Archeage
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 52 | 71 | 82 |
| 1440p QHD | 56 | 84 | 126 | 141 |
| 1080p Full HD | 89 | 128 | 189 | 207 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-14600K + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
Archeage is an older MMORPG, but its engine still presents a meaningful challenge to modern hardware at higher settings. The measured data for the Intel Core i5-14600K and NVIDIA GeForce RTX 3080 Ti combination shows a wide performance spread across resolutions and presets, making the choice of in-game settings the single most important factor for a smooth experience. The system clearly has the horsepower to run the game at high frame rates, but only if you are willing to dial back the more demanding visual features.
Settings Recommendations
The benchmark data indicates that the Medium preset is the optimal balance for this specific hardware configuration. At 1920x1080, Medium delivers 189.4 FPS, which is only 18 FPS shy of the 207.4 FPS achieved on Low, but it is a massive 100 FPS ahead of the 88.8 FPS seen on Ultra. The jump from Medium to High at 1080p results in a significant drop to 128.3 FPS, suggesting that High introduces a substantial load increase for relatively modest visual gains. For most users with 1080p or 1440p displays, Medium provides a high refresh rate experience without sacrificing the visual coherence that makes the game world feel polished.
At 2560x1440, the Medium preset again proves its worth with 126.1 FPS. This is comfortably above the 60 FPS threshold and provides a fluid experience on high-refresh-rate monitors. While High at 1440p still delivers a playable 84 FPS, it is a 42 FPS reduction from Medium, which is a steep price to pay for the graphical uplift. For 4K gaming, the situation changes. Medium at 3840x2160 yields 71.2 FPS, which is playable, but the High preset drops to 51.8 FPS, falling below the ideal 60 FPS target. The data suggests that Medium is the sensible ceiling for 4K, and Low at 82.4 FPS is the preferred choice if you prioritize maximum frame rate over visual detail. Ultra is effectively unusable for smooth play at any resolution, delivering only 34.4 FPS at 4K and 55.5 FPS at 1440p.
GPU Role
The NVIDIA GeForce RTX 3080 Ti is the primary driver of frame rate differences between presets. Its 12 GB of GDDR6X memory on a 384-bit bus provides 912.4 GB/s of bandwidth, which is likely a key factor in handling the high-resolution textures and world geometry that Archeage loads. The data shows that as resolution increases, the GPU becomes the bottleneck. At 1080p Low, the system achieves 207.4 FPS, which suggests the CPU is doing the heavy lifting. However, moving to 4K Ultra, the frame rate plummets to 34.4 FPS, indicating that the GPU is saturated by the render load.
The RTX 3080 Ti's clock speeds, with a base of 1365 MHz and a boost of 1665 MHz, are standard for the Ampere architecture. The card's compute power, rated at 34.10 TFLOPS for FP32, is substantial, but the data demonstrates that even this level of performance is challenged by the game's Ultra preset at high resolutions. The benchmark results show a clear trend: the RTX 3080 Ti is a capable card, but its performance is heavily dictated by the chosen settings. The difference between Low and Ultra at 1080p is 118.6 FPS, which highlights that the Ultra preset likely includes effects that are disproportionately expensive on this GPU architecture.
FAQ
Q: What is the best preset for a 1440p monitor?
A: The Medium preset is the strongest choice. It delivers 126.1 FPS at 2560x1440, which is superior to the 84 FPS on High and the 55.5 FPS on Ultra. This provides a smooth, responsive experience that takes advantage of high-refresh-rate displays.
Q: Can this system handle 4K gaming?
A: Yes, but with caveats. At 3840x2160, the Low preset achieves 82.4 FPS, and Medium reaches 71.2 FPS, both of which are playable. The High preset drops to 51.8 FPS, which is below the 60 FPS target, and Ultra is not viable at 34.4 FPS.
Q: Why is the frame rate so much lower on Ultra compared to High?
A: The data shows a steep performance cliff. At 1080p, High yields 128.3 FPS while Ultra drops to 88.8 FPS, a decrease of 39.5 FPS. At 1440p, the difference is 28.5 FPS (84 FPS vs 55.5 FPS), and at 4K it is 17.4 FPS (51.8 FPS vs 34.4 FPS). This suggests that Ultra enables a set of effects that are disproportionately heavy on the GPU.
Q: Is the CPU or GPU more important for this game?
A: The limiting component changes with resolution. At 1080p Low, the frame rate of 207.4 FPS suggests the CPU is the primary driver. As the resolution and settings increase, the GPU becomes the bottleneck, as evidenced by the dramatic drop to 51.8 FPS at 4K High.
Q: How does the RTX 3080 Ti compare to its direct competitor?
A: Benchmark results show the RTX 3080 Ti has an average score of 41224, which is 0.5% lower than the NVIDIA GeForce RTX 3090's score of 41441. This indicates that the RTX 3080 Ti is virtually on par with the RTX 3090 in overall compute performance.
Q: What is the expected performance at 1080p for a high-refresh-rate monitor?
A: For 1080p, the Medium preset is ideal, delivering 189.4 FPS. If you have a 240Hz display, the Low preset at 207.4 FPS is the only way to approach that refresh rate, though the visual fidelity will be noticeably lower.
Measured FPS Breakdown
At 1920x1080, the system performs exceptionally well across most presets. The Low setting produces an average of 207.4 FPS, which is the highest recorded value for this combination. Medium follows closely at 189.4 FPS, while High drops to 128.3 FPS. The Ultra preset is a significant outlier, with an average of 88.8 FPS. This represents a 118.6 FPS spread between the lowest and highest quality settings.
Moving to 2560x1440, the performance scales predictably. Low yields 141.1 FPS, which is a solid result for 1440p gaming. Medium delivers 126.1 FPS, maintaining a strong experience. High drops to 84 FPS, which is still playable but noticeably less smooth. Ultra is the only preset that falls below 60 FPS, with an average of 55.5 FPS. The delta between Low and Ultra here is 85.6 FPS.
At 3840x2160, the GPU's limits become apparent. Low produces 82.4 FPS, which is the only preset that comfortably exceeds 60 FPS. Medium drops to 71.2 FPS, which is playable but not ideal for fast-paced action. High falls to 51.8 FPS, and Ultra bottoms out at 34.4 FPS. The spread between Low and Ultra is 48 FPS, showing that the 4K resolution amplifies the cost of higher settings.
Resolution Scaling
The data reveals a clear pattern of GPU-bound scaling as resolution increases. At 1080p Low, the system runs at 207.4 FPS. Dropping to 1440p Low reduces performance to 141.1 FPS, a 32% decrease. At 4K Low, the frame rate falls to 82.4 FPS, which is 60% lower than the 1080p result. This scaling is consistent with the GPU being the primary limiter at higher resolutions.
For the High preset, the scaling is similar but with a lower starting point. The 128.3 FPS at 1080p drops to 84 FPS at 1440p (a 34.5% reduction) and then to 51.8 FPS at 4K (a 59.6% reduction from 1080p). The consistent percentage drops across resolutions indicate that the rendering workload is scaling proportionally with pixel count, which is the hallmark of a GPU-limited scenario. In contrast, the CPU's influence is most visible at 1080p Low, where the frame rate is high enough to suggest that the processor is delivering frames faster than the GPU can render them at higher settings.
CPU Role
The Intel Core i5-14600K is a 14-core, 20-thread processor with a boost clock of 5.30 GHz. Its benchmark performance is strong, with a Cinebench R23 multi-core score of 32881 and a single-core score of 4642. The chip sits in the 93rd percentile of all CPUs and has an average benchmark score of 49166, which is 0.2% higher than the AMD Ryzen 9 5950X. This indicates that the CPU is not a bottleneck in most gaming scenarios.
In Archeage, the CPU's role is most evident at 1080p with lower settings. The jump from 128.3 FPS on High to 207.4 FPS on Low at 1080p suggests that the CPU is capable of feeding the GPU with data faster than the GPU can process it when the render load is light. The single-thread performance, shown by the 467 score in Cinebench R15 single-core, is likely crucial for the game's main thread logic. However, as the resolution and settings increase, the frame rate becomes more dependent on the GPU, and the CPU's advantage becomes less apparent. The data shows that this processor provides more than enough headroom for the RTX 3080 Ti, ensuring that the GPU is the limiting factor in most configurations.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 Ti in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 82.4 |
| 3840x2160 | Medium | 71.2 |
| 3840x2160 | High | 51.8 |
| 3840x2160 | Ultra | 34.4 |
| 2560x1440 | Low | 141.1 |
| 2560x1440 | Medium | 126.1 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Ultra | 55.5 |
| 1920x1080 | Low | 207.4 |
| 1920x1080 | Medium | 189.4 |
| 1920x1080 | High | 128.3 |
| 1920x1080 | Ultra | 88.8 |
Archeage with ii5-14600K + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 3080 Ti + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii5-14600K + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.