Control

Control

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 37 41 61
1440p QHD 49 53 64 91
1080p Full HD 68 75 82 116

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 41
3840x2160 High 37
3840x2160 Ultra 31
2560x1440 Low 91
2560x1440 Medium 64
2560x1440 High 53
2560x1440 Ultra 49
1920x1080 Low 116
1920x1080 Medium 82
1920x1080 High 75
1920x1080 Ultra 68

Control with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

The data for Control with the AMD Ryzen 5 5600G and NVIDIA GeForce RTX 3060 Ti reveals a system that is heavily balanced toward GPU-bound performance at higher resolutions, with the CPU’s capabilities becoming more apparent only at 1080p. The measured frame rates provide a clear picture of how this pairing scales under load, and the benchmark scores of both components offer context for their respective roles.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 produces a significant and predictable drop in average frame rates across all settings. At Ultra settings, the average FPS falls from 67.7 at 1080p to 49.4 at 2560x1440, and finally to 31.4 at 4K. This represents a decline of roughly 54% from the lowest to the highest resolution, indicating that the rendering workload at 4K is substantially more demanding than the GPU can handle while maintaining smooth performance.

The scaling pattern changes depending on the quality preset. At Low settings, the average FPS drops from 115.5 at 1080p to 91 at 1440p and then to 61.4 at 4K. The relative drop from 1080p to 1440p is about 21%, while the drop from 1440p to 4K is about 33%. This larger incremental loss at higher resolutions suggests that pixel throughput becomes the primary bottleneck as resolution increases, rather than the complexity of the visual effects.

For High settings, the averages are 74.5 at 1080p, 53.4 at 1440p, and 37 at 4K. The gap between 1080p and 1440p is 28%, and the gap between 1440p and 4K is 31%. This consistency implies that the GPU’s fill rate and memory bandwidth are being taxed similarly across these steps, with no single setting causing a disproportionate hit. The Medium preset follows a similar trajectory: 81.9 at 1080p, 63.7 at 1440p, and 40.6 at 4K.

The data indicates that at 1080p, the system is likely not fully GPU-limited, as the frame rates are high enough to suggest headroom. However, at 4K, the GPU is clearly the limiting component, as the frame rates across all settings fall below the 60 FPS threshold, with only Low settings managing to exceed it. This behavior is typical for a mid-range GPU paired with a capable CPU, where the resolution dictates whether the workload is balanced or skewed toward the graphics card.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is the primary driver of performance in Control, particularly at higher resolutions. Its 8 GB of GDDR6 memory on a 256-bit bus provides a memory bandwidth of 448.0 GB/s, which is sufficient for the texture and geometry loads at 1440p but becomes strained at 4K. The GPU’s boost clock of 1665 MHz and base clock of 1410 MHz are standard for this class, and the benchmark results show it performs within a narrow margin of its nearest competitors.

In the GPU benchmark data, the RTX 3060 Ti achieves an average score of 25120, placing it in the 69th percentile among all GPUs. Its nearest rivals include the AMD Radeon RX 6700M with an average score of 25180 (0.2% higher), the AMD Radeon RX 6600 with 25235 (0.5% higher), and the AMD Radeon 890M with 25246 (0.5% higher). The smallest delta is against the RX 6700M, where the RTX 3060 Ti trails by only 0.2%, indicating that these cards are effectively interchangeable in raw compute terms.

In Control specifically, the GPU’s role is evident from the frame rate scaling. At 4K Ultra, the average FPS of 31.4 is below the playable threshold, while at 1080p Ultra, the average of 67.7 is comfortably above 60. The GPU’s 16.20 TFLOPS of FP32 performance and 80 ROPs contribute to this behavior, as the pixel fill rate of 133.2 GPixel/s is challenged by the 3840x2160 resolution. The 152 TMUs and 253.1 GTexel/s texture rate handle the game’s surfaces well, but the sheer number of pixels at 4K overwhelms the ROPs.

The memory clock of 1750 MHz (14 Gbps effective) is not a limiting factor at 1080p or 1440p, but at 4K, the 448.0 GB/s bandwidth becomes a constraint, particularly when the Ultra preset increases texture detail and draw distance. The data shows that the difference between Low and Ultra at 4K is 30 FPS (61.4 vs 31.4), which highlights how much the GPU’s compute and memory subsystems are taxed by the higher-quality settings.

CPU Role

The AMD Ryzen 5 5600G serves as the supporting component in this pairing, and its influence on Control’s frame rates is most noticeable at 1080p. With 6 cores and 12 threads, the CPU provides enough parallelism for the game’s logic and physics, while its boost clock of 4.40 GHz and base clock of 3.90 GHz offer solid single-thread performance. The CPU’s benchmark scores reinforce this, with a Cinebench R23 multicore score of 16758 and a single-core score of 2365.

In CPU benchmarks, the Ryzen 5 5600G achieves an average score of 19983, placing it in the 78th percentile among all CPUs. Its nearest rivals include the Intel Core i7-11600H with an average score of 19949 (0.2% lower), the Intel Core i7-11800H with 20024 (0.2% higher), and the AMD EPYC 7713P with 20024 (0.2% higher). The differences are minimal, suggesting that the 5600G’s Zen 3 architecture performs on par with these competing chips in aggregate workloads.

In Control, the CPU’s role is evident when comparing frame rates at 1080p versus 4K. At 1080p Low, the average FPS of 115.5 is high enough that the CPU must be feeding the GPU efficiently to avoid bottlenecks. The 3dmark single-thread score of 872 and the 3dmark 2-thread score of 1705 indicate that the CPU’s per-core performance is strong, which helps maintain high frame rates in less demanding scenes. However, at 4K, the CPU’s contribution diminishes as the GPU becomes the limiting factor, and the frame rates drop accordingly.

The CPU’s 16 MB of L3 cache and 64 KB of L1 cache per core are adequate for Control’s data patterns, and the 7 nm process node from TSMC keeps power consumption at a 65 W TDP. The memory bandwidth of 51.2 GB/s from dual-channel DDR4 is not a constraint in this game, as the GPU’s own memory bandwidth is the more significant factor. The benchmark results show that the CPU’s performance is consistent with its class, and it does not appear to hold back the RTX 3060 Ti at any resolution tested.

FAQ

Q: What is the average FPS at 1080p with High settings?

A: The average FPS is 74.5 at 1920x1080 with High settings, which is comfortably above the 60 FPS threshold.

Q: How does the GPU compare to its nearest rival in benchmark scores?

A: The RTX 3060 Ti has an average benchmark score of 25120, which is 0.2% lower than the AMD Radeon RX 6700M (25180) and 0.5% lower than the AMD Radeon RX 6600 (25235).

Q: What is the frame rate drop from 1080p to 4K at Ultra settings?

A: The average FPS drops from 67.7 at 1080p Ultra to 31.4 at 4K Ultra, a decline of approximately 54%.

Q: Does the CPU bottleneck the GPU at any resolution?

A: The data suggests the CPU is not a bottleneck at 4K, where the GPU is clearly the limiting factor. At 1080p Low, the average FPS of 115.5 indicates the CPU can keep up with the GPU, but the system is still primarily GPU-bound.

Q: What is the CPU’s percentile ranking among all CPUs?

A: The AMD Ryzen 5 5600G is in the 78th percentile for its average benchmark score of 19983.

Q: Is the system capable of 60 FPS at 1440p?

A: At 1440p, only Low settings (91 FPS) exceed 60 FPS. Medium averages 63.7, High averages 53.4, and Ultra averages 49.4, so it depends on the quality preset.

Measured FPS Breakdown

The measured frame rates for Control with this hardware are as follows, organized by resolution and settings.

At 3840x2160 (4K), the average FPS values are: Low at 61.4, Medium at 40.6, High at 37, and Ultra at 31.4. This shows that only the Low preset manages to stay above 60 FPS, while the higher presets fall well below the smooth-playability threshold.

At 2560x1440 (1440p), the averages improve: Low at 91, Medium at 63.7, High at 53.4, and Ultra at 49.4. The Medium preset just barely reaches 60 FPS, but High and Ultra remain below it.

At 1920x1080 (1080p), the averages are: Low at 115.5, Medium at 81.9, High at 74.5, and Ultra at 67.7. All settings exceed 60 FPS here, with Low nearly doubling that figure.

The progression across settings within each resolution follows an expected pattern, with Ultra consistently delivering the lowest averages and Low the highest. The delta between Low and Ultra is largest at 1080p (47.8 FPS) and smallest at 4K (30 FPS), which again points to the GPU’s diminishing returns at higher pixel counts. For a player targeting 60 FPS, the data suggests 1080p with any setting or 1440p with Low or Medium settings are viable options, while 4K requires Low settings to achieve smooth performance.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3060 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 61.4
3840x2160 Medium 40.6
3840x2160 High 37.0
3840x2160 Ultra 31.4
2560x1440 Low 91.0
2560x1440 Medium 63.7
2560x1440 High 53.4
2560x1440 Ultra 49.4
1920x1080 Low 115.5
1920x1080 Medium 81.9
1920x1080 High 74.5
1920x1080 Ultra 67.7

Control with Ryzen 5 5600G + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 3060 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.