Control

Control

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 28 31 44
1440p QHD 37 40 43 64
1080p Full HD 48 52 60 86

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 44
3840x2160 Medium 31
3840x2160 High 28
3840x2160 Ultra 26
2560x1440 Low 64
2560x1440 Medium 43
2560x1440 High 40
2560x1440 Ultra 37
1920x1080 Low 86
1920x1080 Medium 60
1920x1080 High 52
1920x1080 Ultra 48

Control with Intel Core i7-12700KF + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Control is a demanding action-adventure title from 2019, and this particular pairing of an Intel Core i7-12700KF with an NVIDIA GeForce RTX 3050 4 GB illustrates a classic bottleneck scenario. The benchmark data shows a system that is heavily constrained by its graphics processor, particularly as resolution climbs. The following analysis breaks down the measured performance across resolutions and settings, focusing on what the numbers mean for a builder targeting a playable experience.

Resolution Scaling

The FPS drop from 1080p to 4K is severe, confirming that the RTX 3050 4 GB is the limiting component in this configuration. At 1080p with Low settings, the system averages 85.5 FPS. Moving to 1440p Low drops that to 64.1 FPS, and at 4K Low, the average falls to 43.6 FPS. That is a 49% reduction in average frame rate from 1080p to 4K at the lowest settings, which indicates the GPU is running out of pixel throughput and memory bandwidth.

The scaling pattern is consistent across all settings presets. At High settings, the average FPS goes from 52.2 at 1080p, to 39.7 at 1440p, and down to 28.2 at 4K. The gap between 1080p and 1440p is roughly 24%, while the gap between 1440p and 4K is about 29%. This shows that the GPU’s 128-bit memory bus and 4 GB frame buffer are overwhelmed by the pixel count at higher resolutions, regardless of the graphical complexity.

What is telling is the difference between Low and Ultra at the same resolution. At 1080p, the spread is 85.5 FPS down to 47.5 FPS, a 44% performance penalty for maxing out the settings. At 4K, the spread is 43.6 FPS down to 25.6 FPS, a similar 41% penalty. This suggests that the GPU is equally constrained by both resolution and settings, with no single factor dominating. The data indicates that any attempt to play at 4K will result in sub-30 FPS averages on High or Ultra, making it unsuitable for smooth gameplay.

Settings Recommendations

Based on the measured rows, the optimal experience for this hardware is at 1080p with Medium settings, yielding 59.6 FPS average. This sits just above the 60 FPS threshold and provides a significant visual upgrade over Low without the steep cost seen at High or Ultra. The jump from Medium to High at 1080p costs 7.4 FPS, while the jump from Low to Medium only costs 25.9 FPS for a much larger visual improvement.

For 1440p, the best balance is Low settings at 64.1 FPS. Medium settings at 1440p drop to 43.3 FPS, which is playable but noticeably less smooth. The data suggests that 1440p Low is the highest resolution at which this GPU can maintain a comfortable frame rate. Pushing to High at 1440p yields 39.7 FPS, which may be acceptable for slower-paced sections but will struggle in combat-heavy scenes.

At 4K, the only remotely playable option is Low settings at 43.6 FPS. Every other preset at 4K falls below 31 FPS, with Ultra at 25.6 FPS and High at 28.2 FPS. These numbers are below the 30 FPS console-like standard and will feel stuttery. The recommendation is clear: if targeting 4K, accept Low settings and a variable frame rate, or stick to 1080p for a stable experience.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the decisive factor in these results. Its specifications include a 1545 MHz base clock and 1740 MHz boost clock, which are modest for a 30-series card. The memory configuration is the critical weakness: 4 GB of GDDR6 on a 128-bit bus yields 192.0 GB/s of bandwidth. Control’s textures and effects easily consume this capacity, especially at higher resolutions.

The GPU’s 2048 shading units and 32 ROPs are sufficient for 1080p, but the 7.127 TFLOPS of FP32 performance is not enough to drive high frame rates at 1440p or 4K. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are mid-range figures that align with the observed performance drops. The 16 RT cores and 64 tensor cores are present but do little to help in this non-ray-traced workload, as the standard rasterization pipeline is the bottleneck.

The 50th percentile ranking among all GPUs confirms this is an entry-level part. With no nearest rivals listed, the data positions it as a baseline for 1080p gaming. The 90 W TDP and 1500 MHz memory clock (12 Gbps effective) show a power-efficient design, but efficiency does not translate to headroom. The 4 GB VRAM is the most likely culprit for the sharp FPS declines at 4K, as the frame buffer fills up and forces lower-texture streaming.

FAQ

Q: Can this system run Control at 4K?

A: Yes, but only at Low settings, where it averages 43.6 FPS. High, Medium, and Ultra presets at 4K all fall below 31 FPS, with Ultra at 25.6 FPS.

Q: What is the best setting for a 60 FPS target?

A: At 1080p, Medium settings achieve 59.6 FPS average, which is the closest to 60 FPS. At 1440p, Low settings hit 64.1 FPS, but no preset at 1440p reaches 60 FPS on higher settings.

Q: How much performance is lost by maxing out settings?

A: At 1080p, going from Low to Ultra drops the average FPS from 85.5 to 47.5, a 44% reduction. At 4K, the same settings change drops from 43.6 to 25.6, a 41% reduction.

Q: Is the CPU or GPU more important for this game?

A: The data shows the GPU is the limiting factor. The Intel Core i7-12700KF has 12 cores and 20 threads with a 5.00 GHz boost clock, and its benchmark scores (e.g., 28979 in Cinebench R23 multicore) are far above what Control needs. The FPS drops correlate directly with resolution and settings changes, which are GPU-bound.

Q: What resolution provides the most consistent experience?

A: 1080p with Low or Medium settings, yielding 85.5 FPS and 59.6 FPS respectively. These are the only configurations that maintain a clear margin above the 30 FPS minimum.

Q: Does the 4 GB VRAM matter for this game?

A: Yes. The 4 GB frame buffer on a 128-bit bus with 192.0 GB/s bandwidth is insufficient for 4K textures. The sharp FPS decline from 1440p to 4K (e.g., 64.1 to 43.6 on Low) indicates the GPU is hitting memory capacity limits.

CPU Role

The Intel Core i7-12700KF is not the bottleneck in this pairing. Its specifications are far beyond what Control requires: 12 cores, 20 threads, with a base clock of 3.60 GHz and boost up to 5.00 GHz. The 25 MB of shared L3 cache and Alder Lake architecture provide ample headroom for the game’s physics and AI systems, which are modest compared to modern titles.

Benchmark scores confirm this CPU’s strength. It achieves 28979 in Cinebench R23 multicore and 4091 in single-core, placing it in the 89th percentile among all CPUs. Its nearest rival, the Intel Core i5-14400, scores 35336 in average benchmark score, a delta of 0.1%, meaning the i7-12700KF is essentially tied with newer mid-range parts. This CPU will not limit frame rates in Control, as evidenced by the FPS scaling being almost entirely tied to GPU settings and resolution.

The CPU’s 125 W TDP and support for DDR4 and DDR5 memory give builder flexibility, but none of that affects the measured FPS. The data shows that even at 1080p Low, where the CPU would be most likely to show a limitation, the system achieves 85.5 FPS, which is a GPU-bound figure. If the CPU were the constraint, we would see similar FPS across resolutions, but the numbers drop consistently with increased pixel load.

Measured FPS Breakdown

The full dataset is as follows:

1920x1080

  • Low: 85.5 FPS
  • Medium: 59.6 FPS
  • High: 52.2 FPS
  • Ultra: 47.5 FPS

2560x1440

  • Low: 64.1 FPS
  • Medium: 43.3 FPS
  • High: 39.7 FPS
  • Ultra: 36.8 FPS

3840x2160

  • Low: 43.6 FPS
  • Medium: 30.7 FPS
  • High: 28.2 FPS
  • Ultra: 25.6 FPS

At each resolution, the pattern is consistent: Low is the only preset that provides a comfortable margin above 30 FPS. At 1080p, Medium is also viable at 59.6 FPS. The step from Low to Medium at 1080p costs 25.9 FPS, while the step from Medium to High only costs 7.4 FPS, suggesting diminishing returns on visual quality for the performance hit. At 1440p, the gap between Low and Medium is 20.8 FPS, and at 4K it is 12.9 FPS, showing that the GPU’s ability to absorb settings changes diminishes as resolution increases.

This system ranks 1470 out of 1636 combos for Control, placing it in the bottom 10% of tested configurations. That ranking reflects the GPU’s limitations, not the CPU’s. For a builder, the takeaway is to treat this as a 1080p machine for this game, with Medium settings as the sweet spot for visual fidelity and frame rate.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 3050 4 GB in Control

Resolution Settings Avg FPS
3840x2160 Low 43.6
3840x2160 Medium 30.7
3840x2160 High 28.2
3840x2160 Ultra 25.6
2560x1440 Low 64.1
2560x1440 Medium 43.3
2560x1440 High 39.7
2560x1440 Ultra 36.8
1920x1080 Low 85.5
1920x1080 Medium 59.6
1920x1080 High 52.2
1920x1080 Ultra 47.5

Control with RTX 3050 4 GB + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with ii7-12700KF + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.