 1440p Medium row (126 avg) offers a good compromise, with a minimum still above 100 FPS. The minimal fps absence for non-Medium rows limit momentary lag analysis, but the medians clearly show a GPU limit when resolution climbs.

CPU Role

The Ryzen 5 5600X is a 6-core / 12-thread processor built on Zen 3 (Vermeer), running a base clock of 3.70 GHz and boosting to 4.60 GHz. It has 32 MB of L3 cache, and a TDP of 65 W. In 3DMark tests, it scores 917 on single-thread, 3363 on 4-thread, 4811 on 8-thread, and 5582 on 16-thread. The Cinebench R23 results are 11838 multi-core and 1541 single-core. These numbers suggest that in Fivem, the processor can handle a large number of AI entities, map streaming, and network clients at 1080p as evidenced by the 242 FPS results. Low settings remove most GPU overhead, and the CPU alone can drive the game at a very high rate.

The difference between 1440p Low (159 FPS) and 1080p Low (242 FPS) is also CPU-relevant: the 35% drop aligns with the ~1.78x pixel increase, but at lower settings the CPU is only partially clock-synchronized. The boost forth to 4.6 GHz gives enough headroom for physics and script calculations. However, the 6-core design lacks more than 12 threads, which is still sufficient for this game; a 8c/16t CPU would likely produce higher 1% lows, but here the system’s worst minus at 1080p Medium is 162 FPS, suggesting that CPU core count is not a major limiter.

Compared to its closest rivals, the 5600X scores 0.1% better than the 4800H and 0.5% lower than the Ryzen 5 PRO 6650U according to the average benchmark score. In Fivem, the CPU’s performance is enough to prevent frequent frame stalls even at 1440p.

Settings Recommendations

Judging from the measured FPS, the optimal settings on this combination depend heavily on the display refresh rate. For a 1080p monitor with a 144 Hz or 240 Hz panel, the system can comfortably run Ultra (119 FPS) – it almost touches 144 Hz, and the 153 FPS from High is fully compatible with a 144 Hz arm. For a 165 Hz monitor, Medium (191 FPS) or Low (242 FPS) would feed the display more than enough, but the visual quality of Ultra might be preferred given its 119 FPS. At 1440p, High gives 101 FPS, which is ideal for a 100-120 Hz display; Ultra (78 FPS) is acceptable for a 60 Hz but borderline for 120 Hz. Low (159) is highly smooth but poor fidelity.

At 4K, the recommendation changes. The 6800 XT does offer decent 60 fps on Low (88 FPS) and Medium (70 FPS), but High defaults to 56, and Ultra is 43. The most balanced experience for 4K is Medium, because it keeps 70 FPS and the visual jump from Low is considerable; the 60-70 range is playable, and the min of 59 FPS is only 1 FPS below the targeted 60. High would produce a variable experience. So the preset choice hinges on resolution: at 4K choose Medium, at 1440p choose High or Ultra, at 1080p choose Ultra.

Resolution Scaling

Fivem’s framerate scales heavily with the total pixel count. For a fixed setting, the 1080p to 4K transition demonstrates the GPU-bound behavior. At High settings, the average FPS goes 153 → 101 → 56 for 1080p, 1440p, and 4k. That is a 34% drop from 1080 to 1440, and a further 44% drop from 1440 to 2160. The 1440p High output of 101 is more than 40% higher than 4K High, showing the 256-bit memory bus width is more capable than the 4K pixel pile yet. At Low settings, the frame rates are 242, 158, and 88 – the 1080 to 1440 drop is 34%, and 1440 to 4K drop is 44%. These consistent percentages indicate the GPU is almost evenly scaling with pixel count, meaning the card is the limiting factor at all settings above 1080p. In contrast, at 1080p, the CPU can pull the FPS to 242, but it soon spins down at higher resolutions.

The scaling also reveals the CPU's headroom: the 1080p Low score of 242 is more than double the 1440p Low score of 159. Since the GPU work per pixel is constant, this suggests that the 5600X can only feed the GPU to a certain extent even at low settings. The 4K Ultra score of 43 is half of the 1440p Ultra (78), matching a 4x pixel difference exactly, so the 6800 XT is clearly the limiting factor in 4K. During the crossover, the system switches from CPU-bound at 1080p to GPU-bound at 1440p and above. The FPS values without min/max for most presets make it hard to know stuttering, but the Medium rows show minimums of 162, 107, and 59 – that follows the same trend. The resolution scaling suggests that for users seeking consistent 60+ FPS, a 144-degree refresh monitor at 1440p is the safest zone of this particular couple.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 6800 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 88.0
3840x2160 Medium 70.0
3840x2160 High 56.0
3840x2160 Ultra 43.0
2560x1440 Low 159.0
2560x1440 Medium 126.0
2560x1440 High 101.0
2560x1440 Ultra 78.0
1920x1080 Low 242.0
1920x1080 Medium 191.0
1920x1080 High 153.0
1920x1080 Ultra 119.0

Fivem with Ryzen 5 5600X + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6800 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.