Archeage
This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 38 | 56 | 60 |
| 1440p QHD | 48 | 68 | 97 | 107 |
| 1080p Full HD | 68 | 97 | 146 | 161 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-14600K + AMD Radeon RX 6750 XT, In-Depth Analysis
Archeage, a 2014 MMORPG, presents an interesting workload that scales dramatically with both resolution and quality settings. The measured data for the Intel Core i5-14600K and AMD Radeon RX 6750 XT combination reveals a system that is clearly capable of high refresh rate play at 1080p but becomes increasingly GPU-limited as resolution climbs. This analysis breaks down the measured FPS figures to understand the balance between the processor and graphics card, and where the bottleneck shifts across different configurations.
Resolution Scaling
The FPS data shows a steep and predictable decline as resolution increases, which is a classic indicator of GPU-bound performance at higher pixel counts. At 1080p with High settings, the combo produces an average of 96.6 FPS. Moving to 1440p drops that figure to 68 FPS, a reduction of roughly 30%, and then at 4K it falls further to 37.7 FPS. This scaling pattern is consistent with a graphics card that is working progressively harder to fill more pixels, with the CPU having less influence on the final frame rate at these higher resolutions.
The scaling from Low to Ultra settings at each resolution provides further insight. At 1080p, the difference between Low (160.6 FPS) and Ultra (68.3 FPS) is substantial, showing a 2.35x performance penalty for maximum visual fidelity. This gap narrows slightly at 1440p, where Low runs at 107.1 FPS and Ultra at 47.8 FPS, and narrows further at 4K, where Low hits 60.4 FPS and Ultra drops to 25.2 FPS. The fact that the absolute FPS difference between settings shrinks at higher resolutions suggests that the GPU is being saturated by pixel throughput, leaving less headroom for the additional shader work that Ultra settings demand.
What this scaling reveals is that at 1080p, the system is relatively balanced, with the CPU able to feed the GPU enough frames to reach very high rates. The 160.6 FPS at Low settings indicates that the i5-14600K is not a limiting factor at this resolution. However, the 4K results, particularly the 25.2 FPS at Ultra, show a hard ceiling imposed by the GPU's fillrate and compute capabilities. The transition from 1440p to 4K at High settings (68 FPS to 37.7 FPS) represents a 45% performance drop, which is more severe than the 25% resolution increase in pixels, indicating that the GPU is hitting a memory bandwidth or shader throughput wall.
How This Combo Ranks
Within the database of tested combinations for Archeage, this specific pairing of the Intel Core i5-14600K and AMD Radeon RX 6750 XT ranks at position 851 out of 1727 total combos. This places it in the upper-middle tier of all tested systems, meaning it outperforms roughly half of the configurations that have been benchmarked in this game. The percentile position is notable given the hardware's specifications.
The rank of 851 suggests that while this is a competent setup for Archeage, it is not at the top end of what is possible. The data indicates that many combinations with more powerful GPUs or CPUs achieve higher frame rates, particularly at lower resolutions where the CPU can become a factor. However, the rank also shows that this combo is far from the bottom, and it will provide a playable experience at most settings. The position relative to other combos is likely driven by the RX 6750 XT's performance class, as the CPU is a high-end part. This means that in CPU-light scenarios, the combo will rank higher than in GPU-heavy scenarios, but the overall rank of 851 reflects a balanced mid-to-high range system.
GPU Role
The AMD Radeon RX 6750 XT is the primary driver of the frame rate in this game, especially at higher resolutions. Its 12 GB of GDDR6 memory on a 192-bit bus provides 432.0 GB/s of bandwidth, which is sufficient for 4K textures but becomes a limiting factor when combined with Ultra settings. The GPU's boost clock of 2600 MHz and game clock of 2495 MHz are the key metrics for understanding its performance, as they dictate how quickly the 2560 shading units can process the game's geometry and effects.
The GPU's role is most clearly demonstrated by the 4K results. At 4K Ultra, the average FPS falls to 25.2, which is barely playable, while 4K High produces 37.7 FPS. These numbers are far below the refresh rate of typical gaming monitors and highlight that the RX 6750 XT is not designed for maxed-out 4K gaming in Archeage. The GPU's compute capability, rated at 13.31 TFLOPS FP32, is the theoretical peak, but real-world performance is limited by the memory subsystem and the game's engine. The fact that 4K Low (60.4 FPS) is more than double the 4K Ultra frame rate shows that the GPU has enough raw power to handle the game at lower settings, but the additional draw calls and texture work at Ultra overwhelm it.
The GPU's benchmark scores support its mid-range positioning. It achieves a passmark G3D score of 20700 and a 3DMark Steel Nomad DX12 score of 2548, which are respectable but not class-leading. Its percentile rank of 79 against all GPUs confirms that it sits above the majority of graphics cards, but the nearest rivals, such as the NVIDIA GeForce RTX 3080 with a deltaPct of -1.3, show that it is in a competitive segment. In Archeage, this translates to a card that can handle 1080p and 1440p with ease, but struggles at 4K, which is a typical expectation for this class of GPU.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four quality settings. At 1920x1080, the combo delivers an average of 160.6 FPS on Low, 145.9 FPS on Medium, 96.6 FPS on High, and 68.3 FPS on Ultra. These numbers indicate that at 1080p, the system is comfortably above 60 FPS even at Ultra, making it ideal for high refresh rate monitors. The jump from High to Ultra is a 28.3 FPS drop, which is significant but expected given the extra visual effects.
Moving to 2560x1440, the averages are 107.1 FPS on Low, 97 FPS on Medium, 68 FPS on High, and 47.8 FPS on Ultra. This resolution is where the GPU starts to feel the load. The Low and Medium settings remain highly playable, but Ultra falls below the 60 FPS threshold, requiring a compromise in visual quality for smooth gameplay. The High setting at 68 FPS is a good balance for most users.
At 3840x2160, the results fall to 60.4 FPS on Low, 56 FPS on Medium, 37.7 FPS on High, and 25.2 FPS on Ultra. The 4K results are only playable on Low settings, with Medium being borderline. The High and Ultra settings are not suitable for competitive or fast-paced gameplay. The data clearly shows that this combo is optimized for 1080p and 1440p, with 4K only viable for less demanding visual settings.
CPU Role
The Intel Core i5-14600K is a high-end processor that provides more than enough headroom for Archeage, even at lower resolutions where the CPU's role is more prominent. Its 14 cores and 20 threads, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz, ensure that it can feed the GPU with a consistent stream of frames. The processor's cache hierarchy, including 24 MB of shared L3 cache, is well-suited for the game's data access patterns.
The CPU's benchmark scores confirm its strength. It achieves a Cinebench R23 multi-core score of 32881 and a single-core score of 4642, placing it in the 93rd percentile of all CPUs. Its nearest rivals include the AMD Ryzen 9 5950X with a deltaPct of 0.2, showing that it is statistically tied with that processor in synthetic benchmarks. This raw compute power is more than sufficient for an MMORPG like Archeage, which typically relies on a few heavily-threaded processes.
In practical terms, the CPU's role is most visible at 1080p Low settings, where the 160.6 FPS average indicates that the processor is not the bottleneck. If the CPU were weaker, this number would be lower, as the GPU would be waiting for frame data. However, even at 1080p Ultra, the 68.3 FPS is likely limited by the GPU's ability to render the effects, not by the CPU's ability to calculate game logic. The data suggests that the i5-14600K is never the limiting component in this combo, and its high single-thread performance is particularly beneficial for an MMORPG that may have significant CPU-bound sections in crowded areas. The processor's 125W TDP and support for DDR4 and DDR5 memory make it a flexible platform, though the memory bandwidth is not a factor in this game's frame rates.
Hardware Specifications
Intel Core i5-14600K
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + AMD Radeon RX 6750 XT in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.4 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 37.7 |
| 3840x2160 | Ultra | 25.2 |
| 2560x1440 | Low | 107.1 |
| 2560x1440 | Medium | 97.0 |
| 2560x1440 | High | 68.0 |
| 2560x1440 | Ultra | 47.8 |
| 1920x1080 | Low | 160.6 |
| 1920x1080 | Medium | 145.9 |
| 1920x1080 | High | 96.6 |
| 1920x1080 | Ultra | 68.3 |
Archeage with ii5-14600K + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 6750 XT + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii5-14600K + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.