Control
This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 81 | 93 | 106 | 147 |
| 1440p QHD | 121 | 138 | 155 | 217 |
| 1080p Full HD | 159 | 183 | 204 | 282 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5060 combination delivers a playable but demanding experience in Control, with the data showing a clear pattern: the GPU becomes the dominant bottleneck as resolution climbs, while the CPU’s 16-core Panther Lake architecture keeps frame pacing stable at lower settings. Across twelve measured configurations spanning three resolutions and four quality presets, the average frame rates range from a low of 34 FPS at 4K Ultra to a high of 121 FPS at 1080p Low, indicating that this mobile platform is best suited for high-refresh 1080p gaming or 1440p with adjustments. The RTX 5060’s 8 GB of GDDR7 memory and 448.0 GB/s bandwidth prove sufficient for the game’s 2019 engine at most settings, though the Ultra preset at 4K pushes the hardware to its limits. Below, the resolution scaling, settings behavior, and comparative ranking are broken down using the measured data.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent across all settings, revealing a GPU-bound workload at higher resolutions. At High settings, the average FPS falls from 76 at 1920x1080 to 58 at 2560x1440, then to 39 at 3840x2160 — a cumulative reduction of roughly 49% from 1080p to 4K. This scaling curve is typical for a title with heavy rendering effects like Control, where pixel count directly taxes the RTX 5060’s 48 ROPs and 19.18 TFLOPS of FP32 throughput. The Low preset shows a similar pattern: 121 FPS at 1080p drops to 91 FPS at 1440p and 62 FPS at 4K, a 49% decline as well, which suggests the GPU remains the limiting factor even when visual fidelity is minimized.
The Medium preset, which is the only configuration with measured min and max frame data, reinforces this trend. At 1080p Medium, the average is 86 FPS with a minimum of 73 FPS and maximum of 99 FPS. Moving to 1440p Medium, the average drops to 65 FPS (min 55, max 75), and at 4K Medium it falls further to 44 FPS (min 37, max 50). The min-to-max spread narrows slightly at higher resolutions, indicating that the GPU’s consistent workload produces less variance when it is fully saturated. In contrast, at 1080p Medium, the 26 FPS gap between minimum and maximum suggests occasional CPU-driven spikes or frame pacing hiccups, though the Core Ultra X7 368H’s 16 threads and 18 MB of L3 cache likely mitigate most of these.
At Ultra settings, the scaling is even more aggressive. The average FPS goes from 66 at 1080p to 50 at 1440p and 34 at 4K — a 48% drop from 1080p to 4K. The 34 FPS at 4K Ultra is below the 40 FPS threshold many players consider minimum for smooth action, making this preset impractical at that resolution. The data indicates that the RTX 5060’s 8 GB VRAM and 128-bit memory bus are not the primary constraint at 1080p, where the card can push over 120 FPS on Low, but at 4K the sheer pixel throughput overwhelms the 119.9 GPixel/s pixel rate. The CPU’s role becomes secondary; even with a strong single-thread score of 3984 in Cinebench R23, the frame rate ceiling at 4K is set by the GPU’s compute and memory bandwidth.
FAQ
*Q: What is the best resolution for this CPU-GPU combo in Control?*
A: The data shows that 1920x1080 delivers the highest frame rates across all presets, with 121 FPS on Low and 76 FPS on High. At 2560x1440, High settings still achieve 58 FPS, which is playable, but 4K only reaches 39 FPS on High — below 60 FPS targets. For consistent smoothness, 1080p is the recommended resolution.
Q: How much performance does the Ultra preset cost compared to High?
A: At every resolution, Ultra is slower than High. At 1080p, Ultra averages 66 FPS versus 76 FPS for High, a 13% reduction. At 1440p, the gap widens to 50 FPS versus 58 FPS (14% slower), and at 4K, Ultra’s 34 FPS is 13% lower than High’s 39 FPS. The Ultra preset offers diminishing returns for a consistent frame rate penalty.
*Q: Does the RTX 5060’s 8 GB VRAM cause issues in Control?*
A: Based on the measured results, no — the game runs without apparent VRAM-related crashes or stutters, as evidenced by the minimum FPS values at Medium settings (73 FPS at 1080p, 55 FPS at 1440p, 37 FPS at 4K). The 448.0 GB/s bandwidth and 8 GB GDDR7 memory are adequate for this title’s 2019-era textures and effects.
Q: Is the CPU or GPU the limiting factor in this game?
A: The resolution scaling data points to the GPU as the bottleneck. From 1080p to 4K, frame rates drop by roughly half regardless of settings, while the CPU’s 16 threads and 0.2% deltaPct versus the Intel Core 7 253PE suggest ample headroom. At 1080p Low, the 121 FPS average indicates the CPU can feed the GPU well above 120 FPS.
Q: What is the combo’s overall rank among tested configurations?
A: The combo ranks 1894 out of 2888 tested combinations in Control, placing it in the lower-middle tier. This is consistent with the RTX 5060’s 72nd percentile among all GPUs — strong for mobile but not top-tier — and the CPU’s 87th percentile among all CPUs.
Q: Are the measured frame rates stable, or do they fluctuate heavily?
A: The only preset with min/max data is Medium, which shows tight ranges: 73-99 FPS at 1080p, 55-75 FPS at 1440p, and 37-50 FPS at 4K. The narrow spreads, especially at 4K, indicate consistent frame pacing with no major spikes or drops, suggesting the hardware is well-matched for sustained loads.
GPU Role
The NVIDIA GeForce RTX 5060 plays the decisive role in Control’s performance, as evidenced by the steep frame rate declines when resolution increases. The GPU’s 8 GB of GDDR7 memory on a 128-bit bus provides 448.0 GB/s of bandwidth, which is sufficient for the game’s high-resolution textures at 1080p and 1440p, but the 4K results show the card running out of compute headroom. The pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are the key metrics — at 4K, the GPU must process 8.3 million pixels per frame, and at 34 FPS Ultra, it is rendering nearly 284 million pixels per second, which approaches the card’s practical limits.
The clock speeds — 2280 MHz base and 2497 MHz boost — are modest for a 50-series card, and the 145 W TDP reflects a mobile-oriented design. In Control, which utilizes directX 12 Ultimate features, the RTX 5060’s 30 RT cores and 120 tensor cores are not heavily taxed since the game’s ray tracing is optional, but the standard rasterization workload still stresses the 3840 shading units. The GPU’s benchmark scores support this: a Passmark G3D score of 20891 and a 3DMark Steel Nomad score of 3628 place it in the 72nd percentile, but the nearest rivals — AMD Radeon 860M at 26401 average score (0.3% higher) and NVIDIA GeForce MX550 at 26421 (0.3% higher) — are integrated or entry-level parts, underscoring that the RTX 5060 is a mid-range performer.
The 8 GB VRAM capacity becomes a concern only at 4K Ultra, where the 34 FPS average suggests the GPU is also memory-bandwidth constrained. However, the lack of min/max data for Ultra presets means stutter cannot be confirmed, but the Medium preset’s 37 FPS minimum at 4K indicates the card remains stable even when pushed. The GPU’s role is clear: it is the primary performance limiter, and the data shows that lowering settings from Ultra to Low yields a 65% performance uplift at 1080p (from 66 to 121 FPS) and a similar 82% uplift at 4K (from 34 to 62 FPS), which is a typical response curve for a GPU-bound title.
Settings Recommendations
Based on the measured frame rates, the Medium preset offers the best balance of visual fidelity and performance for this combo. At 1080p Medium, the average FPS is 86 with a minimum of 73 FPS, which is comfortably above the 60 FPS target for smooth gameplay. The 73 FPS minimum is higher than the 66 FPS average at Ultra, meaning Medium provides a more consistent experience with less risk of noticeable drops. At 1440p, Medium’s 65 FPS average (min 55) is still playable, though the 55 FPS floor may cause occasional dips below 60. For players prioritizing frame rate stability, 1080p Medium is the safest choice.
The High preset is a viable alternative for those with 1440p displays. At 1440p High, the average is 58 FPS, which is marginally below 60 but acceptable for a single-player action-adventure game. At 1080p High, the 76 FPS average provides a smoother experience than Medium at 1440p, so users with 1080p monitors can enable High without sacrificing playability. The Low preset, while delivering 121 FPS at 1080p and 91 FPS at 1440p, is only recommended for competitive play or when maximizing frame rate is critical, as the visual downgrade in Control’s atmospheric environments is substantial.
Ultra settings are not recommended for any resolution. Even at 1080p, Ultra’s 66 FPS average falls below High’s 76 FPS, and the visual difference between High and Ultra in this game is often minimal. At 4K, Ultra’s 34 FPS is unplayable for most users, while High at 4K’s 39 FPS is still too low for a smooth experience. The data suggests that 1440p High is the ceiling for this hardware — it delivers 58 FPS, which is close to 60, and 4K should be avoided entirely unless the player accepts sub-40 FPS frame rates. For the best experience, 1080p High or Medium is recommended, with 1440p Medium as a secondary option for sharper image quality.
How This Combo Ranks
The Intel Core Ultra X7 368H and RTX 5060 combination ranks 1894 out of 2888 tested combos in Control, placing it in the bottom third of the database. This rank is driven primarily by the GPU’s mid-range positioning — the RTX 5060’s 72nd percentile among all GPUs means it outperforms roughly 28% of graphics cards, but in a demanding title like Control, that translates to average frame rates that are far from top-tier. The CPU, by contrast, ranks in the 87th percentile among all CPUs, with an average benchmark score of 40518, which is nearly identical to the Intel Core 7 253PE (40557, deltaPct -0.1%) and Intel Core 5 223PE (40585, deltaPct -0.2%). This indicates the processor is not the limiting factor; the GPU is.
The rank of 1894 out of 2888 means this combo is slower than about 65% of tested configurations, which is expected for a mobile-focused RTX 5060 paired with a 25 W TDP CPU. The GPU’s nearest rivals — AMD Radeon 860M (avg score 26401, deltaPct -0.3%) and NVIDIA GeForce MX550 (26421, deltaPct -0.3%) — are both integrated or entry-level parts, yet they score nearly identically in synthetic benchmarks, suggesting the RTX 5060’s real-world advantage comes from features like DLSS and ray tracing rather than raw rasterization. In Control, the combo’s 4K Ultra score of 34 FPS is below the 40 FPS average many mid-range desktop cards achieve, confirming its position in the lower-middle tier.
Compared to the CPU’s rivals, the combo benefits from the Core Ultra X7 368H’s strong multi-threaded performance — a Cinebench R23 multi-core score of 28221 places it ahead of the AMD Ryzen 9 7940H (deltaPct 0.2%) and Intel Xeon 6507P (deltaPct 0.2%). However, this CPU strength does not translate into higher frame rates in Control because the game is GPU-bound at all resolutions above 1080p Low. The combo’s rank is therefore a reflection of the GPU’s limits, and users looking for higher standings would need a more powerful graphics card, not a faster processor.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. The Low preset averages 121 FPS, which is the highest score in the entire dataset, while Medium averages 86 FPS with a minimum of 73 FPS and a maximum of 99 FPS. High averages 76 FPS, and Ultra averages 66 FPS. The 55 FPS spread between Low and Ultra (121 vs 66) demonstrates how much headroom the GPU has at 1080p — reducing settings can nearly double the frame rate. The Medium preset’s min-max range of 73-99 FPS shows a 26 FPS window, indicating some frame pacing variance, but the average is well above the 60 FPS threshold.
At 2560x1440, the performance drops noticeably. Low averages 91 FPS, still excellent, while Medium averages 65 FPS (min 55, max 75). High averages 58 FPS, and Ultra drops to 50 FPS. The gap between Low and Ultra narrows to 41 FPS (91 vs 50), and the Medium preset’s min-max range compresses to 20 FPS (55-75), suggesting the GPU is becoming the sole bottleneck. At 1440p, only Low and Medium maintain averages above 60 FPS; High and Ultra fall short, making 1440p High a borderline experience.
At 3840x2160, the combo struggles. Low averages 62 FPS, which is playable, but Medium drops to 44 FPS (min 37, max 50), High falls to 39 FPS, and Ultra bottoms out at 34 FPS. The Medium preset’s minimum of 37 FPS is below the 40 FPS threshold for acceptable action gameplay, and High and Ultra are effectively unplayable for most users. The 28 FPS difference between Low and Ultra (62 vs 34) is the smallest of any resolution, reinforcing that the GPU is fully saturated at 4K. Across all resolutions, the data shows a consistent pattern: Low settings always deliver the highest FPS, Ultra the lowest, and Medium provides a balanced middle ground with measurable min/max stability.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 81.0 |
| 3840x2160 | High | 93.0 |
| 3840x2160 | Medium | 106.0 |
| 3840x2160 | Low | 147.0 |
| 2560x1440 | Ultra | 121.0 |
| 2560x1440 | High | 138.0 |
| 2560x1440 | Medium | 155.0 |
| 2560x1440 | Low | 217.0 |
| 1920x1080 | Ultra | 159.0 |
| 1920x1080 | High | 183.0 |
| 1920x1080 | Medium | 204.0 |
| 1920x1080 | Low | 282.0 |
Control with iUltra X7 368H + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5060 + Other CPUs
See how Control performs with the same GPU but different processors.
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