Archeage

Archeage

AVERAGE FPS
139
excellent

This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 68 98 108
1440p QHD 79 119 169 192
1080p Full HD 119 171 243 256

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 108
3840x2160 Medium 98
3840x2160 High 68
3840x2160 Ultra 47
2560x1440 Low 192
2560x1440 Medium 169
2560x1440 High 119
2560x1440 Ultra 79
1920x1080 Low 256
1920x1080 Medium 243
1920x1080 High 171
1920x1080 Ultra 119

Archeage with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Archeage with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5080

The AMD Ryzen 5 7500F paired with the NVIDIA GeForce RTX 5080 delivers a broad spread of frame rates across Archeage's four quality presets, revealing a system that scales predictably with resolution but shows distinct bottlenecks at each extreme. At 1080p Low, the combo pushes 255.9 FPS average, while 4K Ultra drops to 47.4 FPS — a five-fold swing that maps directly onto where the CPU and GPU each take turns limiting performance. This 2014 MMORPG, running on a Zen 4 six-core processor and a Blackwell 2.0 flagship GPU, demonstrates that even older titles expose the balance between compute and rasterization resources.

Resolution Scaling

Frame rate erosion from 1080p to 4K follows a steep but consistent curve across all four settings. At Low settings, the average FPS falls from 255.9 at 1920x1080 to 192.0 at 2560x1440, then to 107.8 at 3840x2160 — a drop of 25% and 44% respectively from the 1080p baseline. The Medium preset shows a similar pattern: 243.2 FPS at 1080p, 168.9 at 1440p, and 97.8 at 4K. High settings begin at 170.8 FPS at 1080p, decline to 119.0 at 1440p, and reach 67.5 at 4K. Ultra is the most demanding, starting at 118.6 FPS at 1080p, falling to 78.7 at 1440p, and bottoming out at 47.4 at 4K.

The scaling ratios reveal where the GPU becomes the dominant constraint. From 1080p to 1440p, the FPS loss ranges from 24.9% (High) to 33.7% (Ultra), while from 1440p to 4K, the loss ranges from 39.8% (Low) to 43.8% (Ultra). The larger percentage drop at higher resolutions indicates that the RTX 5080's rasterization throughput — not the Ryzen 5 7500F's six cores — is the limiting factor as pixel count climbs. At 4K, the gap between Low and Ultra is 60.4 FPS, a 56% reduction, underscoring how dramatically Archeage's shadows, textures, and post-processing taxes the GPU at maximum settings. Conversely, the modest 12.7 FPS difference between Low and Medium at 1080p suggests the CPU handles those two presets with near-equal ease.

CPU Role

The Ryzen 5 7500F brings six cores and twelve threads, built on the Zen 4 architecture at a 5 nm process node. Its base clock of 3.70 GHz and boost clock of 5.00 GHz provide the single-thread headroom that Archeage, as an MMORPG with heavy client-side logic, tends to favor. Benchmark data supports this: the CPU scores 974 in 3dmark_single_thread and 3841 in PassMark single-thread tests, while multi-threaded results reach 6379 in 3dmark_max_threads and 26825 in PassMark multithread. These numbers place the processor in the 82nd percentile among all CPUs, with an average benchmark score of 24993 — virtually identical to the Intel Core i7-11850H (24974, 0.1% delta) and AMD Ryzen 7 2700X (25057, -0.3% delta).

In Archeage, the CPU's influence is most apparent at 1080p Low, where the 255.9 FPS average far exceeds what the GPU alone would deliver at higher settings. The 243.2 FPS at Medium further indicates that the processor can feed the RTX 5080 ample draw calls at lower graphical loads. However, the 170.8 FPS at High and 118.6 FPS at Ultra at 1080p show a steeper decline than resolution scaling alone would predict — suggesting that Archeage's Ultra preset introduces CPU-side effects like additional entity processing or physics calculations that the 7500F's six cores handle with less headroom. The 12-thread configuration helps in crowded scenes, but the 32 MB shared L3 cache and dual-channel DDR5 memory bandwidth of 83.2 GB/s are modest for a 2023 release, and the data indicates that at 4K the CPU's role recedes entirely behind the GPU's workload.

GPU Role

The RTX 5080 is a substantial piece of silicon: 16 GB of GDDR7 memory on a 256-bit bus delivers 960.0 GB/s of bandwidth, while the GB203 chip packs 10752 shading units, 336 TMUs, and 112 ROPs. Its boost clock of 2617 MHz and base clock of 2295 MHz drive a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s. In synthetic benchmarks, the GPU scores 36565 in PassMark G3D and 8637 in 3dmark Steel Nomad DX12, placing it in the 89th percentile among all GPUs with an average benchmark score of 59188. Notably, its nearest rivals are all Intel Arc parts — the Arc A570M (58239, 1.6% delta) and Arc A580 (57756, 2.5% delta) — as well as the workstation-class AMD Radeon Pro W5500X (57661, 2.6% delta), indicating that the 5080's closest competition in this database comes from unexpected quarters.

Archeage's results show the GPU's raw throughput dominating at higher resolutions. The 4K Ultra average of 47.4 FPS is the lowest measured, and it reflects the 112 ROPs being saturated by the game's highest-detail geometry and effects. At 4K Medium, the 97.8 FPS average is more than double the Ultra figure, demonstrating that texture and shading complexity — not raw resolution — drives the GPU's workload. The 16 GB VRAM is ample for Archeage, which launched over a decade ago and does not approach modern VRAM ceilings, but the bandwidth and pixel throughput are what enable the 107.8 FPS at 4K Low. The GPU's 360 W TDP and PCIe 5.0 x16 interface ensure it can sustain these loads, though the data shows diminishing returns past 1440p where the CPU begins to starve it at lower presets.

How This Combo Ranks

Among 1727 tested combinations, this pairing of the Ryzen 5 7500F and RTX 5080 holds the 69th rank in Archeage. That places it in the top 4% of all combos in the database, a strong showing that reflects both components' high individual percentiles — the CPU at 82nd and the GPU at 89th. However, the rank is not higher because Archeage's performance ceiling at 1080p is constrained by the CPU's six cores, while at 4K the GPU's lead over its nearest rivals (such as the Arc A580) narrows the advantage this combo would otherwise enjoy. The 69th position out of 1727 suggests that many combinations with higher-core-count CPUs or more rasterization-focused GPUs achieve comparable or better frame rates in this specific title, despite the 5080's overall GPU percentile being higher than the 7500F's CPU percentile.

The gap between this combo's rank and its component percentiles highlights a mismatch: the GPU is capable of far more than the CPU can feed at low resolutions, and the CPU is powerful enough to hold back the GPU at high resolutions. In Archeage, the Ultra preset at 1440p (78.7 FPS) and 4K (47.4 FPS) shows the GPU working hard, but the 1080p results indicate the CPU becomes a limiter above 170 FPS. This dynamic is typical for an MMORPG where draw calls and game logic scale with player count and world state, not just resolution — a factor that no amount of GPU horsepower can fully offset.

Measured FPS Breakdown

1920x1080: Low settings produce the highest average at 255.9 FPS, followed closely by Medium at 243.2 FPS. High settings drop to 170.8 FPS, while Ultra averages 118.6 FPS. The 12.7 FPS gap between Low and Medium is minimal, but the 72.4 FPS gap between Medium and High indicates a significant step in graphical complexity that taxes both CPU and GPU.

2560x1440: Low settings average 192.0 FPS, Medium 168.9 FPS, and High 119.0 FPS. Ultra falls to 78.7 FPS. The scaling from 1080p to 1440p reduces frame rates by 25% to 34%, with the Ultra preset showing the largest relative drop. The 49.9 FPS difference between High and Ultra at this resolution reveals that Ultra's extra effects are disproportionately expensive.

3840x2160: Low settings average 107.8 FPS, Medium 97.8 FPS, and High 67.5 FPS. Ultra averages 47.4 FPS. The gap between Low and Medium narrows to 10.0 FPS at 4K, while the High-to-Ultra gap remains substantial at 20.1 FPS. At 4K, the GPU is clearly the bottleneck, with even Low settings unable to reach the 1080p Medium performance level.

The complete dataset shows that this combo is best suited for High settings at 1440p or below, where it maintains playable frame rates above 100 FPS. At 4K, only Low and Medium settings deliver averages above 90 FPS, and Ultra dips below 50 FPS. The 47.4 FPS at 4K Ultra is the single lowest result, and it represents a 81.5% reduction from the 1080p Low peak — a stark illustration of how Archeage's most demanding preset scales with resolution on this hardware.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5080 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 107.8
3840x2160 Medium 97.8
3840x2160 High 67.5
3840x2160 Ultra 47.4
2560x1440 Low 192.0
2560x1440 Medium 168.9
2560x1440 High 119.0
2560x1440 Ultra 78.7
1920x1080 Low 255.9
1920x1080 Medium 243.2
1920x1080 High 170.8
1920x1080 Ultra 118.6

Archeage with Ryzen 5 7500F + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5080 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.