Doom

Doom

AVERAGE FPS
129
excellent

This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 62 74 85
1440p QHD 94 115 136 156
1080p Full HD 145 178 210 241

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 74
3840x2160 High 62
3840x2160 Ultra 51
2560x1440 Low 156
2560x1440 Medium 136
2560x1440 High 115
2560x1440 Ultra 94
1920x1080 Low 241
1920x1080 Medium 210
1920x1080 High 178
1920x1080 Ultra 145

Doom with AMD Ryzen 5 5600GT + AMD Radeon RX 7700, In-Depth Analysis

# AMD Ryzen 5 5600GT + AMD Radeon RX 7700 in Doom

This combo ranks 1314th out of 2930 tested combinations for Doom, placing it in the upper-middle tier of all systems evaluated. The pairing of a 6-core, 12-thread Zen 3 CPU with a 16 GB RDNA 3 GPU produces a well-balanced experience that handles the 2016 FPS title with authority, though the data reveals some interesting bottlenecks at higher resolutions.

How This Combo Ranks

The combo's rank of 1314 out of 2930 places it at roughly the 55th percentile of tested systems in Doom. This is a respectable position, though not spectacular, and it reflects a pairing that delivers strong 1080p and 1440p performance while remaining competent at 4K. The CPU sits at the 74th percentile against all processors, while the GPU is at the 58th percentile against all graphics cards. This slight CPU advantage suggests the processor has more headroom than the graphics card in most scenarios.

The Ryzen 5 5600GT's average benchmark score of 20733 places it within a hair of several rivals. It trails the Intel Core i5-12490F by just 0.3% (20802 vs 20733), sits 0.4% behind the Intel Xeon 6325P (20821) and Intel Core Ultra 5 125U (20826), and is 0.5% behind the AMD EPYC 7J13 (20845). These are negligible differences, indicating the 5600GT performs on par with a broad range of competing CPUs.

The Radeon RX 7700's average benchmark score of 15852 shows a similar pattern. It essentially matches the AMD Radeon R9 370X (15862, just 0.1% ahead), trails the AMD Radeon RX 9060 by 1% (16014), leads the AMD Radeon Pro W5500 by 1.1% (15679), and sits 1.7% behind the NVIDIA GeForce RTX 3060 Ti (16129). These tight margins mean the GPU's real-world Doom performance comes down to game-specific optimization rather than raw compute dominance.

Interestingly, the combo's in-game rank is more favorable than the component percentiles might suggest. The data indicates that this specific CPU-GPU pairing extracts more from Doom than the individual benchmark scores would imply, likely due to the game's Vulkan API efficiently utilizing both the CPU's 12 threads and the GPU's 2560 shading units.

Settings Recommendations

For 1080p gaming, the data shows that Ultra settings deliver 145 FPS average, which is already well above the 144 Hz refresh rate that many monitors support. The jump from Low to Ultra costs 96 FPS (241 down to 145), but the visual fidelity gain is substantial. Given that even Ultra maintains high frame rates at this resolution, there's little reason to compromise on settings unless targeting a 240 Hz display, where Low's 241 FPS would be the only option to fully saturate such a panel.

At 1440p, the calculus changes. High settings produce 115 FPS average, while Ultra drops to 94 FPS. Both are playable, but the 21 FPS difference between High and Ultra might not justify the visual upgrade for competitive players. Medium sits at 136 FPS, offering the best balance for high-refresh 1440p monitors. Low's 156 FPS is impressive but unnecessary given that Medium only loses 20 FPS while providing significantly better visuals.

For 4K, the recommendations become more conservative. Medium delivers 74 FPS with a minimum of 63 FPS, which keeps the experience smooth for most titles. High drops to 62 FPS, still playable but approaching the edge of 60 FPS territory. Ultra falls to 51 FPS, which may introduce noticeable stutter on VRR displays. Low's 85 FPS is the only setting that provides comfortable headroom, but the visual compromise at 4K is severe. The sweet spot is Medium, offering the best combination of visual quality and frame rate stability.

The measured minimum FPS values only appear for Medium settings across all resolutions: 179 FPS at 1080p, 116 FPS at 1440p, and 63 FPS at 4K. These minimums suggest that Medium settings produce the most consistent frame pacing, with the gap between average and minimum being 31 FPS at 1080p, 20 FPS at 1440p, and 11 FPS at 4K. This consistency makes Medium the safest choice for demanding scenes.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals where the bottleneck shifts. At Ultra settings, the drop is from 145 FPS at 1080p to 94 FPS at 1440p to 51 FPS at 4K. That's a 35% reduction from 1080p to 1440p, then a further 46% reduction from 1440p to 4K. The increasing percentage drops as resolution rises indicate the GPU becomes progressively more limiting.

At High settings, the pattern is similar: 178 FPS at 1080p, 115 FPS at 1440p (35% drop), and 62 FPS at 4K (46% drop from 1440p). The consistency of these percentages across settings suggests the CPU handles the frame generation adequately at all resolutions, and the GPU's pixel throughput becomes the dominant constraint at higher resolutions.

The Low settings curve tells a different story. From 241 FPS at 1080p to 156 FPS at 1440p (35% drop) to 85 FPS at 4K (45% drop from 1440p). Even at Low settings, where the GPU has less work per pixel, the scaling remains consistent. This indicates that at 4K, even the reduced pixel workload of Low settings is enough to saturate the GPU's capabilities.

The RX 7700's 256-bit memory bus and 624.1 GB/s bandwidth provide sufficient memory throughput for 4K textures, but the 25.18 TFLOPS FP32 compute becomes the limiting factor. The 236.1 GPixel/s pixel rate explains why 4K performance drops so dramatically, as each pixel at 3840x2160 requires substantially more pixel shader work than at 1920x1080.

Measured FPS Breakdown

At 1920x1080, the full settings range is highly playable. Low settings produce 241 FPS average, which is exceptional for competitive play. Medium delivers 210 FPS with a minimum of 179 FPS and maximum of 242 FPS, offering both high average and stable frame delivery. High settings maintain 178 FPS, while Ultra drops to 145 FPS. Even the lowest of these numbers is well above the 100 FPS threshold that most players consider smooth for fast-paced FPS titles.

The 2560x1440 results show a clear step down but remain strong. Low achieves 156 FPS, Medium 136 FPS with a minimum of 116 FPS and maximum of 156 FPS, High 115 FPS, and Ultra 94 FPS. The Medium preset's minimum of 116 FPS ensures that even demanding scenes stay above 100 FPS, making this the recommended setting for 1440p high-refresh displays.

At 3840x2160, the performance becomes more modest. Low reaches 85 FPS, Medium 74 FPS with a minimum of 63 FPS and maximum of 85 FPS, High 62 FPS, and Ultra 51 FPS. The Medium preset's 63 FPS minimum is just above the 60 FPS threshold, making it the only setting that guarantees smooth gameplay without dips below 60 FPS. High's 62 FPS average is borderline, and Ultra's 51 FPS may cause noticeable judder on 60 Hz displays.

The progression across resolutions shows that the combo loses roughly 35-40% performance going from 1080p to 1440p, and another 45-50% going from 1440p to 4K. This scaling is consistent with a GPU-bound scenario, where the CPU has sufficient headroom to feed the graphics card at all resolutions.

GPU Role

The Radeon RX 7700 features 16 GB of GDDR6 memory on a 256-bit bus, providing 624.1 GB/s of bandwidth. For Doom, a 2016 title, this memory configuration is more than adequate. The game's texture sizes and memory usage are well within the card's capacity, as evidenced by the consistent frame rates across all settings. The memory clock runs at 2438 MHz with 19.5 Gbps effective speed, which contributes to the high bandwidth figure.

The GPU's clock speeds include a base of 1900 MHz, a boost of 2459 MHz, and a game clock of 2041 MHz. The game clock is particularly relevant for Doom, as it represents the expected sustained clock during gaming workloads. The 3DMark Steel Nomad DX12 score of 2865 and PassMark G3D score of 20974 provide context for the GPU's overall compute capability, though Doom's Vulkan implementation appears to utilize the hardware efficiently.

The GPU's 2560 shading units, 160 texture mapping units, and 96 ROPs are well-balanced for this title. The 393.4 GTexel/s texture rate and 236.1 GPixel/s pixel rate directly influence performance at higher resolutions. At 4K, the pixel rate becomes the primary constraint, explaining why Ultra settings drop to 51 FPS while Low settings maintain 85 FPS.

The RX 7700's nearest rivals show it performs within 1.7% of the RTX 3060 Ti and within 1% of the RX 9060. These small margins indicate that in Doom, the GPU's specific architectural advantages or disadvantages are minimal. The card's 16 GB VRAM is notably larger than the 8 GB typically found on competing cards, but this does not impact Doom's performance since the game does not require that much memory.

FAQ

Q: What is the best resolution to play Doom with this combo?

A: The data shows 1440p High settings provides 115 FPS average, which is excellent. For maximum visual quality, 1440p Ultra at 94 FPS is still very playable. 4K is possible but requires Medium settings to stay above 60 FPS.

Q: Should I use Medium or High settings at 1080p?

A: Medium offers 210 FPS average with a minimum of 179 FPS, while High delivers 178 FPS average. If you have a 240 Hz monitor, Medium is the better choice as it provides headroom above the refresh rate. For 144 Hz displays, High is sufficient.

Q: Is the CPU or GPU the limiting factor in this game?

A: At 1080p and 1440p, the GPU is the primary constraint, as evidenced by the consistent FPS scaling across settings. The CPU's 74th percentile ranking and 12 threads provide ample headroom. At 4K, the GPU becomes even more dominant as the limiting component.

Q: Can this combo handle 4K Ultra settings?

A: The measured data shows 4K Ultra produces 51 FPS average, which is below the 60 FPS threshold for smooth gameplay. The minimum FPS is not listed, but the average suggests occasional dips below 50 FPS are likely.

Q: How does the RX 7700 compare to the RTX 3060 Ti?

A: The RX 7700's average benchmark score of 15852 is 1.7% lower than the RTX 3060 Ti's 16129. In Doom specifically, the frame rate data indicates the RX 7700 performs competently, but the benchmark difference suggests the RTX 3060 Ti may have a slight edge.

Q: Does the 16 GB VRAM matter for Doom?

A: Doom is a 2016 title that does not require 16 GB of VRAM. The measured performance shows no indication of memory capacity being a factor. The 624.1 GB/s bandwidth is more relevant to the game's performance than the memory size.

CPU Role

The Ryzen 5 5600GT's 6 cores and 12 threads, based on Zen 3 architecture, provide solid processing power for Doom. The CPU's base clock of 3.60 GHz and boost clock of 4.60 GHz contribute to its performance, with the 16 MB L3 cache and dual-channel DDR4 memory support at 51.2 GB/s bandwidth ensuring adequate data flow for the game's engine.

The CPU's benchmark scores show balanced performance across different workloads. The Cinebench R23 multicore score of 17272 and single-core score of 2438 indicate strong multithreaded capabilities. The Geekbench multicore score of 7986 and single-core score of 1843 further validate the CPU's processing power. The PassMark multithread score of 20325 and single-thread score of 3348 place the CPU in a competitive position against its rivals.

For Doom specifically, the CPU's 12 threads are more than sufficient. The game is primarily GPU-bound, as shown by the FPS scaling across resolutions and settings. The CPU's 74th percentile ranking and its performance within 0.5% of rivals like the Core i5-12490F and EPYC 7J13 in average benchmark scores indicate it does not create a bottleneck.

The 5600GT's integrated Radeon Vega 7 graphics are irrelevant for this discrete GPU configuration, but the CPU's PCIe Gen 3 support with 16 lanes provides sufficient bandwidth for the RX 7700, which uses PCIe 4.0. The 7 nm process and 65 W TDP make it an efficient processor, though these factors do not directly affect Doom's frame rates.

The CPU's memory bandwidth of 51.2 GB/s is modest compared to modern platforms, but Doom's engine does not appear to be memory-bandwidth sensitive. The 16 MB L3 cache aids in keeping frequently accessed data close to the cores, reducing latency. In a game where the GPU does most of the heavy lifting, the CPU's role is to maintain consistent frame delivery, which the data suggests it does admirably across all tested configurations.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7700

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2459 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 7700 in Doom

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 74.0
3840x2160 High 62.0
3840x2160 Ultra 51.0
2560x1440 Low 156.0
2560x1440 Medium 136.0
2560x1440 High 115.0
2560x1440 Ultra 94.0
1920x1080 Low 241.0
1920x1080 Medium 210.0
1920x1080 High 178.0
1920x1080 Ultra 145.0

Doom with Ryzen 5 5600GT + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 7700 + Other CPUs

See how Doom performs with the same GPU but different processors.

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