Control

Control

AVERAGE FPS
47
playable

This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 29 33 44
1440p QHD 36 40 48 64
1080p Full HD 46 53 59 82

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 44
3840x2160 Medium 33
3840x2160 High 29
3840x2160 Ultra 24
2560x1440 Low 64
2560x1440 Medium 48
2560x1440 High 40
2560x1440 Ultra 36
1920x1080 Low 82
1920x1080 Medium 59
1920x1080 High 53
1920x1080 Ultra 46

Control with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 5 5600 paired with the NVIDIA GeForce RTX 3050 4 GB is a mainstream desktop combination aimed at 1080p gaming. In Control, this setup produces a wide performance spread, from a highly playable 81.9 FPS at Low settings to a stutter-prone 46 FPS at Ultra in 1920x1080. The data indicates that the RTX 3050 4 GB is the definitive bottleneck, especially at higher resolutions, where the 4 GB VRAM and limited bandwidth constrain performance severely. This analysis breaks down the measured scores, component roles, and settings guidance based solely on the provided benchmark facts.

FAQ

*Q: Can this PC run Control smoothly at 1080p?*

A: Yes, but not at every preset. The measured data shows 81.9 FPS at Low, 59.2 FPS at Medium, and 53.3 FPS at High settings in 1920x1080. These are all within playable territory. However, the Ultra preset drops to 46 FPS, which is noticeably lower.

Q: How does the 4 GB VRAM impact gameplay?

A: The 4 GB VRAM is the primary limiting factor. At 3840x2160 Ultra, the average FPS collapses to 23.6. Even at 2560x1440, the framerate drops significantly with each settings increase, indicating the memory capacity and bandwidth are saturated quickly.

Q: What is the best resolution for this combo?

A: 1920x1080 is the only resolution where the data shows consistently playable framerates across all settings. At 2560x1440, only the Low preset achieves a 64.4 FPS average that is comfortable, while High and Ultra fall below 40 FPS.

Q: Is the Ryzen 5 5600 holding back the RTX 3050?

A: No, the data does not suggest a CPU bottleneck. The Ryzen 5 5600 has 6 cores and 12 threads, with a boost clock of 4.40 GHz. The performance drops align with GPU load increases (resolution and settings), which points to the graphics card as the limiting component.

*Q: How does this combo rank for Control?*

A: This specific combination ranks 1466 out of 1636 tested combos for the game. This places it in the lower percentile of all tested systems, reflecting the GPU's 50th percentile standing among all GPUs.

Q: What is the difference between Low and Ultra at 1080p?

A: The difference is 35.9 FPS. The Low preset achieves 81.9 FPS, while the Ultra preset achieves 46 FPS. This represents a significant performance cost for the highest visual quality.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture. It has a base clock of 3.50 GHz and a boost clock of 4.40 GHz, which provides strong single-thread performance. In synthetic benchmarks, it scores 882 in 3dmark single-thread and 2584 in cinebench r23 single-core, indicating solid per-core capabilities that are relevant for game logic and physics.

For Control, the CPU's role appears secondary to the GPU. The processor's multi-threaded capabilities are robust, with a cinebench r23 multicore score of 18309 and a passmark multithread score of 21541. However, the measured FPS data shows that performance scales primarily with resolution and graphical settings, not with CPU load. When moving from 1920x1080 to 3840x2160 at the same settings, the framerate drops dramatically, which is a classic sign of GPU limitation.

The CPU's 32 MB of shared L3 cache and support for DDR4 memory with 51.2 GB/s bandwidth are sufficient for this title. The data suggests that the Ryzen 5 5600 is not the bottleneck in this configuration; it has enough headroom to feed the RTX 3050. The 79th percentile ranking against all CPUs further confirms that it is a capable processor that will not drag down performance in this GPU-bound scenario. The CPU is not the constraining factor; the graphics card is.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the decisive component in this system. It features 2048 shading units, 64 TMUs, and 32 ROPs, with a boost clock of 1740 MHz. The GPU has 16 RT cores and 64 tensor cores, supporting DirectX 12 Ultimate. The most critical specification is its memory: 4 GB of GDDR6 on a 128-bit bus, providing 192.0 GB/s of bandwidth.

This memory configuration is the primary weakness. The measured FPS data shows a stark pattern: at 1920x1080, the average FPS ranges from 81.9 (Low) to 46 (Ultra). At 2560x1440, the range drops to 64.4 (Low) to 36.4 (Ultra). At 3840x2160, it falls to 44.3 (Low) and a slideshow-like 23.6 (Ultra). This steep decline with resolution is consistent with a GPU that runs out of memory bandwidth and capacity, not one limited by compute power.

The GPU's 50th percentile ranking among all GPUs reflects its mid-range status. The data shows that the RTX 3050 4 GB is stressed by Control's demands. The 7.127 TFLOPS FP32 performance is adequate for 1080p, but the 4 GB VRAM is simply insufficient for high-resolution textures and effects. The performance cliff between High and Ultra settings is a direct result of this memory limit, as the Ultra preset likely exceeds the available VRAM, forcing the system to use slower memory paging.

Measured FPS Breakdown

The measured FPS data provides a clear picture of this combo's capabilities across three resolutions and four settings presets.

1920x1080:

  • Low: 81.9 FPS
  • Medium: 59.2 FPS
  • High: 53.3 FPS
  • Ultra: 46 FPS

2560x1440:

  • Low: 64.4 FPS
  • Medium: 48.2 FPS
  • High: 39.6 FPS
  • Ultra: 36.4 FPS

3840x2160:

  • Low: 44.3 FPS
  • Medium: 33.1 FPS
  • High: 28.6 FPS
  • Ultra: 23.6 FPS

At 1080p, the system is capable of a smooth experience at Low and Medium settings. The jump from Medium to High is a 5.9 FPS loss, while the jump from High to Ultra is a 7.3 FPS loss. At 1440p, the framerates become marginal for fast-paced action, with only the Low preset staying above 60 FPS. At 4K, the system is not playable, with no preset reaching 45 FPS. The data shows a consistent pattern: each settings tier reduces the framerate, but the impact of resolution is far more severe.

Resolution Scaling

The resolution scaling data reveals a severe performance penalty as pixel count increases. Moving from 1920x1080 to 2560x1440 at High settings drops the average FPS from 53.3 to 39.6, a 25.7% decrease. Moving from 2560x1440 to 3840x2160 at High settings drops it further to 28.6, a 27.8% decrease. The total drop from 1080p to 4K at High settings is 46.3% of the original framerate.

This scaling pattern is characteristic of a GPU-limited system. The RTX 3050 4 GB is being overwhelmed by the sheer number of pixels at higher resolutions. The 192.0 GB/s memory bandwidth is insufficient to feed the GPU at 4K, and the 4 GB VRAM capacity is exceeded. The data shows that the limiting component is unequivocally the GPU, as the CPU's performance headroom does not prevent these framerate drops. The system is designed for 1080p gaming, and any attempt to push it to higher resolutions results in a disproportionate loss of performance.

Settings Recommendations

Based on the measured rows, the optimal settings for this combo depend on the target resolution and desired framerate.

For 1920x1080: The Medium preset is the best balance of performance and visual quality. It delivers a 59.2 FPS average, which is above the 60 FPS target for smooth gameplay. The Low preset offers a higher 81.9 FPS, which could be used for competitive play, but the Medium preset is the sweet spot for a single-player action-adventure game like Control. The High preset at 53.3 FPS is also viable, but the Ultra preset is not recommended due to its 46 FPS average.

For 2560x1440: The Low preset is the only option that provides a comfortable experience, with a 64.4 FPS average. The Medium preset drops to 48.2 FPS, which may be acceptable for slower moments, but the High and Ultra presets are too demanding. This resolution is not ideal for this GPU, but it is playable on Low.

For 3840x2160: No preset is recommended. The highest average FPS is 44.3 at Low, which is below the threshold for a smooth experience. The Ultra preset at 23.6 FPS is unplayable. This resolution is out of reach for the RTX 3050 4 GB in Control.

The data shows that the RTX 3050 4 GB is best utilized at 1080p with Medium or High settings. The 4 GB VRAM is the deciding factor, and users should prioritize settings that manage texture quality and memory usage. The Ultra preset should be avoided due to the significant performance penalty. The comboRankInGame of 1466 out of 1636 confirms that this is a lower-tier configuration for Control, best suited for 1080p gaming with adjusted expectations.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3050 4 GB in Control

Resolution Settings Avg FPS
3840x2160 Low 44.3
3840x2160 Medium 33.1
3840x2160 High 28.6
3840x2160 Ultra 23.6
2560x1440 Low 64.4
2560x1440 Medium 48.2
2560x1440 High 39.6
2560x1440 Ultra 36.4
1920x1080 Low 81.9
1920x1080 Medium 59.2
1920x1080 High 53.3
1920x1080 Ultra 46.0

Control with RTX 3050 4 GB + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.