Archeage
This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 55 | 80 | 90 |
| 1440p QHD | 65 | 95 | 140 | 158 |
| 1080p Full HD | 97 | 142 | 179 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 4070 SUPER pairing in Archeage demonstrates a clear division of labor. The CPU, a 6-core, 12-thread Zen 3 part with a 3.00 GHz base and 4.00 GHz boost clock, provides the foundational thread scheduling and physics calculations for the MMO’s vast player interactions. Its 32 MB of shared L3 cache is a notable asset for the game’s data-heavy scenes, as the architecture is designed to keep frequently accessed game state information close to the cores. The GPU, meanwhile, handles the graphical rendering, and the measured frame rates show that Archeage is heavily reliant on the graphics card at higher resolutions, while at 1080p the processor’s single-thread performance becomes more significant.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 5600F’s specifications place it as a mid-range desktop processor with a focus on balanced performance. With 6 physical cores and 12 threads, it is capable of handling the multi-threaded background tasks of a modern operating system and game client, but its architectural strength lies in its single-thread capabilities. The 4.00 GHz boost clock is the key figure for Archeage, a game from 2014 that often relies on a limited number of primary threads for game logic. The data shows that at 1920x1080 with Low settings, the combo achieves 186 FPS, indicating that the CPU can feed the GPU effectively when graphical load is minimal. However, the CPU’s Passmark single-thread score of 2872 places it in the 85th percentile of all CPUs, which is respectable but not top-tier, suggesting that in extremely crowded scenarios with many players, frame pacing could be more variable than in isolated areas.
The 32 MB of L3 cache is shared across all six cores, which is beneficial for Archeage’s need to rapidly access world-state data. This cache design helps mitigate the latency of system memory, which is dual-channel DDR4 with a bandwidth of 51.2 GB/s. In contrast, the CPU’s Passmark multithread score of 19236 shows it has ample headroom for streaming assets and game server communication in the background. The 65 W TDP and Zen 3 architecture (Vermeer) on the 7 nm process node indicate an efficient part that will not typically be the bottleneck in this pairing. The benchmark results suggest that at lower resolutions, the CPU’s role is more pronounced, as the FPS delta between Low and Ultra settings is smaller than at higher resolutions, pointing to a point where the processor’s limits are approached.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average FPS recorded for this combo in Archeage, and at what settings?
A: The highest average FPS recorded is 186 FPS, achieved at 1920x1080 resolution with Low settings.
Q: How does the combo perform at 4K Ultra settings compared to 4K Low settings?
A: At 3840x2160 Ultra, the average FPS is 37, while at 3840x2160 Low, it is 90. This represents a 53 FPS drop, or roughly 59% reduction in performance, when moving from the lowest to the highest preset at that resolution.
Q: What is the minimum FPS recorded for the Medium preset at 1440p?
A: The measured data shows a minimum FPS of 119 for the 2560x1440 Medium preset, with an average of 140 FPS and a maximum of 162 FPS.
Q: How does the combo rank among all tested combinations in this game?
A: The combo is ranked 556 out of 2761 tested combinations, placing it in the top 20% of all systems tested for Archeage.
Q: Is there a significant difference between the average FPS at 1080p and 1440p on High settings?
A: Yes, the 1080p High average is 142 FPS, while the 1440p High average is 95 FPS. This is a 47 FPS reduction, indicating that the GPU is significantly loaded by the resolution increase.
Q: What is the boost clock of the CPU and the boost clock of the GPU in this combo?
A: The CPU has a boost clock of 4.00 GHz, and the GPU has a boost clock of 2475 MHz.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a predictable scaling pattern that shifts the bottleneck from the CPU to the GPU as resolution increases. At 1920x1080 with High settings, the combo produces 142 FPS. Moving to 2560x1440 High settings, the average drops to 95 FPS, a 33% decrease. At 3840x2160 High, the average falls to 55 FPS, which is a further 42% decrease from the 1440p result and a 61% decrease from the 1080p result. This steep decline as resolution scales is a classic indicator that the rendering pipeline is becoming the primary limiting factor. The GPU’s pixel throughput is being taxed by the increasing number of pixels, while the CPU’s job of preparing frames becomes relatively less critical.
The Low preset data reinforces this conclusion. At 1080p Low, the combo hits 186 FPS. At 1440p Low, it drops to 158 FPS, a 15% decrease. At 4K Low, it falls to 90 FPS, a 43% decrease from the 1440p figure. The percentage drop from 1440p to 4K is much larger than from 1080p to 1440p, suggesting that the GPU is hitting a performance wall at the higher pixel counts. The difference between the High and Low presets at each resolution also grows with resolution. At 1080p, the gap between Low and High is 44 FPS; at 1440p, it is 63 FPS; and at 4K, it is 35 FPS. The non-linear scaling points to a system where the CPU can maintain a high frame rate cap at lower resolutions, but the GPU’s rendering limits become dominant above 1440p. The data indicates that for a smooth 4K experience, users must rely on the Medium preset, which yields 80 FPS, rather than High or Ultra.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo’s rank of 556 out of 2761 tested combinations places it in the 80th percentile of all systems evaluated in Archeage. This is a strong showing, indicating that the Ryzen 5 5600F and RTX 4070 SUPER together are capable of delivering a high-performance experience. The rank is influenced by the fact that Archeage is an older title, and many modern high-end systems will have been tested against it. The data suggests that this combo is not at the absolute top tier of performance, but it is well above the median system. The CPU’s average benchmark score is 36945, which places it in the 85th percentile of all CPUs. Its nearest rivals in the CPU benchmark list include the Intel Core Ultra 5 225 with a score of 36938 and a 0% delta, and the AMD Ryzen 5 5500X3D with a score of 37018 and a -0.2% delta. This indicates that the 5600F is closely matched with its direct contemporaries in general processing power.
The GPU’s average benchmark score is 43223, placing it in the 83rd percentile of all GPUs. Its nearest rivals include the NVIDIA Quadro M6000 24 GB with a score of 43262 and a -0.1% delta, showing that the RTX 4070 SUPER is competitive with these other high-end cards in synthetic tests. In the context of Archeage, the combo’s rank of 556 suggests that while the individual components are strong, the game’s engine may not fully utilize the GPU’s potential, or that other combos with faster CPUs achieve higher frame rates. The rank is a holistic measure that accounts for the synergy between the processor and graphics card, and this particular pairing is evidently well-balanced, as it does not fall into the lower percentiles despite the game’s age.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured data provides a complete picture of performance across three resolutions and four settings. At 1920x1080, the combo provides a range of experiences. With Low settings, the average FPS is 186. The Medium preset yields an average of 179 FPS, with a minimum of 152 and a maximum of 206. High settings produce an average of 142 FPS, and Ultra settings drop to 97 FPS. The 1080p results show that the system is capable of exceeding the refresh rate of most standard monitors even at High settings, with Ultra being the only preset that falls below the 144 FPS threshold often sought by competitive players.
At 2560x1440, the performance scales down as expected. Low settings yield an average of 158 FPS. Medium settings produce an average of 140 FPS, with a minimum of 119 and a maximum of 162. High settings average 95 FPS, and Ultra settings drop to 65 FPS. The 1440p data shows that the Medium preset is the sweet spot for high refresh rate gaming, while High and Ultra require a monitor with adaptive sync to smooth out the frame delivery. At 3840x2160, the GPU is clearly the limiting factor. Low settings yield an average of 90 FPS. Medium settings produce an average of 80 FPS, with a minimum of 68 and a maximum of 92. High settings average 55 FPS, and Ultra settings drop to 37 FPS. The 4K results show that Ultra is not a playable option for a smooth experience, while Medium is the highest preset that maintains an average above 60 FPS.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured data, the optimal settings depend on the target resolution and refresh rate. For 1080p, the High preset is the recommended choice. It provides an average of 142 FPS, which is a significant improvement over the 97 FPS of Ultra, while still offering a substantial visual upgrade over Medium. The 47 FPS difference between High and Ultra is a large cost for the marginal visual fidelity gains, and the High preset ensures the frame rate stays within the range of high refresh rate displays. For 1440p, the Medium preset is the best recommendation. It delivers an average of 140 FPS, which is above the 144 Hz threshold is not met, but the 119 FPS minimum ensures that gameplay remains fluid on a 120 Hz display. The High preset at 95 FPS is playable but will show more stutter in fast-paced combat, and the Low preset at 158 FPS sacrifices too much visual quality for a frame rate that is not perceptibly smoother than Medium.
For 4K, the Medium preset is the only viable option for a consistently smooth experience. It yields an average of 80 FPS, which is above the 60 FPS standard for console-like play, and the 68 FPS minimum is acceptable. The High preset at 55 FPS will be noticeable to most users, and the Ultra preset at 37 FPS is not recommended for any gameplay scenario. The Low preset at 90 FPS is an option for those who prioritize frame rate above all else, but the visual downgrade is substantial. In summary, the data suggests that users should target the Medium preset at 1440p and 4K, and the High preset at 1080p, to balance visual quality with a stable, high frame rate.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 SUPER is the dominant component in this pairing for Archeage, particularly at higher resolutions. Its 12 GB of GDDR6X memory on a 192-bit bus with a bandwidth of 504.2 GB/s is more than sufficient for the game’s textures and geometry, even at 4K resolution. The data shows that the GPU’s memory bandwidth is not a bottleneck, as the frame rate drops are consistent with the increase in pixel count. The GPU’s base clock of 1980 MHz and boost clock of 2475 MHz are high for an Ada Lovelace part, and its 7168 shading units provide a massive amount of parallel processing power for the game’s shader workloads.
The GPU’s Passmark G3D score of 29995 confirms its high-end standing, and its percentile rank of 83 places it above the vast majority of graphics cards. Its nearest rivals in the benchmark data include the NVIDIA Quadro M6000 24 GB and the NVIDIA GeForce RTX 5050 Mobile, with delta percentages of -0.1% and -0.1% respectively, indicating that the 4070 SUPER is slightly faster in aggregate benchmarks. In Archeage, the GPU’s role is most evident in the resolution scaling data. The 44 FPS difference between Low and High at 1080p is largely due to the CPU’s ability to keep up with the GPU’s frame generation. However, at 4K, the 35 FPS difference between Low and High is more attributable to the GPU’s raw pixel throughput. The GPU’s 80 ROPs and 224 TMUs are tasked with fill-rate and texture operations, and the data suggests that at 4K Ultra, these units are saturated, resulting in the 37 FPS average. The RTX 4070 SUPER is a capable card, but Archeage’s older engine does not appear to scale perfectly with its modern architecture, as evidenced by the steep drop-off at Ultra settings.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 4070 SUPER in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 90.0 |
| 3840x2160 | Medium | 80.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 158.0 |
| 2560x1440 | Medium | 140.0 |
| 2560x1440 | High | 95.0 |
| 2560x1440 | Ultra | 65.0 |
| 1920x1080 | Low | 186.0 |
| 1920x1080 | Medium | 179.0 |
| 1920x1080 | High | 142.0 |
| 1920x1080 | Ultra | 97.0 |
Archeage with Ryzen 5 5600F + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 4070 SUPER + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RTX 4070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.