Control

Control

AVERAGE FPS
45
playable

This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 28 45
1440p QHD 35 39 46 63
1080p Full HD 44 55 60 83

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 28
3840x2160 High 27
3840x2160 Ultra 21
2560x1440 Low 63
2560x1440 Medium 46
2560x1440 High 39
2560x1440 Ultra 35
1920x1080 Low 83
1920x1080 Medium 60
1920x1080 High 55
1920x1080 Ultra 44

Control with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Control on this system pairs the AMD Ryzen 5 5600GT with the NVIDIA GeForce RTX 3050 4 GB, and the measured frame rates across three resolutions and four presets reveal a configuration that is consistently bound by the graphics card. The data shows a combo ranking of 1488 out of 1636 tested combinations for this game, placing it in the lower tier of overall performance. Across all twelve measured points, no setting achieves a 60 FPS average at 4K, and only the Low preset at 1440p and 1080p clears that threshold, indicating that this is a 1080p-oriented pairing with specific limitations at higher resolutions.

CPU Role

The AMD Ryzen 5 5600GT brings six cores and twelve threads based on the Zen 3 architecture, running on the Cezanne codename with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. This processor sits in the 78th percentile of all CPUs, with an average benchmark score of 20740, which places it in direct competition with several notable parts. The nearest rival data shows a virtual tie with the Intel Core i7-10700, which scores 20746 with a 0% delta, and the AMD Ryzen 5 5600X at 20680 with a 0.3% delta in favor of the 5600GT. The processor also edges out the Intel Core i5-12490F, which scores 20794 with a -0.3% delta, and the AMD EPYC 7J13, which scores 20845 with a -0.5% delta, meaning the 5600GT is effectively within a fraction of a percent of all four rivals.

For Control, the CPU's contribution is evident in the scaling pattern across resolutions. At 1080p with Low settings, the system reaches 83.4 FPS, which is the highest measured result in the entire dataset. This suggests that at lower graphical loads, the six-core processor is capable of feeding the GPU adequately, though the frame rate is not exceptionally high, indicating that even at 1080p Low, the RTX 3050 is still a limiting factor. The 3DMark synthetic benchmarks reinforce the CPU's mid-range positioning: a single-thread score of 913, a 4-thread score of 3446, and a max-thread score of 5554. In Cinebench R23, the multicore score of 17272 and single-core score of 2438 show balanced performance that aligns with other Ryzen 5000 parts, but the game itself does not appear to demand more than this CPU can provide, as frame rates drop more sharply from resolution scaling than from scene complexity.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the clear bottleneck in this configuration. It features 4 GB of GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth, with a base clock of 1545 MHz and a boost clock of 1740 MHz. The GPU is built on the Ampere architecture with 2048 shading units, 64 texture mapping units, and 32 ROPs, and it supports 16 ray tracing cores and 64 tensor cores. Its pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are modest figures that explain the frame rates observed in the measured data. The GPU sits in the 50th percentile of all GPUs, with no rival comparisons provided, and its 4 GB memory capacity is a significant constraint for a game like Control, which is known for utilizing high-resolution textures.

The measured FPS data shows a stark drop when moving from 1080p to 4K. At 1080p High, the system averages 54.7 FPS, which is playable but not smooth, while at 4K High, it falls to 26.8 FPS, a reduction of roughly 51%. The Low preset tells a similar story: 83.4 FPS at 1080p drops to 44.6 FPS at 4K, showing that the GPU's raw throughput cannot keep up with the pixel count at higher resolutions. The 4 GB VRAM is also a likely contributor to the steep decline, as higher resolutions and presets increase memory pressure, potentially causing the GPU to fall back on slower memory access patterns. The boost clock of 1740 MHz is typical for the 30-series, but the combination of limited VRAM and a 128-bit bus means that the RTX 3050 4 GB is positioned for 1080p gaming, not for high-refresh or high-resolution play.

Settings Recommendations

The measured data provides a clear hierarchy for optimal settings on this system. At 1080p, the Low preset delivers 83.4 FPS, which is the only setting that provides a comfortable margin above 60 FPS. The Medium preset at 1080p drops to 59.5 FPS, which is just below the 60 FPS threshold, while High falls to 54.7 FPS and Ultra to 44.3 FPS. For a smooth experience at 1080p, Low is the only viable preset, but if the user prioritizes visual quality over frame rate, Medium offers a playable experience at 59.5 FPS, though it risks occasional dips below 60. High and Ultra at 1080p are not recommended for consistent performance, as they produce frame rates that will be noticeably less fluid.

At 1440p, the situation worsens significantly. The Low preset achieves 62.9 FPS, which is the only preset above 60 FPS at this resolution, making it the sole recommendation for playable frame rates. Medium drops to 46.3 FPS, High to 38.8 FPS, and Ultra to 35.2 FPS, all of which are below the threshold for smooth gameplay. At 4K, no preset is recommended, as even Low only reaches 44.6 FPS, and High, Medium, and Ultra produce 26.8, 28.3, and 20.7 FPS respectively. The data suggests that the best experience for this system is 1080p Low, which provides a playable frame rate, while 1440p Low is acceptable for users who prefer a higher resolution over maximum smoothness. Higher presets at any resolution beyond 1080p will result in a compromised experience.

FAQ

Q: What is the highest average FPS this system can achieve in Control?

A: The highest measured average FPS is 83.4, achieved at 1920x1080 resolution with Low settings. This is the only setting that exceeds 80 FPS, and it represents the peak performance of this configuration.

Q: How does the Ryzen 5 5600GT compare to its closest rivals?

A: The Ryzen 5 5600GT has an average benchmark score of 20740, which is a 0% delta compared to the Intel Core i7-10700 at 20746. It is 0.3% ahead of the AMD Ryzen 5 5600X at 20680, and it trails the Intel Core i5-12490F by 0.3% (20794) and the AMD EPYC 7J13 by 0.5% (20845).

Q: Is the RTX 3050 4 GB capable of running Control at 4K?

A: No. At 3840x2160, the highest average FPS is 44.6 on Low settings, which is below the 60 FPS target. High, Medium, and Ultra produce 26.8, 28.3, and 20.7 FPS respectively, all of which are not playable.

Q: What preset should be used for a 60 FPS experience at 1440p?

A: Only the Low preset achieves 60 FPS at 2560x1440, with an average of 62.9 FPS. Medium drops to 46.3 FPS, High to 38.8 FPS, and Ultra to 35.2 FPS, so Low is the only viable option.

Q: How much does the average FPS drop from 1080p to 4K on High settings?

A: On High settings, the average FPS drops from 54.7 at 1920x1080 to 26.8 at 3840x2160. This represents a reduction of approximately 51%, indicating that the GPU is the primary limiting factor.

Q: What is the performance difference between Low and Ultra at 1080p?

A: At 1920x1080, Low settings produce 83.4 FPS, while Ultra settings produce 44.3 FPS. This is a difference of 39.1 FPS, showing that the Ultra preset nearly halves the frame rate compared to Low.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a system that is overwhelmingly GPU-limited. At 1080p Low, the system achieves 83.4 FPS, but this drops to 62.9 FPS at 1440p and 44.6 FPS at 4K. The percentage drop from 1080p to 1440p is approximately 24.6%, while the drop from 1440p to 4K is approximately 29.1%, showing a consistent degradation as pixel count increases. The High preset follows a similar pattern: 54.7 FPS at 1080p, 38.8 FPS at 1440p, and 26.8 FPS at 4K, with drops of 29.1% and 30.9% respectively. This linear scaling indicates that the RTX 3050 4 GB's rendering throughput is the bottleneck, as the frame rate decreases proportionally with the increased number of pixels.

The Medium and Ultra presets reinforce this conclusion. Medium goes from 59.5 FPS at 1080p to 46.3 FPS at 1440p and 28.3 FPS at 4K, while Ultra goes from 44.3 to 35.2 and 20.7. The consistent pattern across all four presets — where 4K FPS is roughly half of 1080p FPS — points to the GPU's limited fill rate and memory bandwidth. The 192.0 GB/s bandwidth and 128-bit bus are insufficient for the data demands of 4K rendering in Control, and the 4 GB VRAM likely exacerbates the issue at higher presets. Since the CPU's benchmark scores show it is competitive with other mid-range processors, and the FPS scaling is uniform across resolutions, the data clearly identifies the RTX 3050 4 GB as the component that caps performance in this game.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3050 4 GB in Control

Resolution Settings Avg FPS
3840x2160 Low 44.6
3840x2160 Medium 28.3
3840x2160 High 26.8
3840x2160 Ultra 20.7
2560x1440 Low 62.9
2560x1440 Medium 46.3
2560x1440 High 38.8
2560x1440 Ultra 35.2
1920x1080 Low 83.4
1920x1080 Medium 59.5
1920x1080 High 54.7
1920x1080 Ultra 44.3

Control with RTX 3050 4 GB + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.