Archeage

Archeage

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 40 55 60
1440p QHD 43 67 99 112
1080p Full HD 69 99 142 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 55
3840x2160 High 40
3840x2160 Ultra 27
2560x1440 Low 112
2560x1440 Medium 99
2560x1440 High 67
2560x1440 Ultra 43
1920x1080 Low 162
1920x1080 Medium 142
1920x1080 High 99
1920x1080 Ultra 69

Archeage with Intel Core i7-14700F + AMD Radeon RX 6750 XT, In-Depth Analysis

How This Combo Ranks

The Intel Core i7-14700F paired with the AMD Radeon RX 6750 XT lands at rank 834 out of 1,727 tested combos in Archeage. This places the configuration almost exactly in the middle of the database's tested pairings, which is a notable outcome for a game that leans heavily on CPU threading. The rank suggests that while the hardware is far from the top of the leaderboard, it is equally far from being outclassed; a huge portion of the tested combinations either fall below or only marginally exceed this setup. The position is heavily influenced by the CPU's strong multi-threaded showing, which compensates for a GPU that sits near the 79th percentile against all tested graphics cards. In essence, the combo is a balanced mid-pack performer, neither a bottlenecked curiosity nor a record-breaking outlier. The data indicates that the system's placement is not an accident of one weak component but rather the result of two parts that, in this specific title, produce a usable but not spectacular experience.

CPU Role

The Intel Core i7-14700F provides the architectural backbone for this combination. With 20 cores and 28 threads, it offers a substantial amount of parallel processing headroom, which is critical for an MMORPG like Archeage where numerous entities, player actions, and world-state calculations occur simultaneously. The processor's base clock of 2.10 GHz and boost clock of 5.40 GHz allow it to scale from efficient background processing to high-frequency single-thread bursts when needed. The 33 MB of shared L3 cache is a significant asset, as it reduces the latency of repeated access to frequently used data structures. In synthetic benchmarks, the CPU achieves a Cinebench R23 multi-core score of 35,443 and a single-core score of 5,003, demonstrating a strong dual nature. The Geekbench multi-core score of 16,571 and single-core score of 2,711 further corroborate this balance. The data shows that the CPU's relative performance is close to its nearest rivals; it trails the AMD Ryzen 9 9900X by 0.6% and the Ryzen 9 9900X3D by 1.1% in average benchmark score, while leading the Intel Xeon Phi 7290 by 1.2% and the AMD EPYC 7313P by 1.7%. In Archeage, the high thread count ensures that the game's logic threads are never starved, which likely prevents stutter and frame-time spikes that would otherwise occur with a less capable processor. The 94th percentile ranking against all CPUs confirms that this is a top-tier processor in the database, and its role in this combo is to provide a stable, high-throughput foundation.

GPU Role

The AMD Radeon RX 6750 XT handles the rendering side of this pairing. It is built on the RDNA 2.0 architecture with a 7 nm process, featuring 12 GB of GDDR6 memory on a 192-bit bus, providing 432.0 GB/s of bandwidth. The GPU's base clock is 2150 MHz, with a boost clock of 2600 MHz and a game clock of 2495 MHz. The memory operates at 2250 MHz, translating to 18 Gbps effective. The card has 2,560 shading units, 160 texture mapping units, and 64 raster output pipelines, which yield a pixel rate of 166.4 GPixel/s and a texture rate of 416.0 GTexel/s. The FP32 performance is 13.31 TFLOPS. In the context of Archeage, the GPU's role is to resolve draw calls and render the game's large-scale environments, but the benchmark results suggest it is not the primary limiting factor at lower resolutions. The GPU sits at the 79th percentile against all GPUs, and its nearest rival, the AMD Radeon RX 5600M, is only 0.2% behind in average score, while the NVIDIA GeForce RTX 3080 is 1.3% ahead. The 12 GB VRAM buffer is ample for the game's textures, preventing memory-related frame drops. The data indicates that the GPU is capable of high frame rates but struggles to maintain them when the CPU is not the bottleneck, particularly at 4K with high settings where the rendering load becomes significant.

Measured FPS Breakdown

The measured frames per second data reveals a clear pattern across resolutions and settings. At 1920x1080, the combo produces an average of 161.5 FPS on Low settings, 141.9 FPS on Medium, 99.2 FPS on High, and 68.7 FPS on Ultra. This shows a steep drop of 92.8 FPS from Low to Ultra, indicating that the GPU is increasingly taxed as graphical fidelity rises. Moving to 2560x1440, the averages are 112 FPS on Low, 98.9 FPS on Medium, 66.6 FPS on High, and 42.6 FPS on Ultra. The delta between Low and Ultra here is 69.4 FPS, which is a smaller absolute difference than at 1080p but still significant. At 3840x2160, the averages fall to 60.1 FPS on Low, 55.3 FPS on Medium, 39.6 FPS on High, and 26.6 FPS on Ultra. The Low-to-Ultra gap narrows to 33.5 FPS. The data shows that at 1080p and 1440p, the frame rates on Low and Medium are well above the 60 FPS threshold, making for a smooth experience. At 4K, only the Low setting clears 60 FPS. The Ultra preset at 4K produces a barely playable 26.6 FPS, which is a clear indicator that this combination is not suited for maximum settings at that resolution.

Resolution Scaling

The frame rate scaling from 1080p to 4K illustrates where the bottleneck lies in this system. At Low settings, the average FPS drops from 161.5 at 1080p to 112 at 1440p and finally to 60.1 at 4K. This represents a 62.8% decrease from 1080p to 4K. For Medium settings, the drop is from 141.9 to 98.9 to 55.3, a 61.0% decrease. High settings see a drop from 99.2 to 66.6 to 39.6, a 60.1% decrease. Ultra settings drop from 68.7 to 42.6 to 26.6, a 61.3% decrease. The consistency of these percentage drops—hovering around 60-63%—is telling. If the CPU were the primary limiter, the frame rates would remain more constant as resolution increased, since the CPU's workload is largely independent of pixel count. Instead, the proportional scaling indicates that the GPU becomes the dominant constraint as resolution rises. However, the fact that the frame rates at 1080p Low exceed 160 FPS suggests that the CPU can feed the GPU enough data to saturate it at lower resolutions. The conclusion from the data is that the system is CPU-bound at 1080p with low settings, but transitions to a GPU-bound state as resolution and settings increase. The 4K Ultra figure of 26.6 FPS is a stark demonstration of the GPU's limits, as the pixel throughput required at that resolution overwhelms the 13.31 TFLOPS of compute power.

Settings Recommendations

The measured rows provide a clear guide for optimal settings based on the user's display resolution and frame rate target. For a 1920x1080 display, the High preset delivers 99.2 FPS, which is a comfortable margin above the 60 FPS standard and offers a good balance of visual quality and performance. The Ultra preset at 68.7 FPS is also viable, but the 30.5 FPS penalty compared to High may not justify the marginal visual gains. For 2560x1440, the Medium preset at 98.9 FPS is the best choice; it provides high frame rates while retaining enough detail to be visually pleasing. The High preset at 66.6 FPS is acceptable, but the drop to 42.6 FPS on Ultra is too severe for a smooth experience. For 3840x2160, the Low preset at 60.1 FPS is the only setting that achieves a playable frame rate. The Medium preset at 55.3 FPS is close, but the data suggests that the Low setting is the safer bet to avoid dips. The Ultra preset at 26.6 FPS should be avoided entirely, as it falls below the threshold of what is typically considered playable. The data indicates that this combo is best utilized at 1080p or 1440p, where it can leverage the CPU's strength to maintain high frame rates. At 4K, the user must compromise heavily on settings, and even then, the experience is marginal. The recommendation is to prioritize frame rate over visual fidelity, as the MMORPG genre benefits more from a stable, high-refresh experience than from minor texture and shadow improvements.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + AMD Radeon RX 6750 XT in Archeage

Resolution Settings Avg FPS
3840x2160 Low 60.1
3840x2160 Medium 55.3
3840x2160 High 39.6
3840x2160 Ultra 26.6
2560x1440 Low 112.0
2560x1440 Medium 98.9
2560x1440 High 66.6
2560x1440 Ultra 42.6
1920x1080 Low 161.5
1920x1080 Medium 141.9
1920x1080 High 99.2
1920x1080 Ultra 68.7

Archeage with ii7-14700F + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 6750 XT + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii7-14700F + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.